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Guest Post: Inspiration and Trying to Understand Otherness with Dan Rice

When I first buckled down to seriously try writing after graduating from college, I dreamed of crafting epic fantasy similar to books by George R.R. Martin and Joe Abercrombie. Their works were breaths of fresh air. Unlike the novels of Tolkien or Robert Jordan, these authors eschewed the black-and-white worldview of good versus evil for shades of gray. I wanted to write just like them.

Of course, I eventually discovered that there’s a reason Martin and Abercrombie are best-selling authors, and Martin takes many years between books. What they do is really, really hard.

Switching to Young Adult

Discovering that writing epic fantasy is a monumental task was the first step in finding my authorial voice. My critique group told me that my writing was more suited to a young adult audience. At first, I was dismissive of this observation, but I came around when I started reading more young adult fantasy and science fiction. I soon appreciated these books possess an intoxicating sense of adventure and discovery.

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Guest Post: Neurodiverse Alien Encounters in The Neurodiversiverse by Anthony Francis

A common science fiction trope is that aliens would think differently from humans. Larry Niven’s carnivorous Kzinti are curious only about things that interest them, C. J. Cherryh’s T’ca are multi-brained aliens that speak in matrices readable in any direction, and Steven Spielberg’s aliens from Close Encounters of the Third Kind communicate with music and gesture.

But, even just on the Earth, every human being thinks differently! This tremendous variation is called neurodiversity, and each individual’s distinctive cognitive style is their neurodivergence. Many kinds of neurodivergence are common, including autism, anxiety, synesthesia, and more – sometimes presenting challenges to individuals if society demands a different thinking style.

But could these different thinking styles actually help us understand aliens? Many autistic folks experience hyperfocus on special interests: could they better empathize with Kzinti? Could someone with dissociative personality disorder better understand the multiple-brained T’ca? And could a person with difficulty verbalizing better harmonize with Spielberg’s aliens?

My co-editor Liza Olmsted and I decided to explore whether neurodiversity would help us understand aliens in The Neurodiversiverse: Alien Encounters, a hopeful, empowering science fiction anthology from Thinking Ink Press exploring neurodivergent folks encountering aliens. Over forty contributors shared with us stories, poems and art exploring this theme.

For example, in “The Space Between Stitches” by Minerva Cerridwen, an autistic person’s hyperfocus helps her effortlessly repair an alien’s broken teleporter. In “Where Monolithic Minds Can’t Travel,” Akis Linardos explores whether aliens with multiple minds would resonate with dissociative disorder, unlocking travel to the stars. And in “Music, Not Words” by Ada Hoffmann, aliens that speak in music find harmony with a young woman who has trouble with words.

Many stories in The Neurodiversiverse are told from an authentic #ownvoices perspective, in which authors write stories about characters who share their own distinctive experiences. For example, I struggle with social anxiety disorder, and in my own “Shadows of Titanium Rain,” give those experiences to the character Djina as she struggles to understand solitary aliens.

Liza and I feel #ownvoices are particularly important because they improve the representation of marginalized voices in stories, which is part of the mission of Thinking Ink Press. Sometimes, it can be hard to imagine achieving something if you’ve never seen someone like yourself doing it – and it can be hard to solve a problem if you have no words to describe it.

We’re bringing The Neurodiversiverse to life no matter what, but because we’re a small press, we’re running a Kickstarter to help defray the costs of producing and promoting the book. In particular, we want to pay our authors the Science Fiction and Fantasy Writer’s Association (SFWA) “professional rate” of 8 cents a word, and the Kickstarter will help us do that.

Creating The Neurodiversiverse has been a voyage of discovery for us. Recently Thinking Ink Press embraced its identity as a publisher focused on marginalized voices – something we had always done, but not precisely noticed that we were doing; but once we noticed that it was our focus, we decided to lean in on that and do it well.

Exploring the topic of neurodiversity inspired me to propose “The Neurodiversiverse Anthology,” which I shared with our team to ensure we handled it sensitively. Liza was enthusiastic, joining as my coeditor and helping craft the anthology’s explicit focus on hopeful, empowering and #ownvoices stories. And work on the book awakened my understanding of my own struggles with neurodivergence, particularly social anxiety disorder and autism.

