What if prose were written like music? What if, instead, of a common world, stories in an anthology were steps on a share emotional path? Those are the questions the upcoming anthology Score is attempting to answer.
Emotions are a key part of our experience of art. The books that stick with you are often the ones that made you feel something. Even when we don’t recall the details of a plot (or painting, or movie), we’ll often recall how it made us feel. Even if you don’t recall the details of Watership Down, for example -“” the names of the rabbits, the original warren, etc. “” you probably remember how you felt about the rabbits and what happened to them. You remember how you felt when you closed the book. Even if you mislay every detail of a book, you’ll remember whether it made you laugh or cry or feel wistful.
Score is an attempt to tackle the emotional side of writing head on. A group of almost 20 authors set out not to write about robots or aliens or magic “” though we have all of those “” but to write from emotion.
What does that mean, and how does it work? It means, simply, that each of the authors worked from a coherent emotional score, knowing the emotions in the piece before and after theirs, what emotions they were to emphasize, and … nothing else. They had complete freedom of genre, topic, tone, approach, etc. “” so long as they worked with the emotions they were assigned. The result is a fascinating collection of stories with a distinct emotional progression.
Putting together the score was challenging. As the editor and ‘composer’, I defined fairly early on the emotions we would work with. I knew the direction I wanted to score to take – an overall path of ascending hope that I thought a good fit to the times “” but choosing emotional terminology that would work consistently across many different writers took some work.
In the end, we worked from a palette of six emotional ranges – six emotions with four variants each, two positive, two negative. For example, Hope ranges from Hope at the positive end to Despair at the negative end. These aren’t quite the emotional pairs used by social scientists, and we could have ended up with a wide range of others, but these six emotional ranges allowed ample scope for ups and downs. The emotions are loosely grouped into two sets – the Hope set (Hope, Curiosity, Awe) and the Joy set (Joy, Love, Lust).
Each writer was assigned a specific major and minor emotion, and the score has distinct movements. Using musical terms very approximately, there’s an Overture, a Hope triad, a Joy triad, a Bridge, a Joy triad inversion, a Hope triad inversion, and a Coda. There are high points and low points, but … spoiler alert… it all ends with Hope and Joy.
It’s been a lot of fun putting this together. While I personally often write from an emotional basis, putting together an entire score was an intriguing and challenging exercise. Each writer interpreted the task in their own way, putting their own distinct stamp on it, as artists will. The result is intriguing, and I hope will be as much of an adventure for readers as it was for all of us.
This was a guest blog post. Interested in blogging here?
Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?
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Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.
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Interesting and not much explored areas of writing
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~K. Richardson
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Guest Post from Rob Dircks: 8 Ways to Make Your Writing Funnier
First, I didn’t set out to be a humorist. And I’ve only got one sci-fi comedy novel so far, Where the Hell is Tesla?, so I’m not sure I qualify as anyone you should listen to. But I’ve always loved funny sci-fi, like Douglas Adams’ The Hitchhiker’s Guide to the Galaxy, or John Scalzi’s Agent to the Stars, or Pratchett and Gaiman’s Good Omens, and I love the process of writing humor. It seems like a fit. I’m sticking with it.
Along the way, I’ve learned a ton from great writers, and great teachers, and from screwing up in every conceivable way. So here are a few of my favorite little nuggets that you might find it useful in your own writing:
1. Exaggerated Contrast.
Imagine you move into your new apartment, and you go next door to ask if they signed for a package you were expecting. You’re invited in, and you find yourself in the middle of four adult males playing Dungeons and Dragons. With costumes on. Hmm. This might make a funny story to tell your friends later. But let’s exaggerate the contrast more by making all four of these guys over-the-top-crazy-smart scientists who revel in everything tech and sci-fi. Now what’s your story? The Big Bang Theory. A huge comedy hit, in its ninth season. A classic fish-out-of-water story pitting poor Penny against the ultimate geek squad.
