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Work in Progress, Plus an Exhortation About the Write-a-thon

Mysterious Silver Writing on Black Paper
I've been jotting down notes for these pieces in a wonderful notebook made of black paper I found at the University Bookstore. Anything looks more profound written in silver ink.
As many of you know, I am working on a Big Fat Fantasy Trilogy and chunks of it have become my write-a-thon goal. I hope to have a complete rough draft by the end of July and am well on track for that. Interspersed in the narrative are little set pieces. I thought I’d share a recent one and mention that if you support me in the Clarion West Write-a-thon, you will get at least two more of these AND the first three chapters of the book over the course of the Write-a-thon, even for the smallest of donations. Only people supporting me in the Write-a-thon will see these pieces before publication.

If you donate, shoot me an e-mail or drop a comment here and I will make sure you are on the mailing list for the next one.

From Pamphlet series #3 of A Visitor’s Guide to Tabat, published by Spinner Press.

While in Tabat, you’ll want to try the drink it’s famous for: chal. Salty fish and seaweed are mixed with strong black tea in what is admittedly an acquired taste for many. The drink supplies the city dwellers with energy and places to exchange thoughts and news. Many chal houses pride themselves on the antiquity of their brews, which may be years, decades, or in at least one case, centuries old.

The Dancing Cup: Located at the edge of Salt and the Serpentine, the Cup hosts students from the nearby College of Mages. Go here to catch a glimpse of them showing off new spells and minor magics, particularly in the open air of the back courtyard. Their house chal is over a hundred years old, but they offer many variants, including cider and other fruit drinks. Open all hours.

Two chal shops near Tabat’s Arena are renowned: the Blade’s Savor and Berto’s. Fierce rivalry between the two often leads to savings for customers willing to switch allegiance. Both shops frequently sponsor Gladiators, many of which will be spotted drinking and telling stories in one or the other. Bella Kanto and the majority of the Brides of Steel school can be found in Berto’s. These are the only shops you’ll find open during Tabat’s Games. Open all hours.

The Salty Purse, situated a block from the docks on Trade Way, claims a chal of over 200 years provenance, and serves only that, along with ship’s hardbread, doing a hearty business in the former, if not the latte. Open all hours.

In Tabat’s small theater district, the Fuchsia and Heron is favored by actors and wealthy theater goers. The most expensive shop in the city, it subsidizes actors’ tabs and even pays a few to patronize it, ensuring a steady flow of Tabat’s most glittering figures. Open from the last afternoon bell till the last night bell only.

2 Responses

  1. I did a couple weeks ago, and I will see if I can’t donate a little more on payday. Whoot for you and keep up the great work!

    Anne

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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WIP: Teaser From "Red in Tooth and Cog"

This is what I’ve been working on today. It’s a lot closer to being done that it was.

This is how Renee lost her phone and gained an obsession.

She was in the park near work. It was a sunny day, on the edge of cold, the wind carrying autumn with it like an accessory it was trying on before settling for it for good.

She set her phone down on the bench beside her as she unfolded her bento box, levering back metal flaps to reveal still-steaming rice, a quivering piece of tofu.

Movement caught her eye. She pulled her feet away as a creature leaped up onto the bench slats beside her, an elastic band snap’s worth of fear as it grabbed the phone, half as large as the creature itself, and moved to the other end of the bench.

The bento box clattered as it hit the concrete, rice grains spilling across the grey.

She’d thought it an animal at first, but it was actually a small robot, a can-opener that had been greatly and somewhat inexpertly augmented, modified. It had two corkscrew claws, and grasshopper legs made from nutcrackers to augment the tiny wheels on its base that had once let it move to hand as needed in a kitchen. Frayed raffia wrapped its handles, scratchy strands feathering out to weathered fuzz. Its original plastic had been some sort of blue, faded now to match the concrete beneath her sensible shoes.

The bench jerked as the robot leaped again, moving behind the trash barrel, still carrying her phone. She stood, stepping over the spilled rice to try to get to the phone, but the leaves still on the rhododendrons thrashed and stilled, and her phone was gone.

Enjoy this sample of Cat’s writing and want more of it on a weekly basis, along with insights into process, recipes, photos of Taco Cat, chances to ask Cat (or Taco) questions, discounts on and news of new classes, and more? Support her on Patreon..

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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

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