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Notes From Michael Stackpole's "How To Write a Novel in 21 Days"

Michael Stackpole
Michael Stackpole
These are my notes from the presentation at MidSouthCon 30, 2012m which was great. I suggest taking it from Michael rather than using these notes, which are a poor substitute at best. You can find the CD on his website. That said, here are the notes. I should say that they’re less about how to write a novel in 21 days than how to plan a novel in 21 days through a series of exercises intended to increase knowledge of character, world, and plot.

Overall
Writing is a skill – like any other skill, you get better and more efficient at it. Successful writers write steadily. Don’t worry about speed. Think of every word written down as one closer to your goal.

Writing is also a cyclical process. Ideas are generated and get fed back in. Don’t sweat the messiness as this process is underway because readers will never see anything but the final results. No first draft will be perfect.

Day One
Describe one character with 5-7 single sentences that each describe him/her/it in a specific area, such as their love life, education, current situation, occupation, hobbies, problems, etc.

Day Two
For each of your sentences, write two more sentences that each on it, creating a paragraph about each area of description.

Day Three
Write a single sentence about each life area that runs counter to the previous sentiment. For example, a paragraph about how the character really wants children might have a sentence about how they’re sterile. A paragraph about how they’re happily married might merit a sentence about feeling attracted to the new office manager at work.

Day Four
Write two more sentences expanding on each of the negative sentences from the previous day. You should end up with five (Michael said overachievers can go as high as seven) life areas with two paragraphs describing each. The discrepancy between the two paragraphs creates conflict, which is needed to create story.

Day Five
Repeat Days 1-4 for a second character, who doesn’t have to be involved with the first. They should be characters that interact in a story but are not protagonist and antagonist.

Day Six
For each character, think about short and long term life goals. Write down two short and one long for the character. Bonus points if some goals conflict. This part provides insight plus other stuff for the character to do.

Day Seven
Look at both characters and chart out the obstacles and fears in their life that keeps them from attaining their goals. These are problems you will have to engineer a way past.

Day Eight
Repeat steps 1-4, 6, & 7 for a third character. This lets you think about the characters in terms of a triad, rather than a pair. Interactions between pairs are predictable and low energy, so the new possibilities created by a third character help keep a story high energy.

Day Nine
This day’s devoted to developing a character’s voice. You want each character to have a unique voice. The more you know about a character, the easier it is to write, because some decisions have been made already. Write a letter (no minimum or maximum length) from one character to another doing one of the following: a) asking for help, b) warning them about something, c) apologizing, or 4) explaining something. The text of the note should demonstrate vulnerability on the part of the character writing it. Once it’s written, think about the physical appearance it will take when delivered to another character, which will provide additional insight.

Day Ten
Write a scene consisting of dialogue only (with no attributions) which is a conversation between the letter writer and its recipient. Because there are no attributions, you will need to make sure each character’s voice is differentiated enough that you can tell who’s speaking. Ways to do so: establish level of education, use jargon from their background or job, use verbal tics, etc. Make as long as appropriate, but should prbably be at least a page.

Day Eleven
Revisit the scene where the previous day’s dialogue takes place and write it from the point of view of a third character who can see what the people speaking to each other are doing, but cannot hear what they are doing. The intent is to achieve better-nuanced dialogue, and to move towards showing, rather than tellings, which makes a reader think for themself, thus engaging them, rather than spoon-feeding them facts.

Day Twelve
Now we’re starting on world and setting. Think about what roots these characters in the world? What is in the character is a reflection of the world they grew up in. You may end up adjusting the original profiles at this point. That’s okay. Do this for each character.

Day Thirteen
Think about how the world helps or hinders each character’s achievement of their goals. Is this a friendly nurturing world or a harsh one? The world’s tone determines how hard characters will have to work to achieve their goals.

Day Fourteen
Ask what happens to the world if the characters succeed in attaining their life goals? How would it change? Ask the same question about what happens if they fail. This tells you how strongly the world will resist what they’re doing. Ask – how logical is it for the world to notice what the character is doing and push back?

