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Guest Post: The Knight With Two Swords and The Women of Arthurian Lore

My love of Arthurian lore definitely began with a trio of books my aunt lent me as a kid, Mary Stewart’s Merlin Trilogy, The Crystal Cave, The Hollow Hills, and The Last Enchantment. I knew only a little about King Arthur and Merlin and the rest, and the allusions to historical Roman Britain and the grounding of Merlin’s vaunted magic in science was revelatory to me at the time, though I admit I didn’t wind up pursuing the path of historicity myself, instead cleaving to the fairy story aspects. My Arthur isn’t the much-debated 6th century British chieftain, but the boy who drew a sword from a stone. My Merlin is all seeing, all knowing, and can appear in any forest by passing through the hedgerows planted by Queen Gloriana in the Garden of Joy.

Nevertheless, Stewart led me to John Boorman’s Excalibur, which led me to Sir Thomas Mallory and T.H. White. Years later a woman I worked with lent me The Mists of Avalon, and it was the clash between Christianity and paganism there that arrested me. After reading Bradley I rediscovered Mary Stewart in the unofficial sequel to the Merlin Trilogy, the Morded-centric standalone novel, The Wicked Day.

All of these ingredients went into the mix of my forthcoming novel The Knight With Two Swords, a retelling and expansion of The Tale of Sir Balin related in Le Morte D’Arthur.

The titular Balin is a temperamental, reactionary knight, the greatest of Arthur’s champions prior to the arrival in Camelot of Sir Lancelot. He and his twin brother Brulen are affected early on by the murder of their pagan mother at the hands of Christian fanatics, yet the two brothers come away from the experience with very different outlooks; Balin blames the pagan sisterhood of Avalon for corrupting his mother, whereas Brulen sets himself as an outlaw against all that is Christian.

This makes the court of Camelot, where both the Archbishop Dubricius and Merlin the Enchanter have a hold of King Arthur’s ears, a bewildering place for Balin. He seethes, torn between serving God’s chosen king and striking down what he perceives as the serpents in his shadow.
His personal conflict comes to a head when a mysterious woman girded with an enchanted sword visits the court, and no man but Balin can draw it. Yet, she warns him, though it will make him the greatest knight in the land, it will also doom him to kill the one he loves best”¦.

This woman is Nimue, a familiar face in Arthurian lore. Named as one of the three queens who, along with Morgan Le Fay and The Queen of Norgales (who I’ll talk a little about later) ultimately accompanies the body of Arthur on his funeral barge, she is invariably described throughout the lore as an enchantress, the temptress who traps Merlin in a tree, and The Lady of The Lake herself.

The names of The Lady of The Lake are almost legion. There is Lile (who Phyllis Ann Karr in her Arthurian Companion suggests only became an individual when someone mistranslated the French “˜l’ile d’Avilion’ as “˜Lile of Avalon’), Viviane, Nineve, and Sebill from the Vulgate Cycle, to name a few. As others have done before me, in Knight With Two Swords, they have all held the office of Lady of The Lake, and as the embodiment of Balin’s scorn for Avalon and its pagan mysteries, definitely have an impact on the tragic course of his life.

Other, less well known female characters from across Arthurian lore make appearances too, such as the mother of Merlin, Adhan, and his sister Gwendydd, who probably first appeared in Cyfoesi Myrddin a Gwenddydd ei Chwaer, a poem from the Red Book of Hergest attributed to a bard named Myrddin. In the old story, Gwendyyd’s son is killed in battle by her brother, and Myrddin goes mad when she disavows him. Geoffrey of Monmouth calls her Ganieda in his later Vita Merlini, where she cuckolds her husband Rhydderch Hael, and Myrddin tells on her. Geoffrey Latinized Myrddin into Merlin, possibly replacing the “˜d’ with an ‘i’ because “˜Merdin’ sounded too close to “˜Merde’ (“˜shit’ in French). In The Knight With Two Swords, Gwendydd is the bridge between Nimue and Merlin, who will tutor her in the magic arts she employs to direct Balin as a weapon of her own personal quest for vengeance.

In the course of Balin’s adventures, he encounters the Aspetta Ventura or, “˜Expected Fortune,’ a castle mentioned in the 14th century Italian take on Tristan, La Tavola Ritonda. The mysterious chatelaine of the castle is Lady Verdoana, known as The Leprous Lady, a woman covered head to toe who demands every maiden who visits her submit to a bizarre bleeding ritual. Cursed by a spurned sorcerer, she can only be cured by the blood of a royal virgin. Needless to say, this leads to shenanigans when Balin and his traveling companions find themselves houseguests.

