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SFWA Admits Gamewriters, All Heck Breaks Loose, Film at 11

picture of polyhedral diceSo this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.

Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?

A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.

Q: Where did these qualifications come from?

A. From the Game Writing Committee, which researched the question first of whether or not we should put the issue to vote and then what form the qualifications might take. We included some game writers on the committee (its members are Jennifer Brozek, Steve Jackson, Richard Dansky, Rosemary Jones, Noah Falstein, and Jim Johnson with Matthew Johnson as the Board Liaison); the SFWA Board used their overall recommendations as the starting point.

Q: What are the qualifications?

A: Here you go. You can find them here too.

Games in any medium may be used for qualification so long as the game has a narrative element, is in English, and in the science fiction, fantasy, horror or related genres.

Prospective members working on games may qualify by showing a sale or income in one of three ways:

By making at least one paid sale of a minimum of 40,000 words to a qualified market, or three paid sales to qualified markets totaling at least 10,000 words. Game publishers may be designated as qualified markets using the already established process and criteria used to qualify fiction markets.
By showing they have earned a net income of at least $3,000 from a game that includes at least 40,000 words of text (not including game mechanics) over the course of a 12-month period since January 1, 2013. Income can be in the form of advance, royalties, or some combination of the three.
If no word count is possible, such as work done for a video game, prospective members can qualify based on one professionally produced full-length game for which they were paid at least $3,000, and with credits to no more than two writers clearly shown on the work.
Note that money from crowd-funding campaigns can be used as part or all of the required income once the game has been delivered to backers, but the amount that can be claimed cannot be more than the net income from the number of games produced and delivered to backers (calculated by the number of backers multiplied by the minimum tier which receives a copy of the game.) Work done for salary is not eligible.

For membership questions not answered above, please contact Kate Baker, SFWA Director of Operations, at operations@sfwa.org.

Q: Why don’t game instructions and mechanics count?

A: Because we consider them nonfiction.

Q. Why don’t multi-book contracts count?

A. Actually, they do. They are not considered “salaried” but often given with contracts w/ advances.

Q: Why have you excluded work done for salary?

A: That was built into the original set of requirements and in talking to the committee, it seems to me to be an oversight. Looking back through discussions, the original thinking was in practice salaried writers are unlikely to qualify because of the rule against works by more than two authors.

So are we re-examining this in light of the many people pointing out the issues with it? Yep! The Game Writing Committee, the SFWA board, and a couple of staff members have all been mailing and talking back and forth about it most of the day.

Do I think it will get changed? *shakes magic 8-ball* All signs point to Yes — but I cannot say definitively. We’re discussing things right now, and I’m pushing to tweak that part.

Q: Why did you put this out if it wasn’t perfect?

A: Because this is how we make it perfect, by putting it into action, seeing how it works, and adjusting accordingly. It’s what we did last year when admitting indies and that also remains an ongoing process. If you’re a SFWA member who wants to help with that process or a non-member who wants to provide useful feedback, mail me at president@sfwa.org.

Q: Will there be a gamewriting Nebula Award?

A: Not at the 2017 Award ceremony, but stay tuned for further developments…

Q: Do you, personally, support gamewriters joining?

A. Dude. I’ve been playing D&D since I was 11 and that was the ancient, original set that came out right after Chainmail. I worked in a book/game store for close to ten years. My bachelorette party was a Call of Cthulhu scenario that turned out to be Paranoia by the end. Of course I support this. I love gaming, and a good game is a work of art. I’m really looking forward to what this change brings.

ETA: I tweaked a couple things to make them clearer. I cannot say what the Board discussion will result in, but we are certainly paying attention.

