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Guest Post: Rosemary Claire Smith talks about Collaborating on SAUROTOPIA

Picture of a human in a spacesuit and a dinosaur, along with the words SAUROTOPIA by Rosemary Claire Smith and Dave Creek.At some convention or other, Dave Creek turned to me and said, “Say, I have some thoughts for a story that we could write together. I’ve got a survey team that enters an abandoned orbital habitat and stumbles across some super-intelligent dinosaurs. You’re the one who knows about dinosaurs.” This sounded intriguing, especially when we conceived of it as a short story that we could send off to a magazine that had published bunches of our stories written separately. Ah, but like that recon team, we had very little idea what we were getting ourselves into. Little did we suspect that SAUROTOPIA would expand to become a whole novel. Or that we’d find a publisher who wanted six books.

Science fiction fans have long enjoyed collaborations. James S.A. Corey’s series, THE EXPANSE, is actually a collaboration between Daniel Abraham and Ty Franck. For fantasy readers, Amal El-Mohtar and Max Gladstone’s THIS IS HOW YOU LOSE THE TIME WAR won the Hugo, Nebula, Locus, and Ignyte awards. Other writers who’ve jointly produced well-received novels include Terry Pratchett and Stephen Baxter, William Gibson and Bruce Sterling, as well as Larry Niven and Jerry Pournelle.

How exactly do writers work together to make this magic? I’m sometimes asked if I wrote the dinosaurs and Dave wrote the humans. That’s a reasonable assumption, especially given that the chapters alternate between human and dinosaur viewpoints. However, for us, this isn’t how it works. Dave created my favorite character, who is an ostrich-like dinosaur best described as a fierce version of Big Bird. The first scene in which this dinosaur appears was Dave’s creation. No, this is not the only dinosaur he created. There’s also the leader of a predatory band of different dinosaurs. Basically, they are feathered velociraptors. I added the parts where they hunt in packs and stalk their prey from branches of trees. Don’t get me wrong, I did create several other characters for both these species of dinosaur as well as some peaceful herbivores.

Here’s another surprise that I learned as we worked together. It seemed natural to suppose that a book can be written by two authors in half the time it will otherwise take them to write it alone. If only this were true! Both Dave and I have a batch of other projects we were working on. I write a regular book review column and am about half way through a different series. Dave has his own series of novels and short stories clamoring to be written. This meant we both needed to find time in between our other work to write chapters of SAUROTOPIA and edit each other’s work.

Then there is the prospect of encountering “creative differences.” Part way through this project I worried about Dave hating my ideas and me hating his ideas. There were certainly times when one or the other of us would come up with something…let’s call it surprising. Looking back, what worked best was for me to sit with his unexpected plot developments. Over time, his new idea would not only grow on me, but I would become really intrigued by where it might take our characters, both the humans and the dinosaurs. Now I am looking forward to the times when he will spring something completely unexpected on me.

If you’ve read this far and are a writer who is wondering whether you might want to collaborate with another writer, I have to say, it can be tricky to figure that out in advance. Even if you have similar approaches, such as you both outline before you start, that’s no guarantee. Nor for that matter is there any assurance that a solo work will come to fruition. So, take another look at those collaborators I mentioned at the start. What the heck, give it a shot.



Picture of a red-haired woman with red glasses and a cut out of a dinosaur in front of her face.Rosemary Claire Smith writes science fiction, fantasy, and horror stories showcasing her interests in dinosaurs, alternate history, space exploration, mythology, genetic engineering, time travel, and aliens. She draws on her background as a trowel-wielding archaeologist, reformed lawyer, and keen observer of society. Her other interests include flower arranging, abstract photography, foil fencing, and astronomy.

This was a guest blog post.
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Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Brian McNett Serves Up Colorful Purple Wheat Noodles

A bit of a preamble. I often say things which are completely true, only to be confronted by people who flat out claim that I’m only making it up. That I *must* be making it up. There’s no way the very true thing I just said is true.

I’ve learned to cite my sources. So, before we begin, a word about the color purple. Not the movie, although it was good. Very good. Alice Walker’s novel won the Pulitzer in 1983, and went on to become both a hit musical, and the film starring Whoopi Goldberg in her debut as an actress. It might have been something far less in the hands of a director other than Steven Spielberg. But no, not here to discuss film. Here to discuss food, so:

Anthocyanins! Water-soluble, vacuolar, pH-sensitive pigments! Part of a parent class of molecules known as ‘flavonoids’. Mostly 3-glucosides of the anthocyanidins… The important bit is that under the right conditions, they make plants PURPLE.