For the ultimate antagonist of The Knight With Two Swords, I looked to the aforementioned Queen of Norgales. Like The King With A Hundred Knights, she goes unnamed in most stories, popping up now and again in Malory and the French Vulgate Cycle tormenting Lancelot and plotting with Morgan. She is described as one of the three most powerful sorceresses of Britian, behind Morgan Le Fay and The Lady of the Lake. In The Knight With Two Swords, she is a mysterious elderly dowager, always veiled, content to direct the actions of her armies and agents from afar. The widow of a wicked king named Agrippe who invaded the Grail Kingdom at the behest of the Devil, she plays a long game of wits with Merlin himself, whom she considers her grandson, as it was she who set the demon that begat him upon his mother Adhan in a failed attempt to bring forth the antichrist.

The Knight With Two Swords is available in print December 21st, and drops on Kindle on the 26th.

Edward M. Erdelac is the author of twelve novels including Andersonville and The Merkabah Rider series. His fiction has appeared in dozens of anthologies and periodicals including the Stoker award winning After Death and Star Wars Insider Magazine. Born in Indiana, educated in Chicago, he lives in the Los Angeles area with his wife, three kids, and three cats. News and excerpt from his works can be found at:
http://www.emerdelac.wordpress.com
https://www.facebook.com/Edward-M-Erdelac-112183918691
https://twitter.com/EdwardMErdelac

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Alienation and Marginalization: Demons, Robots, Aliens and Monsters in Fantastic Literature by Laurence Raphael Brothers

It doesn’t take any very profound insight to see that the roles nonhumans play in speculative fiction are often stand-ins for humans. In first-intention and unselfaware work (two very different things, see below), nonhumans are often monstrous and hostile. They frequently stand in lieu of othered humans who the writer might think it improper to name directly, or for that matter who the writer is intentionally dogwhistling by associating their secondary attributes with the negative qualities that racism and other forms of bigotry have painted for them.

And yet there are dangerous animals and people in our world who are hostile, sometimes implacably hostile and deadly dangerous, and in principle there should be nothing wrong with embodying these figures in fantastic fiction, even in pared down and totally inhuman forms from which all other qualities but their monstrousness have been flensed. In real life, sharks and venomous snakes and grizzly bears are not generally malicious, and their relative danger is far inferior to that of automobiles, diseases, and police officers. But in fiction, does it do any harm to pretend they are terrible threats? As always, the answer is yes, and no, depending on technique and presentation.

Cover of THE DEMONS OF WALL STREET.The trope-subversive reaction to monster stories generally involves their humanization. The dragon-viewpoint story that sees the questing knight as a villain, the sympathetic look at a fallen angel’s rebellion, the AI who comes to life only be oppressed and treated as a thing by their creator, the alien whose attempts to help humanity are viciously rebuked: all these acknowledge the base form of the monster story and turn it on its head. In many cases, the inversion is charmingly, touchingly, and effectively achieved, but again the final result depends on the author’s insight and skill, not just the fact of the reversal.

So what makes a monster story good or bad, or for that matter, a monstrous-sympathy or anti-monster story? In a word, understanding. In The War of the Worlds, H.G. Wells had two objectives: first to present the visceral fear of the monster to his reader, the overwhelming power of an implacably hostile foe whose strength cannot be contested. But he also wanted to present his idea of what indigenous populations such as the Tasmanians must have experienced when British colonial military forces invaded. There’s no characterization of the Martians in Wells’ book. They’re apparently trying to seize terrestrial resources, but it’s not as if they twirl their mustachios and speechify to a captive audience. They just do their thing, obliterating any opposing military forces and casually wiping out civilians who are in the way until finally they’re overcome by terrestrial disease. (This last is so that for Wells’ didactic purposes, something like the status quo can be regained, with a cautionary warning.) This is an example of a “first-intention” monster story that is nevertheless self-aware; the monsters are simple to the point of being simplistic and more or less incomprehensible, but their action and the reason for their action is based on the writer’s understanding of humanity and his hope to prevent his own people from adopting the monstrous role of his Martian invaders.

Must a good monster story always be intellectualized? Not at all, hopefully needless to say. Consider Beowulf, another first-intention story, and this one with probably considerably less deliberate auctorial intention behind it. In this story, Beowulf is a pure hero, and both Grendel and his mother are pure monsters, though the mother’s desire for revenge is only natural, and this serves in some way to humanize her. But I shouldn’t leave the reader with the idea that self-awareness and understanding are modern qualities, and that older works are necessarily simpler, more direct, and more “primitive.”

