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Teaser: Another Excerpt from A New Board is Elected at Villa Encantada

Picture of a stone lantern.Here’s another chunk from “A New Board is Elected at Villa Encantada,” (working title) a darkly humorous story about a very odd condo complex that I’ve written several stories about already. It’s been fun filling out the complex’s roster a little in this story, and I’m going back to revise one of the unpublished ones with some of these details. Like the talking cacti.

Even the cacti garden was talking about the assessment. I usually don’t visit down there, in the little rock garden near the lake. For one thing all of the cacti like to talk at once. They ramble and they repeat and they are altogether too fond of puns. Not for the first time, I wondered what exactly the magician who had created them had had in mind. Had it really been a dozen cranky plants, whose extreme longevity led them to be highly opinionated about everything?

There are twelve cacti altogether, eleven in pots and one who has chosen to plant itself and grow. The eleven in pots have opted for mobility over size. They were fond of making Rumpelstiltskin wheel them about the complex in order to enjoy the sun and fresh air.

Each was distinctive, both in personality and appearance. They had names, which usually mattered only to each other. I had mentally bestowed nicknames on them: Bombast, Furor, Humblepie, Obscuro, Smarmy, Weasel, Johnny Nonsense, Earnest, Hairyfoot, Splainer, and the unpotted Old Dignity, a massive saguaro towering a good fifteen feet over its much shorter, hideously root bound, compatriots.

Bombast said, “It’s a cabal! They’ve been waiting to seize power for years now, and rob our reserves, turn us over to some real estate agent so the complex can be demolished for a high rise.”

Furor said, “Don’t be ridiculous. They’re not organized enough to be a cabal. And this place isn’t zoned for high-rises.” It added, its tone dark, “No, what they have in store for us is much, much worse.”

“How can they hope to understand the history of the complex?” demanded Hairyfoot. “Most of them haven’t even been here a decade.”

I considered them. The complex was odd at the best of times. It was a refuge, a complex that didn’t mind people who were outside the ordinary. That led to a population that was more mixed than most, including the denizens of this garden.

Earnest said to me, “Did you give your proxy to someone to vote?”

I shook my head and fled.

Rumpelstiltskin was by the dumpster, sorting out recyclables. He looked wretched and smudgy as an old sheet of newsprint. As I passed, he looked up, and said, hopefully, “What’s my name?”

“Not today,” I said. “You won’t escape today.”

I felt guilty at the look on his face, and the situation made me itch, but it’s been so hard to find a maintenance man here that I could understand why they had done it. Sometimes when you find good help, you have to rely on the laws of magic to keep them from leaving. Unscrupulous? Yes, undoubtedly. But the needs of the many outweigh those of the few. Or the one, in his case.

If you want to read the rest of the story, you can get it, along with at least six other stories, at the end of July by signing up to sponsor me in the Clarion West Write-a-thon. Even a small donation entitles you to the stories, so please do sign up!

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Teaching Blogging

I just sent my scheduler in to Bellevue College last week – I’ll be teaching the Writing Fantasy & Science Fiction class again this spring as well as the Blogging 101 class. I’ll post the dates for that when I have them in hand.

With both classes, I’ve gone through my notes, getting them together. With the blogging class I’ve been using a new online tool I saw mentioned during the great “Yahoo is getting rid of Delicious!” flak, Trailmeme.

WIth Trailmeme, the central metaphor is “trails” of links, which you can annotate. So I’ve used the outline from my Blogging class to collect my Delicious links on the topic. Here is the Blogging 101 “trail”. A cool feature of Trailmeme is the ability to discuss links – please feel free to make suggestions and/or forward the link to the trail along to people who might find it useful. I know a lot of those links are ones I’ve frequently referred to and often continue to use.

One of the reasons I’ve gone to that trouble is that I’m pushing a couple of consulting services next year, and one of them is a critique of your blog or website talking about its current structure and organization, its search ranking and strategy, how you might use it more effectively, how you might be using social networks, and directions you might want to take it in, based on what a student gets out of that class. For $100, you get a 500 word write-up. If you want to go more in-depth, contact me and I’ll give you an estimate.

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

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