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Class Excerpt: On Creating a Story When You Have the Plot

Image of bookshelves filled with books about writing
Now that we’re all moved in to the new place, I can find books when I want to refer to them.
I’m finishing up the year by trying to wrap up writing the on-demand version of my Moving from Idea to Draft class. This is a tough translation, because the live class depends heavily on what the students have brought: I try to help them go deeper into the idea each has brought to class and show them ways of fleshing it out.

For the on-demand version, what I’m doing is looking at each of the various ways I’ve seen stories develop and doing a section on each, looking at what it is, what it gives you to help with fleshing out the story, possible trouble spots, some ways to proceed with it, and then two or three exercises to refine skills with that, each with a basic and then an overachiever version, a model I used with the Description and Delivering Information class. There’s twenty-three sections altogether, but here’s the section on starting with a plot, minus the exercises.

What It Is:

Some stories begin with a plot. This is a complete story: you know the problem, some basics of the characters and what will happen. Perhaps it’s something you’ve generated or taken from elsewhere. Perhaps it arrives pre-made in your head (and you should glory in it when it does, in my opinion), so all you need to do is sit down at the keyboard and write it out.

If you can describe in a few sentences what will happen in a story, you know the plot. For example:

  • A little girl takes cookies to her grandmother and encounters a wolf along the way. When she gets to her grandmother’s house, the wolf is waiting to attack. A nearby woodsman comes and kills the wolf. (Little Red Riding Hood)
  • A man steals the defense plan for a planet that is immensely wealthy. When he tries to use it, he finds out that the defense is constructed out of (because this is a spoiler of an excellent story, you should go read it) and meets a terrible fate. (Mother Hitton’s Littul Kittons, by Cordwainer Smith)

What it gives you:

You know the overall flow of the action: this happens so this happens so this happens and then it ends this way. You know the basic story pattern: that tension increases until the climax, and then rapidly falls. You know the source of the tension and usually the basic conflict: how the wants of two or more entities are collide in some fashion.

You have some sense of where it begins and a stronger sense of where it ends (although the reverse is not impossible).”‹ Connie Willis says to begin at the moment when the problem becomes a crisis. I don’t know that I agree that you should always do that, but it’s certainly better, in terms of story tension, to start with a moment where the problem is already taking place than to start with an idyllic landscape that slowly goes bad.

You may or may not know the characters involved, but you have some broad basics, and know some of the things about the character that affect it most for you, which will probably include gender and approximate age.

Similarly you have some broad basics of the setting, the overall world of the story, although you may need to think of specifics pertaining to scene locations.

More importantly, often you have an impalpable feel for the story, a sense of the overall tone and emotion that will help you shape the words as you write. To make the most of that, spend a couple of moments thinking about the atmosphere of the story. What movies or books might you compare it to? What is the overall emotion, both yours in writing it and what you want readers to take away?

What you need to think about:

What do you bring to the story that makes it unique? There are only so many plots (opinions of the actual number differ, with some saying seven, others numbers like 3 or 36, but the fact of the matter is that at a certain level you will not be able to do anything genuinely new unless you are more of a genius than I, and so you should look at what you bring to the table: the unique details of your life and experiences, your emotions and understandings, and your sensibilities. What instances of this plot have you witnessed being played out in your own life, perhaps as actor, perhaps as audience, and what of that experience can you draw upon?

Specifics of the action may be lacking in your broad overview, in which case you will need to flesh them out. Your burglar steals something – what? Who owns it and what defenses against thieves do they have? Your bounty hunter is chasing her prey, but what crime has that prey committed? Specifics of the location are something that you may well need to flesh out, in which case try to think of aspects that are particularly engaging and use those as interesting backgrounds to add interest to a scene: make that important conversation take place while the two are racing on ice skates through a city’s lower levels or at a party whose main entertainment are levitating performers who are half-dragon, half-human. What can you use?

Things to watch out for:

Sometimes when you go to put these stories down on paper, they are not the well-fleshed entities we hoped, but incomplete things, hints of lines that don’t tell us the entire picture, whispers instead of words, a sense of brushing up against one side of the story in the dark rather than holding it in its entirety. In such cases, I usually build a mind-map, writing down the details that I know and expanding from that. I’ll build on how to do that in the next section, Possible Next Steps.

