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On Writing: Have an Impact on the Reader

Cover for Asimov's Science Fiction, March 2014, an illustration drawn from novelette "All the Pretty Little Mermaids" by speculative fiction writer Cat Rambo.
if you're looking to find some of my recent work, I have a novelette, All the Pretty Little Mermaids, in the March 2014 issue of Asimov's. I've also got a non-fiction interview with Bud Webster in Analog.
This came up in the advanced workshop – how does one grab a reader and have an impact on them? Because surely this sort of emotional identification that makes a reader experience a story as though it were a blow aimed directly at their heart is crucial to the best storytelling. The student pointed at an interview with Yoon Ha Lee in Clarkeworld magazine where she says:

The whole point of a short story is to assassinate the reader. You don’t have the time or the space to go to war or do large maneuvers, you can’t do chapters of elaborate setup, there’s much less room for character development””a good writer can get more character development in, but that isn’t my particular strength. Anyway, everything in the short story has to drive toward a short sharp point, whatever it is you’re trying to leave the reader with at the end of the story.

I say “assassinate” and it sounds hostile, because it is. I work better when I can think in terms of opponents. The thing is that I don’t want the reader to see the short sharp point clearly from the beginning, but I want it to make sense afterward as the angle of attack. Tactical sense, I guess, in the context of the story’s setup.

Most of the time I write didactically, as if a short story were a proof. There is some object lesson, or ethical question, I want to leave the reader with. “Ghostweight” is a good example of this; it doesn’t pretend not to be didactic. So when I build the character and their strengths and weaknesses and motivations, when I build the setting, the majority of it needs to be in support of that point. With a proof, you want to include all the necessary axioms and arguments, but leave out the extraneous. A short story is very similar. I am not sure my math professors would approve of the use I am making of my college education, but there it is.

To me this is connected to something Michael Swanwick told my Clarion West class: in a short story, pick your antelope out of the herd and chase it whole-heartedly. If you change course midstream because that other antelope is limping or that other one comes with a garnish, you are likely to have no antelope at all.

So you must determine your antelope, by which I mean, you must figure out what’s the emotional core of the story, what’s its heart? What does it say about the state of existence? And once you know that, you can construct a narrative that grabs the reader through devices like sensory engagement, identification with the main character, and other beguilements until you have them trapped, at which point you force them to confront some fact of existence that may be normally unseen or even actively avoided.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Explaining Things In Fiction

Image of a sledgehammer
Sometimes what feels like a sledgehammer blow of information to the writer may be just a gentle tap for the reader.
One of the things we spend some time on in the Writing F&SF class is how to explain things to the reader. As part of this, I usually give them the Expository Lump exercise from Ursula LeGuin’s excellent book on writing, Steering the Craft.

Many of us know the term “infodump,” where a whooooole bunch of information necessary for understanding the story gets thrown at the reader, sometimes in the form of dialogue, sometimes outright chunks of books, or some other form. We want to avoid these because they’re usually dry and a little boring, and because they put readers off.

But at the same time, there is information we -need- for readers to know. And sometimes we may not realize it. If we don’t give it, then events may seem unlikely or heavy-handed or even incomprehensible.

I’ve been reworking a novel for the final time, and one thing I’ve realized in doing it is that the progression of scenes in the last section is not clear. I needed to spend more time being clear that the characters were moving from one place to another so readers could understand where they ended up. And I’d been coy about it, to the point where the reader just wasn’t getting that information.

This is where getting someone else to read a piece is crucial. Because that progression is so clear in the writer’s head that we cannot perceive what’s missing for the reader. One of the most important questions you can ask a reader is “What questions did this leave you with?” or “What didn’t you understand?” Because it’s just as easy to be too subtle — perhaps even easier — than to be overt, since what feels very obvious to you may not be a fraction as apparent to your reader.

And holy cow, how is it that in this version, which I had sent out to my agent already, that I found this on one page: “(insert description later)”? ARGH.