Day Fifteen
Write a brief scene for each character. Pick one of the following: 1) describe that character’s sanctuary/happy place/safe haven. Where are they most at home? Describe through the character’s eyes. Do this for each character. 2) Take a place where all the characters will be at the same time. Look at the details of the surrounging and see what each of them think of it. Then describe the place from all three characters’ points of view.

Day Sixteen
Now for structure and plotting, which is the toughest part. Write the back cover blurb for the novel (six sentences at most) and the one line description. This will help you figure out the core conflicts, which are the ones that should appear in this.

Day Seventeen
This is the toughest day. For every problem, understand the conflict and its resolution. Figure out the scenes necessary to show each. Most (many) will require the following: 1) a scene that shows there is a problem, which the character may or may not be aware of, 2) a scene that shows where the character realizes there is a problem, 3) a scene that gives your character a reason to want to solve that problem, 4) a scene or series of scenes showing the development of skills and resources necessary to solve the problem, 5) scene that shows the success of failure of this effort. Your’re creating 6-12 scenes for each problem and accumulating an inventory of scenes.

Day Eighteen
Now it’s time to arrange those scenes against the world timeline. Think of the world as another character and go through your scenes looking to see which create an event that would be noticed by the outside world. These events are fixed points in time. After you’ve done this for all the characters, look to see where events are taking place at the same time and might be combined in a single scene. Think of events as though you have to build sets for each and, much as they do in TV, be efficient and shoot as much footage in each point as you can, rather than having to redescribe and re-set the scene somewhere else.

Day Nineteen
Look at events and scenes and decide whether or not you need to add any scenes where characters react to events. If so, does the new scene create a new event that other characters might need to react to? You may have to go through several iterations of the Day 17-18-19 cycle, because this is how you pull the nobel together and make it live outside the characters.

Day Twenty
Each character should have an inventory of a dozen or so scenes that they’re in. Slot scenes into their chronological order, and bingo, you’ve generated an outline. An outline is to a novel as a map is to a really good road trip – as you write, you will discover new things to explore.

Day Twenty-one
Start writing! Don’t edit as you go, make a note if there’s a needed change, and save that for the editing process.

There you go!

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Writing and the Human Condition

Not particularly informative illustration
Someday I hope to have my students greet me with tiny classroom dioramas too. Perhaps not as many dinosaurs as Connie merits.
Gads, that sounds like a pompous start to pontification. But I wanted to talk about something that I often say in class. It’s something Connie Willis told my Clarion West class, and which I repeat, but don’t explain as thoroughly as I should, because it’s so clear in my head.

But words are imprecise things, and so I’m a-gonna do what we used to call “unpacking” back in grad school and even provide some useful examples.

What did Connie say? She said, “Good fiction teaches us what it means to be human.” As good f&sf writers, I would argue that we might change “human” to “self-aware being,” but that is picking nits.

So what does that mean? It means we’re all faced with this common problem: life. And we want to know what we’re supposed to do, and what we can get away with, and what to do about all that hardcoded primate behavior that keeps popping up from time to time, and stuff like that. Sometimes the message features a universal human, sometimes it is a human shaped by particular circumstances, such as race, gender, class, sexuality, disability, etc. It’s why we like to read fiction. It’s why we like gossip. We want to know what other human beings do.

And here’s why this is important: Sometimes thinking about what a story is trying to say is a good way to complete, rewrite, or sharpen it. Doing this at one of those stages can move a story from good to excellent. Do I start a story knowing the message? Hell no. It emerges (hopefully). Sometimes I have to coax it out of its hiding place in the prose. Sometimes I have to go in with a club.


