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3 Things That End A Story Well

Things That Help A Story End Well
Think of the opening and ending of the story as the reader passing through the same door.
Someone mentioned that they’d like to see a post on endings. Endings are hard. You have to go back and look for all the loose ends. It’s like weaving a basket – all those spiky little sticks poking out need to be woven together into a coherent shape. Here’s three things I think about when working on an ending.

1. Circularity is a big help. It provides a sense that the reader has returned to the beginning, but now everything is changed. Here’s a cheat – take something that appears in your first three paragraphs and invoke it in your last three as well. It can be changed – the rose that initially trembled, dew-covered, as our heroine picked it is now lying withered and flat in the road. Or it is a new rose, being picked by another woman who is the replacement for the first?

For an example of this, I’m actually going to be obnoxious and point to my own story, Magnificent Pigs. Technically I cheat, because the object I used doesn’t appear until the fourth paragraph, the brass bed which creaks in protest as Aaron sits down. At the end it’s become the object of Jilly’s salvation, the vehicle that carries her away into the sky. There’s other reappearing things: pigs are mentioned right off the bat (in the title, even) and they’re crucial to the end. And the story begins and ends with the idea of death and (hopefully) changes your perception of it.

Here’s another example, taken from Joe Hill’s wonderful “Pop Art” in 20th Century Ghosts (Kindle edition) It begins with a paragraph that sets up the rules of the story gracefully and efficiently:

My best friend when I was twelve was inflatable. His name was Arthur Roth, which also made him an inflatable Hebrew, although in our now-and-then talks about the afterlife, I don’t remember that he took an especially Jewish perspective. Talk was mostly what we did — in his condition rough-house was out of the question — and the subject of death, and what might follow it, came up more than once. I think Arthur knew he would be lucky to survive high school. When I met him, he had already almost been killed a dozen times, once for every year he had been alive. The afterlife was always on his mind; also the possible lack of one.

We know that the story is about the narrator and his best friend, but the focus will be the friend. We know it will have funny moments, and many of those come from Arthur’s mouth, so we like him even more. We know that in this story, the surreal is fair game. We know that there can be fairy-tale resonances. And we know, immediately, that the story will be about Arthur’s death.

That death returns at the end of the story, which I will not include, because you should read the story without that particular spoiler. But I feel comfortable in revealing that Arthur’s death reappears at the end in the shape of two people talking about it. It’s a lovely, well-constructed story with a lot of clever structure to it.

2. Give the reader space in which to appreciate your ending, a sentence or two of standing back and letting the story tumble into meaning in their head. That’s what “Pop Art” does – doesn’t end with the actual death, but ends with a discussion of it, which provides a chance to extract additional meaning from the story.

Here’s the end to Carol Emshwiller’s equally lovely “Grandma,” from the collection, Report to the Men’s Club (Kindle edition). The story, told by an superhero’s grandchild, begins with a litany of actions that the grandmother has performed in her role as superhero, and ends with the decision to take up that role (although somewhat modified), given physical form:

I’m wearing Grandma’s costume most of the time now. I sleep in it. It makes me feel safe. I’m doing my own little rescues as usual. (The vegetable garden is full of happy weeds. I keep the bird feeder going. I leave scraps out for the skunk.) Those count — almost as much as Grandma’s rescues did. Anyway, I know the weeds think so.

3. Let the reader hear the door of the story click shut. John Barth said this in a workshop one time and it’s always stuck with me. This is related to number 2, but even more, it’s the idea of providing a line that says “The End” or the equivalent, and lets the reader know the story is over. Have you ever heard someone read and not been sure when to clap? Those readers need to close the door a little harder.

Here, for example, is the end of Pat Cadigan’s “Vengeance is Yours” from her collection Patterns.

That’s the funny thing about vengeance. Half the time people hire me, they’re getting back at the wrong persons for all the wrong reasons. I should know. I’m an authority.

But then again, the vengeance isn’t mine.

