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Today's Wordcount and Other Notes (8/22/2014)

Street art - mural.
Street art in Jaco, across from the sushi restaurant.
What I worked on:

1007 words on Circus in the Bloodwarm Rain, although I really need to start going back and making some of the early parts make more sense. Right now there’s an awful lot of leaping about between the original short story it’s based on (news of that coming soon) and the final outline for the novel.

1005 words on Prairiedog Town (working title)

Total wordcount: 2012, but there’s still time to get a little more in

Today’s new Spanish words: la abeja (the bee), cienca ficción (science fiction), mamar (to suck, as it mother’s milk), el mamon (a kind of fruit), el lavavavillas (the dishwasher), el rastro (the flea market).

We walked down to the farmer’s market in the morning and bought lovely fruit, including bananas and rambutan. After some work in the afternoon, we took a swim break and tried out the pool here, which was delicious. But holy cow, I’d forgotten how tiring swimming can be, and what it’s like to step out of the water and feel gravity reclaiming what was just light and buoyant.

Later on, we went for an evening walk and were forced by rain into a sushi restaurant where we had terrific sushi (although the spicy tuna was a bit too much for me). We’ve been told that Jaco picks up considerably during the weekends, when everyone from San Jose comes down to spend some time here, and it does seem a good bit livelier this evening.

And a little translating! I’ve started “Panecillo tostado, con devoción para acompaña” and am undoubtedly mangling it considerably, all in the name of practice.

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

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Frivolous Friday: Miscellaneous Links for 3/22/2013

Links of interest from this week that aren’t related to social media or writing/publishing.

Keffy S. Kehrli provided me with this distracting tale of a man, his cat, and text messages.

If you’re writing steampunk, this resource might prove useful when looking for Victorian slang.

Breaking Free of the Gender Binary is an interesting talk from Laura Lubin about changing gender identity from female to gender neutral.

I don’t know why I want to make a rainbow rose, and the process looks laborious, but the result sure is pretty.

Gauchopunk, from the Multiculturalism for Steampunk blog.

A couple of interesting pages from Scott Berkun’s site. A piece on why even wrong schedules are helpful and a review of a recent book, Why We Love Sociopaths, talking about sociopaths in recent television.

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