We’ve got two coming up in the next couple of weeks and I’ll be at both.
Tuesday, February 20, 2018
7:00 PM
$10 at the door
$8 for Folio Members, SFWA Members, and Town Hall Members
Complimentary wine reception to follow
Folio Forum A Tribute to Ursula Le Guin
Noted local authors and fans honor the great writer.
Plus a recording of Le Guin, reading her famous story
Folio: The Seattle Athenaeum
314 Marion Street, Downtown Seattle
Parking tips and map: www.folioseattle.org
Many deeply mourn and greatly esteem Ursula Le Guin, the famous, and famously prolific, Portland-based writer of science fiction, fantasy, and many other works. To honor Le Guin, who died last month at the age of 88, Folio is hosting a gathering of authors and readers moved by the works of this remarkable author. Le Guin wrote poetry, children’s books, essays, and short stories. Her science fiction works attracted an immense readership and she brought literary depth and a tough-minded feminist sensibility to science fiction and fantasy.
A highlight of the evening will be hearing Le Guin on a recording where she reads from one of her most famous stories, “The ones who walk away from Omelos.” Those sharing memories and tributes include Cat Rambo, president of the Science Fiction and Fantasy Writers of America (SFWA) and critic Edward Wolcher of Town Hall Seattle.
That weekend:
Sunday, February 25
7:00 PM (please support our venue by buying food and drink!)
$free Celebration of the Life and Work of Ursula K. Le Guin
Blue Moon Tavern, 712 NE 45th St, Seattle, Washington 98105
Please join us for a reading to commemorate the words and worlds of Ursula K. Le Guin (1929″“2018). One of the most beloved writers of our time, Ursula K. Le Guin inspired generations of readers with her science fiction and fantasy literature, from Earthsea to Hain-Davenant. Let’s keep her spirit with us always.
Our evening celebration will consist of readings of Le Guin’s work by Eileen Gunn, Nisi Shawl, Cat Rambo, and you. Please bring up to five minutes of your favorite writing by Ursula K. Le Guin to share during open mic. This event is *free* and open to the public.
There will be a sign-up at the venue for open-mic readers. (Slots will be limited, readers selected in order of sign-ups.)
Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.
"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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SFWA Effort to Support Crowdfunding
We just launched a very cool new effort. Here’s the release:
Crowdfunded self-publishing has emerged as a viable and increasingly popular path to creative and financial success for writers, and we continue to develop new initiatives to assist our members in their crowdfunding efforts. Now we are looking to expand our outreach beyond our own membership, to support the field at large.
Beginning in January, SFWA will be making small, targeted pledges to worthy Kickstarter projects projects by non-members, designating them a “SFWA Star Project.” Projects will be selected by the Self Publishing Committee, coordinated by volunteer Rob Balder. Selections will be based on the project’s resonance with SFWA’s exempt purposes, and special preference will be given to book-publishing projects in the appropriate genres.
Funds for these pledges will come from the SFWA Givers Fund, from a $1000 pool approved by the Grants Committee in December. When a pledge results in receiving a donor reward such as a signed book, these items will be auctioned off at fundraising events, to help replenish the Givers Fund.
As the landscape continues to change, we face the organizational challenge of finding new ways to inform, support, promote and defend writers of fantasy and science fiction. We hope that this kind of outreach and recognition will not only benefit writers, but also help raise awareness of SFWA’s core mission among independent professionals and their readers.
Over the past few years, I’ve been helping with the effort to open SFWA doors to professional writers publishing outside the traditional structure, to the point where we are the only writers organization (I believe) to accept crowdfunded publications as membership qualifying material. The Star Project effort ties in nicely with that and it’s gratifying to see SFWA continue to expand to match the changing needs of professional F&SF writers.
Rob Balder, who initially proposed the project, has been very patient with the way the wheels at SFWA grind exceedingly and tiresomely slowly at times. Speaking of which, I just got the mail this morning confirming our NetGalley account — we’ll be making that available to members who want to use the NetGalley system to put up books for review. That’s also been in the works a while and part of the slowdown has been my own chaotic inbox and a couple of pieces of mail getting lost in there.
