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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: Mark Engleson on When Lack of Social Grace Crosses the Line

When Lack of Social Grace Crosses the Line

An autistic responds to “The Shealy Logs” (Burgin Mathews, No Depression, Spring 2020)

In “The Shealy Logs,” Burgin Mathews relates the story of John Shealy, who created decades of logs of performances at the Grand Ole Opry. There’s a wrinkle: in 1999, police found that he’d “stalked, harassed, or bothered” 89 women. His lawyer obtained a psychological evaluation, and Shealy was diagnosed with Asperger’s Syndrome.

Engleson with three-time Grammy Award-winner and alt-country hero Steve Earle, after his performance at the Birchmere, 2018.

At the time, Asperger’s was diagnosed as a developmental disorder distinct from, but related to autism; the most recent edition of the DSM collapsed them into a single category, Autism Spectrum Disorder. As opposed to autism, in Asperger’s, per the Autism Society, “there is no speech delay.” The diagnosis also excludes intellectual disabilities. Some individuals with Asperger’s are profoundly gifted: Bill Gates, musician David Byrne (lead singer and songwriter for the Talking Heads), and the late Derek Parfit, one of the most prominent philosophers of the contemporary era, are prominent cases.

Recently, in an online forum for adult autistics, a young man posted about being kicked out of places for making women uncomfortable. As it turned out, this young man was looking up women he’d met on Facebook to make romantic overtures to them. I explained to this young man that what he’s been doing is cyberstalking.

This man found little sympathy from his fellow autistics. The responses, many of them from women””and female autistics, though less visible, very much exist””emphasized that it was his responsibility to understand what he’d done and correct his behavior. He protested that he can’t figure that out if no one will tell him what he’s doing wrong. Again, little sympathy: we emphasized that he just had to figure it out. I went so far as saying that, if he didn’t correct his behavior, he needed to curtail his interactions””up to the point of locking himself in at home.

“The Shealy Logs” also mentions that John would not accept his diagnosis. The article quotes him as writing, “There’s nothing wrong with me.” He then violated the no-contact list that was part of his release, trying to make personal apologies for his behavior.

Neither of these is acceptable. Refusing to take advantage of his diagnosis meant that Shealy also refused to investigate the resources that were available to help him learn about and improve his behavior. No disability, including autism, can excuse a failure to meet basic obligations to treat others in a respectful manner that recognizes appropriate boundaries. If autism makes it more difficult to do that, then the answer is that you work harder and find a way.

When I shared Shealy’s story in the same online forum, one response was that this stalking behavior can’t be related to his autism, that it would have to have been due to a comorbidity. I wish this were true, but it’s not. While this behavior is unusual and deeply aberrant even within the autistic community, autistics””especially autistic men””can be prone to violating social boundaries. Combined with the intensity of interest that autistics tend to develop, this can lead to some ugly outcomes.

As a child and teenager, I crossed that line three times. In grade school, I biked over to the house of a classmate in the next town after looking up her address in the phone book. My freshman year of high school, I put a friend up to calling a neighbor girl who I had a thing for. And my senior year of high school, I badgered a girl’s friends to give me her phone number.

The last two resulted in blowback that shaped me permanently. The neighbor girl’s mother came to my house and gave me a severe verbal lashing. The second incident followed a two-hour phone conversation that, had I not screwed up, was probably headed to me dating a girl I had a years-long crush on.

I learned hard, and I learned well. Like any other group, people on the autism spectrum have different capacities for learning. Mine is pretty good, and once a lesson is hammered into me, it sticks.

Even when I’m not violating social norms””and I’m pretty good about that””I can still make people uncomfortable at times during interaction. I speak too loudly, or I stutter, or I laugh like a hyena, or I am “making a face,” as my mother likes to say. My affect tends to read as “a coiled spring that did a giant line of coke.” Especially now that I’ve met other people like this, I realize just how very unsettling that can be. (I’m not sure if it counts as irony, but autistics can be put off by other autistics just as much as neurotypicals can.)

Engleson with author Lev Grossman at George Mason University, 2018.

I know that, despite my best efforts, I will make a mistake, and it will be some degree of spectacularly cringeworthy. I have a memory like the subject “The Shealy Logs,” so I know that, after it happens, I will never forget. This, as one might imagine, leads to fairly severe social anxiety. I’ve gone to parties and even spent entire days at conventions without having a conversation. I’m not good at knowing when people are approachable, and if I’m not certain it’s acceptable to approach, I don’t. For a few years, I came back from Capclave with many of the books I’d lugged around in my backpack unsigned, until I finally””maybe someone explained it to me””learned the etiquette around signing requests. (As it turned out, that there was a “mass signing” did not mean I couldn’t ask in other circumstances!)

