Post-Nebulas, I’ve been going through and trying to clear away a lot from my shelves and TBR list, particularly given that I still had a substantial armload from the International Conference of the Fantastic in the Arts and its munificent book tables. Here’s some particular recent favorites.
...
Cassy, in the process of shedding a box of Doc Savage novels, found out I loved them and passed them along. I remember Doc and his men fondly; while at my grandparents for a Kansas summer when I was twelve or thirteen, I found my uncle’s old books, which included a pretty complete run of the Bantam reprints and reveled in them for years to come.
I’m going back and rereading while making notes because I loved and still love these books; my hope is that I’ll start to notice some patterns as I move through the books and that I’ll be able to talk about pulp tropes, gender assumptions, reading fiction aimed at a gender other than your own, and writerly techniques in an entertaining and (maybe) useful way. I’ll go consecutively by issue date of the ones I have; I will go back and fill in earlier ones as I run across the books. I don’t envision doing a post of this kind more than once a week; this one turned out close to six thousand words.
So let us begin.
...
In the interest of full disclosure, I will say that Caren’s a close friend. But beyond that The Birthday Problem is terrific SF, and a great example of interweaving narratives that is a) highly enjoyable to read and b) highly instructive to take a look at.
The Birthday Problem of the title is a common mathematical puzzle: find the probability that, in a group of N people, there is at least one pair of people who have the same birthday. (Hint: it’s a much lower number than you think. You can find out more about it on Wikipedia if you want to understand why.) The book is about odd ties and coincidences, set in a crumbling Seattle in a world plagued by nanobots that make people crazy.
Why’s it instructive to take a look at? Because Gussoff confronts two problems that speculative writers often face. The first is a complicated scientific or mathematical concept, like the birthday problem, which the reader needs to understand. Gussoff manages to convey it to the reader with no “As you know, Bob” or overly pedantic moments.
The second is that it’s constructed in a way that is incredibly hard to do: overlapping points of view, and plenty of them. When you switch POVs, you bounce the reader out of the story just a little, and Gussoff does it in a way that swiftly gathers the reader back in.
I like to include a beginning chunk of the book I’m discussing to show you what the author’s prose style as well as what they set. Here’s the first three paragraphs from The Birthday Problem:
Chaaya wasn’t surprised when she woke up and saw lips aimed directly over her face. It was beginning. It’d been just a matter of time.
It begins with one, good solid hallucination.
That was how it had happened to her Nani.This is how it would happen to her.
Gussoff also makes the most of her setting in a way that will delight Seattleites. There’s a joy to imagining Pike Place Market as a post-apocalytic trading post or the SF Museum hosting a cadre led by an aging rock musician.
If you’re interested in more of Gussoff’s work, she’s got a novella appearing this January from Aqueduct Press, Three Songs for Roxy. Its main character is an alien raised by Romany, and Gussoff draws on her own heritage to create a realistic, unromantic, and absolutely appealing narrative.
#sfwapro
...
Ammonite, by Nicola Griffith, is subtle and beautiful and a terrific piece of speculative fiction. An anthropologist, Marghe Taishan, arrives on the planet GP, there to test a vaccine against the deadly virus that has killed all but a few of the original colonists. She finds that the survivors, all women, have developed the ability to give birth without men.
The book won both a Lambda and Tiptree Award, and it’s easy to see why. A dynamite protagonist interacting with intriguing and beautifully three-dimensional characters. The world is fabulously drawn, evocative, and both the anthropological and physical science are accurate and carefully thought out.
Ammonite was Griffith’s debut novel. I’d also recommend her most recent, the absolutely amazing Hild, a retelling of the life of historical figure, Saint Hild of Whitby. Come to think of it, nothing I’ve read by her has been shabby, including Slow River, a near-future thriller that is also beautifully told and engaging.
I had the luck to sit in on a class Griffith taught for Clarion West a couple of years ago. She is a consummate, careful wordsmith. The word “luminous” keeps appearing in reviews of her work, and that’s because it’s so beautifully crafted that it seems to glow from within.
