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Guest Post from Carrie Patel: Whose Story Is This, Anyway? - Character Craft for Novels and Games

Picture of carnival masksGrowing up, two of my favorite things were books and video games. If you’d told me twenty years ago that I’d grow up to write both, I probably would have choked on my Mountain Dew.

But over the past few years, I’ve been doing exactly that. I’ve written the Recoletta series, a science fantasy trilogy published by Angry Robot, and I’ve worked as a narrative designer at Obsidian Entertainment for three and a half years now, writing for the Pillars of Eternity games and expansions.

In both media, the principles of good storytelling””establishing a strong story arc; building a vivid, believable world; and populating it with complex, memorable characters””are the same.

But the user experience differs, and understanding that is key to knowing how to satisfy both audiences.

Readers generally pick up novels to immerse themselves in stories that they experience through the eyes of another character. Players generally sit down with games to immerse themselves in stories that they discover and define through their own actions.

A large chunk of storytelling in both media comes down to understanding the role your characters play and how to make them real.

Characters bring a fictional world to life. Their problems and dilemmas create the oft-sought tension and “stakes,” and their choices and conflicts drive the story. Most readers and gamers would be hard-pressed to discuss their favorite stories without also talking about the characters who populate it. We connect emotionally with the people in stories rather than the ideas and philosophies.

But who are those characters?

In a novel, the most important character is typically the protagonist. It’s not just because the action (mostly) follows her. It’s also because we experience the story through her perspective. We see what she sees and know what she feels, even if we don’t always agree with it. First-person and close third-person stories have become immensely popular because of the intimacy of the perspective they offer.

For the protagonist’s story to be engaging, she has to have challenges to overcome. Strengths and vulnerabilities that add variation to her journey. A deeply personal investment in the events of the plot. Writing a protagonist who meets these criteria is often a matter of architecture in the planning stages””figuring out who this person is and what it is about her that generates interest and tension””as well as retrofitting in the revision stages””finding ways to connect her more deeply to other characters and events and building momentum over the successes and setbacks she faces.

When it comes to games, protagonists may be a lot more varied. For the sake of simplicity (ha!), I’m mostly talking about Western-style RPGs, which are often characterized by protagonists who are defined by the player in some significant way and whose stories are often discovered over the course of (fairly) open-ended gameplay.

The degree to which players define their characters differs widely between games. In some games, you have a protagonist with an established identity and established personality whose significant choices are defined by the player. That includes Geralt of Rivia from The Witcher.

In other games, you have a character whose overall identity is set, but whose personality and outlook is determined by the player. For example, Commander Shepard of the Mass Effect series is always a human operative intent on saving the galaxy, but the player can cast her as an idealistic savior or a ruthless maverick.

Finally, there are other games, such as Pillars of Eternity, in which nearly everything about the protagonist, including personality, backstory, and race, is player-determined.

In these types of games, the task of the writer is to build everything around the player character as much as””or more than””defining the player character on his or her own. You develop a story that is just loose enough to fit whatever way the player might choose to define the protagonist according to the options you have given them. You create a world with enough freedom for the player to make choices and enough context to give meaning to those choices. You write side characters who establish the world as a living place and who frame the stakes for the player.

It’s a delicate balance, and it’s one that places a much greater burden on the writing that establishes the world around the protagonist.

That’s because you’re defining this character””or, to some extent, allowing your player to””through negative space rather than positive space. You’re creating a stage that will allow the player to shape a personal story, and one that doesn’t feel at odds with the choices you’ve given them.

TheSongOfTheDead_144dpi (1)Heroes of their own stories

And yet, protagonists aren’t the only characters on the page (or screen). A common piece of writing advice is to write villains as though they were the heroes of their own stories. It’s good advice, and it holds true for all characters””sidekicks, love interests, mentors, and spear carriers.

In many books, the most memorable and beloved characters are often secondary characters. Written well, they are typically less encumbered by the constraints of following the plot. Writers may feel freer to embody them with the quirks and idiosyncrasies that help them stand out. And the foil they frequently provide for the main character””whether as comic relief or as someone who pushes and challenges the protagonist””can create entertaining humor, conflict, and character development.

Put simply, these characters work because they have goals and interests that do not always line up with those of the protagonist.

Games may contain even more secondary characters””often called NPCs (non-player characters). Of course, if every character is the hero of her own story, you’ve still got to make them good stories. And “bring me five puffleberries” and “get my cat out of this tree” don’t quite cut it. We don’t like busywork in real life, so why does anyone assume we’d do it for fun? Yet “fetch quests”””formulaic tasks in which the player character is sent to handle a routine errand for someone else””are everywhere.