Or take Dortmunder, the cat burglar hero from the old Donald Westlake novels. He’s literally the only sane person in an insane world filled with incompetent crooks, bungling cops, and inept villains. The result? He had so much comic potential he starred in twenty-five novels and short stories.
Why does fish-out-of-water work? Because the greater you can make the gap between the normal person’s perspective (Penny, Dortmunder) and the crazy world’s perspective (the four scientists, incompetents in general), the richer the vein of comic possibility. And science fiction can be even better, as your worlds are only limited by your imagination. Just look at Hitchhiker’s Guide’s hapless Arthur Dent, thrust into insanity on a galactic scale. And in my novel, the “fish” are two regular joes who find themselves trapped inside an “Interdimensional Transfer Apparatus” ““ where each dimension they visit is strange, and rife with comic opportunity.
2. The power of three.
Take a look at this exchange between two friends on a bridge.
Murph smiles. “Look. It’s only forty feet, and the water’s plenty deep. You first.”
Andy peers down, with one eye closed, gripping the railing for dear life. “What are you crazy? No way!”
“Come on. Okay, we’ll jump together. It’ll be fun.”
Andy shakes his head. “No, It’ll be death. Forget it.”
“I’ll buy you Skittles.”
“Hmm. The big bag?”
The first time Andy says no is the setup, describing the conflict. The second time he says no, it ratchets up the tension and validates his convictions ““ there’s no way he’s backing down. And the third time is the release and the punch line ““ not only has Andy reversed, but he’s made risking his life contingent only on which size bag of Skittles he gets out of the deal. (He must really like Skittles.) That’s the power of three.
Let’s not stop there, though. Who did you think this was? A couple of teenage boys? Now imagine they’re seventy-five. Suddenly we’ve added exaggerated contrast to goose the humor (old guys don’t jump off bridges, and I don’t know any that eat Skittles). Even think about the word “Skittles.” Okay, it’s cheap comedy, but the sound of the word “Skittles” is kind of funny. Different. The way it rolls off your brain when you say it. Plus, their little exchange is also”¦
3. Two friends arguing.
Listen to Where the Hell is Tesla?‘s heroes, Chip and Pete, after Chip discovers directions to Tesla’s interdimensional portal in a journal and tries to talk Pete into investigating:
“So, you want to check this thing out, right?”
“F**k no. What are you, an idiot?”
“Dude. What could possibly go wrong?”
“Classic. Cut to scene of us in jail. Or scene of us dead. Or scene of us God-knows-where in space-time.”
“Well it would be space, not time. It would be the same time no matter where we went. It’s a dimension machine, not a time machine. “
“Oh, gee, now I totally want to go.”
The comedy tradition of two buddies who love each other but bicker like an old married couple goes way back to Laurel and Hardy’s “here’s another fine mess you’ve gotten us into.” (I’m sure it goes back even further, like ancient Egyptians had plays about roommates who couldn’t agree on how many humps a camel is supposed to have.) Abbott and Costello, Crosby and Hope, Chandler and Joey, the angel/demon couple of Aziraphale and Crowley in Good Omens, and David and John in John Dies at the End. The list goes on and on and on.
Why does it work? There is something about friendship (which we all love) and bickering (which we all indulge in) that feels familiar, and when exaggerated, reminds us how the foils of life, the things we fight about, are silly and kind of funny. And it creates conflict where the stakes aren’t too high. And it allows us to live vicariously through characters who say and do the things we secretly wish we could in real life.
4. Surprise.
There are a lot of things I love about Audition, Michael Shurtleff’s book on how actor’s should audition for roles (though it’s really about how to craft a good story). But my favorite is probably what he calls “Discoveries” ““ remembering always to ask yourself “what is new?” Surprise creates new ““ and potentially funny ““ conflict in a scene. An example: deep into Where the Hell is Tesla?, Chip wakes up from a particularly shocking experience with a surprise: he has a new foot. A furry one.
“I don’t care. I’d still rather have no foot. Nikola, you’re a man of reason. Would you want a furry alien foot? Truly, deep down in your heart? Wouldn’t you rather have a nice pair of crutches? Or a hand-carved mahogany peg leg? Please cut this thing off, will you?”