The first three paragraphs of a piece set up so much. Here’s the first three of Ammonite, to give you a taste:
Marghe’s suit was still open at neck and wrist, and the helmet rested in the crook of her left arm. An ID flash was sealed to her should” “Marguerite Angelica Taishan, SEC.” The suit was wrinkled and smelled of just-unrolled plastic, and she felt heavy and awkward, even in the two-thirds gravity of orbital station Estrade.
She stood by the airlock at the inside end of A Section. THe door was already open. Waiting. She rested the fingertips of her right hand on the smooth ceramic of the raised hatch frame; it was cool, shocking after two days of the close human heat of A Section.
The sill of the airlock reached her knees; easy enough to step over. No great barrier. The lock chamber itself was two strides across. THe dar door was still closed, sealed to another sill, like this one. Four steps from here to B Section. Four steps. She had recontracted with SEC, endured six months of retraining on Earth, traveled eighteen months aboard the Terragin, and spent the last two days on the Estrade bumping elbows with the three-member crew, all to take those four steps.
#sfwapro
...
John Bellairs wrote a host of children’s books, including one of my favorites, The House with a Clock in Its Walls, and a single adult novel, The Face in the Frost. I wish the ratio had been in the opposite direction, because The Face in the Frost just has such an engaging world and characters that I would have loved more of it. Much, much more. It’s a woefully slim little book, and I will not claim that it has the world’s most satisfying ending, but it delights me in so many ways.
Much of the book’s richness lies in the banter between the two old friends (there’s only one place it falls flat, and it says something about the quality of the texture elsewhere that the flat spot drives me a little nuts every time I read it), who are both skilled and eccentric wizards. The friendship is a longtime one, built of mutual affection, exasperation, and shared experience. Pieces of this book are a buddy roadtrip, taken through a series of small kingdoms, some only town-sized, and the supernatural menace is one that is genuinely haunting.
I’ve read other books by Bellairs, but with the exception of The House with a Clock in its Walls (which has lovely Edmund Gorey illustrations as a bonus), I find that his children’s literature falls flat for me, though I know it’s well-loved by many middle-graders. For me, it lacks the menace that both Face in the Frost and Clock in Its Walls hold.
I used part of the first paragraph for the description of Prospero’s house for our clan housing on Dark Castle MUD, (back in the innocent days of the early Net when the majority of us had no idea what copyright meant); for all I know (and hope) it’s still there, but I somehow doubt it. Here it is, for your delectation:
Several centuries (or so) ago, in a country whose name doesn’t matter, there wa a tall, skinny, straggly-bearded old wizard named Prospero, and not the one you are thinking of, either. He lived in a huge, ridiculous, doodad-covered, trash-filled two-story horror of a house that stumbled, staggered, and dribbled right up to the edge of a great shadowy forest of elms and oaks and maples. It was a house whose gutter spouts were worked in the shape of whistling sphinxes and screaming bearded faces; a house whose white wooden porch was decorated with carved bears, monkeys, toads, and fat women in togas holding sheaves of grain; a house whose steep gray-slate roof was capped with a glass-enclosed, twisty-copper-columned observatory. On the artichoke dome of the observatory was a weather-vane shaped like a dancing hippopotamus; as the wind changed, it blew through the nostril’s of the hippo’s hollow head, making a whiny snarfling sound that fortunately could not be heard unless you were up on the roof fixing slates.
...
Last week, I pointed to one of the foremothers of science fiction, Margaret Cavendish, the Duchess of Newcastle, and her work The Blazing World. Herland comes several centuries later (in fact, it’ll be exactly a century old in 2015) but it’s just as important a landmark in this often murky territory.
Charlotte Perkins Gilman was an American editor, writer, and lecturer whose short story “The Yellow Wallpaper,” about a woman’s descent into madness, is often revisited in college literature classes. She was a single mother who supported herself by writing — no small accomplishment today, let alone at the time she was doing so, the late 19th and early 20th centuries.
