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Guest Post: M. H. Thaung Discusses How and Why Do People Make Bad Decisions?

When I read or write fiction, I like seeing characters make bad decisions and then deal with the consequences. However, if they make those decisions for implausible reasons, they can appear silly or inconsistent rather than attracting sympathy. If they’re forced into decisions because of overwhelming external factors, they may come across as lacking agency. In both cases, the decision seems made purely to further the plot rather than arising naturally. For me, the sweet spot is when readers can appreciate straight off (or shortly afterwards) that a character has made a misstep with likely repercussions, but it’s understandable why they ended up in that situation.

In my day job in a pathology lab, mistakes can have serious, even fatal, consequences. We try our hardest to minimise them as well as spotting and correcting them as early as possible. When (not if””we’re human, after all) a mistake happens, we investigate the reasons and see what we can do to prevent a repeat. Additionally, at corporate level, we are expected to attend courses on how to make systems safer. Such training can be a chore, but for me it has one significant plus: it’s fertile ground for ideas about where characters may go wrong.

I’d like to share here how I set up my characters’ unforced errors, allowing them to make plot-influencing mistakes in a realistic manner. The concepts aren’t new, but using risk management ideas helps me to flesh out details. This isn’t an academic treatise, so I have cherry-picked knowledge from workshops on error, mandatory training and general wider reading. Also, the definition of “wrong” in this context might be fluid, but I’d view it as something suboptimal for the character’s intentions (and interesting for the reader).

First, I think about the character’s environment and what real-life factors might lead the character in the wrong direction. What kinds of flawed reasoning might the character(s) use, and why? And what organisational/social factors might create an environment where it’s easy to make mistakes?

Human errors

The Health and Safety Executive (http://www.hse.gov.uk) categorises human failures as errors (unintended actions or decisions) or violations (intentional deviation from a rule or procedure). The latter is a common trope in stories, with the protagonist deliberately acting against authority in order to achieve a greater good, often with an awareness that such behaviour will incur a cost. I’ll concentrate on the former.

One type of error is the slip or lapse, where a habitual or familiar task is for some reason not completed as planned. Such tasks need little concentration to perform correctly: for example, driving home, cooking dinner, tying up the fiftieth captive in a row. It’s difficult to predict when a slip or lapse might occur. Factors such as time pressure or distractions increase the risk. In fiction writing, we could imagine a situation where a character’s routine is derailed slightly by a distraction or being in a hurry. Such a lapse (e.g. leaving keys on the table by the cell) could have knock-on consequences.

The other type of error is the mistake. This involves a wrong judgement or decision made with conscious thought (in the “attentional control mode”), and it leads to a wrong action. Such errors often occur in situations that are unfamiliar. Whether or not we appreciate the newness of the situation, we might try to apply known rules. For example, a character might eat (or feed another character) a poisonous herb because it looks like a beneficial one.

Added to the above, our decision-making is often influenced by different types of bias (i.e. a subjective preference for or against something without firm evidence).

Flavours of bias include:

Anchoring bias. When there are several options available, anchoring bias is the tendency to lock on to a specific option, and to fail to reconsider when subsequently given evidence against it. Often the favoured option is first (or early) in the list, and items in the middle of the list receive less attention. Thus, the order in which options are presented may influence the decision. An example of this in fiction might be a murder mystery when the detective identifies a likely suspect early on. Further clues point more strongly towards other people, but the detective brushes those aside until faced with an unpleasant shock (such as a second murder when the favoured suspect is in custody).

Cognitive overload bias. If someone is presented with more information than they can reasonably process, they are forced to ignore some of it. This means that they may make a decision without considering all the relevant information (because they were focussed on other factors).

Of course, decision-making doesn’t occur in isolation. In fiction (as in real life), individuals will have multiple concerns, personal agendas, interpersonal conflicts and other problems that can add deliciously to their challenges.

Organisational factors

People don’t function or make decisions in isolation. There are aspects of their environment that may hamper them””or, alternatively, that they could manipulate in order to get their way.

