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Cooking with Cat "“ Steamed Pork Buns are the Food of the Gods by Travis Heermann

Cooking with Cat:
Steamed Pork Buns are the Food of the Gods
by Travis Heermann

Back when I was living in Japan, about 2003-2006, one of the foods that I fell in love with was nikuman 肉まん, steamed pork buns. They could be found in any convenience store, and they made a great meal for someone who didn’t feel like cooking.

They come with various fillings: pork, beef, chicken, shrimp, veggie, even sweet custard. They are particularly comforting when the weather turns chilly and they’re all steamy and warm.

I was planning a vacation to Japan with the family in March 2020. We’d been planning it for years, and it would have been the first time I’d been back since returning to the States. I was excited to show my family, whom I didn’t have then, all the sights.

A secondary reason for going to Japan was professional, as I was in the midst of writing Tokyo Blood Magic, the first volume of my Shinjuku Shadows trilogy. I wanted to visit some important Tokyo locales, refresh my memory, gather some inspiration, but it was not to be.

As you might guess, COVID-19 derailed that, four days before wheels up for Tokyo. I was crushed, and nine months of isolation has not done much to help that state of mind.

Nevertheless, writing the book did assuage some of my disappointment, as I spent a lot of time in Google Street View, walking virtually around the streets of Tokyo. Writing the book was a fun way to reminisce, and also learn about places I didn’t get to visit while I was living there, such as Shizuoka, Ginza, and Roppongi.

There’s a scene in Tokyo Blood Magic where our hero, Django Wong, a ninja warlock, has his bacon saved from a very dangerous monster by a wisecracking alley cat, known only as Cat. Cat, however, is far from normal, and it’s not clear exactly what he is until Book 2, Tokyo Monster Mash.

Amid snarky repartee, Django and Cat venture into a convenience store for some post-fracas grub, where nikuman becomes a big part of their bonding. Cat becomes Django’s supernatural sidekick.

So in this Year of a Thousand Cuts, I wanted some comfort food for the Virtual Book Launch Party, which my wife and I put together over Zoom a couple of weeks after Tokyo Blood Magic was released. So I made some nikuman, and this video tells the tale so much better than text.

This recipe is adapted from Japanese measurements. Credit for the original goes to Namiko Chen.

Nikuman, Steamed Pork Buns

Video: Cooking With Cat – Nikuman

INGREDIENTS

DOUGH

  • 2 1/3 cups all-purpose white flour, plus more for dusting
  • 2 scant Tbsp sugar
  • 1/2 tsp salt
  • 1 tsp baking powder
  • 1 tsp instant yeast
  • 1 Tbsp neutral-flavored oil (vegetable, canola, etc.)
  • 2/3 to 3/4 cup water

FILLING

  • 2 shiitake mushrooms (without the stems), finely chopped
  • 1/2 cup water
  • 1 green onion/scallion, finely chopped
  • 4 leaves cabbage, finely chopped
  • 1 tsp kosher/sea salt
  • 3/4 lb. ground pork
  • About 1 Tbsp grated fresh ginger
  • 1 tsp sugar
  • 1 Tbsp sake
  • 1 Tbsp soy sauce
  • 1 Tbsp toasted sesame oil
  • 1 Tbsp potato starch/cornstarch
  • freshly ground black pepper

