Five Ways
Subscribe to my newsletter and get a free story!
Share this:

Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

Show more

15 Responses

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Chandra Clarke on the Importance of Not Giving Up in the Face of Big, Intractable Problems

It’s so easy to feel overwhelmed by”¦ everything right now.

Climate change, the rise of authoritarianism, the economy, systemic racism, a global pandemic. Social media (which arguably has never been a showcase for the best humanity has on offer) has become a doom scroll. The news headlines aren’t comforting either, obviously, as that’s not their job, but feel even less so this year.

Meanwhile, Life with a capital L keeps happening. We all still have to keep a roof over our heads, some of us have kids to feed and prepare for whatever the hell it is that lies ahead, or parents to support in their old age, or maybe even both. An appalling number of us have to fight daily just for the right to exist.

And worst of all, I think, is that it is the year 2020. There’s something extra galling about the fact that we’re nearly a quarter way through the 21st century and we literally have access to the sum total of the world’s knowledge in our pockets”¦ and yet we seem to be inundated with both egregious ignorance and aggressive gullibility. Never mind a jet pack, I’d be happy just to get everyone on the same damn page: Clean air good, pollution bad.

Cover of PUNDRAGON by Chandra Clarke.On my darker days, I tend to turn to accounts from other people who lived through uncertain or frightening times. Victor Frankl’s Man’s Search for Meaning comes to mind, or going further back, something like Pandaemonium by Humphrey Jennings. An obvious place to look for historical parallels right now is back to our most famous pandemic, even if our perception of those times isn’t entirely accurate. These books and essays don’t offer answers, per se, but they do provide that all important connection: other people have been in a crucible and survived, and maybe you can too.

But what can you do beyond just get by? These problems we’re facing seem so big and intractable. You’re just one person, right?

Listen: One person can make a difference.

Here’s how I know. On May 16th, 2020, more than 5000 volunteers in my community, following physical distancing protocols and wearing masks, collected at least 678,200 pounds””yes pounds, and no that amount is not a typo””of food, donated by residents who had been asked to leave a non-perishable item on their porch or front step for collection.

The goal was to restock local food banks, because donations had tailed off due to the pandemic lockdown. Organizers called it the May 16th Miracle, and the whole effort was put together in less than three weeks via social media and the now ubiquitous Zoom.

The Miracle”¦ was just one person’s idea.

It was not a government initiative, it wasn’t put together by a big non-profit organization, and it had no budget for publicity. One person saw that others were hurting, reached out to a few other people who would be able to recognize the same need, and this small group of people then put out the call to the community at large. And wow, did the community respond.

Even better, a neighbouring community was so inspired by the effort that they organized their own miracle and brought in even more donations for their food banks.

I took part in the May 16th Miracle as an area “˜captain,’ and the experience of collecting bag after bag of goods from my neighbours, and then joining the huge convoy en route to a makeshift warehouse has sustained me ever since. I’ve started noticing quiet success stories all over the place: the Facebook gardening group members giddily sharing pictures of the monarch caterpillars they’re now seeing in the gardens they’ve overhauled to include native species; the grassroots pressure that forced universities and other institutions to divest from oil and gas holdings; the proliferation of Pride rainbow crosswalks in even those most conservative of towns; colonial-era statues finally, finally coming down.

Yes, it’s 2020. No, we shouldn’t have to still be fighting these fights. But what you’re doing, however big or small your contribution, is working. Indeed, there wouldn’t be so much pushback if it weren’t.

Keep going. Double down if you can. It matters.

You matter.


Author photo of Chandra Clarke.BIO: Chandra Clarke (she/her) is the author of the Pundragon (available August 10), a cli-fi book disguised as a humorous fantasy. You can find her blog at www.chandrakclarke.com or say hi on Twitter at @chandraclarke.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

...

Guest Post from Sandra Odell: Fantasy Audio

Steam punk girl with headphones
Check out Audible.com for even more audio fiction.
Do you recall being read to as a child? The highs and lows of a familiar voice lulling you to sleep or keeping you entertained, if only for a few minutes? Where did it happen? In bed? Curled up together on the couch or in a favorite chair? On the subway? Outside under a tree? What did the voices read? Works by Laura Ingalls Wilder? Doctor Seuss? Langston Hughes? Judy Blume? Staples such as Goodnight Moon, Pat the Bunny, The Hobbit, There’s A Monster At The End Of This Book, any of the Harry Potter books?

Readng to as a child stimulates a number of areas of growth: language development; social bonding; letter and color recognition. Not that the child cares about any of that. Reading fantasy to a child opens up worlds of possibility. When done right, all the child cares about is the next line in the story, the next fantastic moment and location that will sweep them away to somewhere wondrous where they don’t have to do chores, finish homework, or hurt, if only for a little while.

The same can be said for audio fantasy fiction as an adult. Load an audio book, click on your favorite podcast, and let someone tell you a story. I’m not talking radio dramas or stage performances, though those have their merits. I mean a story or novel, something with the “he said”, “she did”, “they saw” intact, A full package deal with one narrator or many, sound effects and music or a bare bones production. There is something about listening to a story that allows our thoughts to soar. We focus on the wonder of the written word brought to life by the tradition of passing tales from one generation to another. Good stories make us feel. Great stories make us think.

All of the above is a fancy way of saying “I like audio fiction.”

The development of easily accessibly audio fiction has opened doors to a whole new audience of readers. Whether on a bus, at home alone, in the gym, driving to work, or “too busy to read”, audio fiction is the perfect hands-free medium to indulge yourself in a bit of fancy while continuing about your day. I often listen to stories while doing household chores, and audio books frequently transform rush hour traffic into quality time. At night, I put myself to bed with my favorite fantasy or horror fiction podcast. I have friends who listen to books while jogging or working out, and one who keeps a CD collection of Bradbury’s works in the bathroom so she can “read in the tub.”

SF/F/H/YA fiction have benefited from a variety of audio markets that allow readers to sample new authors, revisit old favorites, and delve into new areas of interest. Larger chain bookstores rarely deviate from the regular offerings of the major publishing houses. Audio fiction allows you to mix it up a bit, seek out different voices, under represented voices, women writers, LGBTQ writers, writers of color, writers with disabilities.

Services such as iTunes, Audible.com, and Blackstone Audio offer short story collections and a range of full length novels. A growing number of genre fiction podcasts present a selection of short fiction from both new authors and seasoned, award-winning writers of note. Certain podcasts also produce classic genre stories that might otherwise be overlooked by modern readers in the hurry and crush to buy the next mass-market best seller. Not that there’s anything wrong with best sellers. I listen to those as well.

Audio fiction is often free in the case of podcasts, is relatively cost competitive when compared to physical books or eBooks, and is often far more portable. Multicast productions present distinct character voices, while certain narrators are skilled enough to breathe life into the story with the barest of inflections. Most podcasts are produced under a creative commons license that encourages you to share the work with friends or on any number of social media platforms so long as you don’t change the attribution or the production itself. You can loan someone an audio CD or file of a downloaded work, but please don’t give copies away. Like writers, narrators and sound crews work hard to produce the best product possible and deserve to be paid for their efforts.

So, it’s a big audio world out there. Where do you start? Check out the links to some of my favorite genre fiction podcasts below and see what tickles your ears’ fancy.

#sfwapro

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

...

Skip to content