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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

One Response

  1. Interesting. I recently went looking for a new set of RPG rules to replace C&S rules I used to run. Never heard of Microscope, and it looks intriguing, though I’ve never heard of a set of rules that doesn’t use a GM (sounds more like a wargame than an RPG, though I spent a couple of years running/playing in a shared Champions setting which amounted to pretty much the same thing).
    Rule set I’ve picked up is something called “The Burning Wheel.” Generic system (not for a specific setting except is is fantasy, though another book is out which adapts the system to scifi) and I’m trying to adapt it to use my old fantasy setting, though I may have to “crash” it and build upon the ruins (I’m speaking literally, not figuratively). Character generation is kind of complex (it’s the one weak point I’ve seen brought up in reviews) but the system seems clean and simple. Still reading it, but I’ve already picked up the other three books the Griffon had for it.

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Home Stretch For Hearts of Tabat

Photo of Cat by the Great Wall.
On the Great Wall.
So my promise to myself is that the sequel to Beasts of Tabat, Hearts of Tabat, will be DONE by November 14th, which is my birthday, and which I plan to spend with Skyrim and a nice sativa (legal here in the marvelous land of WA) and not one ounce of work throughout the day as a thank you to me for working my butt off the last six weeks and getting this DONE.

The book is scheduled to be released at Emerald City Comicon next year, so you may see why the time pressure has stepped up in intensity. I told myself I’d get it done this year, and I have, along with a whole bunch of stories, not one but two collections, the update of Creating an Online Presence for Writers, a bajillion trips, and opening the Rambo Academy for Wayward Writers, including cool new classes from Rachel Swirsky and Juliette Wade, so I feel darn good about how much I got accomplished this year despite SFWA’s demanding maw chewing up my time on a consistent basis.

I thought, however, it would be useful perhaps for people grappling with novels to see what the last bits of work involve. I’ve been incorporating edits from the hardcopy manuscript but still have lots and lots of comments in the e-copy to address. In the process of adding those, I was able to look at the manuscript from a high-enough level that I could sort out all the chronology (oh dear GODDESS please let that statement be true, because that’s been the biggest pain in the rear so far) and make sure that everything made sense, that storylines were resolved, and that all the hidden plotlines got bubbled up in a meaningful way.

I’m adding in a few stray scenes that got dropped somehow, and then I’ll do the following passes (this is taken from the TODO list currently hovering at the beginning of the manuscript in Scrivener).

I’ll get through as many of these today as I can, but at some point I’ll have to print it out, because I want to take it on the road with me. I’m headed to a conference on nonprofit storytelling (ha) on Wednesday and back on the 13th, which is a complication I really wish I hadn’t introduced into my life, along with a class I’m teaching on the 12th (ditto the regret for the timing, but it’ll be a fun class), which is one reason I deserve a little Skyrim next Monday.

Anyway, here’s the todo list that I’ve been making as I went through and added my edits in:

Do a search on:
“¢ One of, not for the first, little, square
“¢ Penny-wides (penny)
“¢ Swam, abandon, tilt
(These are words I’ve noticed I use a lot, and I want to make sure they’re not over-used or consistent.)

Points that need to be checked or addressed:
Position of Temples on Beasts
Is Lucy set up as a name?
Are there too many duplicate things, like Lucy getting dismissed twice, multiple fights with Eloquence, etc? Outline events and examine.

Echoes:
Terra-cotta trade god dolls
Riot and Duke’s Occasion

Passes that need to be made:
“¢ Titles and capitalization
“¢ Read through each person’s story and map out times against BoT
“¢ Mapping pass – streets align
“¢ Trade God pass, check all the names against morphology
“¢ Names – consistent Bannister/Faustino, Serafina/whatserface, Marta/Ruhua, all of Elo/Obed’s sisters
“¢ Thought patterns (x 4)
“¢ (spoiler removed) clues
“¢ Mother references from Elo and Obed
“¢ Motivation for Lucy’s (spoiler removed)
“¢ Passes on significant locations: the stables, Sebastiano’s bedroom, Adelina’s, College of Mages, Great Hive chamber, the press, Adelina’s office, Letha’s stillroom, Silvercloth breakfast room, Murga’s tent
“¢ Possible redundancies: Adelina’s hiding of the press, Dryad forest and furnace, orange paper, election explanation, Sphinx

With the passes, I’m going through looking at a specific aspect, usually. For example, looking at each time a particular location occurs in order to make sure there are no contradictions and that the successive iterations build on each other rather than being redundant. That was the biggest flaw (IMO) of Beasts’s multiple drafts, a legacy of how many agents and editors wanted changes to the point where the book got rewritten a dozen times.

So we’ll see. I think this is a better book than the first one, which is reassuring, but there is always that perhaps I am deluding myself and this is just a manuscript with all work and no play makes Cat a dull girl repeated over and over again feeling lurking in the back of my head when I get to this stage.

Now, back to work.


#sfwapro

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Plotting and Re-Plotting Stories

Sculpture at the Redmond Public Library
I'm always trying to add new writing tools to my toolbox; ways of plotting and replotting stories for rewriting are always useful.
Here’s another example of using a Stumbleupon-discovered post to spur a rewrite.

The story I just finished, whose working title is “Villa Encantada,” is one whose beginning I wrote over a year ago. I picked it up last summer and added a couple of scenes, but something about it has felt wrong and it’s been just lumpy scenes stuffed full of description of a balcony garden. I was pretty sure it didn’t begin where it was supposed to, and also pretty sure that the best thing to do would be to start it again from scratch, write it, then mine the previous efforts to see what should get folded into it.

So when I read this post on plotting out stories, I decided to use it to plot out mine. All you do, according to the oridinal webpage, is complete the sentences. I’ve thought about the story and its theme and know it about halfway well enough, I think.

1. Once upon a time . . . there was a woman who could not forgive herself.

2. Every day . . . she tried to kill herself in the very smallest of ways, cigarettes and high heels on stairways.

3. Until this . . . she meets a new neighbor, who is bossy and ominous and presumptuous.

4. Because of this . . . she tries to make friends and allies in the rest of the apartment complex.

5. Because of this . . . The bitchy neighbor, who is a witch, attacks her in increasingly powerful ways, leading up to a third neighbor’s death.

6. Until finally . . . the protagonist is pissed off enough to stop feeling guilty and react in a way that saves herself.

7. For every day . . . I’m not sure what to do with this last, but I’ll wrap the story up with some gesture that shows that her forgiveness of herself is a lasting and life-changing thing.

Okay. That let me start thinking about it in terms of scenes, once I had the overall arc in my head. From there I did start from scratch and write the story from my head. In the process I found myself adding a frame story. Once I finally had that draft I could go through the first version and fold in passages that I wanted to keep. I’m still not happy with the end, but at least I have a complete story now that I can tinker with.

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