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Guest Post: Daniel Pinkwater on How He Exercises His Profession

I don’t know about other writers. For one thing, I’ve never been another writer. For another, although I’ve observed practically all the interviews, or as in this case requested from writers, are about how the writing is done, creative tricks, recipes and such. I can’t listen to, view, or read that stuff…not that it isn’t full of useful information, just that my attention wanders, or I fall asleep. So, the nice guy who works for the publisher and arranges this kind of thing told me it would be a good idea if I wrote something about writing. And I just told you that I really don’t know anything about how other writers do it.

I’m on a bit of a spot here, because I’m not sure I know anything about how I do it. But I do have an idea. This idea is brand-new, I just came up with it the other day. It’s based on something I observed about a dog we have. This is a pure-bred rough collie, presently about 18 months old. I digress for a moment to tell you that for two people who are pushing 80 to go out and buy for a lot of money, an energetic 13 week old puppy is completely insane, but that’s what we did. What you’re supposed to do is match the dog to your own time of life, seniors should get a senior dog, doesn’t move so fast and naps more, just like us. We did the opposite. We had the puppy for a month or so when Jill, that’s my wife, got bitten by a tick, it was bearing a tick-borne disease, Erlichiosis, which is nasty. Jill wound up in the hospital more or less out of her mind for five days, and then did 41 days in rehab. While this was going on the puppy went back to the farm with mom and dad and the sibs.

When Jill was home and well enough, the breeder brought the puppy, now around 6 months old. We didn’t expect the pup would remember us very well, probably hardly at all. But we were wrong. She came in the door. “I’m back!” she said, gave us each a fast lick, and curled up next to Jill’s chair in the spot she had napped before the interruption. Later she took me on a tour of our house, “These are the stairs to your office. Here’s where I stole the 3×5 cards and brought them to you one by one, just like I’m doing now…still funny. I’m not supposed to get onto this couch, but this ratty one is ok.”

The puppy, her name is Peach, by the way, remembered everything, and had quite a bit earlier in her short life clicked on her role as “our dog,” and she even loved us without rhyme or reason, undeterred by how uninteresting we are, it was all, everything, baked in. She had to learn a few minor things, don’t bite, don’t poop indoors, walk nicely on the leash, but all the essential stuff was in place and only awaiting whatever prompts activation.

And, believe it or not, I never gave this thought until this week. That, in the case of this one writer, not speaking for or about anyone else, is how I exercise my profession.



Daniel Pinkwater is, in brief, the author and sometimes illustrator of over 80 (and counting) wildly popular books. He is also an occasional commentator on National Public Radio’s All Thing Considered and appears regularly on Weekend Edition Saturday, where he reviews exceptional kids’ books with host Scott Simon. Said books usually go on to become best-selling classics.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post or video interview, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

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Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Guest Post: 4 Essential Tips for Writing Cinematic Fantasy by Savannah Cordova

Fantasy is quite literally a magical genre, and as a fan, there’s nothing more exciting than seeing that magic brought to life. From epic undertakings like the Lord of the Rings trilogy to dazzling new Netflix series like The Witcher, adapted fantasy has more than proven its entertainment value and staying power in recent years “” which may have some fantasy writers wondering, How can I do that with my book?

Of course, blockbuster dreams shouldn’t be your only motivation; in order to succeed as a fantasy writer, you need genuine passion for your story, regardless of whether it ever hits the big screen. That said, there are definitely some things you can do to make your book more vivid and “cinematic”! Here’s how to strike just the right balance to write fantasy that’s both compulsively readable and potentially watchable.

Create a unique, vibrant world

When writing fantasy, worldbuilding should come before all else. If you don’t lay out your geography, cultures, and magic system(s) first, your storytelling will almost certainly feel thin or haphazard in places. Not to mention that a well-established world is key to a great adaptation: the realm you create will serve as the visual and atmospheric backbone of your show or movie, so make sure it can hold itself up.

