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How to Critique: Best Practices for Workshopping

Abstract image to accompany blog post about critiquing stories by speculative fiction writer Cat Rambo.
If you're interested in getting your stories workshopped, click on this picture in order to find out more about My Writing Fantasy & Science Fiction Stories online class. There's also an Advanced Workshop, as well as classes focusing on individual aspects of writing, like description, characters, and fleshing out stories.
Both my Writing F&SF Stories and Advanced workshops offer students a chance to critique and be critiqued. To my mind, the latter is actually more useful, because being forced to articulate one’s position on an aspect of writing can be enlightening and instructive. With that in mind, here’s some best practices for such workshops.

Overall:

  1. Start with what works. Let the writer know what you see as the story’s strengths and how they might capitalize on them.
  2. What keeps you from connecting with the story? What don’t you understand? Sometimes the most useful thing you can give someone is a brief synopsis of what you think is going on in the story, because it may not match their intent.
  3. Critique big ticket items, not little nitpicks.
  4. It’s more important to point out what’s broken than to make suggestions how to fix it, because that fix will differ radically from writer to writer.
  5. How do the beginning and ending work together to create a satisfying story? Is the story that’s provided the one the one promised in the beginning? Is the ending set up in a satisfying way? Is it the result of character actions?
  6. What’s missing? What don’t you understand?
  7. What seems extraneous, unneeded or distracting?
  8. What’s the pacing like? Where does the story drag and where does it skip too quickly through details?
  9. Where are the info-dumps and how can that information be spread out?
  10. How well does the title work? If not well, what possible better titles can be drawn from the story?

Characters:

  1. Are the characters likeable?
  2. Are the characters acting or reacting?
  3. Does the character have a point of identification with the reader, such as a problem, situation or want that both of them hold?
  4. Where can we go deeper into the character’s head? Does the reader know what the character wants? Where don’t we understand what the character is doing?
  5. Are there too many characters? Can any be combined?
  6. Is the dialogue interesting and informative of character?
  7. Is the point of view consistent?

World:

  1. Is the world clear? Does the reader know where they are?
  2. Does it feel generic? (Is it?) How can it be made more specific and evocative?
  3. Does it make sense?
  4. How important is the science of it? Are the facts right?
  5. Where should we know more?
  6. Where can the world come forward more?
  7. Where can more sensory detail be worked in?
  8. Is the culture interesting and also make sense?

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Exploring Near + Far's Interior Art: Row 1 (Giveaway Day One)
Art by Mark W. Tripp for Cat Rambo's Near + Far interior
Row 1

This week sees the book getting officially launched on Wednesday. This week I’ll be doing a series of five posts about the interior art. Comment on a post to be entered to win one of three pieces of Near + Far jewelry; comment on all five posts and you’ll be entered five times.

So left to right above are five of the interior illustrations from the book. One of the things Mom said to me last night was how much she was enjoying the afternotes, so I’m trying not to repeat those too much, but to add a touch more to them.

Leftmost is a star like pattern, which accompanies far future story “Timesnip,” in which 18th century Victoria Woodhull copes with life in the future as a traveling saleswoman dealing in time travel. It’s actually a version of one of the other illustrations, arranged in a star cluster, which mark didn’t point out to me till later. That seems very fitting, given the circularity of the story.

The second pattern is one that accompanies the story “Amid the Words of War.” Its cramped interior echoed the desperation on Six’s part that I wanted to convey over the course of the story. The story is about war and conflict and the distrust they force on each other. The pieces in the book are black and white and here Mark’s chosen to create a white “eye” for a number of the illustrations which (to me) just adds to the coolness and makes each one become a creature presenting itself sideways to the camera.

The third design accompanies the story “Kallakak’s Cousins”. Again, there’s that eye looking out, and sometimes it’s a creature and sometimes a face, sometimes a helmet built of butterflies and submarines.

The fourth accompanies a flash piece, “Futures.” It resembles a submarine, or perhaps a rocket ship, although once more there’s an eye, set dead center in this case.

The fifth is used with the slipstream afterlife story, “Bus Ride to Mars.” It’s one of Mark’s older pieces, a sideways slash of a piece that appears differently in here than in the book itself.

Near + Far jewelry
Near + Far jewelry, based on interior art by Mark W. Tripp.

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Answers to Some Galaktika Magazine Questions

I’ve been following the controversy with Galaktika with particular interest because there are a number of SFWA members involved. My thanks to A. G. Carpenter for graciously sharing what they found out. In the process of talking to people, I dropped Istvan Burger a mail because I had these questions:

  1. Would all writers be paid, preferably without their having to contact Galaktika?
  2. Would all translators be paid? (my understanding was that the same lack of payment has happened with them.)
  3. For any online stories, would authors be able to request that the story be taken down?
  4. Would a process be put in place to ensure this never happens again?

Here’s the reply:

Dear Cat,
I’m writing on behalf of Istvan Burger, editor in chief of Galaktika.

We’d like to ask authors to contact us directly to agree on compensation methods. You can give my email address to the members. mund.katalin@gmail.com

The short stories were published in a monthly magazine, which was sold for two months, so these prints are not available any more. So Authors don’t need to withdraw their works. As we wrote in our statement, there is no problem with novels, as all the rights of novels were paid by us in time.

Also let me emphasise again that all the translators were paid all the time!

You can quote my reply. Thank you for your help!

Best regards,
Katalin Mund,
Manager of Galaktika Magazine

Next week SFWA will be sending Galaktika a list of affected SFWA members who need to be compensated. If you’re a member whose work was published in Galaktika and want to make sure you’re on the list, please drop me an e-mail, message me, or leave a comment here.

Later addendum: I requested clarification about the magazine not being available for longer than two months since there seem to be digital editions for sale on the website, which would seem to contradict that statement. I was told that authors will be able to withdraw their stories from the electronic editions if they so desire.

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