Five Ways
Subscribe to my newsletter and get a free story!
Share this:

You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

You Should Read This: About Writing by Samuel R. Delany

The cover of About Writing by Samuel R. Delany, a writing guide recommended by Cat Rambo.
Delany says: "A reasonable concern -- in many a worry; and in few a hope -- is whether a creative writing teacher wishes to teach her or his students to write the way he or she writes. Emphatically that is not my enterprise. But the agenda here is no less personal. The thrust of these pieces is to teach writers to produce works I would enjoy reading. "
I can’t think of a better book to begin with than a writing book I go back to over and over again, both for teaching and to apply to my own writing. Be aware that many of these essays are also contained in The Jewel-Hinged Jaw.

What: About Writing, by Samuel R. Delany, is a book of writing advice that includes seven essays, four letters, and five interviews. Two essays are ones I go back to over and over again, “Thickening the Plot,” and “Characters.”

Who: People who will enjoy this book include all manner of writers, as well as anyone interested in Delany’s own awesome fiction.

When: You should read this when you’re feeling uninspired about your own writing or if you want some assurance that “writing to discover” is as valid an approach as plotting things out thoroughly.

Why: Delany is one of the foremost SF writers of our time. His work speaks not just to those beginning to write, but those well along their path. If, like me, you love his fiction, you’ll find About Writing sheds new light on those works.

Where and how: Read it someplace quiet, where you have space to stare off into the distance, thinking about what Delany has said. Read it straight through or else do what I do and dip in at various places. No matter what angle your approach takes, it’ll be rewarding.

...

5 Holiday Gifts for Speculative Fiction Writers: 2014 Edition

Cup of Coffee
Coffee cup
Last year I provided a list of five gifts for the speculative fiction writer on your list. Here’s another installment of that. Sure, you can go for the old standbys: notebooks, pens, a gift certificate so they can buy books, t-shirts with amusing sayings and, depending on the writer, coffee or chocolate. But if you want to go a little further…well, here you go.

  1. I know I pushed Jeff VanderMeer’s Wonderbook last year, but I’m going to push it again, because it’s just such a cool book and Jeremy Zerfoss’s illustrations are so wacky, wildly beautiful, and wonderful. There aren’t that many books on writing I’d be willing to go back to over and over again, but this is one.
  2. A SFWA membership if they’re eligible, a subscription to Locus Magazine if they’re not. For me, the Science Fiction and Fantasy Writers of America have been a source of professional networking, career advice, and some great friends. If you go to Worldcon, the SFWA suite has always been a welcome place to hang, nosh a little, and talk to some of the greats. In the interest of full disclosure, I am currently the organization’s Vice President, and I’m looking forward to great things next year, which is SFWA’s 50th. If they’re still aspiring, encourage them with a subscription to the F&SF trade journal, Locus Magazine
  3. An anthology (particularly if they write short fiction). One of my favorites from this year was edited by Gardner Dozois and George R.R. Martin, Dangerous Women. If you’re interested in something that I’ve got a story in, the anthologies I appeared in this year were By Faerie Light, Fiction River: Past Crime, Shattered Shields, Stamps, Tramps, and Vamps, and Unidentified Funny Objects 3.
  4. Something to fiddle with. A puzzle, a worry stone, a Lego minifig. Writers are often superstitious creatures and we like our little totems, whether they’re pop culture icons or natural objects.
  5. A ticket somewhere. Get your writer out of the house and somewhere that will provide new ideas. Doing it on the cheap? Plan a day trip with a picnic basket? More extravagant? Well, there’s plenty of choices there, from riding the Orient Express to cruising the world. Tailor your destination to the recipient.

#sfwapro

...

Skip to content