One point to stress about the organisation (tribe, crew, social system etc) that a character functions in is that the organisation’s prime purpose is generally not to make the character’s life difficult. That said, there are real-life organisations where the environment doesn’t facilitate good decision-making: not because of maliciousness, but because the setup is poor. Several examples are discussed in The Blunders of Our Governments by King and Crewe. I’ve picked a few concepts from the book which can complicate life for fictional characters.

Group-think. In a group of people tasked with an objective, maintaining the group’s cohesion by avoiding disagreement may become more important than raising concerns. Nobody wants to be “that person”, and so everyone remains silent about an obvious problem that could be easily anticipated. Our hapless character may be on the receiving end of a bad decision by such a group. Alternatively, he or she might have been part of such a group, witness the fallout of the bad decision and feel obliged to deal with the consequences. As an example, in my first book A Quiet Rebellion: Guilt, my main character (Jonathan) tentatively suggests to the Chief Scientist that some of her reasoning has been wrong. She’s built her career on her research, and she’s not going to hear him out””and her colleagues don’t seem inclined to contradict her.

[Chief Scientist Lady Nelson says] “… She must have ventured outside the city walls on some escapade. Don’t you agree?”
“Ah, I don’t think so, ma’am.” Jonathan squared his shoulders. She wasn’t going to like this. “I believe there are historical accounts””””
“Pah, historians!” Lady Nelson scowled and shook her head. “All they do is dig through old stories without paying any attention to real world data. History is all very well for looking at how society developed, but not for finding out how the world really works. We do not deal in fairytales, Captain Shelley.”

Cultural disconnect. “Everyone projects on to others his or her lifestyles, preferences and attitudes.” (From King and Crewe). Cultural disconnect arises when a group (usually in power) assumes that others can and will think and react similarly to them, including holding the same values. It’s easy to imagine a fictional character being the one imposed upon, or trying to find some way to translate superiors’ orders into a language that’s meaningful on the shop floor. Sticking with Jonathan, he’s now reporting back to the Council in the capital about how his tour of the rural settlements went. Chief Councillor Hastings asks how the new regulations were received. Jonathan has an internal grumble that the documents are written in bureaucratese, but replies:

“The settlements remain vigilant and are familiar with current official advice.”
[Hastings nods] “Good. Nice to know they pay attention to those notices we send out.”
Hastings isn’t trying to make things difficult, but his casual comment (compounded by Jonathan’s unwillingness to complain) suggests he doesn’t expect there to be a problem. His concern is that the rurals remain willing to cooperate, not whether they can understand him.

Operational disconnect. This is a gap between those who devise plans or policies, and those whose job it is to implement them. In fiction, this might risk becoming a simplistic plot device where those in charge make unreasonable demands of a character, purely to force a plot-convenient challenge and conflict. However, if there is clarity over why the plans were thought to be reasonable (not necessarily fully played out on page), the challenge feels less artificial. In the Council meeting above, Jonathan reports how a rural mayor made a mistake (based on wrong implementation of one of the regulations), but he glosses over things in the telling. After all, he already yelled at the mayor at the time, and there’s no point in escalating things. Unfortunately, Jonathan’s reprimand leads the mayor to overcompensate in the other direction. When news of the second incident reaches Jonathan, he partly blames himself, but he was caught between the instructions of the Council and the practicalities of the settlements.

Round up

I believe that that characters’ poor decisions feel more compelling if there are on-page or behind-the-scenes reasons leaving them vulnerable to making mistakes. The concepts discussed above aren’t new, and writers are no doubt using them already. I offer them here as an additional set of tools. I use them to brainstorm how to bridge the gap between what a character would rationally do and what I (as the character’s creator) need to happen.

Author bio for M. H. Thaung

M.H. Thaung was born in Scotland and has moved progressively southwards throughout her career in pathology, ending up in a biomedical research institute in London, England. (As a staff member, not a specimen!) She loves her job and academic writing, with dozens of scientific publications over the last couple of decades. More recently, she has ventured into speculative fiction to discover what might happen if the world worked a little differently.

