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SFWA Admits Gamewriters, All Heck Breaks Loose, Film at 11

picture of polyhedral diceSo this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.

Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?

A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.

Q: Where did these qualifications come from?

A. From the Game Writing Committee, which researched the question first of whether or not we should put the issue to vote and then what form the qualifications might take. We included some game writers on the committee (its members are Jennifer Brozek, Steve Jackson, Richard Dansky, Rosemary Jones, Noah Falstein, and Jim Johnson with Matthew Johnson as the Board Liaison); the SFWA Board used their overall recommendations as the starting point.

Q: What are the qualifications?

A: Here you go. You can find them here too.

Games in any medium may be used for qualification so long as the game has a narrative element, is in English, and in the science fiction, fantasy, horror or related genres.

Prospective members working on games may qualify by showing a sale or income in one of three ways:

By making at least one paid sale of a minimum of 40,000 words to a qualified market, or three paid sales to qualified markets totaling at least 10,000 words. Game publishers may be designated as qualified markets using the already established process and criteria used to qualify fiction markets.
By showing they have earned a net income of at least $3,000 from a game that includes at least 40,000 words of text (not including game mechanics) over the course of a 12-month period since January 1, 2013. Income can be in the form of advance, royalties, or some combination of the three.
If no word count is possible, such as work done for a video game, prospective members can qualify based on one professionally produced full-length game for which they were paid at least $3,000, and with credits to no more than two writers clearly shown on the work.
Note that money from crowd-funding campaigns can be used as part or all of the required income once the game has been delivered to backers, but the amount that can be claimed cannot be more than the net income from the number of games produced and delivered to backers (calculated by the number of backers multiplied by the minimum tier which receives a copy of the game.) Work done for salary is not eligible.

For membership questions not answered above, please contact Kate Baker, SFWA Director of Operations, at operations@sfwa.org.

Q: Why don’t game instructions and mechanics count?

A: Because we consider them nonfiction.

Q. Why don’t multi-book contracts count?

A. Actually, they do. They are not considered “salaried” but often given with contracts w/ advances.

Q: Why have you excluded work done for salary?

A: That was built into the original set of requirements and in talking to the committee, it seems to me to be an oversight. Looking back through discussions, the original thinking was in practice salaried writers are unlikely to qualify because of the rule against works by more than two authors.

So are we re-examining this in light of the many people pointing out the issues with it? Yep! The Game Writing Committee, the SFWA board, and a couple of staff members have all been mailing and talking back and forth about it most of the day.

Do I think it will get changed? *shakes magic 8-ball* All signs point to Yes — but I cannot say definitively. We’re discussing things right now, and I’m pushing to tweak that part.

Q: Why did you put this out if it wasn’t perfect?

A: Because this is how we make it perfect, by putting it into action, seeing how it works, and adjusting accordingly. It’s what we did last year when admitting indies and that also remains an ongoing process. If you’re a SFWA member who wants to help with that process or a non-member who wants to provide useful feedback, mail me at president@sfwa.org.

Q: Will there be a gamewriting Nebula Award?

A: Not at the 2017 Award ceremony, but stay tuned for further developments…

Q: Do you, personally, support gamewriters joining?

A. Dude. I’ve been playing D&D since I was 11 and that was the ancient, original set that came out right after Chainmail. I worked in a book/game store for close to ten years. My bachelorette party was a Call of Cthulhu scenario that turned out to be Paranoia by the end. Of course I support this. I love gaming, and a good game is a work of art. I’m really looking forward to what this change brings.

ETA: I tweaked a couple things to make them clearer. I cannot say what the Board discussion will result in, but we are certainly paying attention.

128 Responses

  1. Is there a word missing? “Income can be in the form of advance, royalties, or some combination of the three.” That’s only two things. I assume the third thing is salary? -E-

    1. Oh, wait, no, salary is excluded. So yeah, I’m not sure what the third thing is, there. But it sounds like things are still being worked on, so I’m sure it’ll all come out in the end. Glad to see this change! Game narrative writers deserve it! -E-

