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Guest Post - Knives Out: A MICE Case Study by Ziv Wities

Rian Johnson’s superb Knives Out has stabbed its way into our hearts and minds. It’s not often that a screenplay so expertly crafted makes this kind of a splash. So, let’s use Knives Out to learn about MICE⁠“”a handy approach to story focus and structure, incredibly useful for writers and re-writers. And as we go, we’ll use MICE to examine some aspects of Knives Out‘s intriguing construction.

The MICE Quotient, developed by Orson Scott Card, observes that there are different kinds of reader tension or investment in a story.[1] MICE suggests four typical kinds of reader investment that a story can court:

  • Milieu: “Look, an interesting setting; let’s explore it!”
    g. touring strange sights; immersion in a particular period or culture.
  • Idea: “Look, a perplexing question or concept to puzzle over!”
    g. solving a mystery; following the consequences of an SF-nal premise.
  • Character: “Look, internal conflict!”
    g. the hero overcoming their flaws, or questioning their role in life.
  • Event: “Look, external conflict!”
    g. facing looming danger or a powerful foe; resolving a battle or a contest.

This is a rudimentary introduction to MICE’s elements, but in this piece, rudimentary is enough. Enough to understand that there is a selection of elements, of “kinds of tension” a writer can craft. With that, we’ll demonstrate MICE in action. We’ll see how to use MICE to interrogate a story, figuring out where its focus is, what kind of tension it’s building, and what makes it tick.

Knives Out, whose structure and focus are a fantastic mix of the conventional and the surprising, is the perfect case study. This piece assumes you’ve seen the film; spoilers ahoy![2]

Let’s Practice

Here’s our question: What kind of story is Knives Out?
Obviously, every story has many elements. But which feels most central? Is this story exploring a Milieu; investigating an Idea; following a Character’s development; or struggling against a threatening Event?

Seems easy enough: it’s a murder mystery. It begins by asking “Who killed Harlan Thrombey,” explores that question, and ends when it’s answered. The very model of an Idea focus.

But there’s something unusual going on; something more nuanced. The first act””let’s mark the first “act” as being everything up to the big twist””the first act, sure, is classic Idea. But that act ends with a vivid conclusion, revealing Marta as the tragic culprit.

And then we move into the second act. Where suddenly, we’re not following a murder investigation.

Instead, we’re following the ostensible murderer.

What kind of story does that give us?

Let’s see how we use MICE to answer that.

Identifying Focus

One way to tease a MICE focus out of a story is to ask what kind of buttons it’s pushing. What kind of promises is it making? What is it signaling as “the interesting part”?

Character relaxing smugly in a chair as he observes investigation.For example, Act I, with its Idea focus, is all about questions. Not only the big question of who the murderer is⁠“”it builds up lots of little questions that keep us curious. Who’s the stranger sitting in on witness interviews? Did all three of you show up at the same time? Who hired Benoit Blanc?

Many of these little questions earn an immediate answer, which helps us feel we’re constantly discovering new and significant information.

But Act II isn’t about questions; not at all. It goes out of its way to avoid them. For example, Marta doesn’t care who is blackmailing her; only how she’ll get out of it. Likewise, “What’s in Harlan’s will?” has a startling answer””but the question is initially coached as a dull one, “a community theater performance of a tax return,” Blanc predicts. It’s the family bickering that looks like the interesting bit.

Act II doesn’t lack for critical clues towards the real murderer. But there’s not a single moment that’s framed as a discovery, as progress with the case, as a question being asked or answered.

All right, then. If Act II isn’t playing on our curiosity, what is it playing on? Let’s look at those same scenes and ask what is presented as the compelling part.

Family pressing in around Marta as she tries to escape into a car.Where is our attention in the will-reading scene? It’s on the family’s intense, simmering animosity. How they all detest Ransom; how none of them can sit in the same room together. And then, when the will is revealed, all that anger and rage turns full force””on Marta.

