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Fantasy Books I Love: P.C. Hodgell's Kencryath Series

The cover for the book God Stalk by P.C. HodgellA bajillion years ago, when you could send the Science Fiction Book Club $.11 and get 11 books back, I signed up, receiving a fabulous armful particularly valuable back in the days when the Internet was just kicking off.

One of the 11 was P.C. Hodgell’s fantasy novel, Godstalk. I recently reread it when I found it and its sequel were available in the form of a single e-book, The God Stalker Chronicles.

I loved that book for its density of innovation as well as its creation of Tai-tastigon, a city is vividly alive as any other in speculative fiction, as evocative as Ambergris or Gormenghast, as alluring and perilous as Fritz Leiber’s Lankhmar, as historied as Minas Tirith or fictional London or any of the cities George R.R. Martin evokes so well.

And I loved it for its heroine, Jamethiel. She comes to the reader as a semi-amnesiac, unsure of exactly what lies in her past and bearing, as such heroes and heroines often too, a magical object. Or agical objects. Those objects shaped my naming convention for magical objects and remain as lovely as when I first encountered them: the Ivory Knife, the Book Bound in Pale Leather and the Serpent Skin Cloak.

Their bearer enters the city of Tai-tastigon and swiftly is embroiled in the doings of several groups of characters, including the staff of a local tavern, the Thieves Guild, assorted priests and gods/goddesses, the rooftop-dwelling Cloudies, and assorted bandits, allies, and felines, all of whom turn out to be more connected and in more mysterious ways than one would expect. I am an inveterate re-reader. More so in the days when I didn’t have the ability to download just about anything from the Internet, but even so still a habit I indulge in. Godstalk stood up to multiple rereads over the decades and shaped my expectations for fantasy novels ever since. It set a pretty high bar.

I loved Godstalk to death and managed to find its sequel Dark of the Moon much later. It always frustrated me not be able to find others in the series. Therefore I was overjoyed to find out that that not only were there more in the series but that they were available in electronic form. I’m halfway through the third book, Seeker’s Bane, and looking forward to the next three.

One of the things that makes returning to the book so satisfying is the heroine Jamie. Her flaws as well as her strengths are written deeply, shaping her actions inevitably and eloquently. The author takes us deep into Jamie’s head, letting us watch her development as well as her struggle with her complicated existence.

The main source of Jamie’s struggle is her adherence to the Kencyr code of honor, a trait that makes her a hero in the classic sense, someone to look up to and emulate, and which often talks directly about the nature of honor. Here’s a passage I just hit in Seeker’s Bane:

Trust honor, Immalai had said.
yes. For her, balanced on the knife’s edge, honor was more than life, its loss infinitely worse than death. And part of honor was taking responsibility for one’s actions and choices, over and over, as long as one acted or chose.

Jamie is complex and compelling. Her twin brother, Tori, begins to share the viewpoint in the second book and is interesting in his own right, but Jamie is rightly the core of the series. As I’m reading through the series, it’s a pleasure as a reader to watch her history unfold even as her personality is sharpened and shaped. As a writer, it’s a terrific lesson on the effectiveness of going deep into a character’s head.

Fantasy books and series that share this depth of character development:

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You Should Read This: Some Recent Reading

Image of bookshelves filled with books about writingPost-Nebulas, I’ve been going through and trying to clear away a lot from my shelves and TBR list, particularly given that I still had a substantial armload from the International Conference of the Fantastic in the Arts and its munificent book tables. Here’s some particular recent favorites.

  • The Refrigerator Monologues by Catherynne Valente. Funny, fierce, and feminist. Valente gives a voice to some women who’ve got shrewd insight into and experience with the gender norms of the comic book world, including Phoenix, Harlequin, and Gwen Stacy. If you are a woman who loves comic books you should stop reading this and go find it. Fucking fantastic.
  • Deadwood by Pete Dexter. This historical novel is the one the HBO series was based on, and it’s terrific, particularly if you enjoyed that series and want to revisit some of those characters. The plain style of the writing combined with a sharp eye for historical detail is lovely, and it’s a book worth savoring. There are few things on earth more disappointing than reading a regular Western when you’re hoping for a weird one, so let me emphasize again that this is straightforward, non-fantastic fiction.
  • All Systems Red by Martha Wells. Far future SF with one of the most engaging first person narratives I’ve ever have the pleasure of watching in action, Wells’ independent, wry and stubborn Murderbot. Snappy and funny and yet thoroughly engaging. Alas, all too short since it’s a Kindle Single, but luckily it’s billed as the first in a series.
  • The Greatcoats by Sebastian de Castell. Early on in the first book, I knew I’d be picking up the rest, and did so, quickly working my way through to the highly satisfying conclusion. Basically French musketeers and a cool magic system, with the snappy dialogue and fast-paced, high-stakes action you would expect. Very enjoyable. I should note I picked them up due a Kindle deal that’s no longer going; if your budget is limited you will find more bang for your buck elsewhere (IMO).
  • Super Extra Grande by Yoss. In some ways this read like a more modern version of Keith Laumer’s Retief series, with a lot of the things about them that I loved as a teen and less of the stuff I’m not so fond of as an adult. Fast-paced and funny, and Spanglish scattered throughout made it more fun for me, but the mileage for a non-Spanish speaker may vary, I’m not sure. I picked this up because I wanted to read some Cuban science fiction; Yoss is one of the people at the forefront of that.
  • Dreadnought: Nemesis by April Daniels. Superhero YA with a trans main character who is identifiable and fabulous. I’m looking forward to the next in the series. Along the same lines, I want to point to Not Your Sidekick by C.B. Lee, also snappy and fun. I’m so happy to see superhero fiction have become an established thing in fiction; I will happily read as much of it as our fine genre writers can produce.

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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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