Five Ways
Subscribe to my newsletter and get a free story!
Share this:

You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

You Should Read This: The Complete Drive-In by Joe R. Lansdale

Cover of The Complete Drive-In by Joe R. Lansdale, accompanies blog post reviewing the book by speculative fiction writer Cat Rambo.
I find the book's free-wheeling nature inspirational, although it's a gloomy message at the heart of it all.
Joe R. Lansdale is a favorite writer; this was my entrance into his work and it hooked me thoroughly.

What: The Drive-In by Joe R. Lansdale has two sequels, The Drive-In 2: Not Just One of Them Sequels and The Drive-In 3: The Bus Tour. Underland Press did a collected edition a few years back that is terrific, but it looks as though it’s out of print now. The story begins when a few friends go to the All Night Horror Show at a drive-in theater and find themselves transported to an alternate dimension, forcing the theatergoers to live on popcorn, fountain drinks, and eventually each other. Then it gets weird.

Who: Those willing to abandon themselves to the book, to strap themselves into the funhouse ride Lansdale has prepared will have the time of their life.

Why: Read this for dialogue that flows over you. For a gradual creep into weirdness that disorients and amazes all at once.

When: Read this when you want to be reminded that a good writer can take us wherever he or she likes. WHen you need to be shown that you can be as weird and surreal and downright odd in your writing as you like, as long as you do it with panache.

Where and how: Lansdale is a terrific reader – if you get a chance to hear him in person, do it! If not, try an audio book, in order to appreciate the way it flows. And don’t read it in scraps. Sit down and stay a spell.

#sfwapro

...

You Should Read This: The Blazing World by Margaret Cavendish

Portrait of Margaret Cavendish, the Duchess of Newcastle
Margaret Cavendish, Duchess of Newcastle and author of The Blazing World
If you want to explore the deepest roots of fantasy and science fiction, here’s a text that’s been obscured by time: The Blazing World by Margaret Cavendish, which is one of the first portal stories, in which a protagonist ends up in a world much unlike their own, as well as a Utopian novel. Written in 1666, it features a heroine who enters another realm, the Blazing World of the title, through an entrance located at the North Pole. There, she ends up becoming empress of a harmonious and progressive as well as wealthy kingdom.

Her kingdom is populated by races of talking animals: fox-people, bear-people, bird-people, etc. Eventually she decides to invade her former world, marshaling her forces and marching back to her homeland, using technology from the Blazing World in its defense.

Cavendish, who was the Duchess of Newcastle, evens writes herself into the text:

Hereupon a Councel was called, and the business debated; but there were so many cross and different Opinions, that they could not suddenly resolve what answer to send the Empress; at which she grew angry, insomuch that she resolved to return into her Blazing- World, without giving any assistance to her Countrymen: but the Duchess of Newcastle intreated her Majesty to abate her passion; for, said she, Great Councels are most commonly slow, because many men have many several Opinions: besides, every Councellor striving to be the wisest, makes long speeches, and raise many doubts, which cause retardments. If I had long-speeched Councellors, replied the Empress, I would hang them, by reason they give more Words, then Advice. The Duchess answered, That her Majesty should not be angry, but consider the differences of that and her Blazing-World; for, said she, they are not both alike; but there are grosser and duller understandings in this, than in the Blazing-World.

I found the book through Dale Spender’s excellent Mothers of the Novel, and one reason to read Cavendish is so she doesn’t get lost. So many of the writers Spender touches upon have been obscured, while their male peers remain, and give students the impression that only men were writing. Cavendish was a notable and prolific author of her time as well as an English aristocrat who spent time at the French court. Her life is well worth investigation, full of trials and tribulations as well as triumphs.

Other speculative fiction writers have referenced this book: Alan Moore in the League of Extraordinary Gentlemen and China Mieville in Un Lun Dun. You can find the book online in its entirety here.

#mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; }
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

#sfwapro

...

Skip to content