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Shaping Stories With Characters: How Characters Affect Your Plot

Photo of someone wearing a bear maskWe’re currently covering characters in the Writing F&SF class, so I thought I’d pull out a little from my notes.

Some simplistic stories have characters that seem like placeholders, as though any individual could fit into that slot. Fairy tales, for instance, tend to have generic characters: the princess, the prince, the witch that have little dimensionality to them. One delightful strategy for working with them, in fact, is to pick a character and flesh them out to the point where they shape the story.

That is the most important thingL: characters must shape the story. They need to influence the action and make the narrative one that could only happen to them.

Let’s take a simple plot: a character must escape zombies. Our first character, a survivalist, keeps two shotguns in her apartment and is steel willed to the point where she is capable of cutting off a limb to avoid infection by zombie bite. The second is a meek-mannered scientist who faints at the sight of blood but is capable of building marvelous devices. The story and what happens in it is very different depending on which character gets put into the situation.

What happens in the story should be the result of what your character does, and her/his actions are dependent on both their personality and what they want. Vonnegut tells us every character in a story needs to have something they want, even if it’s just a glass of water. Because what they want dictates what they will do while their personality decides how they will go about doing it. You’ll also want to keep in mind that humans, like water, follow the path of least resistance. They will usually pick the easiest way before moving onto to something harder if it fails them.

Stuck and wondering what your character will do next? Think about what they want and how they might try to get it. (Then how you will thwart them, because the more you put that character through, the more your reader will come to know and identify with them.)

Look at your favorite characters and see how the writer communicates their nuances. Some of my favorites:

Who are your favorite characters and why?

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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On Writing: Collaboration And Its Perils

Image showing story cards for collaborative science fiction novella Haunted, written by Cat Rambo and Bud Sparhawk.
One of the most interesting things about a collaboration is a chance to see your collaborator's process in action. Here are the story cards for "Haunted," which Bud brought with him to WorldCon so we could grab a table in the green room and go over them.
Collaborations can be a lot of fun. My first collaboration came about when Jeff VanderMeer asked if I’d be interested in working together on one and tossed me a 1500 word lump that would end up becoming “The Surgeon’s Tale.” That story remains among one of my favorite pieces of writing, in part because reading back through it evokes the pleasure of batting it back and forth, adding thousand or so word chunks each time, until it ended up in the land of the novelette. I think we managed to make the final result pretty seamless – I have trouble remembering who wrote some bits, although others stand out clearly in my head as Jeff’s or mine, because I remember first reading them or spinning them out.

I haven’t done that many. “Logic and Magic in the Time of the Boat Lift” with Ben Burgis resulted from Ben describing what he wanted to write a story about — Miami and were gators and coke dealers — at more than one Wiscon. I wrote the beginning and sent it his way, and the back and forth began. Now we’ve got a similar lump in process.

Gio Clairval and I just finished up a flash piece recently. One of the things I’ve done to encourage collaborations is stick a bunch of word lumps up in a Google doc and just shared the doc so people could take a look and see if anything sparked. She liked a piece I’d done based on an image of a female acrobat.

Right now Bud Sparhawk and I just finished the novella “Haunted,” which started as a short story and kept growing and growing and growing. Bud plots things out a bit more thoroughly than I do, and it’s been interesting so far. Here we worked in Scrivener and laid out a story arc in cards before really setting to writing. I enjoyed it, because I think we’ve got a killer idea, and some clever twists, and some things that will hit nostalgic sweetspots.

So here’s my advice on collaboration based on my experience, which is somewhere past utterly new at it and yet not in the range of people like Mercedes Lackey, Andre Norton, Mike Resnick, and countless more.

  • Pick a collaborator whose speed (roughly) matches yours. Bud was writing faster on ours, and I know there were several times where I was the holdup. Too much of that can get frustrating, as I’m sure he can attest.
  • Pick a collaborator who doesn’t take things too seriously (and don’t do that yourself). If someone has got something (real or imagined) at stake, the pressure may be uncomfortable.
  • Pick a collaborator who is flexible, and similarly be prepared yourself to sacrifice cherished ides, because you can always use them elsewhere.