128 Responses

  1. Is there a word missing? “Income can be in the form of advance, royalties, or some combination of the three.” That’s only two things. I assume the third thing is salary? -E-

    1. Oh, wait, no, salary is excluded. So yeah, I’m not sure what the third thing is, there. But it sounds like things are still being worked on, so I’m sure it’ll all come out in the end. Glad to see this change! Game narrative writers deserve it! -E-

  2. So, part of the problem here is that there is a negligible number of game publishers who publish 10 books a year. I can’t think of any, in fact, outside of Paizo and possibly Steve Jackson (who I think still has Pyramid, so that’s not entirely the same thing). Onyx Path might come close to 10 books a year, but it’s pushing it, and they don’t pay anything like qualifying rates. I’m also concerned about the distinction between “fluff” and “crunch” in RPGs — I understand that you’re primarily a fiction organization, but game writing is equal parts — there are very few opportunities to write just fiction (game fiction by itself doesn’t tend to sell as well to people looking solely to play the game). The best and most accomplished writers write both, sometimes in combination (fiction with rules to back it up) and that’s problematic given the guidelines. I’m also highly uncertain about the rules against multiple authorship — with large books (more than 100k words) you rarely have just one or two authors, simply because the production schedule is too short AND if an author has life issues come up, it’s too easy to throw everything off. It’s much more common to give out as much as 25k to multiple people, all of whom greatly deserve the ability to join. I urge you to have the committee rethink these guidelines and decide how qualifying markets work within tabletop game publishers. Thank you.

  3. And I’m just like, “Wut?” because my writing for games hit the length and rate requirements for membership a long time ago, because I wrote fiction in games. Does that mean I can no longer qualify? That I was un-qualified and re-qualified?

    What’s mechanics compared to fiction? My primary clients are White Wolf/Onyx Path which integrate setting and systems. Does one game mechanics mention spoil thousands of words? Are those mechanics words individually excised? Is somebody actually going to go through the latter picky process?

    We’re y’all really thinking of D&D and video games and nothing else when you approved this?

    1. Actually, sorry — that last line was unwarranted. I do appreciate the effort and the difficulties getting qualified for tabletop games mostly says something about tabletop games. But I do find it kind of confusing.

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SFWA and Independent Writers, Part One: History of the Organization

graphic of membership benefitsAs part of a Twitter conversation, one of my favorite gamewriters, Ken St. Andre, suggested I write up something about SFWA and independent writers that goes into enough detail that people can understand why — or why not — they might want to join. This is part one of a multi-part series that will talk about some of the history behind the decision, and in this first part I want to talk about the organization prior to admitting independent writers. Part two will discuss how SFWA came to change membership criteria in order to make it possible for people to qualify for membership with indie sales in 2016, and some of the changes made as part of planning for that expansion. Part three will focus on how SFWA has changed in the intervening time, while part four will look at what I see as the changes that will continue as we move forward over the next decade. In all of this, I’m trying to provide something of an insider’s look that may or may not be useful, but certainly will be full of many words.

So what is/was SFWA, before the change? I’m going to paint in broad strokes here based on my understanding and research. (I’d love to see a book devoted to the history of SFWA at some point and one of our current projects is trying to collect that, under Vice President Erin M. Hartshorn’s direction.) The organization started in 1965 with Damon Knight organizing a number of professional genre writers in order to force publishers to treat writers better, namely pay them decent rates in a timely fashion while not taking excessive rights.

One of the first writers they helped was J.R.R. Tolkien, whose work has been pirated in the United States, Bob Silverberg said to me in email that there’s very few of those founding members left, but they included himself, Brian Aldiss, Harrison, Robert Heinlein, Kate Wilhelm and a host of distinguished others. Silverberg says Ellison as well, though the document he sent me seems to contradict that. At that time it was the Science Fiction Writers of America.

Initially SFWA was exactly what you would expect of a volunteer organization run by the most chaotic, capricious, and disorganized creatures possible: science fiction writers. Stories abound, including records getting lost because someone’s cat peed on them, Jerry Pournelle inviting Newt Gingrich to be the Nebulas toastmaster and a subsequent heated brouhaha that included some people walking out of the ceremony and Philip K. Dick agitating to get Stanislaw Lem expelled. My favorite remains Joe Haldeman’s account of the SFWA finances being somewhere in the realm of $2.67 when he became SFWA treasurer; he bought the notebook to keep track of them out of his own pocket.

The membership requirements were proof of a professional sale. Over time the memberships would expand, allowing associate members to join with a story sale, bringing in publishing professionals as associate members, and introducing estate and family memberships. The question of requalification – making members prove at intervals that they were still producing — was raised more than once, usually with plenty of heated discussion — but never implemented.

