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Bigfoot

(As I’m transferring material over from the old configuration of the site to the new one, I’ll be reprinting a number of stories and articles. “Bigfoot” was written while studying at Johns Hopkins. My spouse at the time and I didn’t have a TV and spent a lot of time in the evening reading aloud to each other. This story owes a great deal to a few weeks spent with Tom Sawyer and Huckleberry Finn, the products of Mark Twain, whose works I love.)

Bigfoot pictureBigfoot twists around in the poolside lounge chair and admires her hairy ankle and the gold choker masquerading as an anklet there. The California sun feels hot and heavy on her shoulders. She thinks of Nair. What would light feel like on those shoulders where long coarse hair has always kept the sun’s touch away? Would the skin sear and blister? Maybe she’d try shaving a small patch; she could buy some sun block at the K-Mart.

“Tell me again how you came here,” the reporter says.

“Hopped a bus, honey. Wrapped myself in an old blanket and pretended to be ill. They wouldn’t have stopped for no bearded lady any other way.”

The reporter nods. She’s a hardened professional, but Bigfoot’s beard startled her the first time she saw it. It must be four feet long and Bigfoot’s braided it, woven in bubblegum charms, and tied it off with golden ribbons. It lies on her chest like a pet python.

The reporter’s not entirely happy. Her editor sent her to cover Bigfoot, promised a two page spread if the article was juicy enough. But it’s not. Bigfoot doesn’t have any scandals in her background, no rendezvous with John F. Kennedy, no secret love triangle with Liz and Dick, no unborn illegitimate children, no meetings in motel rooms with fundamentalist preachers, and no Hustler centerfold (although there have been offers). All the skeletons in her closet are plain unvarnished bones.

It’s not that she’s not colorful. But she’s too darn hard to contain in a single line. She’s larger than life and much bigger than a breadbox. Every time the reporter tries to think of a lead, here comes Bigfoot, all knees and elbows, bending the sentence out of whack and choking it up with that hair of hers.

Bigfoot grins as the reporter pauses and takes a sip of her pina colada.

“This house, this pool,” the reporter says, waving an arm clothed in creamy linen at the short cropped green grass, the white tiles, the three stories and five and a half baths. “How did you get all this?”

“This stuff? Oh, here and there. I always wanted a place like this one. You folks have it so easy here. No idea what the woods are like? They’re a jungle, a life that’s short, nasty and full of brutality. Always looking for something to eat, mushrooms, tree bark, small furry animals, you know. And you can’t light a fire because they’ll see you.”

“Who will see you?”

“The park rangers. They don’t approve of missing links. They say we bring down the overall tone of the park. I always tell them, look around, it’s not us that pitched these non-biodegradable styrofoam cups and beer cans all over the place. If you’re looking for someone who brings down the general tone of the park, I say, you’re not looking at the right species.”

“What are your plans for the future?”

“I’m doing Carson this week and ‘Wheel of Fortune’ the next. I’m going to give that Vanna woman a run for the money. Once they see me in an evening gown, she won’t have a chance. Why, she doesn’t have any more hair than one of those Barbie dolls. Just on her head, and even then not in all the right places.”

“Do you have any name other than Bigfoot?” the reporter asks, scratching away on her pad. She’s pretty hairless herself, but appealing in a skinny sort of way.

“You asking me for my name on a first date, honey?” Bigfoot says, and gives her a bawdy stare. The reporter flushes, and Bigfoot roars with laughter, then apologizes.

“Sorry, I forgot how you folks are.”

The reporter, whose name is Marjorie, goes out with Bigfoot to a bar. They drink 35 life insurance salesmen under the table, and then Bigfoot stands on top of the bar counter and starts to shout:

“Whoop! I’m Bigfoot! I’ve wrassled woolly mammoths left over from the ice age and tamed them until they gave down sixteen hundred gallons of mammoth milk! I’ve hollowed out giant redwood stumps with my teeth to use as a cradle for my daughter, and spit out the splinters to make a rocking chair! I’ve walked over mountains taller than a man could think and I’ve swum seas deeper than sorrow! Whoop! Whoop! I can out-drink, out-boast and out- love any person in this bar, and I’ve got the scars to prove it!”

