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Guest Post: Brandon Cornett on Creating Believable Characters in Speculative Fiction, With Diaries

A pop quiz for speculative fiction writers. Think about your current work-in-progress. Maybe it’s a short story, a novel, or a play. Now, thinking about your protagonist or main character, answer the following questions:

  • What are your character’s greatest fears from one day to the next?
  • What does he or she want in life, most of all?
  • What does your character want for those around her, the important people in her life?

If you can answer these questions without hesitation, you’re ahead of the class. You’ve done your homework. Kudos for that!

But if you’re like many writers, and you’re struggling to find the full depth and complexity of your characters, it might be time for a little journaling.

You’ve probably heard of this concept before. It’s simple enough. All you do is write some diary entries in the POV and voice of your main character. You slide into your character’s skin, into their world, and let the thoughts and ideas flow.

This technique has several names. Character journaling. Fictional diary. Et cetera. Call it what you will, just know that it’s a powerful method for breathing life into your characters. It can also be a lot of fun, yielding surprises and insights you never saw coming.

 

A New Twist on an Old Classic

The general concept is straightforward. You journal in your character’s POV, getting inside their head to reveal their innermost fears, hopes and desires. That’s the gist of it.

But let’s go beyond the basics. After all, stories have a beginning, middle and end. And your character’s headspace can, and probably should, be different at each of those points. So what I’m suggesting is that you write three diary entries for your main character (and maybe for your important secondary characters as well).

Write a diary / journal entry for each of the following:

  1. The beginning of the story, before the conflict has come to a head.
  2. The climax of the story, when the conflict and drama have reached a peak.
  3. The end of the story, post climax, when everything has changed.

For a short story, you might only need to write one or two diary entries. Short stories often “start in the middle,” from a dramatic standpoint. But for a novel, you’ll definitely benefit from doing all three. It forces you to think about how the events in the story affect your character, and how your character shapes those events through his or her actions.

This isn’t a writing class and there aren’t any hard-and-fast rules. You could approach this project however you want. But, having done it many times myself, I would offer the following tips:

  • Don’t show the diary to anyone. Keep it private, just like a regular diary. Give your character the confidence to “open up” without fear of judgment.
  • Turn off your internal editor and let the words flow, grammar be damned. It’s a diary after all.
  • Embrace the turbulent stream of consciousness. Let your character’s thoughts, fears and hopes stream forth, unrestrained. Bust the dam wide open.

What it comes down to is this: If you give your characters the space and opportunity to surprise you, they probably will. And your story will be richer for it.

 

Notes from the Field: A Real-World Example

I’ve used this exercise many times, but it never ceases to surprise me. Just when I think I’ve got my characters figured out, I write a few journal entries and BAM… revelations.

Here’s one example. My current WIP is a sci-fi horror novel set in the future, in which a woman travels to a huge shopping mall to retrieve her errant teenage daughter (who is supposed to be at the library studying). Long story short, the mall’s service androids go bananas and turn murderous, and what began as an ordinary trip to the mall turns into a survival scenario.

I did some journaling on behalf of the mother, the main character in the story, and discovered she harbors a lot of guilt. She got into some trouble in the past, got kicked off the police force, and ended up with her face all over the news. I knew those things, because I wrote them. What I didn’t know””even halfway through the novel””was how much guilt she carried for putting her daughter through all of that turmoil. She had failed her daughter, at least in her mind. That particular insight emerged as the mother was “speaking” through me in the relative safety of her private journal.

(Thankfully, she gave me permission to carry some of this over into the novel.)

Think of it as an exercise in trust. Your character uses you as a kind of medium. They share, and you write. That’s the arrangement. And while much of the journaling won’t ever see the light of day, it will breathe new life into your characters. It will make them more real in your mind, and in the reader’s mind.

And who knows, you might even produce some usable material you can add into the story. With your character’s permission, of course.


Headshot of Brandon Cornett.BIO: Brandon Cornett is a longtime writer whose stories have appeared in the Mississippi Review and other journals. His first novel, Purgatory, is a horror-based thriller with a reality TV tie-in, available now on Amazon. His next novel will be out in 2020. Brandon also blogs about speculative fiction with a nerdy level of enthusiasm over at https://www.cornettfiction.com/blog/.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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~K. Richardson

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Guest Post: Liz Danforth on AI Art

Note: This originally appeared on Liz’s Patreon, which you can find here, and which I highly recommend.