Where is our attention for the blackmail note? It arrives when Marta is beset on all sides; Walter’s threatened her mother and Blanc is looking for her. As soon as she and Ransom have read the note, we cut to the torched, smoking crime lab. This blackmailer is ruthless.

Underneath lab report handwritten message reads "I know what you did."So the stress is on the danger to Marta, mounting higher and higher. Marta’s choice is to obey the instructions. Protecting herself is what’s important now, to Marta and to the story.

So we see that what drives Act II is threats, danger, uncertain outcomes. Will Marta be caught? Will she be exposed? Will she be bullied or guilted out of Harlan’s inheritance?

It’s an act full of external threats to Marta, and all the tension is on how they’re going to be resolved. That pegs Act II’s driving force as being Event.

Stark Separation

Most stories have multiple threads, of multiple MICE types””but usually, they’re intertwined, woven together. Knives Out does something different: it distinguishes between them, sometimes to startling extremes. One reason Knives Out makes a great case study is that it sets its Idea and Event threads cleanly side by side for comparison.

Act I was full of interrogations; questions being asked and answered. Act II introduces Ransom, in exactly the same situation. But this time, when the Lieutenant says, “We’d like to ask you a few questions⁠“””, Ransom blows right past him. Or, when Blanc thinks Greatnana has a piece of the puzzle, he doesn’t have any questions for her. He doesn’t know what to ask. He doesn’t have a line of inquiry. What a difference from Act I!

And you’ll find that threats, danger, uncertain outcomes””the bread and butter of an Event thread””are as absent from Act I as questions are absent from Act II. None of the tension is the “success or failure” variety; there is no moment of “I hope this works.” Act I offers no stakes, no consequences to finding the murderer or letting him escape; nothing beyond the promise of a complex, satisfying puzzle.

Harlan with his hand over Marta's mouth, keeping her from revealing her ostensible crime.Even where you’d expect that a sense of danger would be absolutely necessary, it’s not there. Marta’s entire motive in following Harlan’s plan is the threat to her mother, yet she’s not the one who realizes it, who feels threatened. It’s Harlan who puts that together, while Marta gapes at him. That, right there, is the difference between “Marta’s mother could be deported” serving the story as an imminent threat, vs. as the answer to a question.

MICE as a Lens

Once you have a sense of your various MICE threads, you can use them to understand your own story better. Here are some questions MICE can help you ask and answer:

What’s my beginning? What’s my end? Each MICE type makes a different kind of promise to the reader. A thread begins when a promise is made, and ends when it’s paid off.

Marta shocked and crying after Harlan has killed himself.For an Idea story, the promise is a question; the payoff is its answer. Sure enough, Knives Out opens on a dead body, and ends with the culprit revealed. Even Act I, though, feels complete: it, too, ends with an answer, and a very definitive one. When Marta sees Harlan slitting his own throat, that’s the moment where the question has been firmly and completely answered””at least in Marta’s own mind.

Close-up of cracked phone dialing 911.For an Event story, the promise is a situation of crisis; the payoff is how that crisis is resolved. Act II’s crisis is “Will Marta manage to avoid detection,” and that thread’s start is Marta trying, really really hard, to destroy the evidence without being caught. Where does it end? When we resolve the tension: when Marta stops trying; when she accepts defeat. When she decides to dial 911 rather than let Fran die, that’s Marta hitting her limit. Discovering that limit is the conclusion of this story thread.

How do I increase tension? Each kind of tension needs to be handled, and heightened, in its own particular way.

An Idea thread’s focus is a fascinating puzzle. So, increase tension by demonstrating how interesting, complex, and rewarding the puzzle is. Knives Out plays up complexity by introducing a family full of lies and intrigue; and shows it Does Puzzles Good by asking, and then solving, some small ones along the way.

In an Event thread, the focus is external conflict. So here, demonstrate how dangerous and overwhelming the threat is, and tease any potential reward. Act II keeps showing us new ways that Marta’s in great danger, but also her realization that she might become safer than ever before.

How do I introduce something important? If you want readers to care about something new, it’s easiest to connect it to something they already care about.