You might start by thinking about your world’s predominant beliefs and power systems. What folklore, religious influences, or other major ideas have shaped it, and which might clash and lead to conflict in your story? What group is in power “” or which groups are contending for it “” and what are their motives and ambitions? How have factions arisen within this context, and to which do your main characters belong?

Once you have a strong sense of these elements, you can think more about the “fun” cinematic details: what your world will look, sound, and feel like. Consider your wider setting “” whether that’s a collection of feuding countries or the far reaches of outer space “” as well as smaller ones that will lend your story color. Flesh out what people do on a daily basis: how they work, interact, and take care of themselves, and how all this reflects the society in which they live.

Finally, think about what will distinguish your world from other fantasy worlds. Will it be based on unusual mythology? Will it offer a new aesthetic, or revitalize an old one (as Leigh Bardugo’s Grishaverse, now being adapted as Shadow and Bone, has done for steampunk)? Though cinematic considerations should not take precedence over organic worldbuilding, it never hurts to muse on this sort of thing early on.

Plan rewarding character arcs

Now you’ve hammered out your world, it’s time to fill it with characters that will engage readers and viewers alike. Though some might argue that writing physically attractive characters is the best approach here, those of us who have watched too many shows on The CW will know that even stellar looks can’t make up for poor characterization “” which is why you should focus on strong character arcs instead.

Why highlight character arcs in particular? Firstly, because fantasy tales can easily get lost in their own grandeur. You need human stories to act as an anchor, otherwise people will simply stop caring. And secondly, because at the end of a (usually lengthy) fantasy book or adaptation, readers want to feel the journey was worth it. If your characters don’t end up changed or at least reaffirmed in their principles, people will wonder, what was the point of all that?

To give you a jumping-off point: a strong character arc should intrigue readers from the beginning, giving them a sense of the character’s potential for various outcomes. As the story unfolds, the character will face obstacles “” often in the form of other characters on their own journeys “” and make choices that determine who they become.

The trajectory of this arc depends on what role you want each character to play. For example, you might have a character renounce their previous goals and become an antagonist, moving the story in a brand-new direction. From there, you’d need to work out whether this character will revert or fight it out with the protagonist. But either way, you’ll have the audience deeply invested “” and ultimately rewarded with an exciting, emotional (and yes, cinematic) finale.

Hone your action and dialogue

Action and dialogue are two more crucial elements when writing screen-friendly fantasy. However, there’s a reason this tip reads “hone” rather than “increase” “” though you might be tempted to cram your fantasy with epic battles and rapid-fire dialogue, quality remains much more important than quantity.

When writing action (used here to mean “physically active things the characters are doing”, i.e., not thinking or sleeping) it should be pacy and easy to visualize, yet not overwhelming in its description. Whether your characters are dancing, feasting, or hiking up a mountain, provide just enough detail to conjure a clear image while still leaving some things to readers’ imaginations.

The only exceptions are tide-changing fight scenes, for which you can take a beat-by-beat approach to draw attention to their significance. This scene from Dorothy Dunnett is an excellent case study in descriptive, revealing action; see how she uses long, all-in-one-breath sentences to illustrate the rush of action. Of course, this isn’t the only way to write a good fight scene “” you might find that short, staccato sentences better reflect the punchy combat styles of your characters, or that interspersing the action with dialogue creates more emotional resonance.

Speaking of which, let’s talk dialogue (no pun intended). Like character arcs, this is important in every story, but especially in fantasy; it adds another human element that will keep readers invested. And witty banter is a real breath of fresh air onscreen!

But writing great dialogue is easier said than done. To tackle this challenge with confidence, nail down your characters’ voices before you dive into your story. You can try dialogue-based writing exercises “” or, if these feel too random, write a few prequel stories about what your characters were doing before your central narrative began. Whichever exercise you choose, just remember to really delve into your characters’ minds in order to grasp their distinct voices.