Towards the end of next month, you’ll see yet another very cool project unveiled and available to SFWA members. (I am terrible with secrets and throttling back the urge to spill the beans, but I want it to have maximum impact. But so cool, and so far above the original vision that I have HUZZAH written multiple times in my notes for the demo. Are you intrigued? 😉 You should be.)
At the beginning of next month, I’ll be at Kevin J. Anderson’s Superstars seminars as a guest — looking forward to meeting everyone there.
Oh! And one more change while I’m thinking about it. Cynthia Ward is moving her excellent Market Report from the SFWA Bulletin to the SFWA blog, which I think will solve a couple of issues and also make it available on the website.
SFWA Admits Gamewriters, All Heck Breaks Loose, Film at 11
So this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.
Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?
A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.
Q: Where did these qualifications come from?
A. From the Game Writing Committee, which researched the question first of whether or not we should put the issue to vote and then what form the qualifications might take. We included some game writers on the committee (its members are Jennifer Brozek, Steve Jackson, Richard Dansky, Rosemary Jones, Noah Falstein, and Jim Johnson with Matthew Johnson as the Board Liaison); the SFWA Board used their overall recommendations as the starting point.
Q: What are the qualifications?
A: Here you go. You can find them here too.
Games in any medium may be used for qualification so long as the game has a narrative element, is in English, and in the science fiction, fantasy, horror or related genres.
Prospective members working on games may qualify by showing a sale or income in one of three ways:
By making at least one paid sale of a minimum of 40,000 words to a qualified market, or three paid sales to qualified markets totaling at least 10,000 words. Game publishers may be designated as qualified markets using the already established process and criteria used to qualify fiction markets.
By showing they have earned a net income of at least $3,000 from a game that includes at least 40,000 words of text (not including game mechanics) over the course of a 12-month period since January 1, 2013. Income can be in the form of advance, royalties, or some combination of the three.
If no word count is possible, such as work done for a video game, prospective members can qualify based on one professionally produced full-length game for which they were paid at least $3,000, and with credits to no more than two writers clearly shown on the work.
Note that money from crowd-funding campaigns can be used as part or all of the required income once the game has been delivered to backers, but the amount that can be claimed cannot be more than the net income from the number of games produced and delivered to backers (calculated by the number of backers multiplied by the minimum tier which receives a copy of the game.) Work done for salary is not eligible.
For membership questions not answered above, please contact Kate Baker, SFWA Director of Operations, at operations@sfwa.org.
Q: Why don’t game instructions and mechanics count?
A: Because we consider them nonfiction.
Q. Why don’t multi-book contracts count?
A. Actually, they do. They are not considered “salaried” but often given with contracts w/ advances.
Q: Why have you excluded work done for salary?
A: That was built into the original set of requirements and in talking to the committee, it seems to me to be an oversight. Looking back through discussions, the original thinking was in practice salaried writers are unlikely to qualify because of the rule against works by more than two authors.
So are we re-examining this in light of the many people pointing out the issues with it? Yep! The Game Writing Committee, the SFWA board, and a couple of staff members have all been mailing and talking back and forth about it most of the day.
Do I think it will get changed? *shakes magic 8-ball* All signs point to Yes — but I cannot say definitively. We’re discussing things right now, and I’m pushing to tweak that part.
Q: Why did you put this out if it wasn’t perfect?
A: Because this is how we make it perfect, by putting it into action, seeing how it works, and adjusting accordingly. It’s what we did last year when admitting indies and that also remains an ongoing process. If you’re a SFWA member who wants to help with that process or a non-member who wants to provide useful feedback, mail me at president@sfwa.org.
Q: Will there be a gamewriting Nebula Award?
A: Not at the 2017 Award ceremony, but stay tuned for further developments…
Q: Do you, personally, support gamewriters joining?
A. Dude. I’ve been playing D&D since I was 11 and that was the ancient, original set that came out right after Chainmail. I worked in a book/game store for close to ten years. My bachelorette party was a Call of Cthulhu scenario that turned out to be Paranoia by the end. Of course I support this. I love gaming, and a good game is a work of art. I’m really looking forward to what this change brings.
ETA: I tweaked a couple things to make them clearer. I cannot say what the Board discussion will result in, but we are certainly paying attention.