The problem isn’t just that they usually make for dull content. It’s also that they suggest a world in which other characters’ concerns go no deeper than grocery runs. In which they only exist to provide some degree of involvement for the player. And in which the protagonist only relates to them as an errand boy.

Every quest need not be epic. But it should mean something or reveal something, both with respect to the protagonist and the other characters involved.

In both games and novels, we rely on good characters to develop our stories and to hold our audience’s interest in them. Novelists and game writers merely need to understand how their readers and players will relate to them in order to deploy them most effectively.

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Bio: Carrie Patel is a novelist and a narrative designer at Obsidian Entertainment. She is the author of the Recoletta trilogy, which is published by Angry Robot. The final book in the series, The Song of the Dead, comes out on May 2. She works at Obsidian Entertainment as a narrative designer and writer. She has worked on the award-winning Pillars of Eternity and its expansions, The White March Parts I and II. She is currently working on Pillars of Eternity II: Deadfire. You can find her on Twitter as @Carrie_Patel as well as at http://www.electronicinkblog.com/.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: The Cake is a Truth by Clara Ward

The cover of "Be the Sea" shows an underwater vista of marine creatures.Note from Cat: I’m so pleased to see Be The Sea out in print. I read an early version and it’s a lovely book. Please pick it up or request it through your local library!

A Yule log cake features prominently in my new novel, Be the Sea. While preparing it, four characters share bits of their history involving kitchens and cooking.

Kai, an outgoing enby poly pansexual from Hawai’i says, “Where I grew up, I loved everyone’s kitchen except mine.”

Aljon, a quiet ace sailor turned ship’s cook from the Philippines responds, “I felt safe in our kitchen and extended that to others.”

They’re both vegan, and Matt, who loves to feed people and is simultaneously making his second and third cakes for Yule, is Pagan. So the cake they make together is vegan, filled with pistachio cream spiraled inside chocolate cake. It’s frosted with whipped chocolate, applied in thick swoops with a knife, then textured using the tines of a fork to resemble bark. Powdered sugar is dusted on top as if there’s been a light winter snow; after all, this is a Yule log cake.

In truth, my household makes the same cake fashioned as…a groundhog.

Why? What’s the truth behind my fictional cake?

First, like my story’s point of view character, Wend, I love chocolate but grew up with a single mom who had little interest in or time for cooking, let alone baking. Second, and completely unrelated to my novel, my mom had a peculiar obsession with Groundhog Day (the holiday, not the movie). As she told it, this arose from a chance encounter with a newspaper reporter in San Francisco in the ‘60s who was asking passersby on the street if they knew what day it was. Evidently, the moment in my mom’s life when she felt most seen and affirmed was when she answered correctly that it was February 2nd, Groundhog Day.

I will never know if my mom would have identified as enby or ace (although I have my suspicions) because she passed away in the early ‘90s. What I know is that she made exactly one kind of cake. I don’t make it the same way she did, but once a year, for Groundhog Day, my chosen family chooses from several options for chocolate roll cakes. The tines of a fork pluck at the frosting until it looks like fur. A diagonal slice through the center makes one cake into two, each with a sloped face that can be decorated with nuts for ears and jellybeans for eyes.

In different times and different kitchens, each of us may share our own truths. We will see the same cake in new and different ways. And sometimes, in the eyes of a reporter or a groundhog, we will feel seen.



Choose your own—traditional, vegan, gluten-free, or nut-free—log or critter cake:

1) Cake

Preheat oven to 350 F. Line a 17×20” jelly roll pan with greased parchment (flour top if not gluten-free).

Baking for a traditional or gluten-free party? Jump to 1a.

Let’s make it vegan! Jump to 1b.

1a) Melt 4 oz melted bittersweet chocolate and allow it to cool a bit. In a mixing bowl, beat ¼ cup sugar and 6 egg yolks together for 5 minutes. Beat in chocolate, scrape down sides, blend until consistent.

In a separate mixing bowl, beat 6 egg whites until bubbly, add ¾ tsp cream of tartar, and beat until soft peaks form. Add 2 Tbsp sugar and beat until stiff peaks form. Fold into chocolate mixture a quarter at a time. Pour into prepared pan and bake 15 minutes (or until not shiny and center springs back when touched). Sprinkle with 1 Tbsp unsweetened cocoa and cover with damp towel while it cools. Jump to 2.

