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Guest Post: Comedy Is a Ninja by Noah Sturdevant

Things are tense these days. I hope I’m not shocking anyone by saying that. There’s a lot of negative emotions going around, and people deal with them in different ways. One of the healthier ways is to engage with a good movie, game, book, or other form of media and get lost in a story. As a person empathizes with characters, they achieve catharsis as they experience their emotional journey together with the characters they empathize with. People enjoy dramas to release their sadness, they enjoy action to feel power over a world which often shows them to be powerless. Some enjoy horror for the endorphin rush, or to release pent up negative emotions in a more healthy way than going to the hardware store and looking for a chainsaw that’s light enough to chase someone with, yet not so light that it can’t get the job done.

Um, for example.

You get the idea. Engaging with stories in all of these genres help emotions to be released, and these genres are taken more or less seriously as their own entity. They win awards, they get critical acclaim. People feel like they can discuss them as art.

Cover of QUICK DRAW: FAST AND FUNY FICTIONBut what about comedy?

Comedy provokes laughter, which is a way to achieve catharsis, too. Laughter is a bonding experience. Laughter allows us to cope with horrible situations. Laughter is, well, fun. Yet, somehow comedy doesn’t get the respect it deserves.

What is the last purely comedic book you read? Not the action-comedy, horror-comedy, romantic comedy, etc. It might be hard to remember.

It seems most times comedy is only accepted when it tags along with another genre. If genres were families, comedy would be the little brother that horror, action, romance, mystery, westerns, science fiction, fantasy, and drama are forced to drag along with them if they want to go out and play.

If you look at Amazon, or any other place to buy books, you’ll probably notice the comedy/humor section is dwarfed by the other genres. In fact, it’s lumped in with crosswords and other puzzles in some stores.

Why is that? Probably because comedy doesn’t sell. Somehow comedic novels don’t get the same attention as other genres, which is why they have to piggy-back onto them. It’s hard to figure out why. On the surface, comedic novels have the same elements as other genres. They have a beginning, middle and end. They have a plot and they have characters.

Maybe that’s where things start to fall apart. People read books for the plot; they read a series because of the characters. As the purpose of a comedy is to laugh, it’s often true that comedic novels don’t have the level of character development that other genres have, and the stakes aren’t often that high. And that’s where the trouble really lies. People need to care what happens in a book for it to grab their attention for long. Sure, some comedic books have deep characters and intricate plots, but chances are that it’s going to get a hyphen with some other genre coming first added to it to sell more copies.

So, wait. Maybe comedy novels are more popular than they first appear. True, the “pure” comedy book isn’t in fashion at the moment, but that doesn’t mean the genre is failing. On the contrary, comedic novels are doing better than ever, thanks to the expectations of modern-day readers.

Unlike in other eras, readers don’t want just one thing. No, they want at least a little of many things. Hybrid genres keep emerging constantly. Weird West, GameLit, and other genre blending categories give people more of what they want, before they even knew they wanted it. And do you know what? I bet they’ve all got a few jokes in them, too. Really, the hyphen is a friend. It’s the hook that gets comedy into your books, into your hands, and into your head.

By latching onto a larger genre, like a parasite, comedy sneaks into your favorite genres without you even noticing. Or like ninjas. Let’s say comedic books are giggle ninjas instead of parasites. Still sneaky, but less slimy. The point is, that fantasy book that made you laugh more than want to swing a sword around was a comedy novel. The horror story that made you chortle with almost shameful glee every time someone bit the big one was humor in disguise.

Comedy doesn’t have an ego. It doesn’t care if it gets second billing. No, comedy is flexible. It adapts to survive, to thrive. Like a thief in the night, comedy comes, does what it set out to do, and leaves. The hero still defeats the evil mastermind, the prince still wins the heart of the prince, princess, or whoever they’ve been trying to win over, and so on. They just do it with a little snark, a bit of whimsy, and the occasional laugh out loud moment.

Comedy never left, and it isn’t going anywhere, even if you can’t quite see it at the moment.


BIO: Noah Sturdevant is a man of many secrets. Granted, most of his secrets involve lost socks and conspiracy theories about otters, so it’s probably better not to probe too deeply. Noah is originally from the U.S.A., and currently lives in Thailand with his wife and daughter. Noah never really knows what’s going on and isn’t sure why he’s writing about himself in the third person, but he hopes you enjoy his books, which you can find on Amazon.

