Five Ways
Subscribe to my newsletter and get a free story!
Share this:

Guest Post: We Are Not Entertained by Aigner Loren Wilson

There’s this common misconception that the world of editing (in the sense of submitting your story to a magazine or contest) is an absolute puzzle constantly being shifted around by angry and jaded editors. In classes, writing groups, and even among non-writers, I hear it repeated that you have to have this unknowable combination of luck and talent to land a spot in a magazine, and it isn’t worth trying or learning. You got it or you don’t.

But that type of thinking leaves most people without it.

I want to say that in my years as a reader, judge, and developmental editor none of that is true. Especially about editors. We’re not shadowed goblins lying in wait to crush every writers’ dream. The reason we got into this line of work is because we want to hear a good story, a new story. We want to be entertained.

But unfortunately, most of the time, we are not. We are left wondering where’s the story.

And after a few years, I realized that most stories don’t make it because of the same reasons. Time and time again, I open a submission (always reading without knowing the info of the author) and come across the same mistakes or faults in stories that keep a cool or fun idea from making it from a submission to an acceptance. Dear writer, I’m going to tell you these faults so that you can identify them in your own stories and make it out of the slush pile.

Because I do really want to see your stories out there. Even if I never read them, someone will, and they will love them.

One of the common issues I come across are dark openings. A dark opening is when a writer aims to be mysterious but doesn’t give the reader anything to hold on to. Often, the story opens with two characters exchanging a few lines of dialogue while doing some mundane task that is an overarching metaphor for the story. That in itself isn’t bad and can be found in a lot of great stories, but where the stories fail is in how they do this.

In dark openings, characters, along with their dialogue, are usually nondescript to the point where you can’t really tell who is saying what because everyone sounds the same, and they aren’t really having a conversation but are merely stating the story in a heavy-handed way. The correct way in doing these mysterious dialogue driven openings is to use metaphor less like metaphor and more like subtext so that the point comes in without feeling like it’s being fed to the reader. And, of course, all dialogue should be distinctive to the characters, but this is even more so important in an opening.

Not only does it show the reader the characters, but it shows them that you’re an author who knows your story and characters. It builds that very necessary and crucial bridge of trust between the writer and the reader.

Another thing that holds writers back is telling their story to the reader instead of showing their story to the reader. Commonly known as telling vs showing. Based on the stories I’ve read, my theory behind this bit of advice not sinking into writers is that they misunderstand what it means to show and to tell. Writers tend to do a lot of in your face telling masking as showing. For instance, during a fight scene, the reader will get a blow by blow of flailing arms and legs.

But that is not showing.

Showing does more than just show. Showing makes the reader feel. It calls forth the image of the scene or character to the reader’s mind. There are many ways to do this, but the top way is by using descriptive language and sentence structure to control reader emotion and story. Instead of giving a blow by blow of action, give a blow by blow of evocative internal workings. How does your character feel when slicing into their foe or friend or lover? Use the right words in the right order to create magic.

The final issue that many stories have, though there are many more, is that they start too late. For a story of any length, the editor looks for whether or not the writer has introduced world, theme, problem, and character within the first paragraph. But a lot of writers, choose to open their stories with something that they think will grab the attention of the reader or will paint a picture of the setting. But what will tell an editor of place or grab their attention won’t actually cue them in on what is important to this story and to the character.

Openings should introduce world, character, and problem at least on the first page. When it is not introduced, the editor is left wondering where the story is going, instead of wrapped up in its progression.

As you will have noticed, most of these issues happen in a story’s opening. That’s the only space you really have to win a reader or an editor over. And editors can feel or sense whether or not the story they dive into is written by a writer that knows what they are doing or by a writer who is just phoning it in because they don’t think they have to try.

If you take issue with this article and feel as though I am lying to you, then I leave you with this: it is my firm belief that every writer should become a slush reader, so that they may see the wide array of mistakes laden in stories. It will not only help you realize your own faults, but it will also show you that I am right.


Aigner Loren Wilson author photoBIO: Aigner Loren Wilson is a SFWA, HWA, and Codex writer whose stories and articles have appeared in Terraform, Rue Morgue, Arsenika, and more. She writes or edits for Strange Horizons, Nightlight: A Horror Podcast, NYC Midnight, and other outlets. To keep up to date on where she is publishing and other news, sign up for her newsletter, follow her on Instagram, or follow her blog.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

 

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

Show more

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Guest Post: Eric Schwitzgebel Gives One-Point-Five Cheers for a Hugo Award for a TV Show about Ethicists' Moral Expertise

When The Good Place episode “The Trolley Problem” won one of science fiction’s most prestigious awards, the Hugo, in the category of best dramatic presentation, short form, I celebrated. I celebrated not because I loved the episode (in fact, I had so far only seen a couple of The Good Place‘s earlier episodes) but because, as a philosophy professor aiming to build bridges between academic philosophy and popular science fiction, the awarding of a Hugo to a show starring a professor of philosophy discussing a famous philosophical problem seemed to confirm that science fiction fans see some of the same synergies I see between science fiction and philosophy.