BOOM the door is shut and the story is over.

Like beginnings, endings are important, and worth spending some extra time on. They’re the last handshake on your reader/guest’s way out the door, the smile or clever goodbye that makes them sigh in satisfaction, sitting in their homeward bound taxicab: “Oh, that was such a good party!” A good ending lets the reader close the book then sit back and savor its perfection, reconciling them to the fact that the dream you spun is over.

Writing exercise: Grab a story whose ending doesn’t satisfy. Using your first three paragraphs, write an ending that returns to that scene and lets us know exactly what has and hasn’t changed.

Resources:
Online class: Moving From Idea to Draft
Nancy Kress’s tremendous Beginnings, Middles, and Endings.


21 Responses

  1. There is NOTHING worse than a great story with a crummy ending. I confuses me; there are so many books that I loved how the characters were brought together and how well the plot was carried out and so have many other great things but… the ending…

    1. Yeah, I think about two-thirds of the first novels I read end up falling up and not being satisfying. For a sample of one that does it well, I thought Jane Smiley’s A Thousand Acres did an AWESOME job of creating an ending that was sad but at the same time felt inevitable and a product of the actions in the book.

  2. This post solved a short story problem I’ve been wrestling with since November. It took less than 15 minutes to fix the ending, based on your guidance. If you’d like to see the before and after, let me know.
    Karen (“The Other Karen Anderson”)

  3. The finest examples of circularity that came to mind reading this post was Tolkien’s evocation of Tom Bombadil, after Frodo has boarded the ship heading out to the West:

    “And then it seemed to him that as in his dream in the house of Bombadil, the grey rain-curtain turned all to silver glass and was rolled back, and he beheld white shores and beyond them a fair green country under a swift sunrise.”

    And it really shouldn’t work, at least not as well as it does. The hobbits’ adventure with Old Tom was a brief interlude that occurred well after the beginning of the story, and he was never mentioned again until here on what is practically the final page. Yet somehow it does; indeed, it works so well that Annie Lennox used that singular image in her song “Into the West”.

    Rules are made to, if not actually be broken, have noses thumbed at them.

    1. That’s an awesome example. I wonder if it works so well because Bombadil is so different from the other characters, standing aside from the struggle the rest are involved so deeply in?

      Going to go find the Lennox song right now.

  4. I want to thank you immensely for making this! I had no idea what my teacher meant when he told me “your story just stops it doesn’t end” (confused me a bit seeing that, well, it ended didn’t it?)

    So yeah thanks you (you are also a genius)

  5. Hey, Cat, have you ever wished that there was a law stating that a book can not be saying ” To be continued… “? ” To be continued… ” make me feel so.. Umm… You know… Wanting to get another book from the series! Argh!

  6. Pingback: - digital beauties

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Screen Shot 2017-07-10 at 11.06.55 AMOne thing that was fascinating about this year’s Nebulas was the chance to meet so many people in the publishing industry, including a couple of the founders of Habitica, Vicky Hsu and Siena Leslie, who were on a panel about avoiding distractions – a key skill for a writer.

Habitica is a motivational game. It lets you gamify your daily tasks and to-do list, turning them into challenges you face in the game. As you complete tasks, you gain levels and items in the game, giving you an extra push to get things done. You can also set it up so you lose points for doing things, if there’s habits you want to avoid. There’s a social aspect; you can join parties and guilds in order to share your progress with friends.

I am always on a quest for a method that will help me stay organized. Various systems have come and gone, some more successful than others, and I’ve learned a few things about how to make such systems more effective. As I share how I am using Habitica, I’ll include some insight into how that knowledge shapes that use. I’ve been logging into it consistently for two weeks now, and I believe it’s going to stick, because I’m finding it very effective for a) nudging me to do things, b) helping me remember stuff, and c) motivating me to use free time and options (like snacks) better.