The Neurodiversiverse has opened doors for us as not just editors but as people with our own struggles with neurodivergence, and we hope it has a similar impact on everyone who reads it. So please back our Kickstarter (accessible during the campaign via neurodiversiverse.com) where you can not only help us pay our authors, you can get a copy of the book and find out the answer to the question, “Would neurodiversity help in an encounter with aliens?”

You can find the Kickstarter here.


About the author: By day, Anthony Francis teaches robots to learn; by night, he writes science fiction and draws comic books. His “Dakota Frost, Skindancer” urban fantasy series begins in the award-winning FROST MOON and continues in BLOOD ROCK and LIQUID FIRE. His latest novel is JEREMIAH WILLSTONE AND THE CLOCKWORK TIME MACHINE. He co-edited the anthology DOORWAYS TO EXTRA TIME and is the co-editor of the forthcoming anthology THE NEURODIVERSIVERSE: ALIEN ENCOUNTERS; for more information check out neurodiversiverse.com . You can read more about Anthony’s words, art and science on his blog “The Library of Dresan” at dresan.com.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community with fellow fantasy, science fiction, and horror writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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On Eating Frog Legs and White Asparagus by Jennifer Brozek

Imagine this. You are nine or ten or eleven years old. In your “tweens” as the hip kids call it. Or is that “cool”? You have moved to a foreign country “overseas” because your father was stationed there and you are experiencing non-American food for the first time. Belgium. A little country partially notable by the fact that NATO exists within it. (And so much more…)

First, it is all hotel food because there are no quarters available for you and your military family in SHAPE, Belgium (Supreme Headquarters Allied Powers Europe). And the food is good. I mean, really good. We’re talking fresh fruit, chocolate croissants, and Belgian waffles. My mom complained that she gained a pound for every day we were required to stay in that hotel. I don’t remember how long. It was too long for nine-year-old me. I just wanted a home and my things around me.

Then we were there. Living in a 300-year-old manor house in Brugelette, Belgium in 1979 because “the franc was so good.” The backyard was bigger than any school playground I’d ever played in before. The house had history. Real history. This is where “Dear Penpal, Belgium 1980” was born. “Dear Penpal, Belgium 1980” is a unique, middle grade-appropriate ghost story told through 24 physical letters that I am kickstarting from March 26th to April 26th.

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Guest Post: The Cake is a Truth by Clara Ward

The cover of "Be the Sea" shows an underwater vista of marine creatures.Note from Cat: I’m so pleased to see Be The Sea out in print. I read an early version and it’s a lovely book. Please pick it up or request it through your local library!

A Yule log cake features prominently in my new novel, Be the Sea. While preparing it, four characters share bits of their history involving kitchens and cooking.

Kai, an outgoing enby poly pansexual from Hawai’i says, “Where I grew up, I loved everyone’s kitchen except mine.”

Aljon, a quiet ace sailor turned ship’s cook from the Philippines responds, “I felt safe in our kitchen and extended that to others.”

They’re both vegan, and Matt, who loves to feed people and is simultaneously making his second and third cakes for Yule, is Pagan. So the cake they make together is vegan, filled with pistachio cream spiraled inside chocolate cake. It’s frosted with whipped chocolate, applied in thick swoops with a knife, then textured using the tines of a fork to resemble bark. Powdered sugar is dusted on top as if there’s been a light winter snow; after all, this is a Yule log cake.

In truth, my household makes the same cake fashioned as…a groundhog.

Why? What’s the truth behind my fictional cake?

First, like my story’s point of view character, Wend, I love chocolate but grew up with a single mom who had little interest in or time for cooking, let alone baking. Second, and completely unrelated to my novel, my mom had a peculiar obsession with Groundhog Day (the holiday, not the movie). As she told it, this arose from a chance encounter with a newspaper reporter in San Francisco in the ‘60s who was asking passersby on the street if they knew what day it was. Evidently, the moment in my mom’s life when she felt most seen and affirmed was when she answered correctly that it was February 2nd, Groundhog Day.

I will never know if my mom would have identified as enby or ace (although I have my suspicions) because she passed away in the early ‘90s. What I know is that she made exactly one kind of cake. I don’t make it the same way she did, but once a year, for Groundhog Day, my chosen family chooses from several options for chocolate roll cakes. The tines of a fork pluck at the frosting until it looks like fur. A diagonal slice through the center makes one cake into two, each with a sloped face that can be decorated with nuts for ears and jellybeans for eyes.