1b) Blend in a food processor until finely ground: 4 oz flour, 4 oz sugar, 4 oz unsweetened chocolate, and 2 oz blanched hazelnuts. Place in a sealed container in the freezer for at least an hour.

Mix until stiff peaks form: 12 oz water, 8 oz sugar, ¼ oz Versawhip (modified soy protein), and ¼ tsp xanthan gum. Refrigerate for at least an hour. Rewhip and quickly fold in chocolate mixture from freezer. Pour into a prepared pan and bake for 20 minutes (or until center springs back when touched). Sprinkle with 1 Tbsp unsweetened cocoa and cover with damp towel while it cools. Jump to 2.

2) Filling

Pull out yet another mixing bowl.

Stay nut-free with a traditional whipped cream filling! Jump to 2a.

Choose your favorite nuts (pistachio, walnut, cashew…) and stay vegan. Jump to 2b.

2a) Whip until soft peaks form: 1½ cup extra heavy whipping cream, 1½ Tbsp sugar, and ½ tsp vanilla (may use gelatin, agar agar, or Cobasan to stabilize if desired). Jump to 3.

2b) Blend 4 cups nuts, ½ cup maple syrup, seeds from 1 vanilla bean, and ½ cup water in a food processor until fluffy. Chill. (If using hard nuts like pistachios or cashews, it helps to soak them for 4 hours ahead of time with the vanilla bean slit open in the same water.) Jump to 3.

3) Frosting

Craving a classic creamy chocolate? Jump to 3a.

For intense vegan chocolate frosting that requires almost nothing beyond chocolate and finesse: Jump to 3b.

3a) Run 12 oz of your favorite bittersweet chocolate in a food processor until very fine. Keep that running as you pour 1½ cups of nearly boiling heavy whipping cream in a steady stream. (Adding ¼ cup more cream will make it fudgier. Adding ¼ cup of room temperature butter at the end will make it fluffier.) Cool completely once smooth. Jump to 4.

3b) Whip 9 oz of very hot water into 12 oz of melted bittersweet chocolate. Place in ice bath and whip until spreadable. (May be best to prepare this option after you roll the cake and spread immediately.) Jump to 4.

4) Bakers Assemble!

Spread the filling evenly onto the cake. Use the parchment to lift one long edge and roll, pulling back the parchment as you go. Refrigerate for one hour before slicing center diagonally (if desired for face or other decoration).

Spread with frosting, texture with a fork, and add candy or nut features to create the final—jump off the page to your own creativity!



Author bio:

Clara Ward lives in Silicon Valley on the border between reality and speculative fiction. Their latest novel, Be the Sea, features a near-future ocean voyage, chosen family, and sea creature perspectives, while delving into our oceans, our selves, and how all futures intertwine. Their short fiction has appeared in Strange Horizons, Decoded Pride, Small Wonders, and as a postcard from Thinking Ink Press. When not using words to teach or tell stories, Clara uses wood, fiber, and glass to make practical or completely impractical objects. More of their words along with crafted creations can be found at https://clarawardauthor.wordpress.com and their short stories can be found at https://clarawardauthor.wordpress.com/short-stories/

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Guest Post: The Knight With Two Swords and The Women of Arthurian Lore

My love of Arthurian lore definitely began with a trio of books my aunt lent me as a kid, Mary Stewart’s Merlin Trilogy, The Crystal Cave, The Hollow Hills, and The Last Enchantment. I knew only a little about King Arthur and Merlin and the rest, and the allusions to historical Roman Britain and the grounding of Merlin’s vaunted magic in science was revelatory to me at the time, though I admit I didn’t wind up pursuing the path of historicity myself, instead cleaving to the fairy story aspects. My Arthur isn’t the much-debated 6th century British chieftain, but the boy who drew a sword from a stone. My Merlin is all seeing, all knowing, and can appear in any forest by passing through the hedgerows planted by Queen Gloriana in the Garden of Joy.

Nevertheless, Stewart led me to John Boorman’s Excalibur, which led me to Sir Thomas Mallory and T.H. White. Years later a woman I worked with lent me The Mists of Avalon, and it was the clash between Christianity and paganism there that arrested me. After reading Bradley I rediscovered Mary Stewart in the unofficial sequel to the Merlin Trilogy, the Morded-centric standalone novel, The Wicked Day.

All of these ingredients went into the mix of my forthcoming novel The Knight With Two Swords, a retelling and expansion of The Tale of Sir Balin related in Le Morte D’Arthur.