But what are some examples of messages? This is my blog and so I am going to be lazy and pull examples from my own work. Here’s some easy ones:

  • Worm Within – Sometimes people go crazy and can’t trust their own perceptions.
  • Whose Face This Is, I Do Not Know – Sometimes we take our cues to appear a certain way from other people and it’s not usually a survival trait.
  • Bus Ride to Mars – What’s this dying thing all about and will stories carry us through?
  • Lost in Drowsy Dreams – Jealousy leads to sad moments.
  • The Immortality Game – Daydreaming and wishing about the past is a futile and sometimes narcissistic activity.
  • Love Resurrected – You don’t always get what you want in love and sometimes if you do, you will regret it.
  • Clockwork Fairies – Differing viewpoints of the world can present difficulties in love
  • Ms. Liberty Gets A Haircut – Feminism is complicated.
  • And the current piece I’m finishing up – Addiction will twist your life in strange ways.

Can you do this with every story? Maybe. There’s some of mine that I’d have a hard time doing this with, but I don’t know whether the problem is my own blinders, a lack on the part of the story, or just something that happens sometime.

Thoughts? How easy is it for you to figure out what your stories want to say? And when you find that out, what do you do with it?

(And shouts out to my peep Ann Leckie, who also edits the fine online fiction magazine Giganotasaurus, on the book deal!! Go Ann, you rock!!)

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Retreat, Day 20

Beach AeEek, I thought I had been better about posting. At any rate, here I am still in California writing away. I had Wayne here Friday-Sunday, so no writing was done, but we really had just a delightful time with each other and both were very sorry to part when I dropped him off at the airport on Sunday.

Today’s totals:

Today’s wordcount: 5884
Current Hearts of Tabat wordcount: 119083
Total word count for the week so far (day 1): 5884
Total word count for this retreat: 52435
Worked on Hearts of Tabat, “Blue Train Blues”
Time spent on SFWA email, discussion boards, other stuff: 30 minutes

Besides working on “Hearts,” I have been finishing up “Blue Train Blues”, a steampunk set in the Altered America world, although over on the other side of the world, in their version of France, occupied by vampires. It’s not a pieceI’ve promised anyone, so it will probably go up on Patreon either this month or the next.

Here’s a section from it:

The evening wore on. Fortunes were squandered and won, and then squandered again. The cigar smoke haze thickened to the point of oppression, and the air grew stuffy except when someone entered or exited the car, bringing in a night breeze that cut through the heat like a saber stroke.

I tried to keep any thoughts from betraying us, but I could not help but wonder. The vampire knew my lord was cheating, he was threatening to say it openly, and there was only one end to it if he did make that accusation: they would kill my lord then and there.

But my lord seemed oblivious to his impending fate. He sat there playing and chattering away, an endless stream of blather that was his damned-silly-English-peer act, playing to the crowd with a touch of whimsy now and then. But underneath it all, he and I and the vampires knew, he was a werewolf, and while they had the numbers, he could at least account for some.

Lost in these thoughts, I swam back as the Renfrew beside me stepped forward to provide and light a cigarette, then retreated into his former position. My lord was talking about cars.

“Rover claims their new model goes faster than le Train Bleu,” von Blodam said.

“That’s nothing special,” my lord asserted. “I could leave with the train from here and my car could get me to my club in London before the train hits Callais.”

Von Blodam raised an incredulous eyebrow. “A bold claim.”

“It’s good English technology,” my lord said, and the edge to his voice was the same as though he’d bared his teeth, by the way the tension jumped in the room. I felt two Renfrews sidle closer.

But von Blodam laughed. “Then perhaps we should bet on. You will race le Train Bleu, and if you win, I will give you the prize of your choice.”

“And if that prize was to answer a question truthfully?” My lord’s eyes burned but could not melt the room’s ice.

Von Blodam smiled, and I could feel disaster looming like an iceberg. “Very well. Three questions even, answered with absolute truth, on my honor. What would you put up against something like that, my Lord?”

“Name it,” said my Lord softly. “For it’s clear that you are angling at something.”

The toothy smile broadened. “Very well. A reward of my choice, if the train reaches Callais before you are at your club.”

“A reward of your choice,” my lord said and his voice was expressionless. But his eyes still burned.

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