In an Idea thread, that means being relevant to the driving question. The family members are interesting because they’re suspects. Some of Marta’s earliest introduction is as a living investigation aid; someone who knows all the secrets and can’t lie.

In an Event thread, anything that can make the conflict go better or worse is automatically interesting. Consider Ransom, who fans the flames of the family infighting, and then swoops in to save Marta from an immediate threat. We’re interested in him not for answers, but for how he affects Marta’s situation; as a mover and shaker in the Event thread.

Conclusion

We’ve seen the clearest structural threads in Knives Out. (If you’re curious for the rest, the film has Milieu and Character threads as well. Identifying those is an excellent exercise”¦)

Hopefully, I’ve demonstrated how to use MICE to find those threads, and gain insight into them.

Don’t think of MICE like a Sorting Hat, squeezing any story into four arbitrary boxes. Remember the goal we’ve seen here: understanding what makes your particular story tick; how your story pulls readers forward, and how it pays off its promises. MICE gives you a stepping-stone to those big questions””an easy question first, to get you in the right ballpark.

Usually, you can take it from there.


All screencaptures by KissThemGoodbye.Net.

[1] MICE is detailed in Card’s writing books, How To Write Science Fiction & Fantasy and Characters and Viewpoint.
Here is a good summary, hosted by The Gunn Center for the Study of Science Fiction.

[2] For reference, the full script, via Deadline.


Selfie of Ziv Wities on a path through a forest.BIO: Ziv Wities is a short-fiction evangelist, a devoted beta-reader, and an Assistant Editor at Diabolical Plots. If you enjoyed this piece, Ziv’s website collects a selection of writing Q&A and his expert overanalyses of Too Like The Lightning and Star Trek: Discovery. He tweets, vaguely, as @QuiteVague.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

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Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Guest Post: Diane Morrison Discusses Crowdpublishing

Everyone says that indie publishing is the wave of the future. Avoiding gatekeepers, who are often prejudiced against particular ideas or demographics, and putting your work out there to see if it will sink or swim on its own, puts the power (and the money) back in the hands of the writers. I had an unusual idea and format that I realized would have difficulty finding a home because of its experimental nature, so I though I would give it a try.

Here’s the problem: It’s not free.

Amazon and others try to make you believe it’s free, but only if you want to give away a significant royalty chunk, and only if you don’t hire an editor (bad,) don’t hire a cover designer (worse,) don’t hire a formatter (fine if you have lots of time on your hands and are handy with computer programs; awful if not,) and don’t do any marketing or ever buy a copy to sell to your friends or at cons. If you do decide to go for it without any resources, people will dismiss your cover as tacky, your prose as terrible, and no one is ever going to see it in the sea of newly available titles anyway.

Not to mention there’s still the whiff of vanity publishing about it, so no matter how good you are, or how well you do, some people will never take you seriously.

If you want to succeed at indie publishing, you have to be seen in the vast herd of new titles appearing every day. It takes money. That’s fine if you can afford it, but I found it daunting. So I asked myself, “How can I publish a book without defeating the purpose? How can I find capital that doesn’t eliminate my bottom line?”

I launched a Kickstarter to bring my Wyrd West stories to print. I budgeted for cover design, formatting, editing, marketing and stock purchase. And I asked my readers to contribute.

The response was better than I could have hoped. The Kickstarter was successful. The end result was a beautiful, professional book I had every right to be proud of, many of which were going directly to the readers that funded them.

But can this said to be truly self-published? I don’t think it can. This is a new way of doing things, in which readers choose to fund what they want to read. It puts the power directly in their hands. As it should be.

Even the backing of the Big 5 doesn’t guarantee a book’s success. It has to find an audience. It has to have resonance with the people who read it. Readers aren’t going to fund bad ideas, and if you’re a bad writer, they’re not going to support you more than once. So rather than being vetted by small groups of people on the top of a big pyramid of status and business acumen, Crowdpublished projects are vetted directly by the public.