Herland is often treated as though it stands alone, but it’s actually the middle volume of a trilogy, preceded by Moving the Mountain in 1911 and followed by With Her in Ourland in 1916. The work was originally published as a serial in a magazine called The Forerunner that Gilman edited; it did not appear as a complete book until 1979, when Pantheon Books published it.
Herland is a utopian novel, in which three men, Vandyk (the narrator), Terry, and Jeff stumble across a civilization where the women reproduce asexually and there are no men. This turns out to lead not to a perfect civilization, but certainly one that seems more appealing than the one Gilman found herself in. Gilman uses the book as a device with which to explore constructed ideas of gender. It is an appealing society in many others; in others, it’s a bit cold and calculating. Girls who are overly rebellious or mouthy, for example, will not be allowed to reproduce.
One of the things that’s refreshing about the book is that it’s not written as though the lack of males is a deficit that warps society. Instead, it’s simply the way things are, and the Herlanders seem capable of getting along quite well without it.
Gilman was one of the important suffrage speakers of her time and a bit of a polymath. If you want to go further into her writing, I suggest a piece of nonfiction, her work on economics, Women and Economics: A Study of the Economic Relation Between Men and Women as a Factor in Social Evolution, which originally appeared in 1898.
You can find Herland online in its entirety at Project Gutenberg, along with much of Gilman’s other work.
#sfwapro
...
Doctor Rat is a cunningly well constructed, heartwrenching, horrible wonderful book told from the point of view of an insane rat, thereby reinforcing my theory that odd povs may add to, rather than detract from, good fiction. Be aware: this is a novel about animal experimentation and it pulls no punches.
Doctor Rat witnesses the experiments being carried out on his fellow animals, wandering through a laboratory and speaking to us in a way that makes it clear whose side he’s on while showing how brutal the details of this book can be:
I should now like to sing “Three Blind Rats.” It’s part of the experimental program of music that’s being channeled toward certain rats, to make them more docile and sweet. Several of them are indeed beginning to nuzzle up to each other, one of them even executing a light-fantastic tripping of his tail, in time to the beat.
In the cage beside him, we actually have three blind rats. In fact, we have twenty-three blind rats, part of a magnificent new experiment initiated by a very ambitious student, who I’m featuring in this month’s Newsletter. He’s a sensitive chap and it was his exquisite sensitivity that caused him to dream up the item that’s become the latest rage here at the lab: the fabulous removal of eggs from a female rat’s body and the grafting of them to different parts of the male rat’s body — to the tail, to the ear, to the stomach. And for the past twenty-three days he’s been grafting them to their eyeballs! So now it’s time we all sang that promising young scientist a song.
Doctor Rat is not all horrifying detail though. There’s a lot of sweetness to it, including a moment where a human orchestra plays music in order to warn whales of approaching whalers that makes me cry, every time, while read silently or aloud. The amount of emotion it manages to stir in me is visceral. I wish I knew how Kotzwinkle accomplished it.
...
I first encountered this series in the late 70s, while a teen, and it hooked me to the point where I’ll always note a Sheri S. Tepper book coming out, even though some have gotten a little didactic. But this series? Not only is it is awesome, but it interlocks with two other trilogies set in the same world and with many of the same characters.
While The True Game Trilogy starts in what seems to be a fantasy world, where different people manifest different Talents that play off each other in a massive societal game. Protagonist Peter is part of a school that teaches its students how to play the game, and part of the joy of the book is the detail with which the game is worked out:
“Talisman,” I blurted. “Talisman to King’s Blood Four.”
“Good.” Gervaise actually smiled. “Now, tell me why?”