There are books I may never get signed because I wasn’t willing to go out on a limb. I’m fine with that. I’ve accepted that I will miss some opportunities because I’ve chosen to act with an abundance of caution. I exclusively try to meet potential dates online, because I don’t trust myself to work out what’s acceptable IRL (in the last 13 years, I’ve broken this rule once, but only after a woman clearly indicated her interest by striking up a conversation). The equation here is I’m that losing out on far fewer real opportunities than I am preventing someone being made uncomfortable.

Most people on the autism spectrum will never engage in any kind of stalking behavior, and we overwhelmingly do not accept autism as any kind of excuse for that behavior. Unfortunately, like autism itself, there is a whole spectrum of bothersome behavior, which can range from barraging people with undesired (but, honestly, mine are HILARIOUS) puns to genuinely creepy behavior (had I gone through with my idea of hiding in the dark basement outside my roommate Gennady’s room, waited for him to come out, and hissed, “I’m the leprechaun, don’ ye steal me pot o’ gold”). These can be hard things for some autistics to get their head around, because they inherently rely on someone else’s subjective state of feeling bothered or threatened. But””to hammer home a point””the autistic community overwhelmingly believes that it’s on us not to make others feel bothered or threatened.


Author cuddling with his sister’s dog Ollie, who is objectively the best doggo ever.

BIO: Mark Engleson is a hunchbacked, autistic aspiring fiction writer and former stand-up philosopher who works as a technical writer/government consultant in Arlington, Virginia, leeching off the bloated carapace of America. He regularly posts on Twitter as @MarkJEngleson, providing updates on his life, which he describes as “a stack of flaming tires in a trolley in a collapsing mine shaft.” His music criticism can be found at ParkLifeDC and Lyric Magazine.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: Diane Morrison Discusses Crowdpublishing

Everyone says that indie publishing is the wave of the future. Avoiding gatekeepers, who are often prejudiced against particular ideas or demographics, and putting your work out there to see if it will sink or swim on its own, puts the power (and the money) back in the hands of the writers. I had an unusual idea and format that I realized would have difficulty finding a home because of its experimental nature, so I though I would give it a try.

Here’s the problem: It’s not free.

Amazon and others try to make you believe it’s free, but only if you want to give away a significant royalty chunk, and only if you don’t hire an editor (bad,) don’t hire a cover designer (worse,) don’t hire a formatter (fine if you have lots of time on your hands and are handy with computer programs; awful if not,) and don’t do any marketing or ever buy a copy to sell to your friends or at cons. If you do decide to go for it without any resources, people will dismiss your cover as tacky, your prose as terrible, and no one is ever going to see it in the sea of newly available titles anyway.

Not to mention there’s still the whiff of vanity publishing about it, so no matter how good you are, or how well you do, some people will never take you seriously.

If you want to succeed at indie publishing, you have to be seen in the vast herd of new titles appearing every day. It takes money. That’s fine if you can afford it, but I found it daunting. So I asked myself, “How can I publish a book without defeating the purpose? How can I find capital that doesn’t eliminate my bottom line?”

I launched a Kickstarter to bring my Wyrd West stories to print. I budgeted for cover design, formatting, editing, marketing and stock purchase. And I asked my readers to contribute.

The response was better than I could have hoped. The Kickstarter was successful. The end result was a beautiful, professional book I had every right to be proud of, many of which were going directly to the readers that funded them.

But can this said to be truly self-published? I don’t think it can. This is a new way of doing things, in which readers choose to fund what they want to read. It puts the power directly in their hands. As it should be.

Even the backing of the Big 5 doesn’t guarantee a book’s success. It has to find an audience. It has to have resonance with the people who read it. Readers aren’t going to fund bad ideas, and if you’re a bad writer, they’re not going to support you more than once. So rather than being vetted by small groups of people on the top of a big pyramid of status and business acumen, Crowdpublished projects are vetted directly by the public.

As a writer, here’s a look at the differences I’ve found between being traditionally, independently, or Crowdpublished:

Traditional Publishing

Indie Publishing

Crowdpublishing

Getting the Book Published in the First Place

You may not be able to get a publisher interested. Chances are you will have a long wait. If you try something that’s too far outside of the mainstream in subject or presentation, don’t count on it. The publisher covers all publishing expenses and pays you a royalty.

You can get the book published whenever you want. You are entirely responsible for expenses & getting people to read it. On the other hand, you get to keep a larger share of the royalty.

