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On Writing: Creating Emotional Impact Through Characters

Cover of Pog, issue of the Swamp Thing by Alan MooreI’ve been teaching an advanced workshop that’s been a lot of fun. I gave them one of my favorite texts, an issue of Swamp Thing by Alan Moore called “Pog.” You might want to read it before proceeding on to the discussion of it. Go ahead, I’ll wait.

I picked that text because it has a high degree of emotional impact. It was a great starting point for talking about how to create that in a piece of fiction. In discussing how Moore achieved that, we realized that it is primarily constructed through the characters. While it’s nice to see the images, they are not the primary source of the impact.

Here are the five ways that impact is created:

  1. The characters are in a problematic situation with which we, the reader, can identify. While we have never rocketed through space in a ship shaped like a turtle shell, we do know the feeling of exile. We know what it is like to lose a home, and despair of finding a new one.
  2. The characters are acting to solve their problem, even in the face of growing despair. Accordingly, we root for them and their valiant effort.
  3. We see the characters caring for each other, taking care of each other in a way that is loving and endearing.
  4. The characters are freaking adorable. Seriously cute. How can we not love them? I’m reminded of the Aeslin mice Seanan McGuire uses in her urban fantasy series or the fuzzies in H. Beam Piper’s Little Fuzzy series (free on the Kindle!) (also rebooted by John Scalzi). They speak in a way that is absolutely charming and full of wordplay.
  5. And one can’t underestimate the glow of nostalgia that this comic holds for those who loved the original Pogo strip by Walt Kelly.

So what takeaways for character building can one draw from this? Are there axioms that can be applied in one’s own writing? Of course there are, and here’s the list:

  1. Give your characters a real problem. More than one. The shittier you are to your characters, the more people can identify with them.
  2. Make characters act. They don’t need to make the right decision, but they do need to make one, and experience its results. Characters that are simply floating through the story being buffeted by forces outside their control are a stretch to identify with.
  3. Give us something to love about the character, even when they’re unsympathetic.
  4. Don’t be afraid to be a little sentimental. I know the more cynical among you will flinch at that advice, and I’m not fond of very sappy stuff, but in my experience, the stories that lean hard towards the sentimental often do much better than those that do not.
  5. As to whether or not one should rely on paying tribute to other loved texts as an overall narrative strategy, that’s up to you. But one of the important things about such a strategy is that you must allow for the reader who does not know the original text. What you produce must be entertaining to them even without that overlay.

What strategies have I overlooked? Characters are pretty central to stories, and strong, clearly delineated characters will serve you well.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

2 Responses

  1. How about ‘don’t give characters names that are so hard to say in one’s head the reader skips anything related to them’ 😉

  2. I have a hard time with: Give us something to love about the character, even when they’re unsympathetic. I need to learn this.

    For some reason I like small details about characters, such as Picard: Earl Grey, hot, and tugging at his uniform top, and how he likes archeology and plays that flute.

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Finishing a Novel

abstract image to represent the documents of TabatToday I finished Hearts of Tabat. Sure, I’ll go back and do some smoothing before sending it off to beta readers on Monday, but the book is done, the scenes are there, and (roughly) in the order they should be. The last scene took a lot of circling — I went out and walked five miles, came back, poked at it, went into the other room and made some notes, came back and kept pecking away.

I felt resistant to getting that last scene down on paper — I know that after a year and half with this book I am simultaneously exultant that it is, finally, done and sense has been wrestled from the seething mass of incoherence, and at the same time reluctant to let go of what has occupied a substantial part of my head for quite some time.

It’s an odd floaty but incomplete feeling. I feel as though I’m not sure what I should be doing, and a little anxious yet jubilant. There is a certain fear that beta readers will get something and go, “this is not a book”. Particularly when I’m trying something a bit adventurous with the structure, which I’ll save talk of for another time. I think they’ll like it; it’s as rich in Tabatian flavor as the first book and considerably more things happen in this one, to address the main criticism of that first.

Since I haven’t posted any stories on Patreon this month, I put up the first three chapters, but only for patrons. I figure they make the writing of the novels possible by supporting the stories. If you’re a patron, I look forward to hearing what you think.

I know that I need to read through the draft at least once and make sure all the names are correct; they shifted around a lot during the writing and most of the characters have gone through at least two permutations (Ariadne/Adelina, Skilto/Sebastiano, Crocofissia/Serafina) as have some of the surnames. There’s also some scraps of notes I’ve jotted down: loose ends to tuck into the narrative here and there.

But it feels as though there are a lot fewer redundant passages in Hearts than in Beasts, mainly because this manuscript hasn’t, like its poor counterpart, had multiple editors and agents leave their mark on it.

