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Retreat, Day 5

PieToday’s wordcount:4006 (teaching day)
Current Hearts of Tabat wordcount: 92212
Total word count for the week: 17073
Total word count for this retreat: 17073
Worked on Hearts of Tabat, story “Days of Sweetness, Days of Want”
Time spent on SFWA email, discussion boards, other stuff: 30 minutes
Other stuff: Taught Character Building class, did some e-mailings
Steps: 6351

From today’s, part of Hearts of Tabat

The Red Moon’s Sugar Tea House had a flimsy and unfinished look to it “” one door had a (0 of tiles half laid around it, ending at a shoulder-high mark where either tiles or energy had given out. The tables were all-of-a-kind but second-hand, marked with stripes and weather stresses, but the chairs were a mismatched conglomeration that could, upon study, be sorted into four groups: a set once marked with a noble signet, all chiseled away; a few basket-woven chairs, looking flimsy but more comfortable than the rest; a set of plain chairs, crude in construction and made of pine planking, and one rocking chair, set in the corner. The floor underfoot was unfinished planking, marked with spills and splotches and a winter’s worth of grime in the grooves between the planking. The narrow windows were half-shuttered, their lower reaches clad in gray slats, while their naked uppers admitted winter’s chill light.

A fat-bellied stove sat cold in the back of the room, while chal steamed in a vast samovar/vat near the till. A skinny boy sat there, reading a penny-wide and paying no attention to the room whatsoever.

Sebastiano paid the boy a couple of copper skiffs and received a ceramic mug. The samovar smelled as though it had not been cleaned in a while, but the chal was hot and surprisingly peppery. Sebastiano chose not to contemplate what the spice might be masking. He found a basket-woven chair with a low table beside it that was cleaner than the rest of them and sank down into it with a sigh. It creaked and murmured under his weight but held.

No one else was in the tea house, which was not a good sign. It had the feeling of a stage set, of something erected more for show than for purpose, and it made his encounter in the flower shop seem all the odder, as though he’d been catapulted into the pages of a penny-wide, something lurid and full of spies and secret words.

He sighed and slouched back a little in the chair, sipping at his mug. Was that the sort of story he had wanted for his life? He would prefer a love story, something simple and not too complicated, ending up happily in a way that promised for a good life, with love and family and friendship and at least moderate wealth.

That was, he thought, not the story he had told himself ten years ago, when he had first come to the College of Mages. That had been a younger man’s story, one of devoting himself to his craft, discovering things that no one had ever learned before, adding to the store of Human knowledge. That had been a worthy enough ambition but he was no longer sure that was what he wanted.

Surely this was not the normal state. Surely people usually knew what it was that they wanted of life “” everyone at the college of mages seemed to, at least.

Shadows flickered past the door as passersby went down the street. The boy turned a page and kept reading. His lips moved a little as he read, sounding out words.

Sebastiano felt dissatisfied, at odds with himself. Thoughts of the oread still rankled at him. Why had she thought he would do her harm? The thought came to him that she wished him harm, and that was why she had feared it from him, but he discarded it. Oreads were simple creatures, and no danger to Humans.

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Home Stretch For Hearts of Tabat

Photo of Cat by the Great Wall.
On the Great Wall.
So my promise to myself is that the sequel to Beasts of Tabat, Hearts of Tabat, will be DONE by November 14th, which is my birthday, and which I plan to spend with Skyrim and a nice sativa (legal here in the marvelous land of WA) and not one ounce of work throughout the day as a thank you to me for working my butt off the last six weeks and getting this DONE.

The book is scheduled to be released at Emerald City Comicon next year, so you may see why the time pressure has stepped up in intensity. I told myself I’d get it done this year, and I have, along with a whole bunch of stories, not one but two collections, the update of Creating an Online Presence for Writers, a bajillion trips, and opening the Rambo Academy for Wayward Writers, including cool new classes from Rachel Swirsky and Juliette Wade, so I feel darn good about how much I got accomplished this year despite SFWA’s demanding maw chewing up my time on a consistent basis.

I thought, however, it would be useful perhaps for people grappling with novels to see what the last bits of work involve. I’ve been incorporating edits from the hardcopy manuscript but still have lots and lots of comments in the e-copy to address. In the process of adding those, I was able to look at the manuscript from a high-enough level that I could sort out all the chronology (oh dear GODDESS please let that statement be true, because that’s been the biggest pain in the rear so far) and make sure that everything made sense, that storylines were resolved, and that all the hidden plotlines got bubbled up in a meaningful way.

I’m adding in a few stray scenes that got dropped somehow, and then I’ll do the following passes (this is taken from the TODO list currently hovering at the beginning of the manuscript in Scrivener).

I’ll get through as many of these today as I can, but at some point I’ll have to print it out, because I want to take it on the road with me. I’m headed to a conference on nonprofit storytelling (ha) on Wednesday and back on the 13th, which is a complication I really wish I hadn’t introduced into my life, along with a class I’m teaching on the 12th (ditto the regret for the timing, but it’ll be a fun class), which is one reason I deserve a little Skyrim next Monday.

Anyway, here’s the todo list that I’ve been making as I went through and added my edits in:

Do a search on:
“¢ One of, not for the first, little, square
“¢ Penny-wides (penny)
“¢ Swam, abandon, tilt
(These are words I’ve noticed I use a lot, and I want to make sure they’re not over-used or consistent.)

Points that need to be checked or addressed:
Position of Temples on Beasts
Is Lucy set up as a name?
Are there too many duplicate things, like Lucy getting dismissed twice, multiple fights with Eloquence, etc? Outline events and examine.

Echoes:
Terra-cotta trade god dolls
Riot and Duke’s Occasion

Passes that need to be made:
“¢ Titles and capitalization
“¢ Read through each person’s story and map out times against BoT
“¢ Mapping pass – streets align
“¢ Trade God pass, check all the names against morphology
“¢ Names – consistent Bannister/Faustino, Serafina/whatserface, Marta/Ruhua, all of Elo/Obed’s sisters
“¢ Thought patterns (x 4)
“¢ (spoiler removed) clues
“¢ Mother references from Elo and Obed
“¢ Motivation for Lucy’s (spoiler removed)
“¢ Passes on significant locations: the stables, Sebastiano’s bedroom, Adelina’s, College of Mages, Great Hive chamber, the press, Adelina’s office, Letha’s stillroom, Silvercloth breakfast room, Murga’s tent
“¢ Possible redundancies: Adelina’s hiding of the press, Dryad forest and furnace, orange paper, election explanation, Sphinx

With the passes, I’m going through looking at a specific aspect, usually. For example, looking at each time a particular location occurs in order to make sure there are no contradictions and that the successive iterations build on each other rather than being redundant. That was the biggest flaw (IMO) of Beasts’s multiple drafts, a legacy of how many agents and editors wanted changes to the point where the book got rewritten a dozen times.

So we’ll see. I think this is a better book than the first one, which is reassuring, but there is always that perhaps I am deluding myself and this is just a manuscript with all work and no play makes Cat a dull girl repeated over and over again feeling lurking in the back of my head when I get to this stage.

Now, back to work.


#sfwapro

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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