The titular Balin is a temperamental, reactionary knight, the greatest of Arthur’s champions prior to the arrival in Camelot of Sir Lancelot. He and his twin brother Brulen are affected early on by the murder of their pagan mother at the hands of Christian fanatics, yet the two brothers come away from the experience with very different outlooks; Balin blames the pagan sisterhood of Avalon for corrupting his mother, whereas Brulen sets himself as an outlaw against all that is Christian.

This makes the court of Camelot, where both the Archbishop Dubricius and Merlin the Enchanter have a hold of King Arthur’s ears, a bewildering place for Balin. He seethes, torn between serving God’s chosen king and striking down what he perceives as the serpents in his shadow.
His personal conflict comes to a head when a mysterious woman girded with an enchanted sword visits the court, and no man but Balin can draw it. Yet, she warns him, though it will make him the greatest knight in the land, it will also doom him to kill the one he loves best”¦.

This woman is Nimue, a familiar face in Arthurian lore. Named as one of the three queens who, along with Morgan Le Fay and The Queen of Norgales (who I’ll talk a little about later) ultimately accompanies the body of Arthur on his funeral barge, she is invariably described throughout the lore as an enchantress, the temptress who traps Merlin in a tree, and The Lady of The Lake herself.

The names of The Lady of The Lake are almost legion. There is Lile (who Phyllis Ann Karr in her Arthurian Companion suggests only became an individual when someone mistranslated the French “˜l’ile d’Avilion’ as “˜Lile of Avalon’), Viviane, Nineve, and Sebill from the Vulgate Cycle, to name a few. As others have done before me, in Knight With Two Swords, they have all held the office of Lady of The Lake, and as the embodiment of Balin’s scorn for Avalon and its pagan mysteries, definitely have an impact on the tragic course of his life.

Other, less well known female characters from across Arthurian lore make appearances too, such as the mother of Merlin, Adhan, and his sister Gwendydd, who probably first appeared in Cyfoesi Myrddin a Gwenddydd ei Chwaer, a poem from the Red Book of Hergest attributed to a bard named Myrddin. In the old story, Gwendyyd’s son is killed in battle by her brother, and Myrddin goes mad when she disavows him. Geoffrey of Monmouth calls her Ganieda in his later Vita Merlini, where she cuckolds her husband Rhydderch Hael, and Myrddin tells on her. Geoffrey Latinized Myrddin into Merlin, possibly replacing the “˜d’ with an ‘i’ because “˜Merdin’ sounded too close to “˜Merde’ (“˜shit’ in French). In The Knight With Two Swords, Gwendydd is the bridge between Nimue and Merlin, who will tutor her in the magic arts she employs to direct Balin as a weapon of her own personal quest for vengeance.

In the course of Balin’s adventures, he encounters the Aspetta Ventura or, “˜Expected Fortune,’ a castle mentioned in the 14th century Italian take on Tristan, La Tavola Ritonda. The mysterious chatelaine of the castle is Lady Verdoana, known as The Leprous Lady, a woman covered head to toe who demands every maiden who visits her submit to a bizarre bleeding ritual. Cursed by a spurned sorcerer, she can only be cured by the blood of a royal virgin. Needless to say, this leads to shenanigans when Balin and his traveling companions find themselves houseguests.

For the ultimate antagonist of The Knight With Two Swords, I looked to the aforementioned Queen of Norgales. Like The King With A Hundred Knights, she goes unnamed in most stories, popping up now and again in Malory and the French Vulgate Cycle tormenting Lancelot and plotting with Morgan. She is described as one of the three most powerful sorceresses of Britian, behind Morgan Le Fay and The Lady of the Lake. In The Knight With Two Swords, she is a mysterious elderly dowager, always veiled, content to direct the actions of her armies and agents from afar. The widow of a wicked king named Agrippe who invaded the Grail Kingdom at the behest of the Devil, she plays a long game of wits with Merlin himself, whom she considers her grandson, as it was she who set the demon that begat him upon his mother Adhan in a failed attempt to bring forth the antichrist.

The Knight With Two Swords is available in print December 21st, and drops on Kindle on the 26th.

Edward M. Erdelac is the author of twelve novels including Andersonville and The Merkabah Rider series. His fiction has appeared in dozens of anthologies and periodicals including the Stoker award winning After Death and Star Wars Insider Magazine. Born in Indiana, educated in Chicago, he lives in the Los Angeles area with his wife, three kids, and three cats. News and excerpt from his works can be found at:
http://www.emerdelac.wordpress.com
https://www.facebook.com/Edward-M-Erdelac-112183918691
https://twitter.com/EdwardMErdelac

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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