In different times and different kitchens, each of us may share our own truths. We will see the same cake in new and different ways. And sometimes, in the eyes of a reporter or a groundhog, we will feel seen.

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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

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Guest Post: Juliet Kemp On Writing as Play

Book with balloons and the words "Writing as Play"I admit to being a sucker for the Ticky Box. Which is to say, I am perhaps excessively motivated by having Lists and Ticking Things Off Them. I like setting goals for myself, and I’m good at breaking those goals down into smaller steps, rewarding myself for them, all that sort of self-management stuff. I’m keen to write, to write more, to write better; so I use my goals to manage all those things. And as far as it goes (and for as long as it works), that’s great.

The trouble is that sometimes all those lists and goals instead get me stuck in fear: fear of not meeting the goals, fear of not improving “˜enough’, fear of not writing the book of my glorious imaginings. (Spoiler: I am never going to write “˜the book of my glorious imaginings’, because my glorious imaginings are a cloud of inchoate vibes, not a collection of real actual words, and a book is a collection of real actual words, not a cloud of inchoate vibes. The best I can do is to approximate it.)

Fear is not good for creativity.

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Creative AI vs. Creative Humanity: Guest Post by Laurence Raphael Brothers

AI is coming for your jobs, creatives! Or… it will be, eventually. Not this year. But coming soon.

Introduction
The last two years have seen surprising and indeed almost shocking advances in AI creative work. Image-generators like Dall-E, Midjourney, and Stable Diffusion that work from text prompts using diffusion models are capable of some amazingly high quality work at times, though admittedly their understanding(1) of fingers still leaves something to be desired. The even more astonishing ChatGPT can sometimes not just hold conversations that pass the Turing Test, but can also create working computer programs, compose poetry, and also write coherent short stories, apparently from scratch.

Some may reasonably argue the work of such AI systems isn’t creative at all, but is a mere regurgitation or combination of human efforts compiled from its training sets. But on the other hand, much of human art is based on pastiche and emulation, not to mention plagiarism, and both writers and artists have to spend years of training learning the techniques passed on by their instructors.

The State of the Art

Caption: Protagonist Bunny Häschen from my novel in progress. Generated by Stable Diffusion 2.1 using the text prompt “intersex bunny detective”. A generally rather appealing caricature, but note the odd left hand, the characteristic nonsense characters in the sign, the content oddity of them holding a sign at all, and the mysterious flap rising out of their cravat.
Source: Stable Diffusion

Recent developments are truly astonishing given previous struggles to get AI systems to create art, prose, and other works. It’s now possible to type a few words and get some art back in a minute that might have taken a human hours or even days to produce from scratch. The quality of the AI-generated art is quite variable; from one request to another you might get back commercially usable material or you might get worthless trash. But even considering that you may have to make quite a number of requests of the system to obtain a usable image, the results are still much faster and cheaper than using a human artist for the equivalent level of work.

It’s arguable that if created by a human, these AI-generated images would sometimes be direct plagiarism. Even when not clearly a direct copy of an existing work, it’s often the case that the AI system builders failed to obtain artist permission to incorporate their work into the system’s training data. The legal consequences of this failure will work themselves out in the courts, but for now there’s nothing stopping people from making use of these tools.

At present, complete high-quality AI art is generally unobtainable no matter how much time is taken playing with prompts, but on the one hand, commercial-grade art is often quite acceptable, and on the other hand, by using the AI’s art as a basis, a skilled digital artist can create a high-quality composite of human and AI art much more quickly than working from scratch. This, for example, is what Tor did with Christopher Paolini’s recent book cover.

In the world of prose, with suitable guidance ChatGPT can generate a coherent and consistent story, but not one that’s very high quality. Without substantial revision, the current quality of such text is typically mediocre, but at present it’s not inconceivable for some exceptional AI-generated story to make it past a slush reader’s quality threshold and at least be held for review. Quite the achievement considering the high level of competition many magazines impose on contributors. This is already motivating many AI-generated submissions, though it’s unclear if they are meant for prestige and profit for their pseudonymous submitters or to count coup. Clarkesworld, for example, has reported a recent spike in AI submissions despite their guidelines to the contrary.