If your audience will sustain your idea, you can publish the book whenever you want, and you know they, at least, will read it. Chances are they’ll get their friends to read it too, because they wouldn’t have invested if they didn’t think it was a good idea. If you’ve budgeted correctly, the expenses of printing some of your books, at any rate, will be covered. You receive indie royalties.

Editing

A professional editor who works for the publishing house will be provided to edit for you. Sometimes this leads to personality conflicts, but ultimately, it is the editor’s job to make your book into a marketable product, and that’s what they’re going to try to do.

There are good editors and bad editors out there in the indie world, and you have to pay one. Some charge very good rates, others higher ones. Unless you’re dealing with a professional service with multiple editors, rate doesn’t necessarily indicate quality. However, most writers have no idea what makes a good editor, and it’s not just whether they can copyedit your spelling mistakes. A good editor will also be trying to make your book into a marketable product. That means they have to know what that looks like, and in my experience, the vast majority of indie editors haven’t a clue.

You have all the innate disadvantages of indie editing, except that you can budget for that in your crowdfunder, so you can spring for the professional firm or someone you trust right away.

Cover Design

Your publisher decides on the cover, but will pay artists & designers to make it for you.

You have the final say over the cover, but either you have to figure out Cover Design 101 or pay someone to do it well.

You have the final say over the cover, but your readers cover the expense of creating it.

Creative Control

Your publisher has the final word on what will & will not go in the book.

You have complete creative control.

You have creative control ““ provided your readers will support your idea.

Marketing & Promotion

Your publisher expects you to do more of this than they used to, but they will still do a lot of it for you. They’ll market to bookstores and contact radio shows and podcasts. You will still be expected to use your own platform (especially online) to market, and you’ll probably still have to pay for your own book tour. They will decide much of how you and your book should be presented to the public.

You are entirely responsible for the way you market yourself and your book. You’re also entirely responsible for the expenses. You probably don’t know as much about doing it as a professional publicist does, so there will be a lot of trial and error. Often, some of the places you’d like to promote to won’t talk to you because you don’t have a publisher’s clout.

You still have many of the inherent problems of indie marketing. The exceptions are a) you are NOT entirely responsible for expenses (you can budget for that,) and b) a crowdfunding outlet is already a marketing platform. If you succeed at your goal, some shows who wouldn’t have talked to you as an indie will, because it’s a heartwarming success story and it’s apparent you do have an audience.

I realize that Crowdpublishing is a bit like being PBS instead of MSNBC. You know that you have an audience. Although it might not be as easy for you to reach them as it is for corporations, that audience is dedicated enough to supporting your work that they are willing to ante up, sight-unseen. It’s “Funded in part by readers like you.”

It’s a godsend for SFF story markets. Many respected pro- and semi-pro markets use the Crowdpublishing model, including Clarkesworld, Uncanny, Strange Horizons, the entire EscapePod family, Third Flatiron, and more. And most SFF writers I know use the Crowdpublishing model, at least as far as setting up a Patreon, whether they’re just starting out or just shy of the New York Times bestseller list. I think this should be a point of pride.

I don’t believe that indie-publishing deserves its “lesser” reputation, because garbage gets published in all fields, and a big imprint is by no means a guarantee of quality. But I think when we’re asked if our project was self-published, we should smile and say, “No, it was Crowdpublished.” I think it’s a selling point.

I believe that any path a writer takes to success is a good one. Some people are really successful in the traditional or indie-publishing models, and regardless of which path they’ve taken, it’s hard. These are accomplishments worth taking pride in. But I think we should start thinking of Crowdpublishing as a third path within the literary market. There’s traditional publishing, and indie-publishing, and Crowdpublishing.

If you’re a writer who produces your own books, or a magazine editor, and you have a Kickstarter, GoFundMe or Patreon for the purpose, your work isn’t indie-published; it’s Crowdpublished. It’s not self-funded, or funded by shareholders; it’s funded by the public. And I think we should start talking about it that way.

Diane Morrison in an emerging neo-pro writer who just successfully ran a Kickstarter to publish her book, Once Upon a Time in the Wyrd West, available this month. She’s also appearing in Third Flatiron’s Terra! Tara! Terror!. This fall she will be offering a class through the Rambo Academy on finding time to write when you have none. Under her pen name Sable Aradia, she is a traditionally-published non-fiction author and blogger. She lives in Vernon, BC, Canada and she manages the SFWA YouTube channel. Right now, she’s doing a giveaway to support her Patreon membership drive. You can catch her on Twitter as @SableAradia, which means she’s not writing when she should be.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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