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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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You Should Read This: The Birthday Problem by Caren Gussoff

Cover of the Birthday Problem by Caren Gussoff
Ever wondered what it would be like to wander through plague-ridden Seattle in the future? This book’s a good approximation.
In the interest of full disclosure, I will say that Caren’s a close friend. But beyond that The Birthday Problem is terrific SF, and a great example of interweaving narratives that is a) highly enjoyable to read and b) highly instructive to take a look at.

The Birthday Problem of the title is a common mathematical puzzle: find the probability that, in a group of N people, there is at least one pair of people who have the same birthday. (Hint: it’s a much lower number than you think. You can find out more about it on Wikipedia if you want to understand why.) The book is about odd ties and coincidences, set in a crumbling Seattle in a world plagued by nanobots that make people crazy.

Why’s it instructive to take a look at? Because Gussoff confronts two problems that speculative writers often face. The first is a complicated scientific or mathematical concept, like the birthday problem, which the reader needs to understand. Gussoff manages to convey it to the reader with no “As you know, Bob” or overly pedantic moments.

The second is that it’s constructed in a way that is incredibly hard to do: overlapping points of view, and plenty of them. When you switch POVs, you bounce the reader out of the story just a little, and Gussoff does it in a way that swiftly gathers the reader back in.

I like to include a beginning chunk of the book I’m discussing to show you what the author’s prose style as well as what they set. Here’s the first three paragraphs from The Birthday Problem:

Chaaya wasn’t surprised when she woke up and saw lips aimed directly over her face. It was beginning. It’d been just a matter of time.

It begins with one, good solid hallucination.

That was how it had happened to her Nani.This is how it would happen to her.

Gussoff also makes the most of her setting in a way that will delight Seattleites. There’s a joy to imagining Pike Place Market as a post-apocalytic trading post or the SF Museum hosting a cadre led by an aging rock musician.

If you’re interested in more of Gussoff’s work, she’s got a novella appearing this January from Aqueduct Press, Three Songs for Roxy. Its main character is an alien raised by Romany, and Gussoff draws on her own heritage to create a realistic, unromantic, and absolutely appealing narrative.

#sfwapro

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Fuzzy Worship

I’m headed into the city this evening to hear John Scalzi read from Fuzzy Nation. I’ve loved the Little Fuzzy books (and I’ll note that there’s a bunch of his stuff free for e-readers) since discovering them as a teenager and found a book club edition of the first two this weekend at the thrift store. I’d forgotten what a tear jerker the first one is, and the anti-corporate message seems even more timely than usual. I haven’t read Fuzzy Nation yet, but I’m picking it up today and looking forward to it. I’m also fascinated by the idea that Scalzi’s written fan fiction – it opens up some interesting questions about that debate.

I recommend the first book for people working on learning how to create emotional depth, which a couple of writers have mentioned to me lately. Any book that has me welling up with tears is doing its job right in that regard. I’m taking my Writing F&SF class to this reading so they can be inspired by seeing a writer in action – maybe Scalzi will get them to cry (in a good way).

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