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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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You Should Read This: Flowers for Algernon by Daniel Keyes

Cover of Flowers for Algernon, a science fiction novel by Daniel Keyes.
Charlie is one of the great characters of SF and the story resonates with his voice. If you're interested in finding out more about how to write great dialogue, check out my Speaking in Another's Voice: Dialogue online class tonight, 7-8 PM PST. Cost is $29.99 ($19.99 for former and current students) For more details, click on "Take an Online Class with Cat" at the top of this page.
Flowers for Algernon was originally a short story by Daniel Keyes that appeared in 1959 in the Magazine of Fantasy & Science Fiction and won the Hugo Award the following year. Seven years after the story’s publication, it appeared in novel form under the same name, and shared that year’s Nebula Award with Samuel R. Delany’s Babel-17.

What: The story is told by Charlie Gordon and involves intelligence experiments being done on both Gordon and the title character Algernon, who is a white mouse.

Who: Anyone who wants to be decently well read in science fiction should read this book. It’s a classic, and one referenced and discussed elsewhere. One of my favorite stories by Susan Palwick, the title story in The Fate of Mice, is told from Algernon’s POV.

Why: Read it because you will want to know Charlie, to hear him tell his story, and to see a master use the device of an unreliable narrator in a way that takes your heart and breaks it over the book’s knee. Read it to discover a story that has survived the test of time and will, I strongly believe, continue to do so.

When: Read this when you’re thinking about things like how a character gets the reader on their side, as well as how what a character doesn’t say is sometimes as telling as what they do. Read this when you are ready to sit down and read it in one full sitting, preferably, which is doable for faster readers since it’s a slender book.

Where and how: Read it where you won’t mind weeping; public spaces (like airplanes) are unsuitable because you will have to have a heart as hard as winter to not tear up some. This is, in fact, one of the best examples of a fabulous tearjerker of a story that I know.

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Recent Reading From September

Linoleum print I did in 2008 (?). Meant to use it on Christmas cards, then never got around to it.
Linoleum print I did in 2008 (?). Meant to use it on Christmas cards, then never got around to it.
I went through the usual slew of books in September, but I thought I’d mention some of the more notable ones. Links go to the Kindle edition when available, because I do most of my reading on that.

Erin Morgenstern’s THE NIGHT CIRCUS was a terrific read and one that will delight fans of THE PRESTIGE and CARTER BEATS THE DEVIL. Lots of gorgeous and beautiful description of a highly evocative setting and the love story that plays out against it.

While on a visit to Baltimore recently, I was introduced to Joe Hill’s graphic horror novel, LOCKE AND KEY. I read the first one, and am looking forward to the rest.

THE PALACE JOB by Patrick Weekes was a terrific romp of a fantasy read, and is an Ocean’s Eleven type adventure played out against a fantasy setting.

Jonathan Wood’s NO HERO and YESTERDAY’S HERO reminded me of a less frenetic Charlie Stross. Another fun and frothy urban fantasy was Jennifer Willis’ VALHALLA.

Love Joe Lansdale, but I’m reading him slowly in order to spread out the cost of getting all the Hap and Leonard novels. September held THE TWO-BEAR MAMBO as well as a collection of short fiction, BUMPER CROP.

I go back every few years to read E.F. Benson’s Mapp and Lucia novels. Why doesn’t someone do a fantasy version of these? That would be so awesome.

THE WEIRD: A COMPENDIUM and THE APEX BOOK OF WORLD SCIENCE FICTION are both books that I am dipping into periodically, spacing them out so I can think about the stories, rather than absorb them all in one long read.

THE BANDIT KING by Lilith Saintcrow is a fantasy romance, the sequel to THE HEDGEWITCH QUEEN. I’ve yet to find a Saintcrow book that I haven’t enjoyed.

In nonfiction, I’ve been reading these:

  • RATIO by Michael Rudman, which talks about the ratios needed for certain things like biscuits vs. pie dough and explores a lot of the science. It’s fascinating, and I’m thinking about taking a year just to work through each of the 33 ratios (he goes through doughs, stock, sausage, sauces and custards) he explores.
  • Gretchen Rubin’s THE HAPPINESS PROJECT and STUMBLING ON HAPPINESS by Daniel Gilbert.
  • FROM AN ANONYMOUS SOURCE purports to be written by a senior White House official. It’s entertaining if you’re interested in politics.

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