INSTRUCTIONS

  1. First, we make the dough. Put all dry ingredients in a large bowl (flour, sugar, salt, baking powder, yeast). Add oil and mix. Once the oil is thoroughly mixed in, slowly add the water while mixing. Mix until incorporated.
  2. Flour your hands and knead the dough into a ball. If the dough is too dry, add a tablespoon or two of water.
  3. Sprinkle a smooth surface with flour, move the dough onto the surface, and knead for 10-15 minutes. If the dough is too sticky, sprinkle it with a little flour. After 10-15 minutes, dough should be smooth and silky.
  4. Form the dough into a ball. Grease the bottom of the bowl with neutral flavored oil and put the dough in the bowl. Cover with plastic wrap and put it in a warm place to rise for about an hour, until the dough doubles in size.
  5. Meanwhile, it’s time to make the filling. Remove the thick stem parts of the cabbage leaves, then chop them finely. Sprinkle 1 tsp of salt onto the chopped cabbage. Massage the salt into the cabbage. This will begin to draw out cabbage’s moisture. After about ten minutes, squeeze the excess moisture out of the cabbage.
  6. Add pork, mushrooms, and scallions to another bowl.
  7. Squeeze the excess moisture from the chopped cabbage, then add it to the pork mixture.
  8. Add ginger, sugar, sake, soy sauce, toasted sesame oil, and starch. Sprinkle on some fresh black pepper to taste. Mix well. Cover and refrigerate until dough is ready.
  9. When dough has finished rising, divide the ball in half. Roll each half into a log shape, then cut each log into five pieces. Then cut each piece in half.

Note: If you like big buns, and you cannot lie, you can cut your dough into larger sizes and use more filling for each one.

  1. Lightly dust the balls with flour, cover them loosely with a damp cloth, and let them rest for ten minutes. (In the video, I missed this step!)
  2. Roll each ball into a flat circle about five inches in diameter.
  3. Cut twenty squares of parchment paper, about 3″ x 3″.
  4. Take a circle of dough and place 1 1/2 Tbsp of filling in the center.
  5. Fold the dough into a pouch around the filling. It works well to hold the pouch closed with thumb and forefinger while folding up the next bit of dough. First, it will resemble a taco, then a crab rangoon. As you fold in the corners of the “crab rangoon, ,” you’ll end up with a little pouch. Then pinch these corners together and give them a twist to seal the bun. Put each bun on a piece of parchment paper.
  6. Cover the finished buns with plastic wrap and let them rest for 20 minutes. (In the video, I missed this step, too.)
  7. Prepare a steamer with boiling water. Put buns in steamer, about 2″ apart. They will swell during steaming process. Steam for 10-15 minutes, (10 for small buns, 15 for large ones).
  8. Enjoy!

The result: they were delicious.

The texture of the bun was a little bit off, maybe because I missed a couple of steps with letting the dough rest. Another reason might be because I live in the Denver area, and altitude can certainly affect cooking and baking in unexpected ways, which I didn’t account for in my procedure.

Cooking is much like magic and writing. A little here, a little there, bits and pieces of accumulated experience and creative wisdom.

I hope you’ll give this recipe a try for yourself. If you do, let me know how it goes. Going into the Winter of COVID, maybe we’ll all need a little more comfort food.


Author Photo of Travis Heermann.Bio: Freelance writer, novelist, editor, and screenwriter, Travis Heermann is the author of nine novels, including Tokyo Blood Magic, The Hammer Falls, The Ronin Trilogy, and others, plus short fiction in Apex Magazine, Cemetery Dance, and many more. His freelance work includes contributions to the Firefly Roleplaying Game, Battletech, Legend of Five Rings, and EVE Online.

Find out more at travisheermann.com or follow him on Twitter @TravisHeermann.


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This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
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Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Kate Heartfield Excavates Food of the Underworld

picture of a hellmouth
Miniature depicting Hellmouth from the Hours of Catherine of Cleves
Imagine a Hellmouth. No, not the one in Sunnydale, California””a medieval Hellmouth, straight out of a manuscript illumination. Pointy teeth, flames, unhappy people.
When I decided that I wanted to write a book about a medieval woman who leads a raid on Hell, that was the sort of underworld that immediately came to my mind. A mouth, though, implies a throat, and a stomach, and, well, everything else.

So I had a Hellbeast on my hands, a creature that spends centuries underground, but occasionally makes an appearance on the surface. It’s a little like a platypus, but without the bill. And a lot bigger.

Within the Hellbeast, there are revenants. But there are also humans””some have been altered in various ways, and some are extremely long-lived, but they are humans nonetheless. This led me to an unusual world-building question: What do people eat in the underworld?