Quick Draw! is an anthology of humorous flash fiction, with some of the biggest names in speculative fiction. In times like these a quick laugh is something we could all use. All profits from the sale of this anthology go to True Colors United, which helps homeless LGBTQ+ teens.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: Mike Baron on Horror Comics

Cover of Nexus Origin.Literature is the best medium for horror, and comics are the worst. Literature succeeds because of the power of words to suggest, to take you ninety percent there, and leave that final ten percent up to you. The horror we imagine in the darkness of our minds far exceeds anything that can be set down on paper in words or pictures. We love horror because it allows us to exorcise our fears in a safe and fun manner. It usually delivers a moral epiphany, as Mary Shelley intended.

There’s also existential horror with no good guys or bad guys, like The Devil’s Rejects. Without a moral epiphany no film can hope to reach a wider audience. Exorcist is not only the scariest movie ever made, it’s one of the most moral.

But enough about that. We’re talking scares. Movies do horror well as they control not only pacing, but every aspect of the experience. They can manipulate what you see — or what you think you see –on the screen. They can scare the bejesus out of you with sudden motion, unexpected thrusts from unexpected places. These tropes prove irresistible to hack filmmakers who fill their film with ominous musical crescendos and fake scares. Which brings us to pacing. You want to catch your audience off-balance; that’s why you throw in the fake scare followed a split-second later with the real scare.

Comics can’t do that. They must rely on the storytelling alone for inevitably, when the big scene comes — the full-page panel of the werewolf or the witch or the monster — it’s just a drawing on paper. Sure, there have been some horrible drawings in comics –pictures of torture or mutilation — but is this really horror? Or is it just Grand Guignol? You set the comic down and it goes away.

Horror is an intimate, terrifying sensation. It’s far more than disgust, and you all know what I’m talking about. You can count on the fingers of one hand those movies that touch on real supernatural evil. They’re the ones you remember.

Why are horror comics so popular?

People love the genre and the whiff of cheese issuing from the sideshow exhibit. The great EC tales in Shock Suspenstories, Tales from the Crypt and their ilk create horror by leaving the protagonist in a horrible situation. Buried alive. Chained to a corpse in a desert. As children, we can all relate because we can all imagine ourselves in that situation. The best comic book horror succeeds through powerful storytelling and great characterization. Alan Moore’s Swamp Thing or even Al Capp’s Li’l Abner, like the time Abner was trapped in the mushroom cave with no hope of rescue. We experience a visceral horror through the protagonist because we care about him, her, or it. It’s not the same jolt as in the George C. Scott movie The Changeling when that ball comes bounding down the stairs.

In Nexus, Steve Rude and I are always trying to put our finger on the pulse of evil. But true horror depends on the unknowable — and we don’t know the unknowable. So how can we show it? The best we can do is dance around the edges and try to capture aspects of evil that ring true.

In comics, as in life, the true horror lurks just beyond our senses.


Photo of Mike Baron making a claw with his hand.BIO:Mike Baron broke into comics in 1981 with Nexus, his groundbreaking science fiction title co-created with illustrator Steve Rude; the series garnered numerous honors, including Eisners for both creators. A prolific creator, Mike is responsible for The Badger,Ginger Fox, Spyke, Feud, and many other comic book titles. Baron has also written numerous mainstream characters, most notably DC’s The Flash, Marvel’s The Punisher, and several Star Wars adaptations for Dark Horse. He lives in Colorado with his wife, dog, cat, and wildebeest.

Find out more at Mike’s website www.bloodyredbaron.com or on Twitter @BloodyRedBaron.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post - Knives Out: A MICE Case Study by Ziv Wities

Rian Johnson’s superb Knives Out has stabbed its way into our hearts and minds. It’s not often that a screenplay so expertly crafted makes this kind of a splash. So, let’s use Knives Out to learn about MICE⁠“”a handy approach to story focus and structure, incredibly useful for writers and re-writers. And as we go, we’ll use MICE to examine some aspects of Knives Out‘s intriguing construction.

The MICE Quotient, developed by Orson Scott Card, observes that there are different kinds of reader tension or investment in a story.[1] MICE suggests four typical kinds of reader investment that a story can court:

  • Milieu: “Look, an interesting setting; let’s explore it!”
    g. touring strange sights; immersion in a particular period or culture.
  • Idea: “Look, a perplexing question or concept to puzzle over!”
    g. solving a mystery; following the consequences of an SF-nal premise.
  • Character: “Look, internal conflict!”
    g. the hero overcoming their flaws, or questioning their role in life.
  • Event: “Look, external conflict!”
    g. facing looming danger or a powerful foe; resolving a battle or a contest.