As a writer, here’s a look at the differences I’ve found between being traditionally, independently, or Crowdpublished:

Traditional Publishing

Indie Publishing

Crowdpublishing

Getting the Book Published in the First Place

You may not be able to get a publisher interested. Chances are you will have a long wait. If you try something that’s too far outside of the mainstream in subject or presentation, don’t count on it. The publisher covers all publishing expenses and pays you a royalty.

You can get the book published whenever you want. You are entirely responsible for expenses & getting people to read it. On the other hand, you get to keep a larger share of the royalty.

If your audience will sustain your idea, you can publish the book whenever you want, and you know they, at least, will read it. Chances are they’ll get their friends to read it too, because they wouldn’t have invested if they didn’t think it was a good idea. If you’ve budgeted correctly, the expenses of printing some of your books, at any rate, will be covered. You receive indie royalties.

Editing

A professional editor who works for the publishing house will be provided to edit for you. Sometimes this leads to personality conflicts, but ultimately, it is the editor’s job to make your book into a marketable product, and that’s what they’re going to try to do.

There are good editors and bad editors out there in the indie world, and you have to pay one. Some charge very good rates, others higher ones. Unless you’re dealing with a professional service with multiple editors, rate doesn’t necessarily indicate quality. However, most writers have no idea what makes a good editor, and it’s not just whether they can copyedit your spelling mistakes. A good editor will also be trying to make your book into a marketable product. That means they have to know what that looks like, and in my experience, the vast majority of indie editors haven’t a clue.

You have all the innate disadvantages of indie editing, except that you can budget for that in your crowdfunder, so you can spring for the professional firm or someone you trust right away.

Cover Design

Your publisher decides on the cover, but will pay artists & designers to make it for you.

You have the final say over the cover, but either you have to figure out Cover Design 101 or pay someone to do it well.

You have the final say over the cover, but your readers cover the expense of creating it.

Creative Control

Your publisher has the final word on what will & will not go in the book.

You have complete creative control.

You have creative control ““ provided your readers will support your idea.

Marketing & Promotion

Your publisher expects you to do more of this than they used to, but they will still do a lot of it for you. They’ll market to bookstores and contact radio shows and podcasts. You will still be expected to use your own platform (especially online) to market, and you’ll probably still have to pay for your own book tour. They will decide much of how you and your book should be presented to the public.

You are entirely responsible for the way you market yourself and your book. You’re also entirely responsible for the expenses. You probably don’t know as much about doing it as a professional publicist does, so there will be a lot of trial and error. Often, some of the places you’d like to promote to won’t talk to you because you don’t have a publisher’s clout.

You still have many of the inherent problems of indie marketing. The exceptions are a) you are NOT entirely responsible for expenses (you can budget for that,) and b) a crowdfunding outlet is already a marketing platform. If you succeed at your goal, some shows who wouldn’t have talked to you as an indie will, because it’s a heartwarming success story and it’s apparent you do have an audience.

I realize that Crowdpublishing is a bit like being PBS instead of MSNBC. You know that you have an audience. Although it might not be as easy for you to reach them as it is for corporations, that audience is dedicated enough to supporting your work that they are willing to ante up, sight-unseen. It’s “Funded in part by readers like you.”

It’s a godsend for SFF story markets. Many respected pro- and semi-pro markets use the Crowdpublishing model, including Clarkesworld, Uncanny, Strange Horizons, the entire EscapePod family, Third Flatiron, and more. And most SFF writers I know use the Crowdpublishing model, at least as far as setting up a Patreon, whether they’re just starting out or just shy of the New York Times bestseller list. I think this should be a point of pride.

I don’t believe that indie-publishing deserves its “lesser” reputation, because garbage gets published in all fields, and a big imprint is by no means a guarantee of quality. But I think when we’re asked if our project was self-published, we should smile and say, “No, it was Crowdpublished.” I think it’s a selling point.

I believe that any path a writer takes to success is a good one. Some people are really successful in the traditional or indie-publishing models, and regardless of which path they’ve taken, it’s hard. These are accomplishments worth taking pride in. But I think we should start thinking of Crowdpublishing as a third path within the literary market. There’s traditional publishing, and indie-publishing, and Crowdpublishing.