That is a trick question, of course. Should you find yourself in any sort of underworld, and/or in Faerie, it’s best not to eat anything at all. The old stories are quite clear on that point. Probably the most famous example is that of Persephone, who is obliged to spend part of every year in the underworld because she ate a pomegranate seed there.

Food is a medium of communication between the world below and the world above. To be in a world””to see it, to speak to its inhabitants””is to be of that world. The food of the underworld is part of the underworld, and makes the eater part of the underworld too.

Conversely, food allows the dead to become, temporarily at least, part of the world above once more. When Odysseus wants to speak to the dead, he pours a libation of milk, honey, wine and water, and sprinkles barley meal over the whole mess, praying to Persephone, among others. What really draws the dead to him, though, is sheep’s blood that he lets run into a pit. The seer Teresias will only speak to him after drinking the blood.

Red wine and honey were also in the jars sent along to the afterlife with King Tutankhamun in Egypt, who could also choose from a variety of mummified meats slathered in tree resin.

In an underworld, food isn’t just about communication, status and sustenance. It’s often about torment. Hel, the ruler of the Norse underworld, has a plate called Hunger and a knife called Famine. Tantalus stole nectar and ambrosia, and murdered his own son to feed him to the gods. His punishment is to stand in water, with a fruit-laden branch over his head, just barely unable to drink or eat.

In Dante’s Inferno, a nobleman named Ugolino (who may have eaten his children’s bodies in the final throes of his own starvation) is frozen in a pit next to the man who betrayed him, forever gnawing on his enemy’s head. He is both tormentor and the tormented.

Hell was one of several medieval examples of a “topsy-turvy world”, writes Herman Pleij in Dreaming of Cockaigne: Medieval Fantasies of the Perfect Life. If you ate too much, or committed some other food-related sin such as cannibalism, your punishment in the world below would be to become food yourself, to be denied food, or to be forced to eat unclean or disgusting food. Gluttons would be punished by being made “to suffer such terrible hunger and thirst that they eventually beg for hay, dregs of wine, and finally excrement and urine” before being served the meat of toads or even dragons.

Sometimes, the residents of Hell punish themselves. In the allegory of the long spoons, the residents of Hell are unable to get the food to their mouths because their spoons are too long; in heaven, the same spoons cause no difficulty, as people there are kind enough to feed each other.

Cover for fantasy novel Armed in her Fashion by Kate HeartfieldI had some ideas, then, for what sort of food would be right in my medieval European Hellbeast. Something that would be of the underworld, not just in it. Something red, to recall pomegranates and wine. Something that would be a little horrifying to the world above. Something that recalls the sacrifice Odysseus made, when he needed to bridge the world of the living and the dead. And for practical reasons, something that would be available in those long centuries when the Beast is dormant under the earth.

I’m sorry to say that what I came up with is the blood of the Beast itself. The denizens of Hell drink it, and they eat it, in the form of glittering balls that look a little like caviar, or like pomegranate seeds.

This is not a meal I can endorse, as a vegetarian. As a substitute, might I suggest some pomegranate tapioca?

BIO: Kate Heartfield’s debut novel Armed in Her Fashion (CZP) is available as an ebook as of April 24, and as a paperback as of May 17. Her interactive novel The Road to Canterbury is now available from Choice of Games. Tor.com Publications will publish two time-travel novellas by Kate, beginning with Alice Payne Arrives in late 2018. Her fiction has appeared in magazines and anthologies including Strange Horizons, Lackington’s, and Monstrous Little Voices: New Tales from Shakespeare’s Fantasy World. Kate is a former newspaper editor and lives in Ottawa, Canada.

Website: https://heartfieldfiction.com/
About Armed in Her Fashion: https://chizinepub.com/armed-in-her-fashion/
Goodreads: https://www.goodreads.com/book/show/35497377-armed-in-her-fashion
Twitter: https://twitter.com/kateheartfield

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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