I do think the synergies are there and that the fans see and value them ““ as also revealed by the enduring popularity of The Matrix, and by West World, and Her, and Black Mirror, among others ““ but “The Trolley Problem”, considered as a free-standing episode, fumbles the job. (Below, I will suggest a twist by which The Good Place could redeem itself in later episodes.)

Yeah, I’m going to be fussy when maybe I should just cheer and praise. And I’m going to take the episode more philosophically seriously than maybe I should, treating it as not just light humor. But taking good science fiction philosophically seriously is important to me ““ and that means engaging critically. So here we go.

The Philosophical Trolley Problem

The trolley problem ““ the classic academic philosophy version of the trolley problem ““ concerns a pair of scenarios.

In one scenario, the Switch case, you are standing beside a railroad track watching a runaway railcar (or “trolley”) headed toward five people it will surely kill if you do nothing. You are standing by a switch, however, and you can flip the switch to divert the trolley onto a side track, saving the five people. Unfortunately, there is one person on the side track who will be killed if you divert the trolley. Question: Should you flip the switch?

In another scenario, the Push case, you are standing on a footbridge when you see the runaway railcar headed toward the five people. In this case, there is no switch. You do, however, happen to be standing beside a hiker with a heavy backpack, who you could push off the bridge into the path of the trolley, which will then grind to a halt on his body, killing him and saving the five. (You are too light to stop the trolley with your own body.) He is leaning over the railing, heedless of you, so you could just push him over. Question: Should you push the hiker?

The interesting thing about these problems is that most people say it’s okay to flip the switch in Switch but not okay to push the hiker in Push, despite the fact that in both cases you appear to be killing one person to save five. Is there really a meaningful difference between the cases? If so, what is it? Or are our ordinary intuitions about one or the other case wrong?

It’s a lovely puzzle, much, much debated in academic philosophy, often with intricate variations on the cases. (Here’s one of my papers about it.)

The Problem with “The Trolley Problem”

“The Trolley Problem” episode nicely sets up some basic trolley scenarios, adding also a medical case of killing one to save five (an involuntary organ donor). The philosophy professor character, Chidi, is teaching the material to the other characters.

Spoilers coming.

The episode stumbles by trying to do two conflicting things.

First, it seizes the trope of the philosophy professor who can’t put his theories into practice. The demon Michael sets up a simulated trolley, headed toward five victims, with Chidi at the helm. Chidi is called on to make a fast decision. He hesitates, agonizing, and crashes into the five. Micheal reruns the scenario with several variations, and it’s clear that Chidi, faced with a practical decision requiring swift action, can’t actually figure out what’s best. (However, Chidi is clear that he wouldn’t cut up a healthy patient in an involuntary organ donor case.)

Second, incompatibly, the episode wants to affirm Chidi’s moral expertise. Michael, the demon who enjoys torturing humans, can’t seem to take Chidi’s philosophy lessons seriously, despite Chidi’s great knowledge of ethics. Michael tries to win Chidi’s favor by giving him a previously unseen notebook of Kant’s, but Chidi, with integrity that I suppose the viewer is expected to find admirable, casts the notebook aside, seeing it as a bribe. What Chidi really wants is for Michael to recognize his moral expertise. At the climax of the episode, Michael seems to do just this, saying:

Oh, Chidi, I am so sorry. I didn’t understand human ethics, and you do. And it made me feel insecure, and I lashed out. And I really need your help because I feel so lost and vulnerable.

It’s unclear from within the episode whether we are supposed to regard Michael as sincere. Maybe not. Regardless, the viewer is invited to think that it’s what Michael should say, what his attitude should be ““ and Chidi accepts the apology.

But this resolution hardly fits with Chidi’s failure in actual ethical decision making in the moment (a vice he also reveals in other episodes). Chidi has abstract, theoretical knowledge about ethical quandaries such as the trolley problem, and he is in some ways the most morally admirable of the lead characters, but his failure in vividly simulated trolley cases casts his practical ethical expertise into doubt. Nothing in the episode satisfactorily resolves that practical challenge to Chidi’s expertise, pro or con.

Ethical Expertise?

Now, as it happens, I am the world’s leading expert on the ethical behavior of professional ethicists. (Yes, really. Admittedly, the competition is limited.)