If you’re a writer who produces your own books, or a magazine editor, and you have a Kickstarter, GoFundMe or Patreon for the purpose, your work isn’t indie-published; it’s Crowdpublished. It’s not self-funded, or funded by shareholders; it’s funded by the public. And I think we should start talking about it that way.

Diane Morrison in an emerging neo-pro writer who just successfully ran a Kickstarter to publish her book, Once Upon a Time in the Wyrd West, available this month. She’s also appearing in Third Flatiron’s Terra! Tara! Terror!. This fall she will be offering a class through the Rambo Academy on finding time to write when you have none. Under her pen name Sable Aradia, she is a traditionally-published non-fiction author and blogger. She lives in Vernon, BC, Canada and she manages the SFWA YouTube channel. Right now, she’s doing a giveaway to support her Patreon membership drive. You can catch her on Twitter as @SableAradia, which means she’s not writing when she should be.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: 4 Essential Tips for Writing Cinematic Fantasy by Savannah Cordova

Fantasy is quite literally a magical genre, and as a fan, there’s nothing more exciting than seeing that magic brought to life. From epic undertakings like the Lord of the Rings trilogy to dazzling new Netflix series like The Witcher, adapted fantasy has more than proven its entertainment value and staying power in recent years “” which may have some fantasy writers wondering, How can I do that with my book?

Of course, blockbuster dreams shouldn’t be your only motivation; in order to succeed as a fantasy writer, you need genuine passion for your story, regardless of whether it ever hits the big screen. That said, there are definitely some things you can do to make your book more vivid and “cinematic”! Here’s how to strike just the right balance to write fantasy that’s both compulsively readable and potentially watchable.

Create a unique, vibrant world

When writing fantasy, worldbuilding should come before all else. If you don’t lay out your geography, cultures, and magic system(s) first, your storytelling will almost certainly feel thin or haphazard in places. Not to mention that a well-established world is key to a great adaptation: the realm you create will serve as the visual and atmospheric backbone of your show or movie, so make sure it can hold itself up.

You might start by thinking about your world’s predominant beliefs and power systems. What folklore, religious influences, or other major ideas have shaped it, and which might clash and lead to conflict in your story? What group is in power “” or which groups are contending for it “” and what are their motives and ambitions? How have factions arisen within this context, and to which do your main characters belong?

Once you have a strong sense of these elements, you can think more about the “fun” cinematic details: what your world will look, sound, and feel like. Consider your wider setting “” whether that’s a collection of feuding countries or the far reaches of outer space “” as well as smaller ones that will lend your story color. Flesh out what people do on a daily basis: how they work, interact, and take care of themselves, and how all this reflects the society in which they live.

Finally, think about what will distinguish your world from other fantasy worlds. Will it be based on unusual mythology? Will it offer a new aesthetic, or revitalize an old one (as Leigh Bardugo’s Grishaverse, now being adapted as Shadow and Bone, has done for steampunk)? Though cinematic considerations should not take precedence over organic worldbuilding, it never hurts to muse on this sort of thing early on.

Plan rewarding character arcs

Now you’ve hammered out your world, it’s time to fill it with characters that will engage readers and viewers alike. Though some might argue that writing physically attractive characters is the best approach here, those of us who have watched too many shows on The CW will know that even stellar looks can’t make up for poor characterization “” which is why you should focus on strong character arcs instead.

Why highlight character arcs in particular? Firstly, because fantasy tales can easily get lost in their own grandeur. You need human stories to act as an anchor, otherwise people will simply stop caring. And secondly, because at the end of a (usually lengthy) fantasy book or adaptation, readers want to feel the journey was worth it. If your characters don’t end up changed or at least reaffirmed in their principles, people will wonder, what was the point of all that?

To give you a jumping-off point: a strong character arc should intrigue readers from the beginning, giving them a sense of the character’s potential for various outcomes. As the story unfolds, the character will face obstacles “” often in the form of other characters on their own journeys “” and make choices that determine who they become.