The bartender tries to wrestle Bigfoot to the floor, but she holds him off with one hairy knuckled hand and keeps on shouting:

“Whoop! Whoop! I’m Bigfoot! I sing so loud that the birds give up and go south for the winter and then don’t come back for three years! I can walk so light you’d swear I was never going to get there and I can stamp so heavy you’d think I was never going to leave! I spin my clothes out of things so fine you can’t see them, flea’s wings and the tears of water and the shadows of fog and I’m so splendid in those clothes that the autumn leaves fall right off the trees when they see me! Step up and try to match me, folks! I’m Bigfoot!”

“You’re embarassing me,” the reporter says.

After the bartender succeeds in throwing the two of them out, Bigfoot stands on the sidewalk and screams and rants and hoots and hollers.

“You’re acting inappropriately,” Marjorie says this time and Bigfoot says, “So what?”

Marjorie wakes up in Bigfoot’s bed and doesn’t really quite know how she got there.

But the warm bed is replete with the fragrance of leaves and warm summer grass. Bigfoot’s hair coils around her, a little scratchy, and the beard lies over her breasts as though the snake had fallen asleep.

After Bigfoot’s made her first few media appearances, things start arriving for her at the house. White roses and daffodils, Godiva chocolates and a couple of diamond rings. She ties the rings into her beard and shows Marjorie how to sprinkle sugar on the roses and eat their petals.

But there’s too many roses for two women to eat. They fill the house, and stick out the windows, lie like snowdrifts on the lawn. News reports come in.

Ten thousand women have thrown away their Epiladies and stopped shaving their legs in honor of Bigfoot. Vanna White lets her armpit hair grow and the razor industry’s up in arms over this dangerous trend. Ten thousand other women shave their heads to protest Bigfoot’s dangerous example. The politics of letting one’s body hair grow is discussed on Oprah.

A man with short gray hair says Bigfoot is a crime against nature.

“What do you mean by that?” Oprah asks.

“She’s neither man nor beast,” he says.

“He’s got that right,” Bigfoot tells Marjorie, and pushes the power button. The light on the screen, Oprah’s face, the man’s face, the commercials for depilatories and douches and feminine deodorant all shrink into a dot of brightness which disappears.

More jewels arrive, and Bigfoot throws them into the pool so she can watch them sparkle.

Marjorie is of a divided opinion on all the controversy. She goes into the bathroom, takes out a Lady Schick disposable razor and shaves her right leg and armpit. As long as she’s at it, she trims the pubic hair on her right side, tweezes her right eyebrow and evens up her bangs a little. She stands in front of the mirror naked and looks at herself. It doesn’t seem to her as though there’s a lot of difference. But she knows in two days there’s going to be a lot of uncomfortable, itchy, red pimpled stubble.

Bigfoot howls with laughter when she sees her.

“Poor little thing,” she gasps. “You look like you don’t know whether you’re coming or going.”

Marjorie gets irritated. “You don’t need to feel so superior,” she shouts. “There’s pros and cons. Don’t think I didn’t notice the other day when you got your beard stuck in your zipper! Or when you spilled spaghetti sauce all over it! You come here from the wilderness and think you’ve got the solutions to everybody’s problems!”

Bigfoot smiles.

Marjorie continues. “Well, you don’t, Miss Neo-Thoreau! It’s not that simple!” Her face is red, and her throat is open and loud and screaming out the words like she never has before in her entire life. Bigfoot smiles even more as Marjorie screams and rants, hoots and hollers.

Marjorie can’t stand it any longer. “What are you smiling at?” she yells.

“You’re acting inappropriately.”

