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Foreshadowing and Establishing Conflict

James Tiptree Jr. also known as Alice Sheldon, speculative fiction writer
Tiptree's beginnings always pack a punch, signaling the conflict of the story without being overly overt about the strategy.
In an earlier post I mentioned establishing the story’s conflict as something that is often best done in the story’s first three paragraphs. In order to expand on that, I’ve drawn examples from one of my favorite speculative fiction writers, James Tiptree Jr. aka Alice Sheldon, all of which are available in the collection Her Smoke Rose Up Forever.

One of Tiptree’s classic stories, “The Women Men Don’t See” may be one of her most celebrated, leading to responses from other writers like Karen Joy Fowler’s “What I Didn’t See” (Kindle version) and my own “Clockwork Fairies” (Kindle version). Tiptree uses her titles to maximum effect and you’ll notice that each of these beginnings interacts in a significant way with the title preceding it.

I see her first while the Mexicana 747 is barreling down to Cozumel Island. I come out of the can and lurch into her seat, saying “Sorry,” at a double female blur. The near blur nods quietly. The younger blur in the window seat goes on looking out. I continue down the aisle, registering nothing. Zero. I never would have looked at them or thought of them again.

The title plays off nearly every line: “I see her first,” (who? is it one of the women from the title?) “a double female blur,” “the near blur,” “the younger blur, “registering nothing,” finishing up with “I never would have looked at them or thought of them again,” at which point the reader is screaming why? why don’t you see them? The answer to that question is crucial to the story.

Here’s another Tiptree beginning, this time of “Houston, Houston, Do You Read?” which uses the strategy of referring to a memory to reveal the conflict. The memory is connected to gender and embarrassment, which will also turn out to be crucial to the story.

Lorimer gazes around the big crowded cabin, trying to listen to the voices, trying also to ignore the twitch in his insides that means he is about to remember something bad. No help; he lives it again, that long-ago moment. Himself running blindly — or was he pushed? –into the strange toilet at Evanston Junior High. His fly open, his dick in his hand, he can still see the gray zipper edge of his jeans around his pale exposed pecker. The hush. The sickening wrongness of shapes, faces turning. The first blaring giggle. Girls. He was in the girls’ can.

“Houston, Houston, Do You Read” is Tiptree at her best, examining gender norms and conventions with a ruthless, scathingly honest eye. Somehow that first moment of embarrassment, that moment of being in “the strange toilet” encapsulates so much of what that story is about and how alien the sexes can be to each other as well as how strange their container, the norms that make them up, which constitute the walls of “the can” itself, are. Look at how the center of his masculinity is framed visually: the gray zipper edge of his jeans around his pale exposed pecker. There is so much going on in that first paragraph, including sensory details like the twitch of his insides, the blare of a giggle, the pattern and threat of a zipper, that it’s worth copying out, pulling apart sentence by sentence to figure out how it’s working.

Let’s finish up with Tiptree in a moment that puts everything up front, in the short story “We Who Stole the Dream”:

The children could survive only twelve minims in the sealed containers.

Woah. We don’t know what’s going on precisely, but we know crucial details. We have a deadline and it is only twelve minims. While we don’t know how long a minim is, we know it’s not much time because of that “only”. Plus, there’s an auditory echo of “minute” that makes us think they’re of similar length.

What’s at stake? This lives of children, for pete’s sake. Not just child, but children, multiple. And we know how they’ll die: suffocation. It would be hard to write a tauter, more dire beginning.

Writing exercise: write three first lines. They can state the stakes, as in the third example, or refer to some memory or object that encapsulates the conflict, as with the example from “Houston, Houston, Do You Read?” Include two titles for each, one that plays off the beginning and one that does not.

For bonus points, read “The Women Men Don’t See” and use that as your inspiration.

Feel free to post some of your best first lines on here, I’d love to see some!

9 Responses

  1. An interesting experiment.

    First opening line: “When you’re the kind to get depressed, boredom’s about as dangerous as a gun to the head.”

    Didn’t spark anything after the first paragraph; moved on. No titles.

    Second opening line: It started out as “Someone had given me an apron, a grown-up’s apron, when I was just a kid.” The story that developed grabbed me so much that I finished it, but I had to change the opening line: “I knew what the package for my daughter was before I even opened the box: my grandmother’s apron.”

    The two titles on the second story:
    –Doesn’t play: Inheritance
    –Does play: Inappropriate Gifts

    I went with the second.

    I didn’t get to the third opening line 🙂

  2. Thank you! This was quite inspirational. I only wrote one first line, because I just kept going. So here is my first line, and then what came next:

    At the sound of footsteps on the dock overhead, Lime took a silent breath and let her head slip beneath the filthy waves. In blackness, she climbed down the pylon toward safety, her fingers gripping clumps of mussels like the rungs of a ladder. She couldn’t afford to swim down, to risk stirring the surface where she’d been.

    1. I love that as a beginning, it’s got tension, it lets us know something’s at stake, and gripping the clumps of mussel is a great tactile moment. Write the rest of the story!