The trajectory of this arc depends on what role you want each character to play. For example, you might have a character renounce their previous goals and become an antagonist, moving the story in a brand-new direction. From there, you’d need to work out whether this character will revert or fight it out with the protagonist. But either way, you’ll have the audience deeply invested “” and ultimately rewarded with an exciting, emotional (and yes, cinematic) finale.

Hone your action and dialogue

Action and dialogue are two more crucial elements when writing screen-friendly fantasy. However, there’s a reason this tip reads “hone” rather than “increase” “” though you might be tempted to cram your fantasy with epic battles and rapid-fire dialogue, quality remains much more important than quantity.

When writing action (used here to mean “physically active things the characters are doing”, i.e., not thinking or sleeping) it should be pacy and easy to visualize, yet not overwhelming in its description. Whether your characters are dancing, feasting, or hiking up a mountain, provide just enough detail to conjure a clear image while still leaving some things to readers’ imaginations.

The only exceptions are tide-changing fight scenes, for which you can take a beat-by-beat approach to draw attention to their significance. This scene from Dorothy Dunnett is an excellent case study in descriptive, revealing action; see how she uses long, all-in-one-breath sentences to illustrate the rush of action. Of course, this isn’t the only way to write a good fight scene “” you might find that short, staccato sentences better reflect the punchy combat styles of your characters, or that interspersing the action with dialogue creates more emotional resonance.

Speaking of which, let’s talk dialogue (no pun intended). Like character arcs, this is important in every story, but especially in fantasy; it adds another human element that will keep readers invested. And witty banter is a real breath of fresh air onscreen!

But writing great dialogue is easier said than done. To tackle this challenge with confidence, nail down your characters’ voices before you dive into your story. You can try dialogue-based writing exercises “” or, if these feel too random, write a few prequel stories about what your characters were doing before your central narrative began. Whichever exercise you choose, just remember to really delve into your characters’ minds in order to grasp their distinct voices.

As your story progresses, you’ll be surprised how much your characters have to talk about. Once again, honing is key. Though you can draft as much dialogue as you like, keep only the best lines in your actual book “” not just the clever ones, but those that also enhance characterization or serve the plot. The rest you can save for a rainy day, like the sequel or even the eventual adaptation, which will likely place more emphasis on dialogue.

Use plot twists wisely

This article on writing cinematic fantasy would be remiss if it didn’t discuss plot twists. From Snape being a double agent to Gandalf coming back from the dead, a thrilling twist is often the cherry on top of an action-packed fantasy”¦ just be careful not to overdo it. To extend the sundae metaphor, one or two cherries is fine, but more than that and you’ll make your readers sick.

Audiences particularly dislike out-of-nowhere twists, so make sure any twists you do include make sense within the story. If you find yourself throwing in a twist when you haven’t built up to it enough, whether to liven things up or because you feel like you “should, “ stop right there! You might think it’s cinematic, but it’ll only come across as cheap.

That said, it’s fine to come up with a twist at the end of your book, then go back and sprinkle in hints throughout your story “” “mak[ing] it look like you knew what you were doing all along,” as Neil Gaiman advises. You might even devise a twist that could be revealed now, but would have much better payoff down the line. If that’s the case, be patient; your readers will appreciate the strategic mastery of saving the big guns for later books.

And of course, if a bona fide “twist” simply doesn’t suit your story, don’t force it. Books aren’t adapted on the basis of twists alone; people want fantasy tales with wildly original worlds, compelling characters, and creative writing to rival the likes of Jemisin and Le Guin.

Sure, it’s a tall order. But won’t it all be worth it when you’re the showrunner on your very own fantasy series? With these tips in mind, you might just have the next Game of Thrones on your hands”¦ only your ending will be a lot more satisfying.


BIO: Savannah Cordova is a writer with Reedsy, a marketplace that connects authors and publishers with the world’s best editors, designers, and marketers.  In her spare time, Savannah enjoys reading contemporary fiction and fantasy, as well as writing short stories.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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