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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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You Should Read This: The Dictionary. Any Dictionary.

Picture of the Oxford English Dictionary.
The narrower the definition of a word, the more likely it is to delight me.
I love the dictionary. I have, in fact, been known to dip into it for pleasure, to swoon with delight at a new word like lacustrine or neritic. When I was in grad school, we played a version of Balderdash that far predated the boxed set, using an American Heritage dictionary that still sits on my shelf.

What: Any book of words that tells you what’s built into them, whether it’s a dictionary of hobby-related vocabularies or a more complete overview. I’ve got a shelf’s worth of them, including a number of foreign language dictionaries and the beloved Compact edition of the OED my brother gave me one year.

Who: If you are someone who uses words, and want to make sure you are using them correctly, use a dictionary. A while back while I was teaching at Hopkins, a student handed in a piece that was unsettling in a way I’d never encountered before, consistently misusing words. When we talked about it, she revealed she’d written the piece and then used a thesaurus “to make the words fancier.”

Why: If you are going to write, you must know how to use words. They are the basic building block of the trade. Read the dictionary in order to use them with rigorous precision, an appreciation for their history, and an understanding of their grammatical use.

When: All the time. On your phone. While waiting for your bus. When you want to refill your tank of words.

Where and how: The deeper the dictionary, the more interest it holds for me. I like specialized dictionaries that list fashion terms or kinds of birds or words taken from other languages.

#sfwapro

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You Should Read This: The Past Through Tomorrow by Robert A. Heinlein

Cover of Robert A. Heinlein's The Past Through TomorrowA blog post I read recently used attitude towards Robert A. Heinlein as a measurement of a person’s…I’m not quite sure what, but it seemed to be connected to their worthiness to be part of the F&SF community.

I don’t care so much about that. There are problematic aspects to Heinlein’s writing, yes, and one fascinating thing about that is that they span the range of the political spectrum. But regardless of attitude, if you want to be well-read in science fiction (by which I mean you have read much of the significant material in the field and understand at a rudimentary level where it fits in relationship to other significant works), you need to have at least a nodding acquaintance with Heinlein. And if you are looking for one work that shows his range and also includes some stories that show how marvelous a wordsmith he can be, I recommend The Past Through Tomorrow: Future History Stories.

Why do you need to have read Heinlein?

  • Because a significant group of readers came to science fiction through Heinlein’s YA novels. Know the novels and you’ll have a better understanding of some of their sweet spots as well as many of the basics for writing a YA novel. Heinlein knew how to do it.
  • Because he wrote so many landmarks in the field. Decades later, they’re still using the word “grok” (from Heinlein’s Stranger in a Strange Land) at Microsoft. The Moon is a Harsh Mistress and Starship Troopers are other books that are worth grabbing if you only read a few of his books.
  • Because he influenced so many other writers and also interacted with and mentored many of them. Read his letters to get a sense of those interactions.
  • Because he is problematic. Farnham’s Freehold is infamous for how badly it’s aged and how racist it appears today, and in some ways it showcases how a writer can fail (in my opinion) to rise above the limitations of their own world view. If you want to avoid similar traps, you need to understand where Heinlein fell into them. Heinlein has some books that I recently saw described as “squicky” and I will agree that featuring an incestuous relationship with underaged twin girls, for example, in a book does strike me as squicky — (although I didn’t note it at all when reading the book as a teen). Lolita‘s squicky too. But it’s still literature. I don’t think anyone should be shamed or scolded* for having read Heinlein or even liking his work. I like a lot of his books.

To go back to the idea of using this as a measurement of who belongs in fandom and who doesn’t: this assumption is asinine. It’s a straw man argument. If you read and enjoy science fiction, you are a part of science fiction fandom regardless of what is and isn’t your favorite. And to present this as a characteristic of some monolithic block in fandom (or use it as a way to place them outside “true” fandom) strikes me as a misguided strategy if one is genuinely trying to solve divides causing difficulties in communication.

But I digress, and in doing so I’m pulling you away from some writing that has always moved and impressed me. The story, “The Green Hills of Earth,” for instance, makes me weep and sticks with me to this day. “The Man Who Sold the Moon” is another classic, with a protagonist who is one of my personal favorites. Beyond that, the book provides a sense of the chronology of Heinlein’s universe and the events that shaped it, functioning as a sampler of of his stories.

And it holds “The Menace From Earth,” a story that so irritated me that decades later it spurred my reply, Long Enough and Just So Long.

So yeah. You should read a little Heinlein. And you should read other stuff too, newer stuff. Stuff that grew out of his works, like Bill the Galactic Hero, which was Harry Harrison’s reply to Starship Troopers, or Soldier, Ask Not, which was Gordon Dickson’s answer in turn.

*I note that this has never happened to me, but several people have recounted incidents. Your mileage may vary.

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