Five Ways
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Hello!

It’s full-on spring here in Seattle. Trees are in bloom, and construction projects have shifted into high gear, so the sidewalks are full of pylons and freshly poured concrete.

I’m looking forward to comparing this weather to other places in a few days. First South Bend, Indiana, where I’ll be speaking at the University of Notre Dame, and then Tempe, Arizona, for a two-day workshop working with scientists to write a story about solar power.

Then home for a while, where I’ll have a chance to talk with people at Crypticon here in Seattle at the end of the month (https://www.crypticonseattle.com/attend/crypticon-2018-tickets/) . Come to the Saturday writing workshop with me! I’ve secured the awesome Kay Kenyon as a co-teacher.

This newsletter marks some changes in the structure of my Patreon campaign (https://www.patreon.com/catrambo) , and its linkage into the Rambo Academy for Wayward Writers. Even if you’re not a Patreon supporter, you’ll want to bookmark the page, because I’ll be providing some free stuff there each month, courtesy of the supporters.

Everyone, signed up or not, gets the following on the Patreon page:
* 1-2 writing snippets each week from Cat’s current work and the chance to ask questions and offer feedback about them
* Access to the first Ask-Me-Anything Friday session of each month. Check out the post and ask whatever you like. Past questions have included career advice, recommended reading, insider SFWA news, writing feedback, and more.
* Occasional random stuff

All Patreon supporters get the above plus:
* 1-2 monthly stories or chapters and the chance to ask questions and offer feedback about them.
* Access to weekly Tasty Thursday recipes andAsk-Me-Anything Friday sessions
* Special patron-only events & giveaways at conventions
* The former student rate on live classes thru the Rambo Academy ($79 instead of $99)
* More random things at whim

$2 supporters get the above plus:
* 1-3 market news or advice posts per week
* 1-3 writing tip or resource posts per week
* One photo of Taco each month
* Random (usually writing-focused) things

$5 supporters get the above plus:
* All ebooks as they are released
* Access to the Chez Rambo Discord server and the #general, #bookclub, #critclub, #motivation, #news, and an exclusive #patreon channels.
* The usual randomness, usually in the form of chatter in Discord

$10 supporters get the above plus:
* 1 live or on-demand class per year (non-cumulative, starts on 3^rd month)
* Oh surprise, random things

$25 supporters get the above plus:
* Monthly story prompts post
* 1 live or on-demand class every 3 months (non-cumulative, starts on 3^rd month)
* *Rolls a dice* Something random

$50 supporters get the above plus:
* 1 live or on-demand class each month (non-cumulative)
* Even more

$100 supporters get the above plus:
* Monthly 15-30 minute coaching session, live class, or on-demand class

If you’re curious what Patreon is and how it works, there’sa two minute video of me explaining it here (https://www.patreon.com/catrambo) . We’ve been really enjoying the Discord community so far, and using it for writing sprints as well as chatter and questions.
Look what arrived literally moments ago! Yay! So excited to see all my hard work in tangible form. The electronic version is available for pre-order here (https://amzn.to/2qQuhEW) ; the hardcopy preorder should be available again sometime this week.

** Class News
————————————————————
The next class coming up is Cassandra Khaw’s Writing Better Food (http://www.kittywumpus.net/blog/how-to-write-better-food-with-cassandra-khaw/) on Saturday, May 12, followed by Ideas are Everywhere with Rachel Swirsky (http://www.kittywumpus.net/blog/ideas-are-everywhere-with-rachel-swirsky/) the following day on Sunday, May 13.

Scott H. Andrews has kindly agreed to give his Short Story Openings workshop (http://www.kittywumpus.net/blog/short-story-openings/) again for people who missed the first version, this time on June 16. A recent addition is a workshop with Doug Smith on July 14 on story rights and reprints. Keep an eye out for it or drop me a drop to go ahead and preregister; usual price.

Find out about all current classes here (http://www.kittywumpus.net/blog/academy/) .
If you enjoy gaming, check out Cat in Esper Genesis (https://www.twitch.tv/videos/252653827) – D&D5E in space — in which Cat runs Petra Cinis, a woman with a Very Large Hammer.

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Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

...

Exploring Near + Far's Interior Art: Row 5

Last day of the giveaway! Remember that you can comment five times (one per giveaway post) in order to be entered five times in the jewelry giveaway. Here’s another shot of that jewelry, just because it’s so pretty. 🙂

Near + Far jewelry
Near + Far jewelry, based on interior art by Mark W. Tripp.

The book launch has been going well. If you’re one of the people who’ve finished the book already, Amazon reviews are most welcome if you feel so inclined. (Yeah, I know that’s shameless, but I’d really like this book to do well because I love it so much.) Lots of people have signed up for the Goodreads give-away and 165 people have added it on there.

Some of the interviews, reviews, and guest blog posts:

Art by Mark W. Tripp for Cat Rambo's Near + Far interior
Row 5

So here’s the last five of our images, left to right.

Image #1 accompanies the story “Angry Rose’s Lament.” It’s another of the images that remind me of a submarine, if you had one carved by Aztecs.
Image #2 was chosen to go with the story, “Long Enough and Just So Long.” I like this image to the point where I’m considering another tattoo, featuring this. I don’t know why it appeals to me so much.
Image #3 was chosen for its swordlike aspect to illustrate the superhero story, “Ms. Liberty Gets A Haircut.”
Image #4 is set with the story “Seeking Nothing.” This one’s half submarine, half brass musical instrument.
Image #5 illustrates the story “Surrogates,” because it often looks to me like a laughing jester’s face, of the sort that perfectly illustrates that story.

...

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