She’s currently working on A Quiet Rebellion: Posterity, the final novel in her Numoeath mannerpunk trilogy. A Quiet Rebellion: Guilt and A Quiet Rebellion: Restitution were released last year.

Website: https://mhthaung.com/
Twitter: https://twitter.com/mhthaung

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Guest Post: TJ Kahn Reveals the Unheard of in Fantasy

The Unheard of in Fantasy: Advocacy for the Deaf and Hard-of-Hearing in fantasy and science-fiction

Imagine that you are a huge fantasy or science-fiction fan. You’ve watched every Game of Thrones episode. You own all of the merchandise. You’ve seen the “Lord of the Rings” and “Star Wars” trilogies so often your friends never need to ask what gifts you want for the holidays. Even your cat is named “˜Aragorn’.

Now picture the next big movie you’re excited about is announced. You watch all the actor interviews, cling to every spoiler and hint dropped by the studios, and the week before the premier you have your head shaved to carve your favorite clan symbol into your left temple.

Except when the movie comes out, you can’t watch it. It’s in a foreign language and the only way for you to enjoy it is with a small glass device attached to your chair that keeps slipping. You can watch the words or the action, but not both. At the end of the film all of your friends are going on and on about the wonderful fight scene with the main heroes but all you saw was your subtitles dropping away when someone bumped your chair going to the bathroom and you scrambled to put it back.

Oh sure, you could wait for it to come out dubbed in English, but you’ll have to wait for an entire week. A week of all of your friends ruining the best scenes because they’ve seen it already. Or avoiding all social media and TV because you don’t want to stumble on any spoilers. And when it does come out, you’ve scene all the best scenes already because it’s all people put on your fan sites since opening night.

Now imagine you’re Deaf.

There are two kinds of deafness in the United States: “˜small-d’ deafness and “˜large-D’. “˜Small-d’ deafness is the result of hearing loss. Advancing age, congenital hearing loss, or just too many rock concerts can all cause hearing loss.

Big-Deafness is a culture and history within the United States that communicates with American Sign Language, cherishes Deaf History, and fights for equal access to things like captioning for new movies. Deaf, Hard-of-Hearing, and Children of Deaf Adults can all identify with the Deaf Community, and several more like this author work or live with them as friends or colleagues.

With advances in technology, cellphones and texting have vastly improved the access Deaf people have to everyday conveniences like calling the cable installer or booking a restaurant. FaceTime and video relay enable them to call anywhere and anytime for taxicabs or doctors’ appointments. There is so much access in fact, that places where they cannot have access have become the glaring exception.

Like captioning.

Deaf people buy manga and watch drone races. They buy Millennium Falcon replicas and write Elvish. They roll dice, draw orcs, dream about dragons and buy fantasy novels just the same as every other fan of the genre. The only thing they can’t do is hear.

In cultures defined by their ability to supersede reality, shouldn’t all Fantasy and Science-Fiction be accessible? Shouldn’t conventions be close-captioned and panelists interpreted? Can’t more movies or television series use American Sign Language for their characters like The Dragon Prince show does with their Deaf General Amaya on Netflix? Productions that include Deaf and Hard-of-Hearing actors, even as extras, are still woefully small. Do you really need to hear to dress like a zombie and eat people? Or add shadows to an alien monster’s CGI graphics?

A person’s gender, sexual orientation, ethnicity or social class are not the only obstacles preventing brilliant and invested fans from reaching their ideal careers or childhood heroes. Let all people be Writers. Let them be Artists.

Let them be Dreamers.

Biography: TJ Kahn is an American Sign Language interpreter and retired hospital chaplain living in the San Francisco East Bay. A sci-fi/fantasy enthusiast and a devoted dog parent, he stays active supporting Podcasts and various artists, hoping to become a professional game designer himself someday.

Follow him on Twitter as Theopedes.