This is a rudimentary introduction to MICE’s elements, but in this piece, rudimentary is enough. Enough to understand that there is a selection of elements, of “kinds of tension” a writer can craft. With that, we’ll demonstrate MICE in action. We’ll see how to use MICE to interrogate a story, figuring out where its focus is, what kind of tension it’s building, and what makes it tick.

Knives Out, whose structure and focus are a fantastic mix of the conventional and the surprising, is the perfect case study. This piece assumes you’ve seen the film; spoilers ahoy![2]

Let’s Practice

Here’s our question: What kind of story is Knives Out?
Obviously, every story has many elements. But which feels most central? Is this story exploring a Milieu; investigating an Idea; following a Character’s development; or struggling against a threatening Event?

Seems easy enough: it’s a murder mystery. It begins by asking “Who killed Harlan Thrombey,” explores that question, and ends when it’s answered. The very model of an Idea focus.

But there’s something unusual going on; something more nuanced. The first act””let’s mark the first “act” as being everything up to the big twist””the first act, sure, is classic Idea. But that act ends with a vivid conclusion, revealing Marta as the tragic culprit.

And then we move into the second act. Where suddenly, we’re not following a murder investigation.

Instead, we’re following the ostensible murderer.

What kind of story does that give us?

Let’s see how we use MICE to answer that.

Identifying Focus

One way to tease a MICE focus out of a story is to ask what kind of buttons it’s pushing. What kind of promises is it making? What is it signaling as “the interesting part”?

Character relaxing smugly in a chair as he observes investigation.For example, Act I, with its Idea focus, is all about questions. Not only the big question of who the murderer is⁠“”it builds up lots of little questions that keep us curious. Who’s the stranger sitting in on witness interviews? Did all three of you show up at the same time? Who hired Benoit Blanc?

Many of these little questions earn an immediate answer, which helps us feel we’re constantly discovering new and significant information.

But Act II isn’t about questions; not at all. It goes out of its way to avoid them. For example, Marta doesn’t care who is blackmailing her; only how she’ll get out of it. Likewise, “What’s in Harlan’s will?” has a startling answer””but the question is initially coached as a dull one, “a community theater performance of a tax return,” Blanc predicts. It’s the family bickering that looks like the interesting bit.

Act II doesn’t lack for critical clues towards the real murderer. But there’s not a single moment that’s framed as a discovery, as progress with the case, as a question being asked or answered.

All right, then. If Act II isn’t playing on our curiosity, what is it playing on? Let’s look at those same scenes and ask what is presented as the compelling part.

Family pressing in around Marta as she tries to escape into a car.Where is our attention in the will-reading scene? It’s on the family’s intense, simmering animosity. How they all detest Ransom; how none of them can sit in the same room together. And then, when the will is revealed, all that anger and rage turns full force””on Marta.

Where is our attention for the blackmail note? It arrives when Marta is beset on all sides; Walter’s threatened her mother and Blanc is looking for her. As soon as she and Ransom have read the note, we cut to the torched, smoking crime lab. This blackmailer is ruthless.

Underneath lab report handwritten message reads "I know what you did."So the stress is on the danger to Marta, mounting higher and higher. Marta’s choice is to obey the instructions. Protecting herself is what’s important now, to Marta and to the story.

So we see that what drives Act II is threats, danger, uncertain outcomes. Will Marta be caught? Will she be exposed? Will she be bullied or guilted out of Harlan’s inheritance?

It’s an act full of external threats to Marta, and all the tension is on how they’re going to be resolved. That pegs Act II’s driving force as being Event.

Stark Separation

Most stories have multiple threads, of multiple MICE types””but usually, they’re intertwined, woven together. Knives Out does something different: it distinguishes between them, sometimes to startling extremes. One reason Knives Out makes a great case study is that it sets its Idea and Event threads cleanly side by side for comparison.

Act I was full of interrogations; questions being asked and answered. Act II introduces Ransom, in exactly the same situation. But this time, when the Lieutenant says, “We’d like to ask you a few questions⁠“””, Ransom blows right past him. Or, when Blanc thinks Greatnana has a piece of the puzzle, he doesn’t have any questions for her. He doesn’t know what to ask. He doesn’t have a line of inquiry. What a difference from Act I!