The Future of the Art

Because these recent developments in AI art generation have seemed to come almost from nowhere, it’s hard to say how rapidly they will improve to match or even exceed human capabilities. We should keep in mind that autonomous cars were expected to be widely available by now on the basis of work done in the 2010s, and yet after a promising beginning, only slow progress has been made and such vehicles are still unsafe on real-world roads.

On the other hand, given the eagerness of many extremely well-funded tech groups to work in this area, including not just OpenAI but Microsoft and Google among others, it’s reasonable to expect further progress up to a point. What’s the limit? For current system architectures, I expect that limit is based on these systems’ lack of explicit real-world knowledge. Just as ChatGPT is capable of absolutely authoritative but totally incorrect and easily refutable statements, these systems will be hamstrung by the inability to reason until such capabilities are combined with their generative models.

Let’s establish three bars:

  1. Acceptable low-grade commercial art. The kind of graphic art that creative freelancers currently make to order for ad campaigns and other commercial applications without much funding, but which will still pay their rent. Equivalent prose would be acceptable for publication in some token and semipro magazines and for routine copywriting assignments.
  2. Acceptable high-grade commercial art. Commercial art produced for highly funded campaigns by major agencies and design firms, or prose and content that can be published in the better magazines and journals.
  3. Superior-to-human fine art. Masterpieces that would displace human efforts from galleries and museums and bookstore racks and win awards if AI and humans competed on a level playing field.

We’re currently just entering stage 1 for certain applications. This means that soon some semipro freelancers may experience serious competition from AI systems, and after a while some agencies and design firms may reduce their staff because their routine low-end work can be done by machine. There will still be plenty of human work involved in revising, incorporating, or compositing AI work into larger and higher quality artistic achievements, but the amount of human touch in the overall process will diminish.

At stage 2, entire industries will be turned upside down and the effects will shake up whole economies. For example, design firms may no longer require creatives, or else the few creatives they retain will largely be employed managing requests to AI systems. There will be no more need for human touch in photoshopping or otherwise compositing AI art with human-created elements as in stage 1; the AI will do all the work on demand. (Note that while some very high quality AI art has been created already, it typically requires considerable manual effort from a human to achieve such a level).

The good news is that my average-case guess for stage 2 is at least ten years, and it may well be generations before this level is achieved. The bad news is that I could be wrong and it could be next year. I was shocked by ChatGPT’s capabilities in 2022 after years of crappy chat bots that wouldn’t fool Turing for a minute, and so I may easily be wrong again. Still, I do think that without explicit real-world knowledge and reasoning abilities these tools will be unable to really excel for quite some time. At present no one has any idea how to give a generative AI system that kind of understanding.
At stage 3, humans start wondering why they should even bother creating art, especially if such superior work can be routinely requested of AI systems by anyone without incurring much cost.

Similar considerations apply for stage 3, which to my mind requires Artificial General Intelligence to achieve. Such a system is not absolutely out of the question. We just don’t know how to build one today, nor do we even have a good idea on a direction to follow to achieve such a goal.

Still, even stage 1 is problematic enough for human creatives. I’d guess full stage 1 will be achieved within five years, and whatever the courts decide about existing systems and their theft of artist work without permission, one way or another AI-generated art will become ubiquitous for inexpensive applications.

(1) Indeed, the reason that such systems don’t know how to draw fingers properly is they don’t even understand the concept of fingers. These systems don’t have old-fashioned knowledge bases that contain explicit facts or relations. The appearance of a hand is emergent from mysterious mathematical features derived automatically from the digitized training set. Discrete counts of things that characteristically appear in fixed numbers in nature but are often hidden from view in individual images can be problematic for such systems. Human images very frequently show two clearly identifiable arms and legs and so AI images get these right more often than not (not always however!) but hands in photographs less frequently show all five fingers clearly, and so generated images often don’t do so either.


BIO: Laurence Raphael Brothers is a writer and a technologist with five patents and a background in AI and Internet R&D. He has published over 50 short stories in such magazines as Nature, PodCastle, and Galaxy’s Edge. His noir urban fantasy novellas The Demons of Wall Street, The Demons of the Square Mile, and The Demons of Chiyoda are available from Mirror World Publishing, while his new standalone novel The World’s Shattered Shell has just been published by Water Dragon.
Pronouns: he/him.
Twitter: @lbrothers.
Mastodon: @laurence@petrous.vislae.town.
Website: https://laurencebrothers.com.

