Subject your prose to an up-close, rigorous inspection that goes sentence by sentence, word by word, to remove the "pimples" of excess words and bad constructions.Some writers don’t rewrite; others do. I’m among the latter – by the time a story goes out, it’s passed beneath my eyes at least four or five times, often significantly more, and at least one of those passes has been a read-aloud. If that’s not your style, perhaps you’ll prefer this story prompt, this post on three things that end a story well, or the always popular Rambo Cat. If you’re with me in a preference for the polished, though, here’s some techniques for fine-tuning prose.
Towards the end of working on something, you often get weary. You’ve looked at that sentence so many times it’s become meaningless. Perhaps you reach the point of the final polish and think, “Well, it’s good enough already.” It’s not. Give it one last gloss, one last rub of the magic word-rag to bring its surface up to such a mirror-bright sheen that the editor can see their humanity reflected in it.
Talking to a friend, I compared this to going over each paragraph looking for zits, words or phrases that are little ugly clots marring the sentence. Groom the prose like a show pony, trimming dead-ends of lifeless conjunctions or combing sentences into parallel structure in order to bring them to a glossy shine.
1. Remove adverbs. An effective way to find instances of adverbs is to search on “ly” via your word processor. Nine times out of ten, if not more, the adverb’s a signal that a better verb is needed: “dashed” instead of “ran quickly” or “shouted” rather than “said loudly”. Find that verb and snip off that lumpy adverb.
2. Too long sentences (and paragraphs). Split up long sentences, whose meaning may waver and transform somewhere between the first word and the last. You want varied sentence construction, a mix of long and short, unless you’re trying for a deliberate effect by sticking to one or the other. This level of pass is a good place to get out the shears and cut through a few conjunctions.
3. Cliche comparisons and figures of speech. Watch for tired phrases and spend a moment to come up with something fresher. Use a random tool to spark ideas if you need to. Liven things up.
4. And then. Look at the beginnings of sentences to see if their first words are necessary. “And” and “Then” are common ways to begin a sentence that are usually unnecessary. Those words should only begin sentences if they’re needed for pacing. Otherwise, they’re extraneous.
5. Bad sentence constructions. It’s easy, with long sentences, to get confused and a touch ungrammatical. It’s okay to break the rules of grammar but make sure it’s deliberate and not accidental.
Now put away your sandpaper and blow gently on your paragraphs. Part of the process is letting the words rest for a little while. Now’s the time to do that. Go out into the sunlight or evening, leaving your writing behind locked safely in drawer or computer file – steeping, aging, mellowing until you’re ready to look at it again.
Very polished article .. and helpful. I sold a short story to a magazine and was mortified after the editor ripped it apart. There were huge blind spots in my writing. For instance, I made no less than seven comparisons to scenes in movies. I also seem to have an unhealthy attraction to the word “that”.
Now I make my wife read all my stuff and contain the embarrassment within the home.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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Class Excerpt: On Story Basics and Ways into Stories
Freytag’s pyramidI’m finishing up the Moving from Idea to Draft class, or rather finishing up the writing phase and still need to shoot a couple dozen little videos, ugh. But I wanted to share this from the introduction to the class because I thought it might be useful for some people plus maybe tantalize a few into trying one of my on-demand or live classes.
I begin with some basics of story mechanics. Quite probably much of it will be familiar — feel free to skim if you feel like you’ve heard all of this before.
A basic part of a story is its arc. The arc, graphed out, is a roughly slanted triangle, with the slope on the lefthand side usually significantly longer. I’ve provided a diagram of it, also called Freytag’s pyramid, or sometimes his triangle.
The X axis of that diagram is story tension; the Y axis is the story over time. As the storyline progresses, while there may be momentary lulls or dips in tension, the movement is upward. Tension is increased by things like complications, reversals, and raising the stakes.
But more than that, something in the story must change. The problem must be resolved in some fashion, even if it’s only to show that there is no resolution. The change provides the resolution; without it, we have only a scene or static moment, which is generally an unsatisfying thing for a reader. Often (I might go so far as to say usually) there are two changes, an internal one inside the protagonist and the external one taking place around the protagonist.