The one thing that shows most clearly from my and others’ work on this topic, and which is anyway pretty evident if you spend much time around professional ethicists, is that ethicists, on average, behave more or less similarly to other people of similar social background ““ not especially better, not especially worse. From the fact that Chidi is a professor of ethics, nothing in particular follows about his moral behavior. Often, indeed, expertise in philosophical ethics appears to become expertise in constructing post-hoc intellectual rationales for what you were inclined to do anyway.

I hope you will agree with me about the following, concerning the philosophy of philosophy: Real ethical understanding is not a matter of what words you speak in classroom moments. It’s a matter of what you choose and what you do habitually, regardless of whether you can tell your friends a handsome story about it, grounded in your knowledge of Kant. It’s not clear that Chidi does have especially good ethical understanding in this practical sense. Moreover, to the extent Chidi does have some such practical ethical understanding, as a somewhat morally admirable person, it is not in virtue of his knowledge of Kant.

Michael should not be so deferential to Chidi’s expertise, and especially he should not be deferential on the basis of Chidi’s training as a philosopher. If, over the seasons, the characters improve morally, it is, or should be, because they learn from the practical situations they find themselves in, not because of Chidi’s theoretical lessons.

How to Partly Redeem “The Trolley Problem”

Thus, the episode, as a stand-alone work, is flawed both in plot (the resolution at climax failing to answer the problem posed by Chidi’s earlier practical indecisiveness) and in philosophy (being too deferential to the expertise of theoretical ethicists, in contrast with the episode’s implicit criticism of the practical, on-the-trolley value of Chidi’s theoretical ethics).

When the whole multi-season arc of The Good Place finally resolves, here’s what I hope happens, which in my judgment would partly redeem “The Trolley Problem”: Michael turns out, all along, to have been the most ethically insightful character, becoming Chidi’s teacher rather than the other way around.

Bio: Eric Schwitzgebel is a professor of philosophy at University of California, Riverside, and a cooperating member of UCR’s program in Speculative Fiction and Cultures of Science. His short fiction has been published in Clarkesworld, F&SF, and elsewhere. He regularly blogs at The Splintered Mind on topics in philosophy, psychology, and science fiction. His third book, tentatively titled Jerks, Zombie Robots, and Other Philosophical Misadventures is forthcoming with MIT Press.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

...

Guest Post: 4 Essential Tips for Writing Cinematic Fantasy by Savannah Cordova

Fantasy is quite literally a magical genre, and as a fan, there’s nothing more exciting than seeing that magic brought to life. From epic undertakings like the Lord of the Rings trilogy to dazzling new Netflix series like The Witcher, adapted fantasy has more than proven its entertainment value and staying power in recent years “” which may have some fantasy writers wondering, How can I do that with my book?

Of course, blockbuster dreams shouldn’t be your only motivation; in order to succeed as a fantasy writer, you need genuine passion for your story, regardless of whether it ever hits the big screen. That said, there are definitely some things you can do to make your book more vivid and “cinematic”! Here’s how to strike just the right balance to write fantasy that’s both compulsively readable and potentially watchable.

Create a unique, vibrant world

When writing fantasy, worldbuilding should come before all else. If you don’t lay out your geography, cultures, and magic system(s) first, your storytelling will almost certainly feel thin or haphazard in places. Not to mention that a well-established world is key to a great adaptation: the realm you create will serve as the visual and atmospheric backbone of your show or movie, so make sure it can hold itself up.

You might start by thinking about your world’s predominant beliefs and power systems. What folklore, religious influences, or other major ideas have shaped it, and which might clash and lead to conflict in your story? What group is in power “” or which groups are contending for it “” and what are their motives and ambitions? How have factions arisen within this context, and to which do your main characters belong?

Once you have a strong sense of these elements, you can think more about the “fun” cinematic details: what your world will look, sound, and feel like. Consider your wider setting “” whether that’s a collection of feuding countries or the far reaches of outer space “” as well as smaller ones that will lend your story color. Flesh out what people do on a daily basis: how they work, interact, and take care of themselves, and how all this reflects the society in which they live.

Finally, think about what will distinguish your world from other fantasy worlds. Will it be based on unusual mythology? Will it offer a new aesthetic, or revitalize an old one (as Leigh Bardugo’s Grishaverse, now being adapted as Shadow and Bone, has done for steampunk)? Though cinematic considerations should not take precedence over organic worldbuilding, it never hurts to muse on this sort of thing early on.

Plan rewarding character arcs

Now you’ve hammered out your world, it’s time to fill it with characters that will engage readers and viewers alike. Though some might argue that writing physically attractive characters is the best approach here, those of us who have watched too many shows on The CW will know that even stellar looks can’t make up for poor characterization “” which is why you should focus on strong character arcs instead.