As your story progresses, you’ll be surprised how much your characters have to talk about. Once again, honing is key. Though you can draft as much dialogue as you like, keep only the best lines in your actual book “” not just the clever ones, but those that also enhance characterization or serve the plot. The rest you can save for a rainy day, like the sequel or even the eventual adaptation, which will likely place more emphasis on dialogue.

Use plot twists wisely

This article on writing cinematic fantasy would be remiss if it didn’t discuss plot twists. From Snape being a double agent to Gandalf coming back from the dead, a thrilling twist is often the cherry on top of an action-packed fantasy”¦ just be careful not to overdo it. To extend the sundae metaphor, one or two cherries is fine, but more than that and you’ll make your readers sick.

Audiences particularly dislike out-of-nowhere twists, so make sure any twists you do include make sense within the story. If you find yourself throwing in a twist when you haven’t built up to it enough, whether to liven things up or because you feel like you “should, “ stop right there! You might think it’s cinematic, but it’ll only come across as cheap.

That said, it’s fine to come up with a twist at the end of your book, then go back and sprinkle in hints throughout your story “” “mak[ing] it look like you knew what you were doing all along,” as Neil Gaiman advises. You might even devise a twist that could be revealed now, but would have much better payoff down the line. If that’s the case, be patient; your readers will appreciate the strategic mastery of saving the big guns for later books.

And of course, if a bona fide “twist” simply doesn’t suit your story, don’t force it. Books aren’t adapted on the basis of twists alone; people want fantasy tales with wildly original worlds, compelling characters, and creative writing to rival the likes of Jemisin and Le Guin.

Sure, it’s a tall order. But won’t it all be worth it when you’re the showrunner on your very own fantasy series? With these tips in mind, you might just have the next Game of Thrones on your hands”¦ only your ending will be a lot more satisfying.


BIO: Savannah Cordova is a writer with Reedsy, a marketplace that connects authors and publishers with the world’s best editors, designers, and marketers.  In her spare time, Savannah enjoys reading contemporary fiction and fantasy, as well as writing short stories.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: Carrie Vaughn on That Ineffable Quality of Voice

Ask many writers what got them to the next level, what separates great writers from good writers, sparkling writing from the merely competent, and they’ll often give the same answer: voice. A voice that stands out, that grabs the reader and yanks them in. The thing that makes an author’s writing completely their own.

Of course, nobody can agree exactly on what “voice” means. I’ve collected a few quotes:

“Voice is the author’s style, the quality that makes his or her writing unique, and which conveys the author’s attitude, personality, and character; or. Voice is the characteristic speech and thought patterns of the narrator of a work of fiction.”

(From a website: The Balance, and the thing that pops up as the definition if you type fiction and voice into Google.)


“What the heck is “voice”? By this, do editors mean “style”? I do not think so. By voice, I think they mean not only a unique way of putting words together, but a unique sensibility, a distinctive way of looking at the world, an outlook that enriches an author’s oeuvre. They want to read an author who is like no other. An original. A standout. A voice.”

(Donald Maas, Writing the Breakout Novel)


“Voice is a word critics often use in discussing narrative. It’s always metaphorical, since what’s written is voiceless. Often it signifies the authenticity of the writing (writing in your own voice; catching the true voice of a kind of person; and so on). I’m using it naively and pragmatically to mean the voice or voices that tell the story, the narrating voice.”

(Ursula K. LeGuin, Steering the Craft)


“I think it is because, in fiction, if you like the person telling you the story””which is to say the voice, not the author””you generally will let them tell you a story.”

(Ta-Nehisi Coates, “What Makes Fiction Good is Mostly the Voice” in The Atlantic)


So, “voice” is the thing that makes us want to read the story. To spend time with the characters and their story. How, then, does one learn to write in a “voice” that makes readers want more?