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Guest Post: Liz Danforth on AI Art

Note: This originally appeared on Liz’s Patreon, which you can find here, and which I highly recommend.

Scrying the Future

The world will continue to argue the benefits, ethics, problems, and controversies about AI art and writing long past my lifetime, even if I live to be 100 years old. So I write this as a scene in media res, one drop in an ocean of ink and pixels already washing over us.

Please take it as a given that my opinions and understandings written here will also change over time, as I keep learning. And fair warning: this is a longform essay with no easy TLDR. I hope you’ll stick with me.

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Guest Post: Under-explored areas of writing: Speculative Fiction "“ Dystopian by Erin Carrougher

While I am a sucker for fairytales and magic, one area of writing that I persistently search for is dystopian not-so-distant futuristic novels. Something plausible, and terrifying, that engulfs the reader in the imaginative, but hope-it-won’t-happen world characters live in.

What makes this genre so distinct from the rest of fiction is its possibility. Take The Handmaid’s Tale””Margaret Attwood created a world where everything was derived from something that happened in history. It is unfathomable to consider the world she created could become possible, but isn’t that the draw? Margaret dramatized real-world situations to tell her story. But the scariest part of the book is that much of the events have happened, or could happen in the near future. To believe something could become reality makes the story that much more interesting. It is fortune telling through a character’s lens.

Augland is such a novel. It takes readers through a not-so-distant future if greed and corporate and political power corruption became too powerful. It would take a domino effect of situations: a Civil War, a corporate giant, and a compelling AI and dream-like consumer product, to happen, but the truth is, its plausible.

The novel asks the question, if corporations genuinely wanted to gain complete control, what would it look like? Major conglomerates gain a monopoly on the corporate market, giant corporations become an essential part of our lives, and companies gain enough power to start a war and take over the government.

Augland expands the current corporate and government dynamic and exaggerates the perimeters of a world that would have the working class “employed” in exchange for mere survival within the corporation’s walls.

This dystopian world is not all bad, however. Many want to create a society that benefits the masses. This story shows what greed and power can do in the hands of corporations and AI technology, but it also shows us the damage that can be done when people rebel.

Coming December 6th! Augland, a dystopian science fiction novel that discusses the geopolitical climate of a futuristic corporate takeover. Ashton, an unknowing heroine, rallies against the corporate grain in a theme-park would full of Suits to protect those she cares about””the Suit-less.

Erin Carrougher lives in the Seattle area and was more than suited to write about the region as the location of her dystopian novel. She has a passion for storytelling and loves to envision worlds other than our own. Carrougher minored in Creative Writing and currently works as a Sales Manager, and enjoys cooking and the outdoors. Augland is Carrougher’s first novel.

Connect with Carrougher at erincarrougher.com, and on Facebook, LinkedIn, and Instagram.

Augland is available for pre-order from Amazon and Barnes & Noble.

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Guest Post: Ping-Pong, Spin, and Third-Ball Attack (Or, Why Dialogue Gets Boring and How to Fix It) by Gregory Ashe

Have you ever read dialogue like this?

     "We'll need the Spear of Glorgon to kill the Pit-Fiend Czhnarboth."

     "Yes, we will. Do you know where the Spear of Glorgon may be found?"

     "Sadly, it was lost centuries ago in the Empire of Cardel."

     "Then finding it will be the ultimate test of our powers."

     "True, and surely the gods of light will favor us."

One of the most common reasons dialogue gets boring is that it turns into a type of conversational ping-pong. Speakers volley lines of speech back and forth at each other. Each serve is neatly and appropriately returned. You’ve probably played a game or two of ping-pong like that yourself.

Think about the first time you ever picked up a paddle (in my mind, you’re in your uncle’s shag-carpeted basement.) You’re immensely proud of yourself for just getting it back and forth over the net. But it is also, effectively, a kind of stalemate””the ball goes back and forth, but nothing changes. And, after a while, it’s boring.

But a professional game of ping-pong, when you watch talented, competitive players? Not boring at all. After talking to ping-pong players and reading about the game, I think I know one reason why.

More than once I’ve come across the phrase “ping-pong is a game of spin.” If volleying the ball back and forth is the beginner level, then spin is at the heart of competitive ping-pong. It alters the movement of the ball so that the predictable becomes unpredictable. It’s what makes play volatile, explosive, unexpected””interesting.

