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Writers and Guilt

Writers are so good at beating themselves up for all sorts of reasons, some valid, some not so much. Here’s some encouragement for dealing with writerly quilt.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Foreshadowing and Establishing Conflict

James Tiptree Jr. also known as Alice Sheldon, speculative fiction writer
Tiptree's beginnings always pack a punch, signaling the conflict of the story without being overly overt about the strategy.
In an earlier post I mentioned establishing the story’s conflict as something that is often best done in the story’s first three paragraphs. In order to expand on that, I’ve drawn examples from one of my favorite speculative fiction writers, James Tiptree Jr. aka Alice Sheldon, all of which are available in the collection Her Smoke Rose Up Forever.

One of Tiptree’s classic stories, “The Women Men Don’t See” may be one of her most celebrated, leading to responses from other writers like Karen Joy Fowler’s “What I Didn’t See” (Kindle version) and my own “Clockwork Fairies” (Kindle version). Tiptree uses her titles to maximum effect and you’ll notice that each of these beginnings interacts in a significant way with the title preceding it.

I see her first while the Mexicana 747 is barreling down to Cozumel Island. I come out of the can and lurch into her seat, saying “Sorry,” at a double female blur. The near blur nods quietly. The younger blur in the window seat goes on looking out. I continue down the aisle, registering nothing. Zero. I never would have looked at them or thought of them again.

The title plays off nearly every line: “I see her first,” (who? is it one of the women from the title?) “a double female blur,” “the near blur,” “the younger blur, “registering nothing,” finishing up with “I never would have looked at them or thought of them again,” at which point the reader is screaming why? why don’t you see them? The answer to that question is crucial to the story.

Here’s another Tiptree beginning, this time of “Houston, Houston, Do You Read?” which uses the strategy of referring to a memory to reveal the conflict. The memory is connected to gender and embarrassment, which will also turn out to be crucial to the story.

Lorimer gazes around the big crowded cabin, trying to listen to the voices, trying also to ignore the twitch in his insides that means he is about to remember something bad. No help; he lives it again, that long-ago moment. Himself running blindly — or was he pushed? –into the strange toilet at Evanston Junior High. His fly open, his dick in his hand, he can still see the gray zipper edge of his jeans around his pale exposed pecker. The hush. The sickening wrongness of shapes, faces turning. The first blaring giggle. Girls. He was in the girls’ can.

“Houston, Houston, Do You Read” is Tiptree at her best, examining gender norms and conventions with a ruthless, scathingly honest eye. Somehow that first moment of embarrassment, that moment of being in “the strange toilet” encapsulates so much of what that story is about and how alien the sexes can be to each other as well as how strange their container, the norms that make them up, which constitute the walls of “the can” itself, are. Look at how the center of his masculinity is framed visually: the gray zipper edge of his jeans around his pale exposed pecker. There is so much going on in that first paragraph, including sensory details like the twitch of his insides, the blare of a giggle, the pattern and threat of a zipper, that it’s worth copying out, pulling apart sentence by sentence to figure out how it’s working.

Let’s finish up with Tiptree in a moment that puts everything up front, in the short story “We Who Stole the Dream”:

The children could survive only twelve minims in the sealed containers.

Woah. We don’t know what’s going on precisely, but we know crucial details. We have a deadline and it is only twelve minims. While we don’t know how long a minim is, we know it’s not much time because of that “only”. Plus, there’s an auditory echo of “minute” that makes us think they’re of similar length.

What’s at stake? This lives of children, for pete’s sake. Not just child, but children, multiple. And we know how they’ll die: suffocation. It would be hard to write a tauter, more dire beginning.

Writing exercise: write three first lines. They can state the stakes, as in the third example, or refer to some memory or object that encapsulates the conflict, as with the example from “Houston, Houston, Do You Read?” Include two titles for each, one that plays off the beginning and one that does not.

For bonus points, read “The Women Men Don’t See” and use that as your inspiration.

Feel free to post some of your best first lines on here, I’d love to see some!

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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