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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

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Some Words From This Morning

The Versimilitoad Escapes the Pendulum of Doom
The Versimilitoad Escapes the Pendulum of Doom in the 2010 Clarion West classroom.
This is from the BFFT (Big Fat Fantasy Trilogy) that is my current work-in-progress. I have the first book completely blocked out now, so I’m going to fill in all the blank spots, then block the next and do it and so forth. Anyway, this is from early in the book and is the first appearance of Teo, who is a major character. I’m actually switching my Clarion West writeathon goals over to novel chunks to make them a bit more in alignment with my highest priority, which is finishing this trilogy.

He’d been born with a Shadow Twin. Teo was the only person in the whole village who could say that, and he was the only person who’d had a Twin that almost all of them (except Teracit, who claimed to be old enough to have once shook hands with the original Duke) had ever encountered.

He was sitting in the cliff face that overlooked the river, in an icicle-choked crevice. The sun was rising. He’d crept out early, saying he was going to check snares, but truth was, he liked sitting and watching the world go pale grey, then violet, then gold and lavender, sumptuous as silk embroidery.

Often he wondered what his life would have been like if his Twin had drawn breath after the womb. History said that men and women with living Shadow Twins to assist there went on to do marvelous things. Verranzo and his Shadow Twin had each done a marvelous thing: Verranzo had founded Verranzo’s New City, far to the east on the coast, and his Shadow Twin (female, as Teo’s had been, for a Shadow Twin always took the opposite gender of its sibling) had gone south, with the Duke of Tabat, and founded a city in his name.

Teo’s would not found cities, would not draw on any of a Twin’s reputed powers: toe extend life or augment magical abilities. Verranzo’s Twin had been able to tame creatures with her voice alone.

Snow swans flew across the river far below in a glitter and beating of wings. He’d snared one of them last year and his father had beaten him, because you never knew when a creature like that, a swan or eagle or wolf, might be a fellow Shifter or Beast, and exempt from being hunted or trapped accordingly.

His swan had not been intelligent, but it had been lively when he’d freed it as Da had ordered. It beat at him with clublike wings as strong as Da’s fist, and its head darted at his face and hands like a snake, hissing and clacking its bill. He cut it loose and it waddled away, then leap up against the moons, its wings driving it upward, frosted with starlight. It honked derisively at Teo, poor bruised Teo who couldn’t shift, and therefore couldn’t tell what was or wasn’t a fellow Beast.

If he’d been Human, he would have been famous, might have been taken to Tabat to serve the latest generation of Dukes. But he was a Shifter, even if a failed one, and Humans hated Shifters, even more than the Beasts they habitually enslaved. So he and the other villagers must keep quiet, passing themselves off as unremarkable in the eyes of explorers and priests, here in the frontier territory that belonged to neither city.

Sunlight glinted on the river’s frozen mirrors, far below, dazzling him. Despite the worry that rode his shoulders “” why, just today, were others avoiding his eyes? And what had happened in the night to his youngest sister, little Bea, who’d been struck with fever the last four days. Fever didn’t come often to the villagers, but when it did, it could kill.

Teo and his sister were all the children his parents had. No wonder they had haunted Bea’s bedside day and night.

Someone was crossing the river; his uncle Pioyrt, in Beast form, an immense, slope-shouldered cougar, with two grouse gripped tight in his jaws, his whiskers drawn back to avoid their feathers. This time of tear hunting was bad and they’d eaten porridge and baked roots too often lately. At least one bird would be reserved for broth for Bea, but the rest might be fried with roots for something more appetizing than usual, crisp bits of meat and perhaps even a trip into the spice sack for a couple of peppercorns to grind or a pinch of dried orange peel. His mouth watered.

He raised his knees, wedging them against the rock’s cold, slick bite, to lift himself upwards, grainy snow crunching under his gloves and boots as he scrambled onto the top of the cliff. He paused to look once more out over the world. The clouds shawled the mountain that rose of the valley’s opposite side, its flanks white with snow, slicks of purple and cobalt streaking their sides. The river was a gray and blue snakeskin, laced over with the black skeletons of trees.

He sighed and turned his face homewards.

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Documents of Tabat: Arriving in Tabat
abstract image
What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for web-use. I hope you enjoy this installment, but you’ll have to read Beasts of Tabat to get the full significance. -Cat

“Arriving in Tabat: A Visitor’s Guide,” being Pamphlet #12 of the second series of A Visitor’s Guide to Tabat, Spinner Press, author unknown.

No traveler notices the same thing about the city of Tabat when they first see it. For one, it may be the sparkle of sunlight on the harbor and the way the great ship’s shadows glide beside them in the water. For another it may be the lines of the Great Tram and its companions, the vast iron baskets that, suspended from cables, carry passengers up and down the city’s terraces. Or the tiles that adorn most of the roof, a vague gray purple or green in color, made from clay from the marshes to the east of the city.

But how you enter the city will affect your view. You may come by ship, from the Old Continent or the Southern Isles, or even farther aboard, and your first view will be the city’s terraces, sloping down to the harbor’s protected bowl.
If you come from the opposite side, traveling down the Northstretch River and arriving at the river docs, you’ll see the terraces from above, marked with the silver lines of the trams and the green stripe of the Heart Garden cutting across them.

A few come on foot across the marshes on Tabat’s eastern edge, but they are haunted by water-horses and crocodiles, and dangerous for any who do not know the tricks of surviving there.

Of late, experiments with demon-powered dirigibles have provided a new vista to the city, although available only to those who hold the Duke’s favor. Who knows what new sights the city will present from that angle?

But no matter how it looks to you, know that you have come to Tabat, the most wonderful city in the world.

***
Love this world and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

#sfwapro

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