Core Component: Dailies, Habits, and To-dos

The key to Habitica is its tasks, which fall into three categories: dailies, habits, and todos.

Dailies are a key component. For people familiar with MMORPGs, this concept will be very familiar. They are things you can do once a day that earn you experience. These are effective because “” for me at least “” I get more done doing small chunks consistently than with sporadic sustained bursts. For example, someone learning to play a musical instrument is going to do better with shorter, more frequent practice sessions than one long sustained session. You can get complicated with dailies, but the only things I actually use much is difficulty settings (trivial/easy/medium/hard). The harder the task, the more experience /gold it yields. And they are mandatory – if you miss a daily, you lose hit points.

Here’s my dailies:

  • Checking the calendar and planning my day. This means looking at the calendar on my PC as well as Google calendars for the various roles I’m currently juggling. One reason I’ve implemented this is that in the last half year I’ve missed a bunch of stuff because I wasn’t in the habit of doing this. With it as a morning task, it’s something I can do quickly and get checked off. This is probably one of the smartest habits anyone can get into, and so making it a regular part of my memory makes me much more effective.
  • Writing. My goal of 2000 words is set to HARD difficulty level because it’s a top priority plus, well, it’s hard. At the same time I’ve got an accompanying habit set up as trivial: 250 words. Each time I get a chunk of words done, therefore, I can achieve a pellet’s worth of gratification without feeling like I’m padding my count too much, and build towards (hopefully) being able to check off that 2k word goal. This also means even if I don’t hit my goal, I do get some reward for getting partway toward it. This was originally 500 word chunks, which wasn’t as effective was I’d hoped, so I’ve changed it to 250 words. This is much more doable, and is an example of how you can “chunk” your work in order to make it more manageable. I’m more likely to sit down and knock off a few hundred words than 2,000 in one sitting. Doing it this way means I have some reward for my effort even on days when I don’t hit the 2k target, while I have additional reason to hit that goal (and even some to go past it.)
  • Basic self care stuff. People suffering from depression know that it’s easy to mope around and forget to do some of the stuff that will help you feel better, like food, showers, and getting out into the sunlight. I’ve got one task here, easy level, with the basics that I must hit as a checklist. I’ve pulled out “Take my medicine” as a solo easy level task because this is something I am perpetually bad about and I really want to get on the stick about it. This has been surprisingly successful.
  • 30 minutes of housework. Like the words, I’ve split this into smaller chunks, because I am much more likely to go work in the kitchen for 5-10 minutes if I can get some points for it, and thus I pick away at the overall task. As I continue fine-tuning this, I may add a checklist that will remind me to do quick decluttering sweeps and anything else that really should get done every day, but since the house is usually pretty clean, it’s just a matter of staying on top of it. Can I run the household effectively on 3.5 hours a week? Undoubtedly not and I’ll end up putting in two or three times that, but this means that I keep on top of things on a daily basis.
  • Exercise. Each of the components of my routine is a separate task, medium level, which I think I will drop to easy at some point. Mainly I want to make sure I get my daily walk in, do some stretches (Steven Barnes turned me onto this great book), and a little strength training, because I am a big wimp, and would like to be less of one.
  • Self-improvement, mainly 10 minutes of language drill each in Spanish and Mandarin. I know from experience that doing it daily will work while cramming isn’t particularly effective (or likely). At the same time extra practice set up as habits in order to encourage me to do more than the basic daily allotment if there’s time. I use Duolingo for Spanish drill, combined with reading fiction in Spanish; for Mandarin, I’ve got Rocket Chinese and an iPad game. And an additional 10 minutes of practicing at something to build my dexterity.
  • Something outside my comfort zone. This doesn’t have to be big, although the recent shark cage dive was definitely a good example. But it can mean initiating an interaction I’ve been avoiding. It does have to be outside my normal comfort zone, though. For example, while smiling at or saying hi to a stranger might be a good one for my shyer friends, it’s something I do anyway. Pick things that you need to be reminded to do.

