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5 Holiday Gifts for Speculative Fiction Writers: 2014 Edition

Cup of Coffee
Coffee cup
Last year I provided a list of five gifts for the speculative fiction writer on your list. Here’s another installment of that. Sure, you can go for the old standbys: notebooks, pens, a gift certificate so they can buy books, t-shirts with amusing sayings and, depending on the writer, coffee or chocolate. But if you want to go a little further…well, here you go.

  1. I know I pushed Jeff VanderMeer’s Wonderbook last year, but I’m going to push it again, because it’s just such a cool book and Jeremy Zerfoss’s illustrations are so wacky, wildly beautiful, and wonderful. There aren’t that many books on writing I’d be willing to go back to over and over again, but this is one.
  2. A SFWA membership if they’re eligible, a subscription to Locus Magazine if they’re not. For me, the Science Fiction and Fantasy Writers of America have been a source of professional networking, career advice, and some great friends. If you go to Worldcon, the SFWA suite has always been a welcome place to hang, nosh a little, and talk to some of the greats. In the interest of full disclosure, I am currently the organization’s Vice President, and I’m looking forward to great things next year, which is SFWA’s 50th. If they’re still aspiring, encourage them with a subscription to the F&SF trade journal, Locus Magazine
  3. An anthology (particularly if they write short fiction). One of my favorites from this year was edited by Gardner Dozois and George R.R. Martin, Dangerous Women. If you’re interested in something that I’ve got a story in, the anthologies I appeared in this year were By Faerie Light, Fiction River: Past Crime, Shattered Shields, Stamps, Tramps, and Vamps, and Unidentified Funny Objects 3.
  4. Something to fiddle with. A puzzle, a worry stone, a Lego minifig. Writers are often superstitious creatures and we like our little totems, whether they’re pop culture icons or natural objects.
  5. A ticket somewhere. Get your writer out of the house and somewhere that will provide new ideas. Doing it on the cheap? Plan a day trip with a picnic basket? More extravagant? Well, there’s plenty of choices there, from riding the Orient Express to cruising the world. Tailor your destination to the recipient.

#sfwapro

2 Responses

  1. “Writers are often superstitious creatures and we like our little totems, whether they’re pop culture icons or natural objects.”

    Glances down at lucky bracelet….
    So true.

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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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Media Consumed in September

IMG_4106I was on the road for most of September. That photo’s taken in the elevator of the Flatiron Building while I was in NYC, but other places I stayed included Dallas, Texas and Pocatello, Idaho. (More on that to come!) Here’s what I read in September, according to my notes, which always seem to leave out some stuff. Bolded indicates a particularly notable read.

Alex P. Berg. Red Hot Steele.
Jillian Blake. Antisocial.
Ramsey Campbell. The Parasite.
Jessica Cluess A Shadow Bright and Burning.
George Alec Effinger. Heroics.
Justin Evans. The White Devil.
Rumer Godden. Black Narcissus. Interesting because I’d been thinking about omniscient POV, which this book uses.
Joe Hill. The Fireman.
Tami Hoag. Cold Cold Heart,
Aaron James. Assholes* A Theory. Some useful stuff on dealing with bad-faith actors.
Stephen King and Owen King. Gwendy’s Button Box.
Stephen King. End of Watch.
Mur Lafferty. Six Wakes.
Carrie Ann Noble. The Gold Son.
Dan Padavona. Crawlspace.
Sarah Porter. Vassa in the Night.
Susan Kaye Quinn. Third Daughter. Enjoyable steampunk romance with an Indian-flavored milieu.
Ron Ripley. Berkley Street.
Jon Ronson. So You’ve Been Publicly Shamed. Fascinating read about social media and publicity gone awry.
Sherwood Smith. Inda, The Fox, King’s Shield, and Treason’s Shore.
Wendy Corsi Staub. Lullaby and Good Night.
Steven Rasnic Tem. Deadfall Hotel.

I’ve been watching DC’s Legends and am halfway through Season 2 so far.

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