Be careful of the generic. We all have a set of flimsy and unconvincing stage sets in our heads that, when examined with care, can probably be traced back to specific television shows or movies. My desert island will always have Gilligan lurking in the underbrush, for example, and any Victorian London scenes have to be forcibly wrenched out of the black and white of the old Basil Rathbone Sherlock Holmes movies.

Possible next steps:

Take your two or three sentence description and expand on it, stretching it to five hundred words by expanding on generic details with specifics and figuring out the overall timeline.

Write out list of scenes then develop the basics of what happens in each scene: they go to the movies, see a clue in the opening, and try to rush out of the theater only to find a bunch of lamias in the parking lot ready to brawl; they fight with the lamias and defeat them by throwing soap bombs at them, but Ellen’s arm gets broken in the process. You will probably tell it in chronological order, but it’s not too early to think about mixing it up if you think it would accomplish something in the story, like provide additional pleasure for the reader by allowing them to assemble the pieces of the puzzle.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Getting Back in the Groove

Picture of freshwater crocodiles
Why crocodiles, of all things, to accompany a post about writing? Because there's so many things out there waiting to eat your writing time, to gobble it down and leave you with only the shreds.
Tried the balcony out for writing last night. Here’s a blog post that emerged.

For a long time I listen to the ocean, a background of some chirping insect, shrill arcs of sound going out against that massive, constant grumble. That is what life is like, singing out against that gray and empty grind, not caring what it sounds like, because singing is the only thing you can do.

I can feel my shoulders relaxing as I type, the guilt of several weeks (over a month, really) of getting little done, not just because of the traveling or the distractions but because I let myself get lazy and forget that what a writer does is write. If you want to call yourself one, that’s what is necessary and while that’s a hard standard to maintain consistently sometimes in the face of a multitude of crises of the mind or body or world or family, it’s one I hold myself to, first and foremost.

A confession: I am not one of those writers who “have to” write, the ones seized with such a fervid muse that they cannot exist without words spilling out of them. I envy them, and sometimes in my heart, get irritated by a smugness that is really an interpretation imposed by my own insecurities.

But I have always defined myself as a writer, even in the days when I wasn’t writing so much and was pouring all that energy into writing for an online game or technical documentation or some combination of the two. So when I don’t do it, it’s not so much that it’s the writing building up. In fact, some days I’m digging the words out, and they’re obdurately clinging to the inside of my skull so I have to wrestle them onto the keyboard. Even now, I want them to flow and they’re halting, the flow coming in fits and spurts while all the time the ocean softly roars, as though it can’t help itself at times, perhaps getting just a little too excited, a little too enthusiastic in its mutterings.

Here’s the thing. When I’m not writing consistently, when I’m not hitting solid word count on at least most of the days of the week, I feel unmoored, adrift, unsure of my center. What good is a writer who isn’t writing?

There’s also an awareness of time creeping up on me. Often I wish I’d done more with those early years “” though who would have known in all that young adult thrashing about? While I don’t want to let guilt consume me, it’s not a bad goad. I believe it was John McPhee that said any motive for writing is valid, even spite and malice.

And it’s a goal that I know is doable, to hit two thousand words “” and more when I’m being motivated, which often coincides with felicities of mind or body. I don’t worry about whether they’re bad or good, all that matters is that they’re words that actually make it from my mind to the page. Right now I’m adding these words into the count, even though I don’t usually count nonfiction, because right now the focus is warming up, priming the pump, getting myself back into that productive groove.

It’s the days when I get no word count, not even a page written in a notebook, that really bug me, so when the words are flowing, there’s a point where all is well, when I can feel myself assembling words to express what I want to say and they’re falling into place quickly, one at a time but in a constant patter, like raindrops falling on the keyboard.

So tonight is swell and good. We’re here for a month, then probably onward to another country to try a few weeks there. I can get into a routine that feels productive and which includes some of the things that help ensure my mood is good and I’m undistracted by feeling unwell, such as good solid walking bouts and not eating junk food and getting enough sleep.

So what will I work on this month?

First and foremost is finishing up the YA novel I’ve been working on, along with several stories, two for anthologies and a couple for the Patreon campaign. While the stories will be fun and I do want to get them finished, the novel is what I want to be spending most of my time doing. I’ll be posting snippets and word counts as I go, keeping myself accountable. Because that’s another thing for a writer — you have to hold yourself accountable, because there’s nothing out there, really, to do it for you.

Good writing to you all. I hope you’ll get some words today as well.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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