As part of a Twitter conversation, one of my favorite gamewriters, Ken St. Andre, suggested I write up something about SFWA and independent writers that goes into enough detail that people can understand why — or why not — they might want to join. This is part one of a multi-part series that will talk about some of the history behind the decision, and in this first part I want to talk about the organization prior to admitting independent writers. Part two will discuss how SFWA came to change membership criteria in order to make it possible for people to qualify for membership with indie sales in 2016, and some of the changes made as part of planning for that expansion. Part three will focus on how SFWA has changed in the intervening time, while part four will look at what I see as the changes that will continue as we move forward over the next decade. In all of this, I’m trying to provide something of an insider’s look that may or may not be useful, but certainly will be full of many words.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
(science fiction, short story) I run a courier ship between Earth, Luna, the space stations, Mars, and the Inner Gate. You need as little mass as possible to run a snipship, and due to what that doctor called my defects, I’m one of the smallest, fastest. Good pay, and most of the time I’m low-g, which is easiest on me.
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