Collaborative benefits include (for me, at least) new energy, someone to discuss a story with as it’s written, new insights into process, fresh ideas, and a kick in the butt to be productive.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Guest Post: Dan Koboldt on Magic Versus Technology in SF/F

It’s always bothered me that fantasy and science fiction get lumped together into a single category. The two genres seem very different, at least on the surface. Fantasy usually features some kind of magic as a core speculative element. It often takes place in a secondary world at a pre-industrial state of technology. Science fiction, in contrast, usually takes us to the future in which some as-yet-nonexistent technology underlies the plot. Granted, there’s a huge overlap between fantasy and science fiction fandoms. Maybe that means we live for escapism, whether to a fantasy world or outer space.

The Crossover Genre: Science Fantasy

It’s rare but wonderful when we get both sci-fi and fantasy elements in the same story (a genre sometimes called science fantasy). Dune is the first example that comes to mind. Disclaimer: Dune always comes to mind when I’m thinking of science fiction, because I love it so much. Most of the series is sci-fi: space travel, drones, laser rifles, and a sprawling galactic empire. But there are other elements that I’d call magic: the practices of the reverend mothers, for example, and the prescient powers achieved with a spice overdose. When the story goes out into the deep desert with the great sandworms, it feels like a fantasy to me.

I could also argue that the original Star Wars also blends the SF/F genres. The talking droids, epic space battles, and planet-blasting Death Star make it mostly a science fiction story, but there’s also magic that plays a pretty central role to the story. Like all great magic systems, this one is accessible to only a select few, requires considerable training, and has certain limitations. And it plays a key role in the central conflict. Obviously, I’m talking about the Force. It’s not just a magic system, but practically a religion among its practitioners.

Technology Versus Magic

The interplay between magic and technology in Star Wars is fascinating. When it comes to technology, the Empire has almost every advantage. Bigger, better ships. Armored combat walkers. And a planet-destroying space station, albeit briefly. The Rebellion’s scrappy fighters win unlikely victories against these overwhelming forces. They did so often with the aid of that mystic religion. The Force, in other words, can level the playing field.

Magic and technology as speculative elements actually have quite a bit in common. Given a new capability ““ either arcane or technological in nature ““ we tend to apply it to similar problems. Both serve as weapons (curses and lasers) or in defense from attacks (wards and deflector shields). Healing is another popular application, whether that’s with a medical tricorder or a fistful of athelas. The same goes for teleportation, construction, destruction, and many other forms of speculative wish-fulfillment.

Which Element Matters More?

Given their similarities, one has to wonder: in a world where both magic and advanced technologies exist, which side has the upper hand? It is tempting to say technology matters more, because a technical advantage is both practical and constant. If you have guns and they have bows, you’re likely to be victorious. If the technology gap is wide enough, Clarke’s third law might be applied: any sufficiently advanced technology is indistinguishable from magic.

Even so, I can’t help but notice that the scrappy underdogs facing a huge technology deficit often emerge victorious if they have magic on their side. In both Dune and Star Wars, the underdogs manage to topple powerful emperors. And in both cases, they do so with considerable help from arcane sources: the Jedi’s mastery of The Force, and the witch-like powers of Bene Gesserit. In a conflict between two mismatched sides, magic can be a powerful equalizer.

About the Author

Dan Koboldt (website) is a genetics researcher and fantasy/science fiction author from the Midwest. He is the author of the Gateway to Alissia series (Harper Voyager) about a Las Vegas magician who infiltrates a medieval world. He is currently editing Putting the Science in Fiction, (Writers Digest), a reference for writers slated for release in Fall 2018.

By day, Dan is a genetics researcher at a major children’s hospital. He and his colleagues use next-generation DNA sequencing technologies to uncover the genetic basis of pediatric diseases. He has co-authored more than 70 publications in Nature, Science, The New England Journal of Medicine, and other scientific journals.

Dan is also an avid hunter and outdoorsman. Every fall, he disappears into the woods to pursue whitetail deer with bow and arrow. He lives with his wife and three children in Ohio, where the deer take their revenge by eating all of the plants in his backyard. Follow him on Twitter as @DanKoboldt.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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