  2. So, part of the problem here is that there is a negligible number of game publishers who publish 10 books a year. I can’t think of any, in fact, outside of Paizo and possibly Steve Jackson (who I think still has Pyramid, so that’s not entirely the same thing). Onyx Path might come close to 10 books a year, but it’s pushing it, and they don’t pay anything like qualifying rates. I’m also concerned about the distinction between “fluff” and “crunch” in RPGs — I understand that you’re primarily a fiction organization, but game writing is equal parts — there are very few opportunities to write just fiction (game fiction by itself doesn’t tend to sell as well to people looking solely to play the game). The best and most accomplished writers write both, sometimes in combination (fiction with rules to back it up) and that’s problematic given the guidelines. I’m also highly uncertain about the rules against multiple authorship — with large books (more than 100k words) you rarely have just one or two authors, simply because the production schedule is too short AND if an author has life issues come up, it’s too easy to throw everything off. It’s much more common to give out as much as 25k to multiple people, all of whom greatly deserve the ability to join. I urge you to have the committee rethink these guidelines and decide how qualifying markets work within tabletop game publishers. Thank you.

  3. And I’m just like, “Wut?” because my writing for games hit the length and rate requirements for membership a long time ago, because I wrote fiction in games. Does that mean I can no longer qualify? That I was un-qualified and re-qualified?

    What’s mechanics compared to fiction? My primary clients are White Wolf/Onyx Path which integrate setting and systems. Does one game mechanics mention spoil thousands of words? Are those mechanics words individually excised? Is somebody actually going to go through the latter picky process?

    We’re y’all really thinking of D&D and video games and nothing else when you approved this?

    1. Actually, sorry — that last line was unwarranted. I do appreciate the effort and the difficulties getting qualified for tabletop games mostly says something about tabletop games. But I do find it kind of confusing.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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The Ninjas of Griefcom: More on Galaktika Magazine, SFWA, and International Writers

fullsizerender-37If you’re not familiar with SFWA’s official statement on Galaktika, here it is. If you’re unfamiliar with the situation overall, here is A.G. Carpenter’s write-up and here is Bence Pinter’s Hungarian article.

The SFWA statement is the result of a lot of work behind the scenes on the part of SFWA’s Grievance Committee, and I’d like to use this opportunity to both thank that committee and explain why it’s one of the answers to “why should I join SFWA?” (There are, in my opinion, a number of others.)

When I first became aware of what Galaktika had done, at first I had difficulty comprehending the scale of it. Surely it had to be a few stories rather than just one or two…but no, it was, literally, dozens. Then three figures worth of stories. Holy criminently.

The excuses that were sent to me as well as others over the course of the investigation chronicled here were manifest and sometimes a bit whiney. I was told that one author’s had been told their book had cost the company money and that therefore they owed it to the company to allow their work to be reprinted as advertisement for the other work.

In all of this, my hands were tied. What, realistically, could SFWA do, given legal and travel costs?

The answer was, actually, a decent amount in terms of keeping those affected informed and negotiating on their behalf, mainly because of the ninjas of Griefcom. Griefcom is the informal name for SFWA’s Grievance Committee, a small group of volunteers led by John E. Johnston III. I love John, whose politics are diametrically opposed to mine and with whom I share amiable political bickering and frequent recipes, and who feels as fiercely as I do that writers deserve both pay and control over their own work.

Griefcom’s members handle different areas: Ian Watson was the point person for the Galaktika issues and drafted the report on which I based SFWA’s formal statement about the magazine after much discussion with Johnston, Watson, and the SFWA board. Other members include Michael Armstrong (Novels), John Barnes (Work Made For Hire/Bookseller Relations), Michael Capobianco (Special Projects), Elizabeth Anne Leonard (Mediator), Lee Martindale (Senior Mediator), Ron Montana (TV and Film), and Eric James Stone (Short Fiction). Right now we are looking for someone experienced with game issues; drop volunteer@sfwa.org a line if you’re a member interested in volunteering.

Griefcom’s main weapon is the fact that it operates behind the scenes, and goes public only when necessary, which is why they came and asked me to make a statement about the situation. From my vantage point, I get a better picture than most people of what Griefcom does, and it’s a lot. Want to protect yourself so you won’t need their intervention? Read your contracts and never sign anything you don’t understand. Griefcom has been negotiating with Galaktika on behalf of several writers for months; they finally decided it was time to say something publicly.

Will Galaktika shape up? It remains to be seen. I hope so, and SFWA will revisit the matter in three months to follow-up and let folks know what Galaktika has done in the interim.