I’m also reassured that being SFWA President will not destroy my career; I wasn’t sure I would be able to finish a book while in office, but here you go. I promised Wayne if I didn’t get two done this year I wouldn’t run again; now I’m halfway.

At seven, I’ve got a Mandarin lesson via Skype, but I’d rather play Fallout. However, I will be good, and make poor Grace listen to my vowels and exhort me to “practiss, more practiss” before I will go indulge. Tomorrow I will plunge in the other big project due at the end of the month and frantically plow through that, but for the rest of the night, I get to play video games and not feel a gram of guilt for doing so.

May is for getting the YA novel finished; it’s currently about half written. I finally figured out the title, which is Conflagration.

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On Critiquing Fiction

One thing I strongly urge my students to find is a good critique group, preferably one where the other writers work in the same or a related genre. A critique group can become an important part of a writer’s process, can kick you in the butt to be productive and solace you when you’re not. It gives you other people whose victories you can celebrate, and ones who will celebrate yours. It can challenge, inspire, and encourage — but it does need to be one where the members are supporting each other, and where they’re exchanging useful critiques.

Sometimes people confuse the words critique and critical, and yet they are very different creatures. A good critique, one that helps and inspires the writer, may have elements that are critical of specific things, but that’s by no means everything it holds.

When you read a story for critique, it’s often good to make sure you know what the author is looking for. Authors can help the critique reader know this by including a statement that can range from, “This is very rough, so I’m looking for big picture stuff and whether the pacing works” to “This is pretty much done, and I just want to know where the language can be clearer.”

I usually begin a critique with a brief synopsis. That can be a single sentence along the lines of, “This is a story of a love story in haunted bakery,” or a longer, more complicated description. This is useful for the author because sometimes the thing the reader considers the most important about a story is not something the author actually was focusing on. You are holding up a mirror to the story and letting the author see it from a new angle.

After that, I move to the story’s strengths and the things that I want to see more of. This is a deliberate strategy because it gives the author some warm fuzzies to take them through the part where I’m a bit more critical, but it’s also one of the things that an author benefits from knowing. Often a strength can become a stellar part of a story if the author refines it even further in their rewriting.

I let the author know where things are unclear to me, where I don’t understand why a character is doing what they’re doing, or where I’m not sure of the world around them. Often these are places where I’m thrown out of the story because I’m thinking more about them than about what’s happening, and fixing them is something crucial for creating a story that is immersive and engaging, one that makes a reader forget that they’re reading and simply exist in the world of the narrative.

I often include notes on pacing, which I treat on a scene by scene basis when dealing with a story, and on a chapter level when working with a novel. Pacing is often controlled by the scene and paragraph breaks. If you doubt this, take a page of your work and first make it a single paragraph and then do a version where you strive for short paragraphs. Read the two side by side and see what a difference that makes. Sentence length will also affect pacing, as will long chunks of description.

I may talk a little about very basic structural issues, like which POV the piece is in, if I feel strongly about it. Generally, though, I don’t question things like choice of tense or voice unless there are evident advantages to trying something else that I think the author might not have considered.

The beginning and ending of a piece matter more than other parts, and so I pay particular attention to those, and whether or not they’re effective. Often the key to fixing a wonky beginning can be found in the ending, and vice versa. Overall, I search for things that an author might make more use of, objects/characters/setting/phrases/whatever that could be repeated or dwelt on for greater effect.

When offering alternate titles, I try to find something within the text, a phrase or sentence scrap that might be employed in that way. It can be surprising what excellent titles are embedded in a story and simply being overlooked.

Unless an author specifically asks for it, I do not copyedit. I do talk about patterns, along the lines of “You use a lot of adverbs and I don’t think they’re all necessary,” or “You start a lot of sentences with ‘And’ so you might want to search for that as part of your final edit.” For one thing, such copyedits can feel overwhelming when unwanted. Assume that they will do a copyedit and don’t spend a lot of time nitpicking.

Over the course of time, I have found that when most of the people in a critique group are pointing to something in a piece being broken, they are correct, but none of the fixes are the right one. Instead, I have to take the knowledge that it’s broken and go think hard about it till I figure out a solution. Accordingly, I don’t spend a lot of time proposing fixes because they usually are about how I would write the story, rather than how the author would, unless I think my idea is brilliant in which case I will be too convinced of my genius to spare the author it.

Overall, I think it’s important to be honest and kind in a critique. Value words aren’t a good idea. “The way this is structured confuses me so I don’t understand the action of the story” is valid; “This is a terrible mess” is not. A harsh critique just makes an author feel unhappy, upset, and overall unwilling to grapple with the story, which is not the point at all.

If you’re a fantasy or science fiction writer having difficulty finding a critique group, check out the Rambo Academy for Wayward Writer’s chat server.

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