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Writing Thoughts: Dwelling On Process

Picture of a tortoiseshell cat, upside down and looking cute.Here is the only thing I know to be true about writing advice: none of it is 100% true. There are always exceptions, always idiosyncrasies of individual process.

Here is the smartest piece of writing advice I ever got: said by Syne Mitchell while I was at Clarion West in 2005, “Try different things, find what works for you, and do that. Lots.”

Writers should pay attention to our own process. Sometimes we’re reluctant to do so. We worry that like the centipede in the story who stops being able to walk after thinking about exactly how she does it, looking at our own process will damage or kill it. A Schrödinger’s cat: we know we’re doing something, but if we look to prove that, it’ll vanish.

This is not actually true. Looking will, most probably, not kill it. If you are the rare exception that cannot look at their process without damaging it, a brief examination will let you know this without damaging anything too much. Maybe. There are no guarantees in writing advice.

But if you are part of the vast majority that WILL learn from it, what will you gain?

  • A knowledge of WHEN you’re productive that will help you make the most of that time. Is the morning your most productive time? Then schedule your writing for those hours rather than the draggy and low word count afternoon.
  • A knowledge of WHAT conditions make you productive. Does the coffee shop’s bustle and a few doses of caffeine stimulate you into productivity? Or do you need solitude and the ability to read aloud as you go? Find it out and do it, do it, do it.
  • Permission to indulge yourself. Do new notebooks spur you to new stories? Then go for it. Does a two hour walk shake loose the clarifications you need for that revision? Then put on your sneakers.
  • A sense of yourself as an artist. Because you are, you know. Your mind is a precious machine capable of creating wonderful things. Coddle and care for it. Appreciate the amazing combinations it makes, the verbal webs it spins, the hard glitter of its jewels.

Take a few weeks. Track your daily word count as well as the circumstances that accompany it, such as when and where you wrote. But go further than that. Track the other things that affect it: your mood, your diet, your sleep. You may find that daily walk doubles your output, that the days when you took time to eat breakfast rather than just slug down a latte, change your outlook.

FOr many of us, stress is a killer of productivity. I know nothing can drive me faster to the distraction of Bejeweled Blitz or cruising my Twitter stream. All the more reason to de-stress your life whenever you can, all in the name of writing.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

4 Responses

  1. I am going to buy a new pair of boots. In the name of writing. 😉

    Seriously, though, this is great advice. I keep meaning to start tracking my output. I even did, for a while, and now have this lonely Excel spreadsheet cluttering my computer, detailing a three week stint of writing mindfulness.

    I need to figure out a good way to destress. For my writing’s sake, as well as my husband’s.

  2. Tracking it can make you feel a lot happier. I sometimes forget how much stuff I’ve actually gotten done in the course of a week.

    And destressing – YES. For me, it’s long, long walks.

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Urban Fantasy: Well, Sort Of

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How wonderful were those early books? I loved those illustrations.
Actually, I want to talk about something that shaped American fantasy as we know as well as a series that I encountered early and have loved ever since and that’s L. Frank Baum’s Oz.

I’ve been reading Oz and Beyond: The Fantasy World of L. Frank Baum, by Michael D. Riley, which is about Baum’s life and the worlds that he created. It’s a folklore that feels very American, and yet it’s a mythology that few have drawn on: John Kessel’s The Baum Plan for Financial Independence and Tad Williams’s Otherland (which has some delightfully demented riffs on Oz) are two that occur to me. I’d love to see more using it for sure. A recent anthology, Shadows of the Emerald City, holds short stories influenced by Oz. (I was delighted to find it for $2.99 on the Kindle and am looking forward to reading it.) (Later edit: Let me add Tom Doyle’s well-done story, “The Wizard of Macatawa,” to the list of Oz-inspired works.)


At the same time, it’s part of Baum’s theory of fantasy that can be used to lead the discussion back in the direction of urban fantasy (beside the alternate direction where I go on about how much I’d like to see urban fantasy that draws on Oz and what forms that might take). Baum posited six kinds of fantasy:

  1. Stories that deal with marvelous machines and inventions of the future.
  2. Stories that take place completely in the imaginary world without the appearance of any character from our own world.
  3. Stories that explain origins (like Baum’s story about Santa Claus)
  4. The adventures of American characters “in the Perilous Realm or upon its shadowy marches”
  5. The adventures of fairies in our own world
  6. The animal fairy story

Urban fantasy falls into that fifth catagory, with “fairies” standing in for a multitude of supernatural creatures (I just picked up a Judith Fennell one with a male mermaid). Sometimes the protagonist is human – maybe fifty-fifty, maybe a little more in one direction or the other – but supernatural creatures are always there, in one form or another.

Does that seem like a fair thing to nail into a definition of urban fantasy?

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Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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