And you’ll find that threats, danger, uncertain outcomes””the bread and butter of an Event thread””are as absent from Act I as questions are absent from Act II. None of the tension is the “success or failure” variety; there is no moment of “I hope this works.” Act I offers no stakes, no consequences to finding the murderer or letting him escape; nothing beyond the promise of a complex, satisfying puzzle.

Harlan with his hand over Marta's mouth, keeping her from revealing her ostensible crime.Even where you’d expect that a sense of danger would be absolutely necessary, it’s not there. Marta’s entire motive in following Harlan’s plan is the threat to her mother, yet she’s not the one who realizes it, who feels threatened. It’s Harlan who puts that together, while Marta gapes at him. That, right there, is the difference between “Marta’s mother could be deported” serving the story as an imminent threat, vs. as the answer to a question.

MICE as a Lens

Once you have a sense of your various MICE threads, you can use them to understand your own story better. Here are some questions MICE can help you ask and answer:

What’s my beginning? What’s my end? Each MICE type makes a different kind of promise to the reader. A thread begins when a promise is made, and ends when it’s paid off.

Marta shocked and crying after Harlan has killed himself.For an Idea story, the promise is a question; the payoff is its answer. Sure enough, Knives Out opens on a dead body, and ends with the culprit revealed. Even Act I, though, feels complete: it, too, ends with an answer, and a very definitive one. When Marta sees Harlan slitting his own throat, that’s the moment where the question has been firmly and completely answered””at least in Marta’s own mind.

Close-up of cracked phone dialing 911.For an Event story, the promise is a situation of crisis; the payoff is how that crisis is resolved. Act II’s crisis is “Will Marta manage to avoid detection,” and that thread’s start is Marta trying, really really hard, to destroy the evidence without being caught. Where does it end? When we resolve the tension: when Marta stops trying; when she accepts defeat. When she decides to dial 911 rather than let Fran die, that’s Marta hitting her limit. Discovering that limit is the conclusion of this story thread.

How do I increase tension? Each kind of tension needs to be handled, and heightened, in its own particular way.

An Idea thread’s focus is a fascinating puzzle. So, increase tension by demonstrating how interesting, complex, and rewarding the puzzle is. Knives Out plays up complexity by introducing a family full of lies and intrigue; and shows it Does Puzzles Good by asking, and then solving, some small ones along the way.

In an Event thread, the focus is external conflict. So here, demonstrate how dangerous and overwhelming the threat is, and tease any potential reward. Act II keeps showing us new ways that Marta’s in great danger, but also her realization that she might become safer than ever before.

How do I introduce something important? If you want readers to care about something new, it’s easiest to connect it to something they already care about.

In an Idea thread, that means being relevant to the driving question. The family members are interesting because they’re suspects. Some of Marta’s earliest introduction is as a living investigation aid; someone who knows all the secrets and can’t lie.

In an Event thread, anything that can make the conflict go better or worse is automatically interesting. Consider Ransom, who fans the flames of the family infighting, and then swoops in to save Marta from an immediate threat. We’re interested in him not for answers, but for how he affects Marta’s situation; as a mover and shaker in the Event thread.

Conclusion

We’ve seen the clearest structural threads in Knives Out. (If you’re curious for the rest, the film has Milieu and Character threads as well. Identifying those is an excellent exercise”¦)

Hopefully, I’ve demonstrated how to use MICE to find those threads, and gain insight into them.

Don’t think of MICE like a Sorting Hat, squeezing any story into four arbitrary boxes. Remember the goal we’ve seen here: understanding what makes your particular story tick; how your story pulls readers forward, and how it pays off its promises. MICE gives you a stepping-stone to those big questions””an easy question first, to get you in the right ballpark.

Usually, you can take it from there.


All screencaptures by KissThemGoodbye.Net.

[1] MICE is detailed in Card’s writing books, How To Write Science Fiction & Fantasy and Characters and Viewpoint.
Here is a good summary, hosted by The Gunn Center for the Study of Science Fiction.

[2] For reference, the full script, via Deadline.


Selfie of Ziv Wities on a path through a forest.BIO: Ziv Wities is a short-fiction evangelist, a devoted beta-reader, and an Assistant Editor at Diabolical Plots. If you enjoyed this piece, Ziv’s website collects a selection of writing Q&A and his expert overanalyses of Too Like The Lightning and Star Trek: Discovery. He tweets, vaguely, as @QuiteVague.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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