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Guest Post: Dan Koboldt on Magic Versus Technology in SF/F

It’s always bothered me that fantasy and science fiction get lumped together into a single category. The two genres seem very different, at least on the surface. Fantasy usually features some kind of magic as a core speculative element. It often takes place in a secondary world at a pre-industrial state of technology. Science fiction, in contrast, usually takes us to the future in which some as-yet-nonexistent technology underlies the plot. Granted, there’s a huge overlap between fantasy and science fiction fandoms. Maybe that means we live for escapism, whether to a fantasy world or outer space.

The Crossover Genre: Science Fantasy

It’s rare but wonderful when we get both sci-fi and fantasy elements in the same story (a genre sometimes called science fantasy). Dune is the first example that comes to mind. Disclaimer: Dune always comes to mind when I’m thinking of science fiction, because I love it so much. Most of the series is sci-fi: space travel, drones, laser rifles, and a sprawling galactic empire. But there are other elements that I’d call magic: the practices of the reverend mothers, for example, and the prescient powers achieved with a spice overdose. When the story goes out into the deep desert with the great sandworms, it feels like a fantasy to me.

I could also argue that the original Star Wars also blends the SF/F genres. The talking droids, epic space battles, and planet-blasting Death Star make it mostly a science fiction story, but there’s also magic that plays a pretty central role to the story. Like all great magic systems, this one is accessible to only a select few, requires considerable training, and has certain limitations. And it plays a key role in the central conflict. Obviously, I’m talking about the Force. It’s not just a magic system, but practically a religion among its practitioners.

Technology Versus Magic

The interplay between magic and technology in Star Wars is fascinating. When it comes to technology, the Empire has almost every advantage. Bigger, better ships. Armored combat walkers. And a planet-destroying space station, albeit briefly. The Rebellion’s scrappy fighters win unlikely victories against these overwhelming forces. They did so often with the aid of that mystic religion. The Force, in other words, can level the playing field.

Magic and technology as speculative elements actually have quite a bit in common. Given a new capability ““ either arcane or technological in nature ““ we tend to apply it to similar problems. Both serve as weapons (curses and lasers) or in defense from attacks (wards and deflector shields). Healing is another popular application, whether that’s with a medical tricorder or a fistful of athelas. The same goes for teleportation, construction, destruction, and many other forms of speculative wish-fulfillment.

Which Element Matters More?

Given their similarities, one has to wonder: in a world where both magic and advanced technologies exist, which side has the upper hand? It is tempting to say technology matters more, because a technical advantage is both practical and constant. If you have guns and they have bows, you’re likely to be victorious. If the technology gap is wide enough, Clarke’s third law might be applied: any sufficiently advanced technology is indistinguishable from magic.

Even so, I can’t help but notice that the scrappy underdogs facing a huge technology deficit often emerge victorious if they have magic on their side. In both Dune and Star Wars, the underdogs manage to topple powerful emperors. And in both cases, they do so with considerable help from arcane sources: the Jedi’s mastery of The Force, and the witch-like powers of Bene Gesserit. In a conflict between two mismatched sides, magic can be a powerful equalizer.

About the Author

Dan Koboldt (website) is a genetics researcher and fantasy/science fiction author from the Midwest. He is the author of the Gateway to Alissia series (Harper Voyager) about a Las Vegas magician who infiltrates a medieval world. He is currently editing Putting the Science in Fiction, (Writers Digest), a reference for writers slated for release in Fall 2018.

By day, Dan is a genetics researcher at a major children’s hospital. He and his colleagues use next-generation DNA sequencing technologies to uncover the genetic basis of pediatric diseases. He has co-authored more than 70 publications in Nature, Science, The New England Journal of Medicine, and other scientific journals.

Dan is also an avid hunter and outdoorsman. Every fall, he disappears into the woods to pursue whitetail deer with bow and arrow. He lives with his wife and three children in Ohio, where the deer take their revenge by eating all of the plants in his backyard. Follow him on Twitter as @DanKoboldt.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Retreat, Days 9, 10 and 11 (Fermenting)

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The SCOBY (symbiotic colony of bacteria and yeast) that makes the kombucha.
I spent the last couple of days wrestling with the plot more than actual writing, but I have gotten some done. Will start posting totals again tomorrow.

