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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

One Response

  1. Interesting. I recently went looking for a new set of RPG rules to replace C&S rules I used to run. Never heard of Microscope, and it looks intriguing, though I’ve never heard of a set of rules that doesn’t use a GM (sounds more like a wargame than an RPG, though I spent a couple of years running/playing in a shared Champions setting which amounted to pretty much the same thing).
    Rule set I’ve picked up is something called “The Burning Wheel.” Generic system (not for a specific setting except is is fantasy, though another book is out which adapts the system to scifi) and I’m trying to adapt it to use my old fantasy setting, though I may have to “crash” it and build upon the ruins (I’m speaking literally, not figuratively). Character generation is kind of complex (it’s the one weak point I’ve seen brought up in reviews) but the system seems clean and simple. Still reading it, but I’ve already picked up the other three books the Griffon had for it.

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On Writing: Collaboration And Its Perils

Image showing story cards for collaborative science fiction novella Haunted, written by Cat Rambo and Bud Sparhawk.
One of the most interesting things about a collaboration is a chance to see your collaborator's process in action. Here are the story cards for "Haunted," which Bud brought with him to WorldCon so we could grab a table in the green room and go over them.
Collaborations can be a lot of fun. My first collaboration came about when Jeff VanderMeer asked if I’d be interested in working together on one and tossed me a 1500 word lump that would end up becoming “The Surgeon’s Tale.” That story remains among one of my favorite pieces of writing, in part because reading back through it evokes the pleasure of batting it back and forth, adding thousand or so word chunks each time, until it ended up in the land of the novelette. I think we managed to make the final result pretty seamless – I have trouble remembering who wrote some bits, although others stand out clearly in my head as Jeff’s or mine, because I remember first reading them or spinning them out.

I haven’t done that many. “Logic and Magic in the Time of the Boat Lift” with Ben Burgis resulted from Ben describing what he wanted to write a story about — Miami and were gators and coke dealers — at more than one Wiscon. I wrote the beginning and sent it his way, and the back and forth began. Now we’ve got a similar lump in process.

Gio Clairval and I just finished up a flash piece recently. One of the things I’ve done to encourage collaborations is stick a bunch of word lumps up in a Google doc and just shared the doc so people could take a look and see if anything sparked. She liked a piece I’d done based on an image of a female acrobat.

Right now Bud Sparhawk and I just finished the novella “Haunted,” which started as a short story and kept growing and growing and growing. Bud plots things out a bit more thoroughly than I do, and it’s been interesting so far. Here we worked in Scrivener and laid out a story arc in cards before really setting to writing. I enjoyed it, because I think we’ve got a killer idea, and some clever twists, and some things that will hit nostalgic sweetspots.

So here’s my advice on collaboration based on my experience, which is somewhere past utterly new at it and yet not in the range of people like Mercedes Lackey, Andre Norton, Mike Resnick, and countless more.

  • Pick a collaborator whose speed (roughly) matches yours. Bud was writing faster on ours, and I know there were several times where I was the holdup. Too much of that can get frustrating, as I’m sure he can attest.
  • Pick a collaborator who doesn’t take things too seriously (and don’t do that yourself). If someone has got something (real or imagined) at stake, the pressure may be uncomfortable.
  • Pick a collaborator who is flexible, and similarly be prepared yourself to sacrifice cherished ides, because you can always use them elsewhere.

Collaborative benefits include (for me, at least) new energy, someone to discuss a story with as it’s written, new insights into process, fresh ideas, and a kick in the butt to be productive.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Pantsing, the Flow State, and Trusting Yourself as a Writer

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