“Because our side can’t see what pieces may be hiding behind the King. Because Talisman is an absorptive piece, that is, it will soak up the King’s play. Totem is reflective. Totem would splash it around, we’d maybe lost some pieces…”
“Exactly. Now, students, visualize if you please. We have King, most durable of the adamants, whose ‘blood,’ that is, essence, is red light.Demons, most powerful of the ephemera, whose essence is shadow. Tragamors making barriers at the sides of the Demesne. The player is a student, without power, so he plays Talisman, an absorptive piece of the lesser ephemera. Talisman is lost in play, ‘sacrificed’ as we say. THe player gains nothing by this,but neither does he lose much, for with this play the Demesne is changed, and the game moves elsewhere in the purlieu.”
Peter thinks himself Talent-less but when it does emerge, it leads to danger connected to the secrets around Peter’s birth.
The magic system is lovely, there’s two strong female characters in the form of Jillian and Mavin Manyshaped,ach of whom gets her own later trilogy (with its own version of earlier events), the characters are engaging and/or often disturbing, and the plot is nicely put together, slowly shifting over to reveal itself to actually be science fiction.
There are others of Tepper’s works that I’d recommend — I adore the Marianne series, for one, and I reread Grass on a regular basis, as well as The Gate to Women’s Country. But this series was my gateway to Tepper and as such it has a pull for me above all the rest. If you want to know more about Tepper hereself, here’s an interview she did with Neal Szpatura for Strange Horizons in 2008 and an interview with John Scalzi.
#sfwapro
...
If you want to explore the deepest roots of fantasy and science fiction, here’s a text that’s been obscured by time: The Blazing World by Margaret Cavendish, which is one of the first portal stories, in which a protagonist ends up in a world much unlike their own, as well as a Utopian novel. Written in 1666, it features a heroine who enters another realm, the Blazing World of the title, through an entrance located at the North Pole. There, she ends up becoming empress of a harmonious and progressive as well as wealthy kingdom.
Her kingdom is populated by races of talking animals: fox-people, bear-people, bird-people, etc. Eventually she decides to invade her former world, marshaling her forces and marching back to her homeland, using technology from the Blazing World in its defense.
Cavendish, who was the Duchess of Newcastle, evens writes herself into the text:
Hereupon a Councel was called, and the business debated; but there were so many cross and different Opinions, that they could not suddenly resolve what answer to send the Empress; at which she grew angry, insomuch that she resolved to return into her Blazing- World, without giving any assistance to her Countrymen: but the Duchess of Newcastle intreated her Majesty to abate her passion; for, said she, Great Councels are most commonly slow, because many men have many several Opinions: besides, every Councellor striving to be the wisest, makes long speeches, and raise many doubts, which cause retardments. If I had long-speeched Councellors, replied the Empress, I would hang them, by reason they give more Words, then Advice. The Duchess answered, That her Majesty should not be angry, but consider the differences of that and her Blazing-World; for, said she, they are not both alike; but there are grosser and duller understandings in this, than in the Blazing-World.
I found the book through Dale Spender’s excellent Mothers of the Novel, and one reason to read Cavendish is so she doesn’t get lost. So many of the writers Spender touches upon have been obscured, while their male peers remain, and give students the impression that only men were writing. Cavendish was a notable and prolific author of her time as well as an English aristocrat who spent time at the French court. Her life is well worth investigation, full of trials and tribulations as well as triumphs.
Other speculative fiction writers have referenced this book: Alan Moore in the League of Extraordinary Gentlemen and China Mieville in Un Lun Dun. You can find the book online in its entirety here.
#mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; }
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */
#sfwapro
...
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.
A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”
A listing of the chapters provides a good sense of the book:
With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:
The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.
He goes on to say something that resonates with recent discussions:
The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.
Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”
Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.
The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.
#sfwapro
...
Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.
"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
(science fiction, short story) I run a courier ship between Earth, Luna, the space stations, Mars, and the Inner Gate. You need as little mass as possible to run a snipship, and due to what that doctor called my defects, I’m one of the smallest, fastest. Good pay, and most of the time I’m low-g, which is easiest on me.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. This site is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.