All plants have some anthocyanins in them; in the stems, the leaves, the fruit, or the flowers. So, finding a natural variety of say, wheat, with a particularly high anthocyanin content in the grain is, in fact, entirely expected. This is what we find: Ethiopian Blue-Tinged Emmer. It is a cultivar selected in (obviously) Ethiopia by Dan Jason of Salt Spring Seeds, who brought back two blue-tinged seeds from a trip to Ethiopia in 1993.

“Purple grain colour is caused by anthocyanins in the pericarp whereas blue colour is caused by anthocyanins in the aleurone layer. Purple grains occur in tetraploid wheats from Ethiopia, and in one bread wheat accession apparently native to China.” –Zeven, A.C. Euphytica (1991) 56: 243. https://doi.org/10.1007/BF00042371

Tetraploid wheat. Not diploid like commercial wheat. Wouldn’t it be fun to cross a tetraploid wheat with rye? You’d get tetraploid triticale. And if you used an anthocyanin wheat, you’d have Anthocyanin Quadrotriticale! Super-hardy, purple, grows-almost-anywhere wheat, and the Klingon Empire would kill to get this stuff. And Guinan would advise Picard to keep it away from the Ferengi. Hey, there’s Whoopi Goldberg again!

But, I’m supposed to be cooking, aren’t I? I’m getting to it, really I am.

Hagos Hailu Kassegn has done a full determination and analysis of the proximate bioactive compounds in anthocyanin wheat. Total anthocyanin content (TAC) in anthocyanin-colored purple wheat was found to have a mean value of 197.4 mg/100 g. — Hagos Hailu Kassegn & Fatih Yildiz (2018) Determination of proximate composition and bioactive compounds of the Abyssinian purple wheat, Cogent Food & Agriculture, 4:1, DOI: 10.1080/23311932.2017.1421415

Purple wheat is a very real thing. Its Abyssinian origins have been known for over 100 years.

It only stands to reason, therefore, that there must be purple wheat products. I don’t have to invent imaginary purple wheat noodles. There are real purple wheat noodles out there. Let’s go find some.”¨”¨Hans Lienesch, runs a blog called “The Ramen Rater” from his home in Edmonds, WA. Not too long ago, he rated Purple Wheat Noodles from Koka in Singapore.

https://www.theramenrater.com/2014/01/11/1282-koka-purple-wheat-noodles-aglio-olio-flavor/

Ta-da! There they are. A purple wheat product. Made slightly MORE purple by the addition of some blue corn.

What are we going to do with these purple wheat noodles? We’re not making ramen, that’s certain. Anthocyanins are water soluble, didn’t I say so? They’ll turn the broth purple. Totally not fun. Indeed the package of Agilo-olio flavor Purple Wheat noodles is labeled “Dry Noodles.” Not technically ramen, but intended for stir-fry dishes.
So”¦

Where to find purple wheat noodles? It just so happens that I spent the first six months of 2018 across from the coolest multi-ethnic supermarket in the known universe: Saars. It’s kinda like H-Mart only more or less regional to the Seattle area (sorry, entire rest of the planet). Imagine that the very best Asian market and the finest Mexican market fell madly in love with each other (apparently this story is best told by Chuck Tingle), and eloped to Las Vegas for an impromptu wedding complete with Elvis impersonator. Saars is their love-child.”¨So here we are in my kitchen with a FIVE-PACK of Koka Purple Wheat Noodles, some onion, bell peppers, and thin slices of beef.

This next bit is really simple. Prepare the noodles to package directions and set aside. Sauté the beef and set aside. Slice the onions, and peppers and sauté. Reintroduce the beef to the pan, add in the noodles, and plate in shallow bowls. Yes, I know. This is nearly 800 words just for a single paragraph of not really recipe.

Top with mixed crushed nuts, fried onions, and sesame-seed furikake. This is a delightful meal and multi-colored to boot. Whether or not anthocyanin actually have any real dietary impact is an exercise best left to a nutritionist.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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