Scrying the Future

The world will continue to argue the benefits, ethics, problems, and controversies about AI art and writing long past my lifetime, even if I live to be 100 years old. So I write this as a scene in media res, one drop in an ocean of ink and pixels already washing over us.

Please take it as a given that my opinions and understandings written here will also change over time, as I keep learning. And fair warning: this is a longform essay with no easy TLDR. I hope you’ll stick with me.

What the AI..?

Let’s start with some descriptive definitions. (They are personal, completely off-the-cuff, and probably wildly inaccurate by several metrics.) When I refer to “AI art” here, I am referring to the artificial intelligence deep-learning engines capable of building artistic images from human-generated natural language prompts.

In simpler English, you can ask the computer to “draw me a picture of a teddy bear kissing a unicorn,” and you’ll get one, or at least something like it.

It is likely you’ve heard of DALL-E 2 by now, or Lensa, or maybe MidJourney or Fotor, or one of the others. This teddy-bear/unicorn is from DALL-E 2 and you could find images like this on any kiddy-cutsie Hallmark card. In theory, these exact images never existed until I asked for it. If you gave the same prompt, you’d get different pictures.

Only #3 actually matches closely what I asked for. But then, my query was as simplistic as the results, and I did no selection or editing. Because I really don’t know how to use this thing yet.

I can generate images, or variations on the same theme based on one I like better than the others. For now, I’m just fine with that (for reasons I will clarify below). Other people are doing amazingly “finished” pure AI-work that I would be glad to call my own (as if I could even hope to paint such a thing).

And for heaven’s sake, Steve Colbert’s graphics team used MidJourney to create a topical take on Kevin McCarthy’s chaotic election as Speaker of the House. (Go to minute 6 if you want to see the segment in that link.) I feel certain that wasn’t a single iteration of the prompt, but one that needed to be revised to get the final image. And no, I couldn’t have painted this either.

Do I Feel Threatened?

Yes and no. It’s the wrong question, albeit the obvious one.

Do I think this changes the world? Probably. Everyone literate enough to string words together, and/or upload a photo, and have the patience to learn the interface, can bring their visions alive. That’s like the invention of the alphabet. Coupled with basic literacy, anyone can become be a poet, a bookkeeper, a storyteller, a professional liar or prophet. Anyone can hear the words of the dead, or those who never lived (but someone wished they would have). Quality will vary, but the alphabet means that it can be done.

The controversies about AI art have only just begun. Artists are being accused of making traditional art that looks like an AI did it. Others are aggrieved that the AI is sampling their painfully-acquired skills to make art that looks like theirs (but isn’t).

With these as samples, I’m not going to be out of work any time soon… not if the person making the commission wants the work to actually look like mine. Could they be refined to be more like mine? Probably.

But again — that’s not the right question about all this.

And in truth, I’m still formulating what the right questions are. This is evolving as fast, or faster, than covid’s mutations, and will continue to do so. We must get used to both realities.

What Has Gone Before

Backstory: 2-3 decades ago, a stranger learned I was an fantasy artist. “You’ll be out of a job soon. Anyone can use Photoshop on photographs to make what you do cheaper and faster, and it’ll look more real,” said he. I asserted that until one could take a snapshot of a dragon, I’d have work for the foreseeable future. But clearly he thought Photoshop would change everything.

Well… in many ways, it did. Nowadays you don’t need a photo of a dragon: a pangolin + a lizard + bat can be cobbled together and it can look damn good. A skilled Photoshop artist can produce breathtakingly beautiful, thoroughly original artworks than only an expert can see are not traditionally-created. And traditionally-created art is not sufficient in and of itself (except in limited circumstances) to make it more desirable than slick, polished, highly-finished Photoshop work. Someone in Photoshop can work faster than I can, and can make changes requested by the art director in a fraction of the time … if I even CAN make those changes at all. I am fading away into being a buggywhip maker, if you will… a perfectly good skill, hard-won, but no longer required or practical.