The change can, in some circumstances, take place outside the story by occurring in the reader’s understanding of the story. What seems innocent (or vile) at the outset turns out to be the opposite. This sort of subtle change can be beautiful when it works. If you look at Rachel Swirsky’s “If You Were a Dinosaur, My Love“ for example, you can see this sort of shift at work as we learn more about the circumstances behind the story and move from light-hearted to deeply sad in a story whose emotional core is — for me at least — the power of fantasy as a temporary escape, but only a temporary one. This sort of change, taken as far as it can go, is a twist ending and is best suited to flash fiction, but it can and does work at greater length, as with Ian Banks’ The Wasp Factory (I don’t want to spoil the ending, but urge you to find the book and read it if you haven’t.)
Do you need to understand what will change before you begin to write the story? No. But some story origins will have signs and clues leading to the change, while others will require you step back and consider it in various ways before moving on.
There are multiple forms in which an idea for a story can present itself to a writer. What I’ve done is try to present each, along with examples drawn from my own and other authors’ writings, with some tips and tricks for expanding them into a complete story.
Ways into a story are separated into structures, fragments, and directives. I’ve split them into these groups for the purpose of talking about them more easily, but each group has similarities of approach and possible issues that may make it useful to, after finishing an overall group, spend some time thinking about the material and trying to apply it to one or more stories before moving on.
Structures include plot, technique, stealing from other writers, culturally determined structure, and conceits/devices. These are the paint-by-numbers kits of the writing world, or at least they are ways to start a story that give you a great deal to work with.
Fragments may yield considerably less information. They include characters, dialogue, setting, scene, beginning, ending, title, images, or objects.
Directives give you little information but are more about the form in which you will shape the story: its flavor or flair, if you will. They include narrators, point of view, historical moments, concepts/issues, emotion, imitation or tribute, theme anthology, research, genre, and collaboration.
No matter what your starting point, at some point in the process of writing, you will need to think about the emotional core of your story, its heart. You can think of this as the “message” of the story overall, what it (not you) is trying to say about the art of being a self-aware, autonomous creature. That can vary, but examples are:
Life is complicated
You can’t always get what you want (but if you try real hard you can get what you need.)
It’s important not to lie (or insert the ethic of your choice).
Economics affects circumstances.
Karma is a bitch.
Etc.
You may not know this core going into the story, you may not know it in the middle of the writing or even at the very end. But before the story can be called finished, you need to figure it out.
The point at which you figure it out will affect your writing process. You may even use it as your starting point. I can only think of one time I’ve done this, which was the story “Elsewhere, Within, Elsewhen”, which I wrote for the anthology Beyond the Sun. I had been thinking about the idea that people accumulated grudges and slights and that sometimes those got in the way of communication and even healthy living. I took that idea and literalized the metaphor by creating creatures who consisted of such layers and turned out to have entirely different entities at their heart.
The point at which you realize the emotional core is the point at which it will begin helping you organize the story. It often happens to me that I do not reach the stage at which I think about this until after the first draft is done. In that case, this is part of the rewrite process, and involves my going back and reading the story in order to try to figure this out.
These are often the stories that are the most self-revelatory, because the moment we as author understand the message of a story, we begin constructing plausible deniability. Stories that are raw and full of emotion are rarely understood until after the fact of their construction, in my experience, unless you are deliberately sitting down to write about a painful experience in order to process and/or explore it.
Once you know the heart of a story, though, you know what to remove or add, because you can tell what’s getting in the way of the heart of things, and where it is not getting communicated sufficiently clearly.
A crucial point about this is that sometimes it can take time, and it’s very hard to force it. Usually you should let it steep a while. It’s my belief that your unconscious mind takes some time to turn it around and consider it from a few angles before delivering up something worthwhile. You can force it through focused timed writings, sitting down and just writing within constraints, but you will do a lot of thrashing around creating superfluous verbiage that you cannot use in the final version of the story.