List of the founding members of SFWA.
The charter members of SFWA.

Along the way, SFWA grew and became an organization that did what its founders had envisioned, and more. Under Jerry Pournelle’s leadership, the Emergency Medical Fund, which helps writers with medical emergencies affecting their ability to to write, was implemented. A similar fund for legal situations followed. Ann Crispin and Victoria Strauss launched Writer Beware under SFWA’s auspices and began the fight to keep new writers aware of unscrupulous editors, publishers, and agents.

The fight to keep writers from being preyed upon remained a focus for SFWA. In 2004, a group of SFWAns, under the direction of James D. Macdonald, wrote Atlanta Nights in order to expose the unscrupulous practices of PublishAmerica. The book, deliberately constructed to be unpublishable, featured two identical chapters, a chapter of computer-generated gibberish, missing chapters, and a list of characters whose names spelled out the phrase “PublishAmerica is a vanity press”. It was accepted for publication by the company, which withdrew the acceptance after the hoax was revealed.

Another focus would be an effort unsurprising for a group of writers: establishing a set of awards, the Nebulas. While that may seem a bit cynical on my part, I’ll point much less cynically to the effect of the awards: the recognition of some of the best and most interesting F&SF over the years via a prestigious award group that has grown to include screenplays and Middle Grade/Young Adult Fiction as well as recognizing achievements in the field via the Kate Wilhelm Solstice award and the SFWA Grand Mastership.

Other good stuff that SFWA took on or did over the decades included a publisher audit that helped draw attention to auditing practices, started the SFWA Bulletin, a public-facing magazine aimed at educating and informing professional F&SF writers, and many efforts that started, worked for a while, and then died a graceful (sometimes less so) death when the volunteer driving them lost interest, died, or got fed up with SFWA.

Those membership requirements continued to change over the years, usually to reflect inflation. (To a degree. I’ve calculated that if we matched the buying power of the original rate, we’d be looking at closer to 20, 25 cents per word than the current 6.) The Science Fiction part was expanded to include Fantasy.

Over the decades, SFWA communications took multiple forms. The paper Forum was intended only for members and featured a letter column that was often lively in pre-Internet days. As the Internet grew in popularity, that shifted. The message boards were originally hosted on Compuserve and later moved to SFF.net, where they gained a name for being acerbic, nasty, and often contentious to the point where, when I joined, I was warned not to visit them. When I did, I found them considerably less heated than had been described, and not actually full of epic levels of bon mots, clever insults, and sundry literary feuds, somewhat to my disappointment. The SFWA Handbook appeared in multiple forms, compiling articles of interest to working F&SF writers. The SFWA Bulletin became SFWA’s outward facing publication, publishing not just what SFWA was doing, but articles of interest to all genre writers.

During Russell Davis’s term as SFWA President, Davis did something that would radically affect the direction of the organization: began the move towards reincorporation as a 501c nonprofit in California. The organization had originally been incorporated in Massachusetts, which meant there were restrictions that included having to use paper ballots for elections rather than being able to use electronic means. I will confess here that when the advantages of it all have been explained to me in the past, my eyes glaze over a bit, so I may not be the best person to speak to all of the motivations.

I joined SFWA in early 2006 but did not do much with the organization, as an associate member with a short story sale to Chizine. I found the message board system unwelcoming and generally once I’d joined, I figured I’d checked that box off my writerly bingo card and could now move onto something else.

However, I got asked to volunteer for a group assembled after an incident where a bunch of files got pulled from Scribd, including a number whose rights-holders did not want them pulled. That was an interesting group and I learned a lot about copyright as a result. I also served on a jury for the Nebula award for short story; our job was to put one thing on the ballot that we thought would otherwise get overlooked. My impression of SFWA was, I think, like most members: I didn’t think much about what the board was doing and I took advantage of some of the SFWA offerings, like the SFWA suite at conventions, the local reading series, and reading the Bulletin.