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Guest Post: Krakens Are Friends, Not Food by AJ Fitzwater

“But ser,” broke in one of the deckpaws. “The greatest jewel in the world is said to be guarded by the fearsome kraken, as tall as the queen’s castle with tentacles longer than ten vessels nose to tail!”

“Which is why, m’dear, we not be partakin’ of the flesh of the inkton,” Cinrak explained. “Kraken’s cousins have proven intelligent and good friends of Rodentkind. Friends not be eatin’ friends. The mer archives tell us, yes, once beasts of Kraken’s size did exist. It be not our place to tempt The Depth’s wrath.”

The entire crew undulated two digits in a v shape of warding.

– “Search for the Heart of the Ocean”

In Thor: Ragnarok, a motley collection of hunters challenges a confused Thor with, “Are you friend, or are you food?” It’s a play on the hail “friend or foe,” building a dangerous world reveling in its violence and cannibalism in one swift sentence.

Cover of The Voyages of Cinrak the Dapper.Cinrak’s rodent pirate world is one of fun, love, silliness, and respect. I wanted to create a through line about balance in community, nature, body, and spirit. What if pirates oversaw the equal distribution of resources? What if trans people had easy and equitable access to the health care they deserve? What if the monarchy answered to the people? What would keeping balance in the oceans look like?

As the quote above suggests, respect for the sapience of ocean creatures is baked (see: puns most definitely intended in this book) into the myths, legends, and superstitions of Rodentdom. The great kraken, the protector of sea creatures, has not been seen for hundreds of years. Rather than take this as carte blanche to chow down on the crumbed calamari with chili sauce, the rodents ask what so upset the balance of life that an entire species would suddenly disappear.

In early drafts, I made strong points about climate change and over-fishing disturbing not just the way of life, but magic. This too upset balance; the sweetness and respect for letting the world building bleed in from the edges and the unspoken had been compromised. Opting for a softer approach, I let the silent Agnes””the enormous kraken of myth””speak for herself. She forms a bond with one of Cinrak’s crew, shows them the wonders of the ocean, and becomes a mascot to the Impolite Fortune. Playful as a puppy, and knowing her worth, Agnes unapologetically takes up space. She just wants to hug… the whole ship.

Agnes becomes the herald in “The Hirsute Pursuit.” Her link to the ocean grapevine (seawood tangle?) allows her to be first with the news that a once in a generation harvest is ready. This story introduces another significant piece of Rodentdom’s ecosystem: a food source with properties that acts like hormone replacement for trans people. The only magic in this microcosm is how it has been guarded to ensure equal distribution of resources. Are the fairies rodent-flesh eaters? Their biology and behavior suggest something to that effect in their distant past. Or they could have found a solution to defending their land against colonial invasion. Either way, when left alone they understand and undertake balance, sharing their bounty with the rodents.

The Voyages of Cinrak the Dapper is full of women who enjoy their food. Not for the spectacle of observers, but for pleasure and the nourishment of their bodies. As a pirate captain, Cinrak understands keeping her crew full, fit, and happy is a tool for community bonding and efficient livelihood. The food is in the detail. No one goes without a good cup of tea, or breakfast.

Including Agnes. Who cronches that shark with relish (pun alert!). Because she knows who is friend and who is food.


AJ Fitzwater Headshot.BIO: AJ Fitzwater lives between the cracks of Christchurch, New Zealand. Their work focuses on feminist and queer themes, and has appeared in venues of repute such as Clarkesworld, Beneath Ceaseless Skies, Shimmer, Giganotosaurus, GlitterShip, and in various anthologies. They are the author of rodent pirate escapades in The Voyages of Cinrak the Dapper and the WW2 land girls shapeshifter novella No Man’s Land. With a background in radio, AJ lends their voice to podcast narrations, including for the Escape Artists universe. They enjoy maintaining a collection of bow ties. A unicorn disguised in a snappy blazer, they tweet @AJFitzwater. Their website is pickledthink.blogspot.com.

Purchase The Voyages of Cinrak the Dapper from your preferred retailer or directly from Queen of Swords Press.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post or video interview, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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