This is Where I Am Today

Nevertheless, I do use Photoshop as one of my tools. To date, I have never used it as my exclusive medium, but I have used it as part of many projects. For starters, I use it every time I post a picture in Patreon.

Recently, Steve Jackson’s two-sided counters were easiest done once as whole items (urns, gazebos, gazing balls) fully drawn as traditional ink drawings… and once more as their broken versions, Photoshopping in the cracks (usually drawn with ink on paper) and wiping out extraneous bits. The whole-item drawings physicially exist. The broken ones are entirely digital except for random ink lines on a separate sheet of paper that mean nothing by themselves.

The SJG flower elemental became a full color Elemental Token for an entirely different game (used with Steve’s permission). All the color work and layout was Photoshop.

Does this make me less an artist? I’d like to think not. I am simply using the tools that suit my purposes.

Here is My Present View of AI Technology…

… for myself. I see it as an interesting tool with curious potentials. I cannot speak for anyone else, artist or proto-artist, ethicist, or pearl-clutching critic decrying the fall of Western Civilization. As I am using it right now, I am using it … occasionally … as another tool, an idea-generator, and a way to jumpstart my creative brain out of lazily just doing the same-old same-old. Here are examples I’ve done in the last year. Forgive me if you’ve seen some of these here on Patreon before now.

First Use

Tasked with a 4-card set on the back of some Artist Proof cards, I was asked to do something “with underwater monsters.” Not the most detailed description, although I appreciated the latitude it gave me. But I lacked any urgent inspiration.

However, I had run into MidJourney (the one Colbert’s people used) early last year. I thought “I wonder what MidJourney thinks ‘underwater monsters’ look like?”

If I saved those first images, I can’t find them now. But I asked for “underwater monsters” and — like the images above — got a lot of silliness. But one I really liked was an asymmetrical critter with multiple orange eyes and long kelpy toes. I used other art references as well, like photos I’d taken from the Atlanta Aquarium. I referenced a book cover of 20,000 Leagues Beneath the Sea, for its depiction of sun beams coming into deep water.

I made this:

I don’t think it would ever have occurred to me, on my own, to make that critter with the orange eyes. The MidJourney prompt jolted my brain, and I ran with it. Inspiration came from many places for this piece, which is sometimes given as the very description of creativity, after all: to take things that were not linked before, and to put them together.

And there’s the rub. That’s precisely what the AI engines are doing, assembling images out of the “inspiration” derived from its knowledge of however-many-kajillion examples of art loaded onto the internet.

We will be having conversations about the ways that is and is not different for… a very long time.

Let’s Have Another Example

Another card-art commission asked me to revisit the shaman-seer from the “Portent” Magic card. The client asked him to be peering into a crystal ball, something like a palantir (the “gazing balls” used by Sauron and Saruman, if you will). Below you can see the original card, and the final result.

The original card art could be considered “derivative” in many ways, or simply full of creative recombination with iconography of many and varied ancient cultures. (I often jest that I didn’t want to steal any one people’s patrimony so I took from all of them… at least, all that I could fit into the vision.)

For the original shaman, I wanted to harken back to the sepia-tone photographs of indigenous North American people taken by Edward Curtis in late 1800’s and early 1900’s. For the commission, I wanted something a bit like Curtis again but different, while still including recognizable features of the earlier card image.

In this case, I turned to DALL-E and fed it this prompt: “a very elderly blind indigenous man who is a seer, peering into a crystal ball like a palantir. There are bird images in the picture, and items of copper and turquoise.” This is what DALL-E offered me:

Most are terrible but I kinda liked the far one. You can see the elements I picked up: the man faces full-front, his raised hand obscures one eye with the little finger tucked up just so, and there is “stuff” on the table.

I had to fix his hand. (Why DALL-E thinks all these seers should have only three fingers is curious to me). I brought in a large separate globe because the black marble was completely unsatisfactory. His visible eye wasn’t cataract-blind; I made it so. I added more elements from the card painting: his copper-and-bluestone headpiece, the feathered “wings” to each side (abstracted), his nose ring, his braids wrapped with copper end-beads.