Spin has the same effect in dialogue. It’s basically what it sounds like: a turn, a twist, a deviation.

The problem with ping-pong dialogue is that it’s so predictable: everyone stays on topic, everyone responds to the questions they’re asked, everyone provides accurate information. Dialogue with spin, in contrast, goes in unexpected directions. Since one of the reasons readers read is because they want to know the answer to a question, dialogue with spin draws readers into a story by raising (and partially answering) new questions.

How do you generate spin? A few ways, actually. Let me offer you three.

Give your characters an agenda.

When each character in a conversation has an agenda, it means that they have a goal””and, since you’re a talented writer and you have conflict bred in your bones, you know that these characters have different goals. Those goals help produce spin as each character attempts to steer the conversation toward their desired end. If, for example, you are working on dialogue between an exhausted detective and an amorous witness, you might have a great deal of fun as their competing agendas inflect their conversation in different ways.

Allow for subtext.

While subtext often naturally arises from giving characters an agenda, the two are not interchangeable.

Subtext is the text around and behind and between the words””the text that never makes it into text. When a character says exactly what they want, you’re dealing with on-the-nose dialogue, which is the clinical condition of having zero subtext. Subtext is about hidden meanings, unverbalized desires, buried insults.

To extend the example above, let’s imagine that our amorous witness is married and can’t directly proposition the detective. The spoken conversation might be exclusively about the crime, while the subtext might be the unspoken thrust-and-parry of an attempted seduction.

Employ “No” Dialogue.

I find this technique to be a great deal of fun. It’s exactly what it sounds like””one character wants something, and the other refuses to give it to them. The fun comes in finding ways to make the refusals””and there should be a number of them””indirect and distinct, without the character repeating themself. Often, this becomes part of both the competing agenda and the subtext; the three work together beautifully. In our example, perhaps the amorous witness is also the police chief’s romantic partner, and the detective’s refusals must be firm but indirect enough not to humiliate and enrage the witness.

Bonus technique: Third-ball Attack

To wrap-up our ping-pong analogy, I’d like to offer you one more idea: the third-ball attack. In ping-pong, this refers to a strategy that goes like this: Player A serves the ball (ball #1), Player B returns it (ball #2), and Player A attacks (ball #3).

Think of this as both a heuristic””a rule-of-thumb diagnostic””and as a technique. If you’re writing dialogue, and you can tell it’s starting to drag, look at the first three lines. If the first three lines are ping-pong dialogue, the likelihood is that the rest of the conversation is, too.

You can break it up by turning that third line into an attack: give the dialogue stakes no later than the third line. One character makes a difficult request, issues an ultimatum, attempts a threat, initiates a seduction””whatever it is, it has to commit them to a risky course of action so that, succeed or fail, there are consequences.

Final Considerations

Is the sky the limit with spin? Not exactly. There’s a point of diminishing returns, even a point where it becomes counterproductive. Too much spin produces conversations that are hard to follow (whether because of non sequiturs, or because they break genre conventions, or because they become illogical or incomprehensible). These all threaten to alienate the reader. More spin is not necessarily better.

The important things to remember? Ping-pong bad. Spin good. If nothing’s happening, third-ball attack. And remember, just like real people, fictional characters are rarely as good at communicating as they think they are.

What kind of dialogue bores you to sleep? What are your go-to strategies for pepping it up? Who writes your favorite dialogue? Share some examples and tell us why!

Want to improve your dialogue even more? In January 2023, Gregory will be teaching the Odyssey Online class, Angled Dialogue: Crafting Authentic-Sounding Dialogue to Convey Information, Escalate Conflict, and Advance Character-Driven Stories.

Odyssey Online classes combine deep focus, directed study, intensive practice, and detailed feedback to help students learn how to best use the tools and techniques covered to make major improvements in their fiction.

Apply by November 21 at odysseyworkshop.org!

BIO

Gregory Ashe is a bestselling author and longtime Midwesterner. He has lived in Chicago, Bloomington (IN), and Saint Louis, his current home. He primarily writes contemporary mysteries, with forays into romance, fantasy, and horror. Predominantly, his stories feature LGBTQ protagonists. When not reading and writing, he is an educator. He is a graduate of the Odyssey workshop and has returned to teach there. For more information, visit his website: www.gregoryashe.com.

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