Is this actually a matter that SFWA should concern itself with? Absolutely. Recently it’s been underscored for me that people perceive SFWA as an American entity, but the truth is that we have a substantial international contingent. Worldcon in Finland poses a chance to spread that message, and so here’s a few things that I’m doing.

  • SFWA members scanning the most recent copy of the Singularity, SFWA’s bi-monthly e-newsletter for members, to find volunteer opportunities, will have noticed that I have a call out for translators. My plan is to get the SFWA membership requirements and questionnaire translated into as many languages as possible; I have commitments for Chinese, Filipino, Finnish, French, Klingon, Portuguese, Russian, and Spanish versions and am pursuing others. If you’re interested in helping with that effort, please let me know.
  • At the suggestion of Crystal Huff, I’m thinking about programming that might spread the message, such as a panel on the internationalization of SFWA. Such a panel would work for many conventions, I would think, but debuting it in Finland seems like a great idea (although we might sneak peek it at the Nebulas next May in Pittsburgh.)
  • I’m mulling over what form something connecting translators and F&SF writers might look like. Translating fiction requires not just ability with the language, but a writerly sensibility, an understanding of how to make the sentences fluid and compelling and three dimensional. So maybe something where potential translators could submit a listing of translation credits along with sample of their own work, translated into the languages they’re adept in, backed up with the ability for SFWA members to post testimonials. This seems like something the field needs; if anyone’s aware of existing efforts along these lines, please let me know?
  • Maybe it’s time for a new version of The SFWA European Hall of Fame, this time The SFWA International Hall of Fame. That seems like something for me to discuss with our Kickstarter contact. She and I have been discussing a 2018 project, reviving the Architects of Wonders anthology, but this might make a good interim effort. (Speaking of Kickstarter, SFWA partners with over three dozen institutions and companies, including Amazon, Kickstarter, and Kobo to make sure member concerns and suggestions are passed along as well as new opportunities created. If you’d like to be on the Partnership committee handling these monthly check-ins, drop our volunteer wrangler Derek a line at volunteer@sfwa.org.)

I’m actively soliciting feedback and suggestions for other ways to help spread the world that SFWA isn’t just for Americans. Let me know what you think.

(And, gah, I know I need to poke the gamewriting stuff along. I thought the Board was getting it done in my absence. I apologize, gamewriters. We ARE working on it. So many plates, all spinning so busily.)

...

More on that Gamewriter Stuff, Plus Cat's Gen Con Schedule

I am part of the Writer’s Symposium this year at Gen Con and looking forward to it. Last time I went to one, it was in Lake Geneva, and a whole lot tinier, I believe, than nowadays.

One lure is the chance to talk with my brother Lowell, who is (is it possible?) a bigger game geek than I. You may be familiar with his Age of Ravens website, which talks a lot about RPG history, design, and gamemastering.

The SFWA Board and the Game Committee are continuing to discuss how to best tweak the qualifications.

Marc Tassin has very kindly set up a town hall event at the con, where I can talk about the decision, listen to your feedback, and take questions. Here’s my schedule overall; if you’re interested in the game writing decision, please let me know if you’re going to miss the Town Hall and would like to set up a time to come and talk to me. I’m currently writing up another blog post on what SFWA offers game writers, because there’s quite a bit.

Photo of game boxes

Here’s my schedule; I’ll be updating it as it fills up. Unless noted, an event still had tickets last time I checked.

Thursday

9 AM – attend Writers Symposium Opening Ceremonies
1 PM – Writer’s Craft: Writing Stories in First Person
2 PM – Short Fiction: Where to Start the Story
6 PM – Writer’s Craft: Story to Idea Workshop No tickets left
7 PM – Town Hall meeting about SFWA

Friday

9 AM – Writer’s Craft: Novel Writing 101 Very few tickets left.
10 AM – Character Craft: Hearing the Character’s Thoughts
12 PM – Signing
4 PM – attending a panel
7 PM – Attend friend’s reading and dinner after

Saturday

9 AM – attending a panel
12 PM – Lunch meeting
6 PM – Character Craft: Building Them Up
8 PM – Author Hangout Event

Sunday

9 AM – Read & Critique Session C
11 AM – attending a panel
12 PM – Private event
1 PM – Closing ceremonies

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