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WIP: The Mage's Gift

Photo of a dangerous woman.
You can find “The Subtler Art,” featuring The Dark and Tericatus, in Blackguards: Tales of Assassins, Rogues, and Mercenaries.
I’ve got a new Patreon story brewing, that I hope to finish up today and let sit for a few days before posting. I recently finished up a bespoke story, title still TBD, and that’s sitting in the mental fridge drawer chillaxing before I go back to its rewrite and polish.

So for Patreon, another Serendib story, and a return to The Dark and Tericatus. Here’s some from yesterday:

After she’d hopped the wall, it had been easy enough to defeat the bloodsucking ivy and the centipede hounds contained in the first set of walls. After that, it got more interesting.

The Dark rarely stooped to thievery nowadays but, the truth be told, it was how she had started her professional life, long ago in a city whose name she had deliberately forgotten. She had been a child born to both privilege and indifference. At fifteen, she had left the school where her parents had stored her in order to make a living from burglarizing the friends of those parents, at least those whose estates and townhouses she’d had occasion to reconnoiter in her adolescent years.

She had done quite well by this, well enough that she spread the largesse to those less comfortable, and in doing so, became known as “The Dark Angel.” When, sixteen months later, the unnamed order of assassins that had noted her exploits came to recruit her, they demanded she remained herself, which she did by truncating the former name to the form she had gone by several decades now.

She had kept that knowledge to herself as, over the course of those decades, she’d met any number of unusual characters, including her spouse for two of those decades, Tericatus the alchemist-mage, Chig the Rat God, and quite a few fellow assassins who failed to live up to the high standards she held when it came to both of her professions.

She had retired from assassinations ““ aside from the occasional hobbyist or wager-related killing ““ some time ago, but now to thievery not so much for entertainment but also because she was impelled by the yearly conundrum of a suitable anniversary present for a man who could, literally, conjure almost anything his heart could imagine.

The next wall was made of fricklebrick, which sounds amusing but involves a number of razor-sharp edges shifting frequently and somewhat randomly in their orientation.

As she paused, letting the gloves covering her hands sense the vibrations of the bricks and adjust themselves to countershift accordingly in a gentle grinding born of magic and machinery, she thought about his imagination and ““ not the for the first time ““ contemalted her luck in a mate who had long ago grown blasé with such things and preferred inner qualities of fierceness and determined loyalty.
She wriggled upwards, her features smeared with coalblack to match the midnight shadows around her. This year, she planned to snare something lovely that could not be bought ““ her philosophy of presents was that such things were better assembled by than by coin.

This garden, located on one of the great terraces built along the mountain slope bordering the city to the north, belonged to a recent arrival to the city, a merchant/scientist whose name the Dark kept having tremendous difficulty remembering. This spoke of certain magics laid upon the name to avoid notice, and that was intriguing, and more intriguing yet were the rumors of the contents of the innermost garden, center of three sets of walls, which held a worthy gift.

This weekend I’m teaching Creating An Online Presence for Writers and the Flash Fiction Workshop – there’s still a few slots open if you’re interested!

#sfwapro
Enjoy this sample of Cat’s writing and want more of it on a weekly basis, along with insights into process, recipes, photos of Taco Cat, chances to ask Cat (or Taco) questions, discounts on and news of new classes, and more? Support her on Patreon..

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

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Clarion West Writeathon: 2013 Edition

Picture of a tortoiseshell cat staring upward.
Taco wants to know: Have you pledged?
This year, I’m again participating in the Clarion West Writeathon.

A lot of people are driving pledges with backer incentives. Here’s mine:

I plan to complete one story each week. At the end of the six weeks, all backers will receive copies of the stories written during the Write-a-thon along with a bonus story.

So I just wanted to point out – you get to pick the donation amount. In return, you’re getting at least seven Cat Rambo short stories, which, although they’ll be a bit drafty, I’d like to think is a pretty good value. 😉

You can sign up as a backer by clicking the Donate button on this page.

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