My kombucha SCOBY, packed meticulously for the trip in Tupperware and three layers of ziplock bags and packing tape, has recovered fully from its journey and produced two batches of kombucha for second ferments each time. I have mainly blackberry, because there’s a gazillion blackberries out back, but I am going to try some lavender and mint as well. I’ve found the store down at Santa Cruz full of kombucha varieties, go figure. My favorite so far is a lovely lavender melon that I am going to try to replicate.

I’ve also got a loaf of sourdough bread about to come out of the oven, and will proof some starter tonight for sourdough pancakes in the morning. I’ve never done any sourdough stuff other than Herman, so I’ll be curious, particularly since I tried using sourdough with this no-knead bread recipe. Exciting times here on writing retreat.

From “Poppy” (working title)

Poppy’s arms were strong and brawny, and as big around as a young birch tree, and capable of swinging the rosewood truncheon she kept behind the Amethyst’s bar with a solid thunk that would stop a belligerent drunk in his tracks, usually at the first blow, always by the second.

She’d inherited the wayside inn ““ “twice as far as the back of beyond” one traveler had called it ““ when her own parents were slain in the Shadow Wars and she’d taken over from old Dad, her mother’s father at the tender age of seventeen. By a quarter of a century later, old Dad was old indeed, and Poppy knew everything there was to know about the art of running an inn located somewhat remotely, it was true, but at least located on the lesser of the two main routes between the capital and Pickering-on-the-Beach.

Her hair was colored henna and brass, and she was a big woman, with a bigger laugh, one you could hear echoing down the road at night when you were tired of walking and heard her laughter, letting you know the inn was within shouting distance. A dozen bards had tried to teach her one musical instrument or another and she had taken to none but the pat-a-pat drums, and even then did not like to perform before others. While she’d taken lovers enough, she’d never cared to kindle with child, and then one thing happened and another, and before too long, she realized she was no longer capable of having a child in the usual way.

The way she learned it was this: she was on her way to the wellhouse in order fetch a pound of butter when a bear came shuffling out of the woods, rubbing its fur against the pines as it went, as shedding summer wool as it went, with the thicker, darker winter fur coming in underneath.

She paused and looked at it, unafraid but wary, and the bear looked back. Then it reared to its hind legs, pointed a paw at her, and growled out, the words barely understandable through bearish lips, “Woe to you, fruitless woman. With your womb dies the last of your grandfather’s line, and I have come to claim my curse.”

Poppy blinked.

“What?” she said, and dropped the butter.

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Class Excerpt: On Story Basics and Ways into Stories

Freytag's pyramid
Freytag’s pyramid
I’m finishing up the Moving from Idea to Draft class, or rather finishing up the writing phase and still need to shoot a couple dozen little videos, ugh. But I wanted to share this from the introduction to the class because I thought it might be useful for some people plus maybe tantalize a few into trying one of my on-demand or live classes.

I begin with some basics of story mechanics. Quite probably much of it will be familiar — feel free to skim if you feel like you’ve heard all of this before.

A basic part of a story is its arc. The arc, graphed out, is a roughly slanted triangle, with the slope on the lefthand side usually significantly longer. I’ve provided a diagram of it, also called Freytag’s pyramid, or sometimes his triangle.

The X axis of that diagram is story tension; the Y axis is the story over time. As the storyline progresses, while there may be momentary lulls or dips in tension, the movement is upward. Tension is increased by things like complications, reversals, and raising the stakes.

But more than that, something in the story must change. The problem must be resolved in some fashion, even if it’s only to show that there is no resolution. The change provides the resolution; without it, we have only a scene or static moment, which is generally an unsatisfying thing for a reader. Often (I might go so far as to say usually) there are two changes, an internal one inside the protagonist and the external one taking place around the protagonist.