Nobody’s quite figured that out, near as I can tell. But I can share how I finally started getting a handle on the concept: I wrote fourteen novels about the same character.

Kitty is a werewolf who hosts a talk radio advice show for supernatural creatures. She first appeared in a short story in Weird Tales in 2001. The final novel in her series, Kitty Saves the World, was published in 2015, and this year a collection, Kitty’s Mix-Tape, pulls together short stories set in the world, plus a few brand-new stories. So I’ve been writing this character for more than twenty years. “Voice” was key to getting her right.

Kitty’s identity as a radio DJ was instrumental in her development. In a very early (abandoned) draft, Kitty was passive. Other characters argued while she stood there observing and thinking snarky thoughts. This wasn’t going to work””as clever as her snark seemed at the time, she wasn’t an active participant in what was happening, which is sort of a requirement for the protagonist, yes? (There’s another lesson and blog post there, I think””you’d be surprised how often I tell people in critiques: your protagonist needs to do something.)

So I went back and put quote marks around all those snarky thoughts. She was now saying those snarky things out loud. I realized””she’s a DJ who talks for a living, and would not keep her mouth shut. Of course she would use her outside voice. Suddenly, everyone in that scene turned to look at her. Suddenly, she was the center of attention.

That moment, that simple act of giving Kitty a voice, changed everything. Her chattiness became one of her defining characteristics, and it moved her to the center of the story. Moreover, that simple, mechanical act of characterization had bigger consequences. I had found Kitty’s literal voice””what she says and how she says it. But I had also begun to discover the more esoteric, ephemeral idea of “voice” in writing.

Kitty’s literal voice is powerful and quirky. I had to be able to portray that voice across all the prose, not just dialogue, or the stories would never work. That brash, quirky voice had to infuse the whole narrative.

That’s the lesson: Who is narrating your story, and how is that embodied through the entire work? If the story is first-person point of view about one character, that answer is easy. Close third person, also pretty easy. If you have a more distant narrator, or an omniscient narrator, you still have to answer that question: What is the narrator’s attitude toward the story they’re telling? What tone do you want to convey? Do you want the tone to sound friendly, distant, academic, casual? How will that tone interact with the story being told? How do you want the reader to react?

It all comes down to one thing: How confident are you, the author? Because that narrative voice has to convey that confidence, if you want your reader to trust you and come along for the ride.

I wrote fourteen novels about Kitty, and a couple dozen short stories, and I think I was able to do so because her voice was such an important part of her character I needed to infuse all of the writing with it.

I’ve been able to take that lesson and carry that to the rest of my writing, even with characters who aren’t chatty and outgoing. Four years or so after I started writing the Kitty novels, my short story writing in particular took a leap in quality. I think many writers, myself included at one point, think they have to be formal in their writing. Neutral, even, or dispassionate. In fact, the opposite may be true. Stories should be filled with personality. The personality of the world, the characters. Every word should feel like an actor delivering a monologue to an audience. You’re telling a story, not lecturing.

Thinking about the narrator, and conveying confidence and personality and punch””it’s not just about reading stories, but feeling them. In a sense, every story is a confession to the reader, and voice is what helps the reader feel like they’re part of that story. I’m still reaping the benefits of what Kitty taught me.


Author Photo for Carrie Vaughn.BIO: Carrie Vaughn’s work includes the Philip K. Dick Award winning novel Bannerless, the New York Times Bestselling Kitty Norville urban fantasy series, and over twenty novels and upwards of 100 short stories, two of which have been finalists for the Hugo Award. Her most recent work includes a Kitty spin-off collection, The Immortal Conquistador, and a pair of novellas about Robin Hood’s children, The Ghosts of Sherwood and The Heirs of Locksley. She’s a contributor to the Wild Cards series of shared world superhero books edited by George R. R. Martin and a graduate of the Odyssey Fantasy Writing Workshop. For more about Carrie Vaughn, visit her website.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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