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Perhaps Useful For People Who Want to Write Faster

This was a really useful article. Some highlights:

“Every writing session after this realization, I dedicated five minutes (sometimes more, never less) and wrote out a quick description of what I was going to write. Sometimes it wasn’t even a paragraph, just a list of this happens then this then this. This simple change, these five stupid minutes, boosted my wordcount enormously. I went from writing 2k a day to writing 5k a day within a week…”

“…my productivity was at its highest when I was in a place other than my home. That is to say, a place without internet. The afternoons I wrote at the coffee shop with no wireless were twice as productive as the mornings I wrote at home. I also saw that, while butt in chair time is the root of all writing, not all butt in chair time is equal.”

“Those days I broke 10k were the days I was writing scenes I’d been dying to write since I planned the book. They were the candy bar scenes, the scenes I wrote all that other stuff to get to. By contrast, my slow days (days where I was struggling to break 5k) corresponded to the scenes I wasn’t that crazy about.”

I’m going to try to do more coffee shop writing in the next couple of weeks as well as put more time into planning (I just outlined the story I want to write today, for example, scene by scene) and see what effect it has.

Pretentious Title: How I Went From Writing 2,000 Words a Day to 10,000 Words a Day

How I Went From Writing 2000 Words a Day to 10000 Words a Day. When I started writing The Spirit War (Eli novel #4), I had a bit of a problem. I had a brand new baby and my life (like every new mother…

Enjoy this writing advice and want more like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Perefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Writing in 3-D

Statue of a dinosaur
If your world has something unusual (like dinosaurs), it needs to be signaled early on, or else you will surprise and alarm your readers when someone gets eaten by a Tyrannosaurus.
This week focused on delivering information and description. Next week we’ll talk about revision, rewriting, and otherwise preparing a story to go forth into the world.

In the course of one workshop the topic of writing about rape came up and Jim C. Hines has provided a timely article about it in the most recent Apex Magazine. In brief, Don’t use rape as 1) easy motivation for a character or 2) shorthand for how bad someone is and do some research about things like the mental aftereffects if you’re going to write about it.

If you want to read a piece that does it well (and harrowingly), I would suggest The Sparrow by Maria Doria Russell. I also mentioned Susan Griffin’s Woman and Nature: The Roaring Inside Her.

Also mentioned last week as a great book for looking at sentence and paragraph level writing:
Style: Ten Lessons in Clarity and Grace

Landscape and long descriptions are often a feature of fantasy and science fiction. Often the purpose is to look gee-whiz pretty, but it can inform the story in many ways. Here, for example, is the beginning of Gormenghast:

Gormenghast, that is, the main massing of the original stone, taken by itself would have displayed a certain ponderous architectural quality were it possible to have ignored the circumfusion of those mean dwellings that swarmed like an epidemic around its outer walls. They sprawled over the sloping earth, each one half way over its neighbor until, held back by the castle ramparts, the innermost of these hovels laid hold on the great walls, clamping themselves thereto like limpets to a rock. These dwellings, by ancient law, were granted this chill intimacy with the stronghold that loomed above them. Over their irregular roofs would fall throughout the season, the shadows of time-eaten buttresses, of broken and lofty turrets, and, most enormous of all, the shadow of the Tower of Flints. This tower, patched unevenly with black ivy, arose like a mutilated finger from among the fists of knuckled masonry and pointed blasphemously at heaven. At night the owls made of it an echoing throat; by day it stood voiceless and cast its long shadow.

Things worth noticing about that paragraph:

  • The phrase “certain ponderous architectural quality” has its own ponderous architectural quality.
  • The focus of the novel is the castle. Same with this first paragraph.
  • There’s a tension between the mouldering castle and the humans around it, whose dwellings are described as “an epidemic” and “clamping” (great verb!) themselves “like limpets.”
  • The tower is compared to a mutilated finger, it points blasphemously, it’s filled with owls, all things that will resonate throughout the book.
  • The last sentence slays me with its beauty. Isn’t that nice? Good use of a semi-colon, too.

Description needs to accomplish more than gee whiz. It can:

  • provide sensory stimulation
  • convey information about the thing being described
  • convey information about the character through whose perceptions the description is filtered
  • convey information about the context of the thing being described, i.e. the setting/world
  • convey tone
  • convey style
  • underscore or advance motifs and metaphors

Too little description and the reader has nothing to hold onto. Too much and they feel buried.

In writing description, think about the impression you’re trying to create. Visualize the scene – what is the atmosphere? What does it look/sound/feel/smell/taste like?

Why it’s worth being precise: http://www.youtube.com/watch?feature=player_embedded&v=C_AmdvxbPT8

Good verbs add energy, sensory input, interest, and precision. Did verbs for description exercise in class.

Description adds texture, creates “crunchy” prose. Don’t write prose that is dull as oatmeal. Give us a meal – a solid, meaty verb or two, an edge of sweet lyricism, a dash of bitter irony, the precise crunch of details, a texture we can run our tongue over, and tiny seeds of unexpected words that we can pop between our teeth, one by one.

Some ways to deliver information
Through dialogue of primary character(s)
Through dialogue of secondary character(s)
Through description
Through embedded documents
Through exposition

Twin Peaks scene where Dale Cooper goes over the suspects while throwing rocks is an example of getting away with lots of exposition by making it weird and entertaining.

Enjoy this writing advice and want more like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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