“Chip. We are obviously not going to cut off your new foot. Can you not see even one positive thing in this?”
Hmm. I hesitate. I look down at it. “Well, it’ll never get cold.”
5. Don’t be afraid of slapstick.
People fall down. Kids accidentally hit their parents in the crotch with frisbees. Moms drop birthday cakes on the floor. And you know what? It’s funny. It just is. America’s Funniest Home Videos is based entirely on that premise, and it’s in its millionth season. So don’t shy away from it ““ embrace it. Have your main character slap someone by accident while making a point. Have your villain bend over and split his pants. Have your hero drink what she thinks is lemonade, until the lab guy tells her it’s poison, and she spits it out in his face. BUT keep it relevant to your characters’ personalities and motivations, so it’s not just a one-off visual joke. Because”¦
6. It’s not about “jokes.”
One-liners are for stand-up comedians and movies like The Avengers. Don’t get me wrong, I love the fun of The Avengers, but I avoid things like serious action sequences punctuated by zingers, like this one after Thor hits Captain America’s shield: “It’s all in the swing.” In fact, that whole trailer is a great example of joke overkill – there’s a snappy one-liner every five seconds. Be careful of “jokes.” Jokes are empty unless they’re a natural extension of the situation and the character’s state of mind.
7. Playfulness.
There’s a security in writing comedy, knowing that as bad as it gets, even if minor characters die, it’ll never get THAT bad. So don’t forget to let them have fun. I love the way John Scalzi does this (I’m thinking about Agent to the Stars and Redshirts in particular.) Even in their lowest moments, trapped in an underground chamber, your characters can talk about how they hated the movie Ghost. Or during a torrential downpour on a dark night on a dangerous planet, have your hero skip through a puddle, remembering that was her favorite thing when she was a kid. In Where the Hell is Tesla?, I had the main characters, right in the middle of all the tension, have a pillow fight. The world is your oyster ““ slurp it up.
8. Heart.
Maybe the biggest thing with comedy (as with all storytelling, I guess), is instilling it with heart. Without real living, breathing characters with real feelings, you wind up laughing at them, instead of with them (if you laugh at all.) Think about all the characters I’ve mentioned in this post, or ones from your favorite sit-coms. When you get to know them, you bond with them, and when they fall down you feel bad (even though you’re laughing), and when they’re climbing a mountain you’re rooting for them, and when they say or do something funny, not only do you laugh, but you feel good about it.
Wow. I didn’t realize I’d actually have a point, but I guess that’s it. That it’s not about the laughs. It’s about the feeling that comes with the laughs: that kind of giddy, warm connection to a story and a character, that makes you feel good, feel a little glow, even after you’ve closed the book.
Reading Recommendations
If you’re interested in humor writing, I highly recommend:
The Comic Toolbox, by John Vorhaus (indispensable, and the source of several of these concepts)
Audition, by Michael Shurtleff (not specifically about comedy, but awesome for scene writing)
About Rob Dircks
Rob is author of the science fiction comedy novel Where the Hell is Tesla? His previous work, an anti-self-help book titled Unleash the Sloth: 75 Ways to Reach Your Maximum Potential By Doing Less, has the distinction of being the very first self-help book to prescribe taking a nap instead of mowing the lawn. Both books have been bestsellers (depending on your definition of “bestseller.”) He’s a member of SFWA (Science Fiction & Fantasy Writers of America), and owner of Goldfinch Publishing, a small (very small, wee in fact) assisted publishing service. He also owns and operates an ad agency, Dircks Associates. You can follow and contact him on RobDircks.com.
About Where the Hell is Tesla?
SCI-FI ODYSSEY. COMEDY. LOVE STORY. AND OF COURSE… NIKOLA TESLA.