I was and am quite pleased with the final result, as is the client. Should we be? I feel like DALL-E pointed me to an idea that I morphed to suit myself. In what ways is that different from the art director’s inch-thick file of written descriptions and existing drawings/paintings I had to refer to (and match stylistically) when making one of my last Magic cards? Staff, land, costumes all had to match exactly.

Last Example

This client asked me to revisit “Zur’s Weirding,” one of my stranger Magic cards, onto a four-card set of artist proofs. Our email conversation poked at a number of options and suggestions, batted back and forth.

In the end, I would make one picture with three iterations of Zur rockin’ the three colors of the card’s mechanics in shapes to suggest the typical representations seen in those colors: Zur as a blue mage, as a black lich-ghoul-zombie, and as a white priest-cleric. We also wanted to pick up on Pete Venters’ depiction of him as the supercrazy “Zur the Enchanter” — which I felt fine doing because I’d spoken to Pete about it, and knew he was trying to echo my depiction in his own work while also making it his own. I knew he wouldn’t mind if I returned the favor.

Here’s my original card image, and Pete’s when used on a playmat:

The commission had a lot of elements to include, and that was good. However, I was afraid of making the three-man pose too conventional. I decided to ask DALL-E if there was an interesting way to position three figures on the page, and gave it the prompt “Three men standing together: a cleric, a magician, and a lich. Fantasy setting, photorealistic, moody lighting.”

Again, the results were not to spec, but I liked bits of the second one: the paunch on the fellow on the left, and his big book… the upraised hand on the fellow on the right, and the way his cloak fell. The backlighting.

Here is the final result.

What was perhaps less intentional is that I’d just watched Netflix’s The Sandman. So Magician Zur has something of Morpheus’ hair, and the cleric is black because I’d been primed by the show to think in more than one skin color. Oh: and the ruby.

Inspiration, Influence, and Plagarism

Inspiration comes from everywhere. In none of the AI-adjacent pieces did I copy the prompts directly. I used them the same way I use photographs, or a cloudshape I saw the evening before, or the color scheme of a book with an entirely different cover than the art I was working on. Showing you these pieces with their elements exposed feels almost as deadly as a stage magician showing you how their tricks are done. I hope you won’t think the less of me for it…

…because I feel strongly that copying and plagarism are real, and to be assiduously avoided. If you can spot what was taken from elsewhere, whole and entire, plonked down in the middle of one’s “new” work? That’s a problem. Copyright law today is badly flawed, but it exists for good reasons, and fair use confuses many. (This video is priceless but will make you twitch as you learn.)

Are these things — plagarism and copying — just the evil end of a sliding scale? At the other end is… what? Creative output 100% uninfluenced by anything that has come before?

I doubt it exists. I recall a science fiction story (whose title or author I cannot recall for the life of me), dating from my childhood. Scientists experiment with a musically creative child raised in isolation, exposed to absolutely no existing music whatsoever so they might find out what “pure” musical creativity truly was. The kid was outed after he got hold of a Bach fugue, and (thus inspired by a novelty he hadn’t invented independently) began incorporating fugues into his music. To the researcher, his purity was “spoiled,” the experiment ruined.

I learned to ink copying Aubrey Beardsley and Alphonse Mucha; my linework still has an Art Nouveau flavor to it. My designs and preferred poses often carry that sensuousness and framing; the way I create costume and drape cloth shows it. There were a plethora of other influences, but that’s one thick taproot.

If influence is plagarism, no artist can escape it. We learn to see, to think, to admire, to depict, to emulate, to pose, to paint, to draw by looking at the world and all — ALL — it has to offer our eyes and our imagination. And we put it together in new ways the same as writers make new stories and even new words using the various alphabets of the world, ancient and modern, even as they are retreading old words again and again.

So perhaps, in part, it is just a question of including enough different bits from enough different places, consciously or unconsciously: Only be sure always to call it please “research.” (Cue Tom Lehrer’s Lobachevsky.)

Just my drop of pixel-ink in the ocean of conversation we can and will surely have about this topic for many years to come. I am skipping over many related topics. I come away with more questions than answers. And I am okay with that.

