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You Should Read This: 6 Enjoyable Steampunk Titles

Steam punk girl with headphones
If you”re interested in my own steampunk writing, try “Her Windowed Eyes, Her Chambered Heart”.
Steampunk continues to manifest as a genre, although it seems to me it’s not as relentless in its novelty as it used to be. Perhaps once you have reached the point of being parodied in a Key and Peale episode, you cannot claim to be cutting edge anymore? Not to mention that I’ve found steampunk jewelry making kits at the local craft store and the local Value Village flyers featured “How to Make a Steampunk Costume” along with Pirate, Vampire, Zombie, Superhero, and Sexy Barista.

I love the texture of steampunk and have been enjoying seeing continued riffs on a theme that has a long way to go before it’s played out. Here’s six that I’ve enjoyed in the past couple of years. It is by no means an exhaustive list, but each of these bring in aspects of other genres in a way that showcases how much life such a mixture can produce.

Clockwork Lives by Kevin J. Anderson and Neil Peart The book description had me at “steampunk Canterbury Tales” and it’s got some of that adventure’s flavor as it moves along following the adventures of Marinda Peake as she strives to make her life worthy of her father’s legacy. I picked up the lovely hardcover version of the book, which is very prettily put together, complete with facsimile marbled endpapers, high-grade paper, and nice illustrations.

City of the Saints: A Scientific Romance in Four Parts by D. J. Butler There’s a frenzied genius to Butler’s cast of characters, which includes Richard Burton, Samuel Clemens, and Edgar Allen Poe, all turned into intelligence agents vying with each other and the agents of the Kingdom of Deseret against a background of a Utah transmogrified by the steampunk filter into something rich and tangily textured. This book is fun not just for the quick-paced story but as an alternate history that plays with a number of known characters in ways that only add to their legendary nature.

The Emperor’s Edge by Lindsay Buroker. Buroker is a great example of what indie publishing can be. I came to her Emperor’s Edge series because she’d offered the first one free for the Kindle. Smart strategy on her part, because they’re fun fantasy romps that are addictive as crack, with a cast of characters that are entertaining and engaging, and a slow simmering love story that stretches out over the course of the series.

The Clockwork Dagger by Beth Cato. The Clockwork Dagger is the first of a series; the sequel appeared this June. Another strong romantic subplot, but the focus is the journey of Octavia Leander as she struggles to understand her growing healing powers. It’s an unexpectedly satisfying book, and I’ve got the sequel queued up and in my TBR pile.

Cold Magic by Kate Elliot. The first of a terrific trilogy, this combines epic adventure and steampunk as the orphaned Catherine Barahal travels through a pseudo-Victorian world caught up in the middle of social upheaval. One of the joys of big fat fantasy book series is knowing that you’re in for a good, long ride, and Elliott delivers that in spades. (And if you haven’t read her before, you’re welcome. She’s one of the underestimated fantasy writers, IMO.)

A Thousand Perfect Things by Kay Kenyon. Kenyon writes some of the best social science fiction around, and here she turns that skill to steampunk. The warring countries of Anglica and Bharata meet on a mystical bridge that spans the sea distance between them, and the description of that mode of travel continues to resonate in my head as one of the most interesting landscapes fantasy has to offer.

Crooked by Richard Pett. Imagine Lovecraftian steampunk, with machineries of flesh and rot, and mysterious elixirs of immortality, and you might come close to Crooked. Eerie and wonderful, it’s a marvelous and chilling read that shows how steampunk Cthulhu can becomes.

And here’s a bonus that I ran across while researching links for this post, and found a must-buy: The Diabolical Miss Hyde, by Viola Carr. The description made it irresistible. I love books that pay tribute to classics by reworking them in interesting ways, and Dr. Jekyll and Mr. Hyde is a particular favorite of mine. I’ve saving this read for sometime when I want to curl up and lose myself for a while.

#sfwaauthors #sfwaauthor

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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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Media Consumed in October, 2017

happyhalloweenNot much October travel, yahoo! Game-wise it’s still StarDew Valley and Skyrim on computer and console, D&D5E and Star Wars RPG (Fantasy Flight) for tabletop.

In television, I’m happy to have a new season of DC Legends and The Flash start; I’ve been working my way through The Arrow and am finishing up Season 2 now, but it lacks the humor and sweetness of the other two. We did finally get around to watching season 1 of Stranger things, which didn’t really grab me much at first, but finally won me over. We finished that up last night and are looking forward to season 2.

As part of my reading, I did learn how to pick a lock this month, or at least have gotten to the point where I can pick the practice one in about ten seconds (which makes me feel a little badass, but in a pretty limited way) and also understand both how a skeleton key works and what a padlock shim is. I figure this will be a useful skill, post zombie-apocalypse. Maybe. Lotsa story ideas brewing from it, though, including a new Serendib piece.

Here’s the books I read:

Anonymous. Visual Guide to Lockpicking.
Michael Bishop. Light Years and Dark. One of the strongest anthologies I’ve ever had the pleasure to come across.
Leigh Brackett. The Long Tomorrow.
Rutger Bregman. Utopia for Realists: How We Can Build an Ideal World. Great argument for basic income, lots of fascinating history of what’s been tried (and worked with amazing effectiveness).
Chesya Burke. Let’s Play White.
Chesya Burke. The Strange Crimes of Little Africa.
Robert Coram. Boyd: The Fighter Pilot Who Changed the Art of War. Interesting bio, particularly if you’re curious about 4GWarfare since his concepts inform it.
Tananarive Due. The Black Rose.
Tananarive Due. My Soul to Keep.
George Alec Effinger. Heroics.
Laurie Forest. The Black Witch.
Victor Gischler. Ink Mage.
Robert Graves. Watch the North Wind Rise. Well, that was interesting, is all I’m going to say about that.
Charlaine Harris, Day Shift.
Brandon Massey. Whispers in the Night.
Anne McCaffrey and Elizabeth Ann Scarborough. Space Opera.
Nnedi Okarafor. Binti.
Lorenzo Pecchi and Gustavo Piga. Revisiting Keynes: Economic Possibilities for Our Grandchildren.
Declan Shalvey. Deadpool vs. Old Man Logan #1.
Michael Swanwick, Being Gardner Dozois.
Pamela Samuels Young. Buying Time.

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