In 2012, I was asked if I’d take over as head moderator of the SFWA discussion boards, which had moved away from SFF.net onto the SFWA website. I had been the moderator of an often contentious discussion board for a game community as well as a BBS, and so I felt reasonably comfortable taking on the role. What I didn’t foresee was how that role would change my relationship to the organization, making me much more aware of its internal workings. And then, Steven Gould spoke with me in 2014 and asked if I’d consider running for Vice President. It was an interesting time in SFWA’s history, I liked the people, and so I said yes.

In Part Two, I’ll talk about the discussion and process by which SFWA came to admit independent writers. #sfwapro

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Possible Upcoming Changes to SFWA Membership

The Science Fiction and Fantasy Writers of America, an august non-profit on whose board I have served in the past, held its business meeting in January of this year, and since it was virtual, I had the chance to attend, which was a nice chance to see some familiar faces, meet some new ones, and hear what the organization has been up to in the past year.

An interesting development for SFWA that seems to have been flying under most people’s radar is that the organization’s members will be voting on whether or not to change the membership requirements in a way that the organization has not previously done. This may be one of the biggest changes made to the membership yet in the organization’s 50+ years of history.

The new qualifications: a writer can join as an Associate member once they have earned $100 over the course of their career, and as a Full member at the $1000 level.

That’s a huge and very significant change from the current, somewhat arcane membership requirements of $1000 over the course of a year on a single work to become a Full member. Particularly when you think that one of the most contentious propositions on the discussion boards in the past has been the idea of re-qualification, of making people prove they qualify on a yearly basis. Moving away from a system so complicated SFWA had to create a webform to walk people through whether or not they qualified to something like this is a big win in so many ways.

Why I’m absolutely voting yes:

  • This change makes SFWA available to more people in the earlier stages of their career, which is often when they most need that community, support, and advice.
  • More and more varied members will make the Nebulas a heck of a lot more interesting and perhaps combat some of the logrolling that I’ve witnessed over twenty or so years.  This has the potential to really shake things up in a good way.
  • More and more varied members means more volunteers and budget and that’s huge. One of the best things about admitting indie writers was the wealth of knowledge, experience, and enthusiasm added to the organization overall. This is even more of that.
  • That also means more people talking on the boards. I’ve been a moderator on those boards for a long, long time, and they remain a source of community, news, and information for me. The more the merrier, in my opinion. 
  • This change also opens up the game writing qualifications in a way that answers a lot of the existing issues. SFWA’s admitting game writers has been a bit bumpy, mainly because of the incredible variety of ways that writing can manifest.
  • On a small personal level, it may mean I’ll witness less truculent bullshit from people personally affronted by the existence of the past requirements, although people will continue to think SFWA is a gelatinous cube.

For this to pass, enough of the full members need to vote on it. If you are a full member, I urge you to check your email for the mail with the voting link, which would have come on January 15, with the subject “[SFWA] 2022 Call for SFWA Board Candidates & Bylaws Vote”. The cut-off date for getting this done is February 15, a rapidly approaching deadline.

One other change from the board meeting answers the question of how this affects the idea of “SFWA qualifying markets,” which has in the past been used as a way to make sure fiction markets increased their rates every once in a while. We’re going to see a fiction matrix that looks at a number of factors, including pay, but also response time, quality of contract, etc. It’s very nice to see this long overdue project finally manifest, and I bear as much guilt as anyone in the long overdue part, since I was around when it was first proposed and should have kicked it along significantly harder than I did. I’m very happy to see this and ten thousand kudos to the people who made it happen.

There wasn’t much else to the meeting that surprised me. Like a lot of the F&SF organizations in 2021, live events have been a problem. (This surprised me given that SFWA was one of the first organizations to put on a pandemic version in a way that really showcased what a virtual event could be.) But hotel and event stuff has been problematic for a lot of events, to the point where some seem moribund or seriously endangered, and given that, it’s unsurprising that cancellation costs of the event have wounded the SFWA budget.

Overall though, SFWA remains pretty robust financially, and the Emergency Medical Fund, Legal Fund, and Givers Grants programs are still doing stellar work. You’ve seen some of that continue to play out in the DisneyMustPay campaign. I will remind people that it’s a good place to direct charitable donations, and that you can also support it through the Amazon Smile program, buying SFWA’s Storybundles and HumbleBundles, or even by buying one of those cool secret decoder rings.

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