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Snippet from Hearts of Tabat

Abstract drawing that vaguely resembles rain, or a portal, or something like that.
What did it mean? Because surely it must, happening three days in a row. It couldn't just be that she'd had the same dream randomly dropped into her head three times. She'd mulled it over, standing in her office staring out over the street steaming in the warm spring rain that pattered on the patterned paper umbrellas, printed with political slogans, that everyone carried.
I’m working on the sequel to recently-finished Beasts of Tabat, whose working title is Hearts of Tabat. Here’s a snippet I wrote this morning.

Adelina did something she’d mocked other people for doing. She consulted a Dream Reader.
Everyone sensible knew that Dream Readers were frauds, making up stories to suit the needs they could read in their clients. Everyone’s dreams were as individual as their minds, everyone had their own internal cartography leading to entirely different parts of their brains.

But the dream had come three mornings in a row. Three mornings when she woke up with a start, fear clamping its fingers, slender as reeds, strong as iron, around her throat, her hands clenched so hard that her nails bit into the heels of her hands.

She was walking along a bridge, which narrowed further and further, so much only a single person could walk across it, then crumbled away in the middle, leaving a two foot gap. She knew a wide enough step would take her across it, but when she looked down, she saw the water, seething with toothy eels, their lanterned eyes staring up at her, waiting for her to fall.

She saw Bella far, far away, down the long road on the other side, back turned as she walked away, too far to hear Adelina calling after her. Snowflakes were falling around her, as though a cloud echoed her progress overhead, and moonlight glinted on the snow, tinting it purple and red.

Finally she gathered her wits and went back a few steps. She crouched, then pushed herself forward and ran to jump and land on the other side. Far below, the eels ground their teeth, a sound that crawled up her spine and along her shoulders.

A headshake, like a dog cleaning itself of rain, chased the sensation away.

Bella had vanished over the horizon. Parks lay to either side, and she knew they were Tabatian parks, but ones she’d never discovered before. The notion delighted her: she’d investigate their histories, incorporate that into her long-time project, a complete history of the city.
But which one to enter first? She hesitated.

The left-hand one held a fabulous menagerie surrounded by a high, green-painted fence. She could hear the creatures roaring and whinnying, baying and moaning and a calliope’s wheedle. Fireworks arced and popped above it.

On the right was a more sedate water-park. But it held nooks and crannies as enticing as any brightly-colored booth: serene statues had placards waiting to be deciphered, and a massive fountain in the center roiled with carp colored white and purple and red.

It came to her that the righthand side would cost her no coins, but that the menagerie would require the price of admission, so she fumbled at her belt, thinking she’d let the lack or not determine which way she went. But the coins in her pouch were unfamiliar and she was uncertain whether or not the ticket seller would accept them.

She hesitated, torn between choices.

Something was coming padding down the road towards her. A Sphinx and a Manticore, unchained, unrestrained. They walked without hurry, placid and implacable and deadly. Their mouths moved as though they were talking to each other, but they were too far to hear.

Where had Bella gone?

She looked from side to side, but something in the way they walked told her they would follow, no matter where she went.

They came so close she could smell the stink of the Manticore, hear the sound of their steps on the road. They were silent now as they came towards her”¦

Then she’d wake.

What did it mean? Because surely it must, happening three days in a row. It couldn’t just be that she’d had the same dream randomly dropped into her head three times. She’d mulled it over, standing in her office staring out over the street steaming in the warm spring rain that pattered on the patterned paper umbrellas, printed with political slogans, that everyone carried.

***

Love the world of Tabat and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

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