If your world has something unusual (like dinosaurs), it needs to be signaled early on, or else you will surprise and alarm your readers when someone gets eaten by a Tyrannosaurus. This week focused on delivering information and description. Next week we’ll talk about revision, rewriting, and otherwise preparing a story to go forth into the world.
In the course of one workshop the topic of writing about rape came up and Jim C. Hines has provided a timely article about it in the most recent Apex Magazine. In brief, Don’t use rape as 1) easy motivation for a character or 2) shorthand for how bad someone is and do some research about things like the mental aftereffects if you’re going to write about it.
Landscape and long descriptions are often a feature of fantasy and science fiction. Often the purpose is to look gee-whiz pretty, but it can inform the story in many ways. Here, for example, is the beginning of Gormenghast:
Gormenghast, that is, the main massing of the original stone, taken by itself would have displayed a certain ponderous architectural quality were it possible to have ignored the circumfusion of those mean dwellings that swarmed like an epidemic around its outer walls. They sprawled over the sloping earth, each one half way over its neighbor until, held back by the castle ramparts, the innermost of these hovels laid hold on the great walls, clamping themselves thereto like limpets to a rock. These dwellings, by ancient law, were granted this chill intimacy with the stronghold that loomed above them. Over their irregular roofs would fall throughout the season, the shadows of time-eaten buttresses, of broken and lofty turrets, and, most enormous of all, the shadow of the Tower of Flints. This tower, patched unevenly with black ivy, arose like a mutilated finger from among the fists of knuckled masonry and pointed blasphemously at heaven. At night the owls made of it an echoing throat; by day it stood voiceless and cast its long shadow.
Things worth noticing about that paragraph:
The phrase “certain ponderous architectural quality” has its own ponderous architectural quality.
The focus of the novel is the castle. Same with this first paragraph.
There’s a tension between the mouldering castle and the humans around it, whose dwellings are described as “an epidemic” and “clamping” (great verb!) themselves “like limpets.”
The tower is compared to a mutilated finger, it points blasphemously, it’s filled with owls, all things that will resonate throughout the book.
The last sentence slays me with its beauty. Isn’t that nice? Good use of a semi-colon, too.
Description needs to accomplish more than gee whiz. It can:
provide sensory stimulation
convey information about the thing being described
convey information about the character through whose perceptions the description is filtered
convey information about the context of the thing being described, i.e. the setting/world
convey tone
convey style
underscore or advance motifs and metaphors
Too little description and the reader has nothing to hold onto. Too much and they feel buried.
In writing description, think about the impression you’re trying to create. Visualize the scene – what is the atmosphere? What does it look/sound/feel/smell/taste like?
Good verbs add energy, sensory input, interest, and precision. Did verbs for description exercise in class.
Description adds texture, creates “crunchy” prose. Don’t write prose that is dull as oatmeal. Give us a meal – a solid, meaty verb or two, an edge of sweet lyricism, a dash of bitter irony, the precise crunch of details, a texture we can run our tongue over, and tiny seeds of unexpected words that we can pop between our teeth, one by one.
Some ways to deliver information
Through dialogue of primary character(s)
Through dialogue of secondary character(s)
Through description
Through embedded documents
Through exposition
Twin Peaks scene where Dale Cooper goes over the suspects while throwing rocks is an example of getting away with lots of exposition by making it weird and entertaining.
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8 Responses
Very polished article .. and helpful. I sold a short story to a magazine and was mortified after the editor ripped it apart. There were huge blind spots in my writing. For instance, I made no less than seven comparisons to scenes in movies. I also seem to have an unhealthy attraction to the word “that”.
Now I make my wife read all my stuff and contain the embarrassment within the home.
I have found working with editors, particularly newspaper ones, really really helpful in learning how to polish my prose.
I’m with Cat on rewriting, pulling out the sandpaper over time and scouring the prose. The trick is knowing when to put the sandpaper away.
Why on earht would i neeed to rewrite, or even nee dto re-reed for, that that natter? My proase is prefect from from teh start.
Thanks for this, a very helpful thing to come across! 😀
And as said, I too need to realize when to put the sandpaper away… Though getting to that stage is probably the least of our problems.