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Announcing the On-Demand Version of Writing Interactive Fiction with Kate Heartfield

I’m hoping eventually to have the bulk of the Rambo Academy for Wayward Writers classes up as on-demand versions, but it’s slow going. I’m so delighted that Kate Heartfield has turned her awesome Writing Interactive Fiction live class into an on-demand version and she’s very generously suggested making it free this first week in order to offer another resource for folks practicing social isolation to entertain and educate themselves.

I book teachers for classes that I personally want to take, and this was definitely one of them. After the first time Kate taught this class, I felt inspired to start noodling around with an interactive novel, although I’m still very much in the planning stages.

Here’s a link for the new class.

If you’ve ever found yourself choosing between possible endings or plot twists, why not try a storytelling format that lets you explore them all? Games and interactive fiction invite the reader to join in the storytelling process, and invite the writer to consider multiple facets of agency, characterization, pacing and plot. Learn some fundamental principles and techniques for interactive formats, or just gain a new perspective on ways to develop your non-interactive prose.

Photo of Kate HeartfieldKate Heartfield is the author of two interactive novels for Choice of Games: The Road to Canterbury, which was published in 2018 and shortlisted for the first Nebula award in the game writing category; and The Magician’s Workshop, published at the end of 2019. She is also the author of the historical fantasy novel Armed in Her Fashion, which won the Aurora Award for Best Novel and was shortlisted for the Locus First Novel, Crawford and Sunburst awards. Her two Alice Payne time travel novellas were shortlisted for the Nebula and Aurora awards. A former newspaper journalist, Kate lives in Ottawa, Canada.

If you’d prefer to take a live version in which you have a chance to talk with Kate, she is teaching it on Saturday, April 11, 2020, 1:00-3:00 AM Pacific time.

Live versions of the classes are performed in realtime, are limited to 15 students, and include a chance to interact with the instructor as well as a recording of the class. You can find the current list of upcoming live classes through June here. There are free scholarship slots available in every class.

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How to Dunk Your Reader in the Details (Figuratively)

I’m finishing up converting the workshop I did at Surrey International Writers Conference a month or so ago, Dunking Your Readers in the Details, as an on-demand class. That class was in turn based on an hourlong online writing class I did for Greg Wilson’s Twitch channel a few months ago.

The class has been fun to put together. Over the course of being taught multiple times, it’s evolved to a point where it presents a dozen tools for writing more immersive worlds, and includes several exercises to allow you to test out the different techniques and see what works for you.

Curious about it? Here’s the section on prioritizing the senses.

A common tool of “Golden Age science fiction” “” the late 1930s through the 50s, when science fiction was first coming into its own as a genre “” was to invoke all five senses within the first page of a story.

It turns out there’s some science behind that method, in that writing that uses the senses creates more brain activity, setting off mirror neurons. Mirror neurons are neurons that fire under two circumstances: when you are experiencing an event and secondly when you are watching someone else experience it. Writing that invokes the senses makes mirror neurons fire, which makes your reader feel as though they’re experiencing what you are describing.

But beyond that, three of the five senses are more useful to you and should be focused on. Sight and sound will come naturally, and we’re inured to them from watching television and the movies. What you need to push to invoke are smell, taste, and most importantly: touch.

Why is the last the most important? Because touch is more than a question of smooth or rough, velvet versus pebbled. It includes:

â—¦ Temperature like a chilly breeze, the warmth of a sunbeam

â—¦ Bodily sensations such as pain, nausea, exhaustion, fever, itches

â—¦ Motion moments like falling, flying, and floating

When you use these senses in your writing, you are making the reader feel as though they are in the body of the point of view character and experiencing the story world through them. This is a key technique when writing an immersive world.

Update: the class is now available here!

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