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On Critiquing Fiction

One thing I strongly urge my students to find is a good critique group, preferably one where the other writers work in the same or a related genre. A critique group can become an important part of a writer’s process, can kick you in the butt to be productive and solace you when you’re not. It gives you other people whose victories you can celebrate, and ones who will celebrate yours. It can challenge, inspire, and encourage — but it does need to be one where the members are supporting each other, and where they’re exchanging useful critiques.

Sometimes people confuse the words critique and critical, and yet they are very different creatures. A good critique, one that helps and inspires the writer, may have elements that are critical of specific things, but that’s by no means everything it holds.

When you read a story for critique, it’s often good to make sure you know what the author is looking for. Authors can help the critique reader know this by including a statement that can range from, “This is very rough, so I’m looking for big picture stuff and whether the pacing works” to “This is pretty much done, and I just want to know where the language can be clearer.”

I usually begin a critique with a brief synopsis. That can be a single sentence along the lines of, “This is a story of a love story in haunted bakery,” or a longer, more complicated description. This is useful for the author because sometimes the thing the reader considers the most important about a story is not something the author actually was focusing on. You are holding up a mirror to the story and letting the author see it from a new angle.

After that, I move to the story’s strengths and the things that I want to see more of. This is a deliberate strategy because it gives the author some warm fuzzies to take them through the part where I’m a bit more critical, but it’s also one of the things that an author benefits from knowing. Often a strength can become a stellar part of a story if the author refines it even further in their rewriting.

I let the author know where things are unclear to me, where I don’t understand why a character is doing what they’re doing, or where I’m not sure of the world around them. Often these are places where I’m thrown out of the story because I’m thinking more about them than about what’s happening, and fixing them is something crucial for creating a story that is immersive and engaging, one that makes a reader forget that they’re reading and simply exist in the world of the narrative.

I often include notes on pacing, which I treat on a scene by scene basis when dealing with a story, and on a chapter level when working with a novel. Pacing is often controlled by the scene and paragraph breaks. If you doubt this, take a page of your work and first make it a single paragraph and then do a version where you strive for short paragraphs. Read the two side by side and see what a difference that makes. Sentence length will also affect pacing, as will long chunks of description.

I may talk a little about very basic structural issues, like which POV the piece is in, if I feel strongly about it. Generally, though, I don’t question things like choice of tense or voice unless there are evident advantages to trying something else that I think the author might not have considered.

The beginning and ending of a piece matter more than other parts, and so I pay particular attention to those, and whether or not they’re effective. Often the key to fixing a wonky beginning can be found in the ending, and vice versa. Overall, I search for things that an author might make more use of, objects/characters/setting/phrases/whatever that could be repeated or dwelt on for greater effect.

When offering alternate titles, I try to find something within the text, a phrase or sentence scrap that might be employed in that way. It can be surprising what excellent titles are embedded in a story and simply being overlooked.

Unless an author specifically asks for it, I do not copyedit. I do talk about patterns, along the lines of “You use a lot of adverbs and I don’t think they’re all necessary,” or “You start a lot of sentences with ‘And’ so you might want to search for that as part of your final edit.” For one thing, such copyedits can feel overwhelming when unwanted. Assume that they will do a copyedit and don’t spend a lot of time nitpicking.

Over the course of time, I have found that when most of the people in a critique group are pointing to something in a piece being broken, they are correct, but none of the fixes are the right one. Instead, I have to take the knowledge that it’s broken and go think hard about it till I figure out a solution. Accordingly, I don’t spend a lot of time proposing fixes because they usually are about how I would write the story, rather than how the author would, unless I think my idea is brilliant in which case I will be too convinced of my genius to spare the author it.

Overall, I think it’s important to be honest and kind in a critique. Value words aren’t a good idea. “The way this is structured confuses me so I don’t understand the action of the story” is valid; “This is a terrible mess” is not. A harsh critique just makes an author feel unhappy, upset, and overall unwilling to grapple with the story, which is not the point at all.

If you’re a fantasy or science fiction writer having difficulty finding a critique group, check out the Rambo Academy for Wayward Writer’s chat server.

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