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Interview with Sherwood Smith on Omniscient Point of View in the Inda Series

TeaShopSherwoodSmithRecently the question of omniscient POV has come up in several classes, so I started reading some examples of it. One of the best I hit was Sherwood Smith’s Inda series. I figured, why not go to Sherwood and ask some questions about how she pulled that off.

What drew you to using omniscient point of view for the Inda series? What sorts of stories work particularly well with that POV? Were there any models that you looked when working with it?

I had always written in omni. I’m a visual writer (with all its pluses and pitfalls), which means I see a movie in my head””not just dialogue but characters’ inner lives. Omni always seemed the easiest way to get that movie down.

But when I started selling, I was told to switch to limited third, which I had to learn.

Segue up a couple decades, I was desperate to escape the limitations of third, and omni was no longer (trigger doom music) Forbidden. I had to relearn omni, by which I mean consciously grasping the difference between omniscient voice and head-hopping. (Some readers will call omniscient voice head-hopping. My guess is that some of these readers might have had little exposure to early novels.)

To review omni, I went back to the eighteenth and nineteenth century books I’d grown up reading, with an eye to the development of narrative voice: I noted how Jane Austen invented the modern novel with her mostly-offstage narrator, which had been influenced by Henry Fielding‘s rudimentary narrative style in Tom Jones, and Samuel Richardson‘s experimentation in Clarissa. I reread William Thackeray‘s Vanity Fair, whose narrator strides right out on stage, breaking the fourth wall to directly address the audience.

I came to the conclusion that every novel, actually, has a narrator. Including those written in limited third or even camera-eye view. But many writers don’t recognize that. Maybe they don’t need to. Everybody’s process is different. For me, it’s a helpful rule or reminder for handling diegesis as well as mimesis, and how to incorporate elements like public, private, and intimate space (each with its discrete focus), how to slide into free indirect discourse, etc.

Anyway, with Inda””with any big, braided story””I find limited third so, um, limiting. It’s so difficult to get all the POVs in you want and not jerk the reader back and forth in time, or break the narrative into little scenes in order to properly isolate those POV changes. If you’ve got a narrator, and know why that narrator is telling the story, I think one can better see the entire structure of the novel, and determine how many POVs to use, where, and when.

What difficulties presented themselves as a result? What did you have to be mindful about as you were writing?

Slipping too frequently into diegesis, especially when tired, and summarizing what ought to be scenes. When I say tired, I don’t mean single sessions, though that is true, too. I mean those long months, even years, it takes to write a novel””sometimes forgetting it takes a few hours to read it. Another aspect to be mindful of is limiting the access to characters’ thoughts to those needed for not just the action through-line but the emotional through-line. And cut out all the other voices yammering, or they can proliferate fast into side-stories.

What issues did it present when rewriting?

Those side-stories. Also, figuring out when to let the narrator come forward.

Was there anything that surprised you about using it?

Not really, because I’d grown up writing omni. The surprise was the realization that all novels have narrators.

One of the biggest concerns about using omniscient POV is that readers have been trained to spot “head-hopping” as a flaw. Do you have any strategies for avoiding this?

Some readers are not going to like it no matter what. Maybe a matter of taste, or of training””if you’d grown up reading only first or third, omni can come as a surprise. I’ve heard readers say they won’t read first person, or second, or present tense, or omni. That’s a taste call. I think it makes it easier to get used to when the writer works to make certain that every shift or transition is grounded””that there are no floating pronouns so the reader is forced to go paging back for the antecedent. (And yeah, it’s so easy to screw up even when trying to focus on that specifically.)

What are you working on right now and what POV is it in?

A series, called the Young Allies, that will begin coming out from DAW next summer. It is all complete, and written in omni. Same narrator as Inda.

What’s the best entry point into your work if a reader’s looking for a book to start with? Inda or something else?

I guess that depends what type of story they are looking for? YAs I usually direct to Crown Duel, which is an early work, but it’s stayed in print since the nineties. (I recommend the ebook version though””it has fewer errors.) Then there is the four-book Inda series, for fantasy, and the ebook version of Exordium, a five book space opera I wrote with Dave Trowbridge.

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For more about Sherwood Smith, visit her website at www.sherwoodsmith.net. Follow her on Twitter here.

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Retreat, Day 7

plottingToday’s wordcount:5006
Current Hearts of Tabat wordcount: 99942
Total word count for the week: 10014
Total word count for this retreat: 27091
Worked on Hearts of Tabat, story “Days of Sweetness, Days of Want”
Time spent on SFWA email, discussion boards, other stuff: 30 minutes
According to Fitbit, 11646 steps, 85 flights of stairs, 5.26 miles

From Hearts of Tabat:

The journey upward was full of splinters and soot, but both girls made it. They wandered through the rooms here, which were lower-ceilinged but just as once richly appointed as the downstairs had been. Here too, though, looters had stripped away most of the valuable things other than the built in furniture and even there, the shelves that had once held drawers gaped openly. Bales of paper, blackened on the outside, fell aside at the touch to reveal white internals, blank and ready for words that would never come.

There were two separate suites, both facing out over Printers Row, and in one, rather than looting, someone had smashed: a mass of crockery, and a number of terra-cotta house dolls, every Trade God in the house, it seemed. Revelation picked through the fragments, taking out the faces where she could find them, accumulating them into a little heap of smiles and eyes and pointed noses.

“What are you doing?” Grace said irritably. “Those aren’t worth anything.”

Revelation bit her lip and kept down on her knees, sorting through the fragments. She thought to herself, they have value because I want them, even if someone else might think they’re worthless. Anger smoldered in her like a damp match.

“Do you think they’ll have some power, because they’re Trade Gods?” Grace persisted. “That’s foolish. Only the moons are real.”

“I know that,” Revelation said. “I’m not a heretic.”

“Then why are you sorting those out? Do you think you can put one back together?”

Revelation shook her head. Grace pulled at her shoulder. Reluctantly, she swept the faces she had found, two handfuls worth, into her pockets and let Grace move her along.

The fire’s touch had manifested in every room, charring walls, blackening fabrics. It smelled overwhelmingly of burned things, which was not a smell that Revelation had considered unpleasant before this day, but now pressed at her nose until she found herself dipping her face into her shoulder, trying to breathe through the fabric of her cloak. Grace seemed unaffected by the smell, moving quickly to anything she thought might yield some value, and forcing her gleanings on Revelation, whose load grew heavier and heavier as they sorted through the rooms: a brass lantern; half a picture frame, the edges gilded; a small glass jar full of an unknown white paste; a handful of yellowy-gold feathers, so bright that she thought they must be painted at first.

They both froze when they heard the noise from below.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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