That night, the sex is the best they’ve ever had, inappropriate or not, and Marjorie learns to do some whooping of her own. In the morning, she opens her eyes and sees Bigfoot packing.

“Where are you going?’ she asks.

“Going to do some more traveling, hon. This is my vacation, after all. I got mountains to climb, clouds to catch, hearts to set aflame.”

She slips out the door. After a few minutes, Marjorie hears her start to whoop as she goes down the street.

“Whoop! I’m Bigfoot! You’ll never forget me and you won’t ever want to! My fur’s so fine that minks weep with envy and I smell so good I make roses blush. I know five hundred and thirty ways of making love standing up and I’ve forgotten more ways of doing it sitting down than you’ll ever know! Whoop! I’m Bigfoot!”

(originally appeared in 13th Moon)

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WIP: Teaser from Poppy and Letitia

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Anyhow, here’s a chunk:

The book supplied a hand-colored map of the coastline. Letitita had not seen that many maps in her lifetime but she thought that this one might have some shortcomings. For one thing, the area they were heading into was a spot colored a vague green which turned out to be towering pines and cedars, shaly hills, and tiny streams inevitably at the bottom of steep-walled gullies full of blackberry brambles. It was lettered, the amount of lettering sparse in comparison to the amount of blank space provided, “Unexplored Forest,”
They were three days into changing that into “Partially Explored Forest” when they heard the screaming.

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She arrived in time to see Poppy’s first arrow strike the monstrosity towering over the fallen unicorn, a mass of black fur and teeth and more than one head, protruding at awkward angles from around the main one with its ferocious canine grin. Every eye in the multitude it boasted burned bright as fire, red as madness.

The arrow extinguished one of that pair burning brightest and largest. The beast threw its head back, and the sound of that tortured clash came again, so loud that it throbbed in Letitia’s ears.

Daggers sang from her hands, thrown almost without thinking, thunk thunking into that glistening black snout. Annoying wounds at best, but another of Poppy’s arrows flew straight and true ““ had she really merely said she’d been “all right with the bow” when a girl? ““ putting out the other mad red glare, and as it died so did all the tinier ones, heads slumping awkward as it toppled, halfway over its fallen prey.

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“You can’t help it, boss,” she said. Her eyes welled with tears, obscuring the gaping belly wound, the entrails fanned out from a savage bite. “It’s hurt too bad.”

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The gleaming ivory horn raised an inch from the ground as though in challenge, but was too weak to move further. She stroked her hand along the broad neck. Letitia held her breath.

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Zen and the Art of Spiral-Carved Incense Burners

Stone Lantern
A stone lantern sits along the pathway, waiting to be sold to a Kadian merchant.
This essay originally appeared in the February 2001 issue of Imaginary Realities. The crafting system in Armageddon is something we worked towards for a long time. The implementation may not have been the most efficient (I still, vividly, remember making hundreds of arrow objects so we could have them with every possible color combination of fletching) but getting it into the game was a huge source of satisfaction.

One of the desires expressed at the very first Armageddon player-staff meeting I ever attended was a yen to move away from “a hack and slash economy,” where players made their income by selling the gear off NPCs (and the occasional PC) that they had killed. How, one immortal noted, could the world be realistic when there was no coded reflection of the material underpinnings of it? How to create this economic reflection was a question that remained in the air for several years, and it was not until discussion of implementing crafting code came up that such a move seemed possible.

We laid the groundwork for crafting by first creating ways to get the raw materials. I reviewed what was produced from skinning the various creatures in the game, both to make sure that players could skin most corpses and to ensure that what was being produced was reasonable. We implemented skinning difficulty: some things, such as pelts, are harder to extract from a corpse, as opposed to cuts of meat. Beyond that, we added a forage command, allowing players to find rocks and wood. Later, this was expanded to add other arguments: artifacts, salt, and roots. Forageable objects differ according to the sector type of the room and in order to make this reflect geographical differences, we added some more sector types, such as thornlands, salt flats, and ruins. Salt can only be foraged in the salt flats, for example, and roots are only available in fertile land (hard to find on a desert planet).