The change can, in some circumstances, take place outside the story by occurring in the reader’s understanding of the story. What seems innocent (or vile) at the outset turns out to be the opposite. This sort of subtle change can be beautiful when it works. If you look at Rachel Swirsky’s “If You Were a Dinosaur, My Love“ for example, you can see this sort of shift at work as we learn more about the circumstances behind the story and move from light-hearted to deeply sad in a story whose emotional core is — for me at least — the power of fantasy as a temporary escape, but only a temporary one. This sort of change, taken as far as it can go, is a twist ending and is best suited to flash fiction, but it can and does work at greater length, as with Ian Banks’ The Wasp Factory (I don’t want to spoil the ending, but urge you to find the book and read it if you haven’t.)

Do you need to understand what will change before you begin to write the story? No. But some story origins will have signs and clues leading to the change, while others will require you step back and consider it in various ways before moving on.

There are multiple forms in which an idea for a story can present itself to a writer. What I’ve done is try to present each, along with examples drawn from my own and other authors’ writings, with some tips and tricks for expanding them into a complete story.

Ways into a story are separated into structures, fragments, and directives. I’ve split them into these groups for the purpose of talking about them more easily, but each group has similarities of approach and possible issues that may make it useful to, after finishing an overall group, spend some time thinking about the material and trying to apply it to one or more stories before moving on.

  • Structures include plot, technique, stealing from other writers, culturally determined structure, and conceits/devices. These are the paint-by-numbers kits of the writing world, or at least they are ways to start a story that give you a great deal to work with.
  • Fragments may yield considerably less information. They include characters, dialogue, setting, scene, beginning, ending, title, images, or objects.
  • Directives give you little information but are more about the form in which you will shape the story: its flavor or flair, if you will. They include narrators, point of view, historical moments, concepts/issues, emotion, imitation or tribute, theme anthology, research, genre, and collaboration.

No matter what your starting point, at some point in the process of writing, you will need to think about the emotional core of your story, its heart. You can think of this as the “message” of the story overall, what it (not you) is trying to say about the art of being a self-aware, autonomous creature. That can vary, but examples are:

  • Life is complicated
  • You can’t always get what you want (but if you try real hard you can get what you need.)
  • It’s important not to lie (or insert the ethic of your choice).
  • Economics affects circumstances.
  • Karma is a bitch.
  • Etc.

You may not know this core going into the story, you may not know it in the middle of the writing or even at the very end. But before the story can be called finished, you need to figure it out.

The point at which you figure it out will affect your writing process. You may even use it as your starting point. I can only think of one time I’ve done this, which was the story “Elsewhere, Within, Elsewhen”, which I wrote for the anthology Beyond the Sun. I had been thinking about the idea that people accumulated grudges and slights and that sometimes those got in the way of communication and even healthy living. I took that idea and literalized the metaphor by creating creatures who consisted of such layers and turned out to have entirely different entities at their heart.

The point at which you realize the emotional core is the point at which it will begin helping you organize the story. It often happens to me that I do not reach the stage at which I think about this until after the first draft is done. In that case, this is part of the rewrite process, and involves my going back and reading the story in order to try to figure this out.

These are often the stories that are the most self-revelatory, because the moment we as author understand the message of a story, we begin constructing plausible deniability. Stories that are raw and full of emotion are rarely understood until after the fact of their construction, in my experience, unless you are deliberately sitting down to write about a painful experience in order to process and/or explore it.

Once you know the heart of a story, though, you know what to remove or add, because you can tell what’s getting in the way of the heart of things, and where it is not getting communicated sufficiently clearly.

A crucial point about this is that sometimes it can take time, and it’s very hard to force it. Usually you should let it steep a while. It’s my belief that your unconscious mind takes some time to turn it around and consider it from a few angles before delivering up something worthwhile. You can force it through focused timed writings, sitting down and just writing within constraints, but you will do a lot of thrashing around creating superfluous verbiage that you cannot use in the final version of the story.

Want more of this sort of thing? Check out The Rambo Academy for Wayward Writers.

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