— Liz

CREDITS: Jason M. Allen’s “Théâtre D’opéra Spatial” image taken from https://www.cnn.com/2022/09/03/tech/ai-art-fair-winner-controversy/index.html

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, check out the Rambo Academy for Wayward Writers’ virtual campus, with classes, weekly Zoom events, and a critique group.!

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Guest Post: RecipeArium by Costi Gurgu

GOURMET RECIPE: VERMIH IN PLABOS SAUCE

There are three complementary sides that determine a phril personality: gastronomy, politics, and romance. The rest represents salads or pickles to fill the mundane.
I will start naturally, with food for the gourmet side of the phrilic spirit, presenting to you, my dear reader, an absolutely genuine Recipe.

INGREDIENTS:
Mature vermih ““a crawler from the land-worm family, having its vital organ””the sufleida””in the middle of its spindle-shaped body. This in turn is protected by a circular stomach layer, where the ingested food is stored, preparatory to being assimilated after fermentation.
Swamp Plabos Sauce““for plant and insect broths, in a suckitori base.
Sequ-tulapa flavoured oil ““ with hot spices, preferably from Blood-Moth’s wings.

PREPARATION:
The fragrant vermih should be left to rot alive only under the light of the Three Daughters of the Sky. The diffuse light drives it mad and the cool night air makes its stomach layer tremble. The trembling forces its membrane to enlarge to several times its usual size, preparing for future storage. If it doesn’t scream for mercy, it means it has not putrefied enough. However, while it is rotting, ensure it is protected from fright, to avoid wrinkling its flesh.

When it has reached the desired level of putrefaction, immediately place the gluttonous and shivering animal on the sweet maidenly leaf of the moamoam. The two beings will intertwine and the juice of pleasure will flow from the vermih, imbuing the fluffy layer of the maiden moamoam. The vermih, driven by overwhelming hunger, will then devour the leaf. Because its stomach membrane is enlarged, it will not be satisfied with only one leaf. Continue this process with another leaf, luring it by way of the gnawed stem to where the Swamp Plabos Sauce boils vigorously. I have specified that the sauce be flavoured with suckitori. The steam from the boiling sauce will penetrate the vermih’s stomach wall, moistening the ingested moamoam leaves before the vermih throws itself into the sauce, simultaneously ejecting one last fresh spurt of the bittersweet pleasure liquid.

The vermih will sink to the bottom of the pot of boiling sauce, allowing the Plabos liquor to penetrate it just short of its core. It is very important that the depth the crawler will sink and the thickness of the sauce be calculated exactly. Otherwise, the slightest contamination of its vital core with the liquor will cause a hideous death, which would thicken the vermih’s flesh.

As its stomach membrane tenderizes to a suitable degree of sponginess, and with its flesh flavoured by the Swamp Plabos Sauce, the crawler should fall free from the orifice in the pot’s bottom straight onto your plate, where it will spread into a well-blended and sparkling stew surrounding the sufleida, still pulsing within the protective layer of the bitter crystalline coating.

Combine the sequ-tulapa flavoured oil with hot spices, preferably brown butterfly wings, and heat it to boiling. Pour the hot oil over the crystalline coating of the sufleida. This will melt the covering and evaporate all trace of bitterness. Flavour to taste with a sprinkling of Night Daughters Flower pollen and serve with red wine for a truly gourmet meal.

(from The Gastronomic Teachingsof Master Recipear Plabos)

Costi’s scripts have been finalists and semifinalists in numerous competitions.

Costi’s fiction has appeared in Canada, the United States, and Europe. He has sold 3 books and over 50 stories for which he has won 24 awards. His latest sales include the anthologies Tesseracts 17, The Mammoth Book of Dieselpunk, Dark Horizons, Street Magick, Water, and Alice Unbound. His story Cosmoboticawas a finalist for Aurora Awards.

His novel RecipeArium is out from White Cat Publications and a 2018 finalist for the Aurora Awards.

To find out more about Costi Gurgu visit www.costigurgu.com
Recently, Costi started Games for Aliens, a tabletop games enterprise. His first two games are Absolutism (a dystopian scenario) and Carami (based on RecipeArium).

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines

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