  3. Like San (please imagine the umlaut) my first one turned into a paragraph. Which turned into a kick-start for a WIP that’s been driving me bats:

    On her ten-thousandth trip between the van and the new house, Dantang realized she was now wearing the path deeper all by herself. And wearing out her left shoulder. In the shade of the monster chestnut tree, the one embracing the entire roof, she let the box slip from its perch into her hands and then thump down, puffing dust across her toes. The talcum path delighted bare feet, but its dust desiccated eyes and tongues. Dantang worked her shoulder, wincing. Mustn’t switch arms, oh no. Let her just think about hoisting somebody’s cinderblock collection using her sword arm, and Mom and Dad would reappear like magic, never mind she’d heard that lecture already.

    Have no clue if that HTML will work. Oh, titles? I hate them. I have two approaches, ask somebody else and start with the title. The title that doesn’t play: “Undercover.” It’ll do for a working title.

    Anyway, thanx, Cat!

  4. Late to the party, but I’ve been referring back to this, so here’s mine:

    The crows warned her. Whenever someone came down the road they’d start a racket in the trees, cawing high intrigue, like every village gossip on every market corner given rough voice and imperative tone and stuffed into the branches to declaim. The sound startled the rest of the birds from their perches, sending them up in a gust of shadow and form. Mostly, the racket was nothing to worry about ““ a delivery from Iden, or wagons pacing by on their way north toward the Capital ““ but today, as Cael rinsed her hands under the cold pump faucet, she heard a thunder of hooves.

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Retreat, Day 3

I haven't written here yet.
I haven’t written here yet.
Words achieved today: 5022
Current Hearts of Tabat wordcount: 85264
Total word count for the week: 10022
Total word count for this retreat: 10022
Worked on Hearts of Tabat, Christmas story for anthology (“My Name is Scrooge”)
Time spent on SFWA email, discussion boards, other stuff: 10 minutes, but I’ll give it an hour this evening
Other stuff: prep for Saturday’s class
Steps: 10410

Excerpt from today’s work, part of Hearts of Tabat:

At the head of the Tumbril Stair is a landing, stone-bannistered, which overlooks all of the city. From that central point, one can look right and see the Duke’s castle far atop the cliffs overlooking the city, and then fifteen terraces down, shelf after shelf, flat lines broken by avenues of flowering trees and other staircases small and large and immediately at hand the oily black iron lines of the Great Tram with its basket cars swinging up and down, laden with those who had the pennies to spend on such transport.

At the edge of the water lies the Winter Garden and then the bay. Retreat inward a little, and the gaze encounters the docks and warehouses that are the center of the city’s industry. Keep traveling leftward for more shelves, and the great clots of smoke that mark the Slumpers, and then the salt-marshes, planted thick with purple and green reeds, a single channel leading through them to allow ships to come down from the Northstretch river and reach the sea.
The five terraces closest to the water were the saltwater neighborhoods; above them lay the freshwater. In Tabat, one distinguished between saltwater and freshwater, from matters such as foodstuffs to professions (for pilots it was the most important distinction, and the most bitterly fought). Even the markets were separated by that division, with the Saltmarket hosting only wares that knew the sea’s touch: dried fish for chal (which always must be made with salt fish), and bushels of seaweed, dried and fresh, smelling tangy sharp and green, and the woven reed-ware “” baskets and hats, parasols and stiff caplets, tight woven and rain-repellent “” that everyone wore once the summer heat started, until time to burn them in autumn’s bonfires.

Saltwater tailors dealt with fabrics from elsewhere “” silks and petals from the Rose Kingdom, cheap bright cottons from the Southern Isles “” and freshwater with homegrown, wools and flaxy linens, stiff and glossy but prone to wrinkling and expensive to maintain.

The Nittlescents were saltwater merchants, their house built on trade, perfumes and attars. Adelina had done her turns in the manufacturing side of the house, but her nose was not keen enough to be a perfumer, and she preferred the numbered side of things, the flow of revenue and payments that was the ledger reflection of that industry.

...

Notes From Michael Stackpole's "How To Write a Novel in 21 Days"

Michael Stackpole
Michael Stackpole
These are my notes from the presentation at MidSouthCon 30, 2012m which was great. I suggest taking it from Michael rather than using these notes, which are a poor substitute at best. You can find the CD on his website. That said, here are the notes. I should say that they’re less about how to write a novel in 21 days than how to plan a novel in 21 days through a series of exercises intended to increase knowledge of character, world, and plot.

Overall
Writing is a skill – like any other skill, you get better and more efficient at it. Successful writers write steadily. Don’t worry about speed. Think of every word written down as one closer to your goal.

Writing is also a cyclical process. Ideas are generated and get fed back in. Don’t sweat the messiness as this process is underway because readers will never see anything but the final results. No first draft will be perfect.

Day One
Describe one character with 5-7 single sentences that each describe him/her/it in a specific area, such as their love life, education, current situation, occupation, hobbies, problems, etc.

Day Two
For each of your sentences, write two more sentences that each on it, creating a paragraph about each area of description.