Habits are things you should do more but a, don’t necessarily need to do every day and b, might do more than once. For example, here’s some of mine:

  • Eat a fruit/vegetable. This makes me more likely to grab a healthy snack rather than chips or candy.
  • Promotional tasks. I’ve got reminders to promote my Patreon, the Rambo Academy, and my live classes. This nudges me to be better about tweeting, posting on FB, and other social media venues.
  • 50 pages of nonfiction reading. This nudges me to get through a particular section of my to-be-read pile and not just read novels.
  • The aforementioned 250 words written (this must be fiction), which kicks me to be productive even after I’ve knocked off my requisite 2,000.
  • I’ve included some other tasks to encourage me to do them on a regular basis, such as posting for Patreon supporters, clearing emails, sending out submissions, editing 50 pages, etc.
  • Watching television is a negative habit (because I want to trim down on how much I watch), so each half hour costs me experience and points.

Todos are one-time tasks. This functions for me as a combo of todo list plus kick in the butt to get those items knocked off the list. Right now the list has a couple of appointments I need to make (due by the end of this week), two manuscripts I should read, a blurb to write, and several SFWA projects that I need to nudge along. One of the habits I’m working at is, when looking at an e-mail, either answering it immediately or turning it into a todo here that has an expiration date. This does nothing to address the pile of past todos, but one useful to-do, due Sunday evening, is looking over the week to come and setting up todos for things that I want to get accomplished that that week that aren’t already covered by a daily, habit, or existing to-do.

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Why Habitica Works For Me

First and foremost, it’s a game, and I am a game addict. Gamify just about anything and I’m there. Habitica has random little rewards as well as reward for steady effort, set up in an addictive and gratifying way. It’s fun. Because I’m at the keyboard so much, Habitica is easy to access, but even when I’m not, there’s a mobile app that I’ve installed on my phone.

The game rewards me with coins that I can spend in the game or that I can spend outside the game on rewards I’ve decided for myself, such as buying a new book, which costs me ten gold on Habitica.

It also gets me to create reminders to myself in the form of todos, as well as provides options for odd moments. Since I work at home, I often get up and roam around the apartment, thinking about a story. Habitica encourages me to spend that time in the kitchen doing 5 minutes worth of tidying up, or taking a break for language drill.

There’s a strong social aspect to Habitica, including being able to group up with people and undertake quests in order to find additional items and pets. This encourages accountability; one of the things I’ve found about these systems is that if you know other people can see your progress (or lack thereof), you are more likely to follow through.

One thing I’ve been cautious about is overloading the game and tracking everything obsessively. So each week, as part of that planning session, I look to see if there’s anything I’m not doing. If so, do I need to make the reward greater? Or should I just remove it from my slate if it’s something optional? After that, I can add one, and only one, thing. This week I’ve thinking I’ll add a habit of taking a book or three out with me on walks in order to put them in some of the local Little Free Libraries; that will encourage me to do some mild decluttering and to work through my massive physical To-be-read pile.

Is Habitica going to work for everyone? Obviously no solution fits all. I’ve found it effective, and people with the same flaws I have (distractible, forgetful, and prone to procrastination) may do so as well. If you do and you’re an F&SF writer, there’s an Inkslingers Guild on there that’s fun, run by Mary Robinette Kowal. And feel free to let me know if you’re there so I can invite you to join my party – right now Sandra and I are questing to kill the Feral Dust Bunnies.

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Ten More Plots Taken From Other People's Problems

Again taken from helpineedhelp.com:

  1. I don’t know what the back of my head looks like.
  2. I’m a peeping tom.
  3. I don’t know what fork to use.
  4. I forgot my password.
  5. I need a dream recommendation.
  6. I forgot someone’s name.
  7. I want to buy help elsewhere.
  8. I want a patdown but am not flying anywhere.
  9. I don’t know what soda to drink.
  10. I have no purpose.

#SFWAPRO

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