Once the ability to gather raw materials was in place, a couple of initial crafting skills were implemented: basket weaving and tanning. Basket weaving, admittedly, started out as a bit of a joke, but it served its purpose: to allow us to discover flaws. Both skills necessitated the creation of the objects to be crafted: a series of baskets for basket weaving, and tanned versions of various pelts and hides. With each, I tried to make sure there were incentives to use the skill: tanning a hide made it both more valuable as well as sometimes adding wear flags, while baskets included some objects that were wearable on the back or otherwise handy. I included the ability to craft an object, a numut vine sash, that had vanished from the game when the city of its origin was destroyed, and this in turn led me to wander through the database to find other objects that could be recycled and used for the code. As part of this effort, I ended up adding a component crafting skill for the magic users in the game in order to use a series of objects left over from an immortal project that had never been fully finished.

Although some objects could be recycled in this fashion, many others had to be made for the crafting code as we began to implement additional skills, including bow making, knife making, cooking, dyeing, leather working, bandage making, etc. Occasionally, obsessiveness got the better of me: after creating four different types of arrowheads, I decided that people should be able to make striped fletching for their arrows, so they could, if they wished, make arrows using their clan or House colors. This required me making some 300 or so arrow objects in a madcap building session that left me not wanting to ever type the word “arrow” again. Here, planning out the entire effort in detail ahead of time and having used a different structure for coding the items would have paid off, instead of having added bit by bit as I went along. For example, I found myself regretting the variety of gems one could forage in the game when I ended up making multiple bone dagger items, each with a different gemstone in the hilt. Having the entire structure sketched out ahead of time, rather than adding in skills as they occurred, might have been helpful, although some of the skills came from player suggestions after they’d been exposed to the new code.

As the skills began to be more fleshed out, we started making them available to the players. Cooking was a skill everyone got, while others were fitted into the skill trees (Armageddon has a branching system) where appropriate, with merchants ending up the vast beneficiaries overall, going from a possible 13 skills to 38. Some additional skills grew out of the effort, such as analyze, which allows a player to determine an item.s component parts, and armor repair.

At the same time, we added a secondary guild system, which allowed players to flesh out their backgrounds further, by adding a few skills, usually crafting. The secondary guilds were not the same as the regular guilds but intended to reflect life experiences or talents, including stone worker, bard, house servant, guard and mercenary, and I enjoyed putting the packages together in a way that made sense, such as giving the house servants pilot, flower arranging, and a high cooking skill or the mercenaries ride, knife-making and an increase in their ability to hold their liquor.

Inevitable questions and problems arose. On Armageddon, skilled merchants can often identify the style of an item via the value command, if it came from a specific region or culture, and in order to accommodate this, I made the crafting of some items dependent on materials available to only those groups. Shopkeepers began to be glutted with some items (nothing is sadder than a Kadian merchant laden with nothing but spiral-carved green marble incense burners), but this allowed us to check and adjust item prices by monitoring the shops to see what items were appearing at what costs.

For example, since wood is more expensive in Allanak than in the Northlands, some players were cashing in wildly by making and selling wooden spears to House Salarr, which I hadn’t realized would happen till I noticed them selling for 300 sid (Armageddon uses obsidian for its coinage) in the shops.

The experiment still continues and new items, many contributed by players, are added every few weeks. Currently, there are some 3000+ possibilities, crafting wise, coded, and there are still gaps. When I initially did the dyes, for example, I left out the color orange, which means that I keep getting inquiries about implementing variations with that color from the players. The fact that it would require writing up another 300 or so objects has stopped me so far, however. But the players are using the code right and left, and some are actually supporting their characters with it. Though there is still a limited market for incense burners.

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