Day Three
Write a single sentence about each life area that runs counter to the previous sentiment. For example, a paragraph about how the character really wants children might have a sentence about how they’re sterile. A paragraph about how they’re happily married might merit a sentence about feeling attracted to the new office manager at work.


Day Four
Write two more sentences expanding on each of the negative sentences from the previous day. You should end up with five (Michael said overachievers can go as high as seven) life areas with two paragraphs describing each. The discrepancy between the two paragraphs creates conflict, which is needed to create story.

Day Five
Repeat Days 1-4 for a second character, who doesn’t have to be involved with the first. They should be characters that interact in a story but are not protagonist and antagonist.

Day Six
For each character, think about short and long term life goals. Write down two short and one long for the character. Bonus points if some goals conflict. This part provides insight plus other stuff for the character to do.

Day Seven
Look at both characters and chart out the obstacles and fears in their life that keeps them from attaining their goals. These are problems you will have to engineer a way past.

Day Eight
Repeat steps 1-4, 6, & 7 for a third character. This lets you think about the characters in terms of a triad, rather than a pair. Interactions between pairs are predictable and low energy, so the new possibilities created by a third character help keep a story high energy.

Day Nine
This day’s devoted to developing a character’s voice. You want each character to have a unique voice. The more you know about a character, the easier it is to write, because some decisions have been made already. Write a letter (no minimum or maximum length) from one character to another doing one of the following: a) asking for help, b) warning them about something, c) apologizing, or 4) explaining something. The text of the note should demonstrate vulnerability on the part of the character writing it. Once it’s written, think about the physical appearance it will take when delivered to another character, which will provide additional insight.

Day Ten
Write a scene consisting of dialogue only (with no attributions) which is a conversation between the letter writer and its recipient. Because there are no attributions, you will need to make sure each character’s voice is differentiated enough that you can tell who’s speaking. Ways to do so: establish level of education, use jargon from their background or job, use verbal tics, etc. Make as long as appropriate, but should prbably be at least a page.

Day Eleven
Revisit the scene where the previous day’s dialogue takes place and write it from the point of view of a third character who can see what the people speaking to each other are doing, but cannot hear what they are doing. The intent is to achieve better-nuanced dialogue, and to move towards showing, rather than tellings, which makes a reader think for themself, thus engaging them, rather than spoon-feeding them facts.

Day Twelve
Now we’re starting on world and setting. Think about what roots these characters in the world? What is in the character is a reflection of the world they grew up in. You may end up adjusting the original profiles at this point. That’s okay. Do this for each character.

Day Thirteen
Think about how the world helps or hinders each character’s achievement of their goals. Is this a friendly nurturing world or a harsh one? The world’s tone determines how hard characters will have to work to achieve their goals.

Day Fourteen
Ask what happens to the world if the characters succeed in attaining their life goals? How would it change? Ask the same question about what happens if they fail. This tells you how strongly the world will resist what they’re doing. Ask – how logical is it for the world to notice what the character is doing and push back?

Day Fifteen
Write a brief scene for each character. Pick one of the following: 1) describe that character’s sanctuary/happy place/safe haven. Where are they most at home? Describe through the character’s eyes. Do this for each character. 2) Take a place where all the characters will be at the same time. Look at the details of the surrounging and see what each of them think of it. Then describe the place from all three characters’ points of view.

Day Sixteen
Now for structure and plotting, which is the toughest part. Write the back cover blurb for the novel (six sentences at most) and the one line description. This will help you figure out the core conflicts, which are the ones that should appear in this.

Day Seventeen
This is the toughest day. For every problem, understand the conflict and its resolution. Figure out the scenes necessary to show each. Most (many) will require the following: 1) a scene that shows there is a problem, which the character may or may not be aware of, 2) a scene that shows where the character realizes there is a problem, 3) a scene that gives your character a reason to want to solve that problem, 4) a scene or series of scenes showing the development of skills and resources necessary to solve the problem, 5) scene that shows the success of failure of this effort. Your’re creating 6-12 scenes for each problem and accumulating an inventory of scenes.

Day Eighteen
Now it’s time to arrange those scenes against the world timeline. Think of the world as another character and go through your scenes looking to see which create an event that would be noticed by the outside world. These events are fixed points in time. After you’ve done this for all the characters, look to see where events are taking place at the same time and might be combined in a single scene. Think of events as though you have to build sets for each and, much as they do in TV, be efficient and shoot as much footage in each point as you can, rather than having to redescribe and re-set the scene somewhere else.

Day Nineteen
Look at events and scenes and decide whether or not you need to add any scenes where characters react to events. If so, does the new scene create a new event that other characters might need to react to? You may have to go through several iterations of the Day 17-18-19 cycle, because this is how you pull the nobel together and make it live outside the characters.

Day Twenty
Each character should have an inventory of a dozen or so scenes that they’re in. Slot scenes into their chronological order, and bingo, you’ve generated an outline. An outline is to a novel as a map is to a really good road trip – as you write, you will discover new things to explore.

Day Twenty-one
Start writing! Don’t edit as you go, make a note if there’s a needed change, and save that for the editing process.

There you go!

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