I’ll let Chip, the main character tell you more: “I found the journal at work. Well, I don’t know if you’d call it work, but that’s where I found it. It’s the lost journal of Nikola Tesla, one of the greatest inventors and visionaries ever. Before he died in 1943, he kept a notebook filled with spectacular claims and outrageous plans. One of these plans was for an “Interdimensional Transfer Apparatus” – that allowed someone (in this case me and my friend Pete) to travel to other versions of the infinite possibilities around us. Crazy, right? But that’s just where the crazy starts.”
Guest Post: R J Theodore Gives Away an Old Family Secret
Everybody’s tried to make a meal they mess up. A pile of perfectly good ingredients that just won’t come together into something palatable despite our best efforts. And when time and money and supplies are tight, sometimes tossing out the pot and starting over is not an option.
In each act of my new spacepunk steam opera novel, FLOTSAM, the four-person airship crew sits down to a meal. They come together to eat, to debate, and to problem solve. Their thoughts in these scenes are filled with worry over finding work, getting paid, keeping the ship in good repair, and staying out of trouble long enough to spend any money left after that.
Each meal is a backdrop to what’s going on in the story at that moment: an easy, familiar meal to celebrate getting away from a confrontation in one piece; a load of their favorite takeout as distraction from unpleasant news; and, finally, a dinner that goes horribly wrong before coming together in the end.
FLOTSAM‘s Captain Talis is as reckless in the galley as she is in life. When the crew members normally in charge of cooking are otherwise engaged in higher priority duties, Talis volunteers herself to fix them something to eat. She fumbles her way through dinner preparation until the engineer discovers her at work on an over-salted, unpalatable meal and firmly ejects her from the galley. When the captain later tastes the food she’s amazed that it has transformed into a rich, balanced, and flavorful chowder.
Even in secondary world fiction there is research to be done. During one revision pass of FLOTSAM, I double-checked a piece of cooking advice I picked up somewhere: that you can add a starchy vegetable to the pot to draw in excess salt. This proved to not be the case, as an oversalted meal needs not one starchy vegetable or even a pile of starchy vegetables, but rather an increase in every other flavor and ingredient in the meal to balance itself out. There are no magic bullets or miracle treatments.
The disastrous meal was a critical component of the final act. The situation that limited their menu options, the botched attempt to make something of it, and the meal’s subsequent salvation were deliberately crafted and I was reluctant to fudge the details.
I turned to my friend, a classically trained chef and cookbook writer, in the hopes they could give my scene a pass of plausibility as I described it. When I was told that there’s no easy fix, I felt lost. Frustrated. This big important scene became implausible and people would stop reading, throwing the book across the room because I stretched credulity well past its breaking point.
My friend reminded me, “It’s Science Fiction and a different planet; who’s to say they don’t have a fix?”
It is a different planet. It is a different reality. I’ve knocked it down and built it up so many times over and over in different ways, there wasn’t any reason why the rules of cooking couldn’t also be knocked down and rebuilt.
I rolled up my sleeves, thought about the oversalted dinner and the rules of the world and the characters who abided by them, and finished the scene with only minimal adjustments.
In FLOTSAM‘s final draft, the ship’s engineer brandishes a jar of something she calls “an old family secret” and chases the captain from the galley. The draft saved the amusing interactions between characters along with the parallel between the meal and the situation aboard the airship. And along with the dinner’s saltiness went my own self-conscious over-explanation. My characters gathered in the next scene over a hearty meal and hoped, despite everything they’d been through, things just might turn out okay.
And now that dish might be my favorite meal in the novel.
About the Author R J THEODORE (website) is hellbent on keeping herself busy. Seriously folks, if she has two spare minutes to rub together at the end of the day, she invents a new project with which to occupy them.
She lives in New England with her family, enjoys design, illustration, podcasting, binging on many forms of visual and written media, napping with her cats, and cooking. She is passionate about art and coffee. Follow her on Twitter @bittybittyzap.
Book One of the Peridot Shift series (Parvus Press), FLOTSAM is Theodore’s debut science fiction novel, available March 27, 2018 in print, digital, and audio.
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