Why highlight character arcs in particular? Firstly, because fantasy tales can easily get lost in their own grandeur. You need human stories to act as an anchor, otherwise people will simply stop caring. And secondly, because at the end of a (usually lengthy) fantasy book or adaptation, readers want to feel the journey was worth it. If your characters don’t end up changed or at least reaffirmed in their principles, people will wonder, what was the point of all that?

To give you a jumping-off point: a strong character arc should intrigue readers from the beginning, giving them a sense of the character’s potential for various outcomes. As the story unfolds, the character will face obstacles “” often in the form of other characters on their own journeys “” and make choices that determine who they become.

The trajectory of this arc depends on what role you want each character to play. For example, you might have a character renounce their previous goals and become an antagonist, moving the story in a brand-new direction. From there, you’d need to work out whether this character will revert or fight it out with the protagonist. But either way, you’ll have the audience deeply invested “” and ultimately rewarded with an exciting, emotional (and yes, cinematic) finale.

Hone your action and dialogue

Action and dialogue are two more crucial elements when writing screen-friendly fantasy. However, there’s a reason this tip reads “hone” rather than “increase” “” though you might be tempted to cram your fantasy with epic battles and rapid-fire dialogue, quality remains much more important than quantity.

When writing action (used here to mean “physically active things the characters are doing”, i.e., not thinking or sleeping) it should be pacy and easy to visualize, yet not overwhelming in its description. Whether your characters are dancing, feasting, or hiking up a mountain, provide just enough detail to conjure a clear image while still leaving some things to readers’ imaginations.

The only exceptions are tide-changing fight scenes, for which you can take a beat-by-beat approach to draw attention to their significance. This scene from Dorothy Dunnett is an excellent case study in descriptive, revealing action; see how she uses long, all-in-one-breath sentences to illustrate the rush of action. Of course, this isn’t the only way to write a good fight scene “” you might find that short, staccato sentences better reflect the punchy combat styles of your characters, or that interspersing the action with dialogue creates more emotional resonance.

Speaking of which, let’s talk dialogue (no pun intended). Like character arcs, this is important in every story, but especially in fantasy; it adds another human element that will keep readers invested. And witty banter is a real breath of fresh air onscreen!

But writing great dialogue is easier said than done. To tackle this challenge with confidence, nail down your characters’ voices before you dive into your story. You can try dialogue-based writing exercises “” or, if these feel too random, write a few prequel stories about what your characters were doing before your central narrative began. Whichever exercise you choose, just remember to really delve into your characters’ minds in order to grasp their distinct voices.

As your story progresses, you’ll be surprised how much your characters have to talk about. Once again, honing is key. Though you can draft as much dialogue as you like, keep only the best lines in your actual book “” not just the clever ones, but those that also enhance characterization or serve the plot. The rest you can save for a rainy day, like the sequel or even the eventual adaptation, which will likely place more emphasis on dialogue.

Use plot twists wisely

This article on writing cinematic fantasy would be remiss if it didn’t discuss plot twists. From Snape being a double agent to Gandalf coming back from the dead, a thrilling twist is often the cherry on top of an action-packed fantasy”¦ just be careful not to overdo it. To extend the sundae metaphor, one or two cherries is fine, but more than that and you’ll make your readers sick.

Audiences particularly dislike out-of-nowhere twists, so make sure any twists you do include make sense within the story. If you find yourself throwing in a twist when you haven’t built up to it enough, whether to liven things up or because you feel like you “should, “ stop right there! You might think it’s cinematic, but it’ll only come across as cheap.

That said, it’s fine to come up with a twist at the end of your book, then go back and sprinkle in hints throughout your story “” “mak[ing] it look like you knew what you were doing all along,” as Neil Gaiman advises. You might even devise a twist that could be revealed now, but would have much better payoff down the line. If that’s the case, be patient; your readers will appreciate the strategic mastery of saving the big guns for later books.

And of course, if a bona fide “twist” simply doesn’t suit your story, don’t force it. Books aren’t adapted on the basis of twists alone; people want fantasy tales with wildly original worlds, compelling characters, and creative writing to rival the likes of Jemisin and Le Guin.

Sure, it’s a tall order. But won’t it all be worth it when you’re the showrunner on your very own fantasy series? With these tips in mind, you might just have the next Game of Thrones on your hands”¦ only your ending will be a lot more satisfying.


BIO: Savannah Cordova is a writer with Reedsy, a marketplace that connects authors and publishers with the world’s best editors, designers, and marketers.  In her spare time, Savannah enjoys reading contemporary fiction and fantasy, as well as writing short stories.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

...

Skip to content