One can see some very profound self-awareness in the nameless author of the Gilgamesh epic, who takes the monstrous and frightening foe Enkidu (created by the gods to give Gilgamesh someone to fight because he’s been ruining his own subjects’ lives) and turns him into a sympathetic friend. Along with the wild and uncivilized Enkidu (humanized through sleeping with a priestess of Inanna), and apparently as a result of their coming together, Gilgamesh matures from a boorish and casually destructive youth into a mature, responsible, and reflective adult. With its transformation of Enkidu from monster into a friend so intimate as to be closer than most lovers[1], the epic’s attitude may seem implausibly modern, except of course that our intuitive notions of what constitute “modern” and “primitive” are wildly biased in our own favor. Coming thousands of years before most classic western monster stories, the transformative early section of the Gilgamesh epic (the latter half mainly involves Enkidu’s death due to Gilgamesh’s arrogance, and Gilgamesh’s futile quest to resurrect his fallen friend) illustrates that anti-monster stories are at least as old and as essential.

Man, I hope all that didn’t come off as too pompous, or too obvious either. In my own stories, I most often do the inversion thing, but I have the deepest respect for people who can write first-intention monster stories without dehumanizing the antagonists or deliberately or unconsciously linking their monsters to othered humans in the real world.

But that’s a tough thing to pull off. In my stories, the apparent monster is frequently your friend, and the real monster is another human, or perhaps the social forces that move humans to act monstrously. For me, that kind of story is much easier to write.

My romantic noir urban fantasy series beginning with The Demons of Wall Street (Mirror World Publishing, 2020) and in its recent sequel The Demons of the Square Mile (Mirror World Publishing, 2021) features demons who are indeed monstrous in many respects, due to the horrible ecology and social forces of their native world. But they’re also oppressed slaves summoned and bound by financial industry banker-sorcerers who want to exploit their precognitive abilities to manipulate markets. Some of these demons are true to type, but others are capable of defying and transcending their origins to become people more capable of kindness and compassion than the abusive humans who summon and bind them. The real monster is late-stage capitalism; but I guess that’s either trite or obvious, depending on your point of view.

The main character in this series, occult PI Nora Simeon, is a deeply traumatized and alienated person, in danger of becoming a moral monster herself by dint of her isolation and lack of empathy. She starts the first book convinced that demons are essentially evil and destructive (note in the books they are beings from an alien realm of existence, not fallen angels). She soon learns that just like with humans, these qualities are contingent, not essential, and in the usual moral fashion, the worst monsters are those we make of ourselves. And with the help of her unusual friend and lover Eyre (met in the first book and becoming a Thin-Man-style romantic and professional partner thereafter) she wrenches herself free from her downward spiral; it’s not an easy thing to do, and it will take her the full arc of the series to become truly free, but like the rest of us, all she can do is take the next step. My own next step is tentatively titled The Demons of Chiyoda, a just-completed first draft that I’m getting ready to submit to my publisher. In the meantime, I hope you’ll take a look at the first two entries in the series, available in paper or ebook direct from the publisher as well as from most online bookstores.

[1] I suspect this to have been the first ship in history, and that therefore the epic of Gilgamesh could be the first example of fan fiction, too.


Headshot of Laurence Raphael Brothers.BIO: Laurence Raphael Brothers is a writer and technologist. He has worked in R&D at such firms as Bell Communications Research and Google, and he has five patents along with numerous industry publications. His areas of expertise include Internet and cloud-based applications, artificial intelligence, telecom applications, and online games. He has published many science fiction and fantasy stories and is a member of Science Fiction and Fantasy Writers of America. Find out more about Laurence Raphael Brothers on his website.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

I remember getting a rush of rejections, one after another, on stories I’d poured my soul into. I wasn’t hitting the right notes somewhere, and it was time to figure out where. Yet I joined writing games with a casual attitude, logging less than a hundred words per challenge. I had good ideas, but I’d edit my sentences as I went, placing structure and grammar above word count. Others did four or five times my number of words in the ten to fifteen minutes per prompt, and even though I knew the writing gems appeared in unfettered prose, I couldn’t stop fixing things. It wasn’t satisfying, and soon I was back to one or two sessions a month.

For the next few years, I’d join a session if I was bored or had spare time. I still considered writing games an extra, as if writing for fun was a waste of time. Professional writers repeatedly told me, “Don’t correct your work. Let it flow.” Sure, I told them, but I didn’t mean it. I hadn’t found that crucial key that added value to prompt writing. Then one session, a brave reader shared an emotionally beautiful piece of prose inspired by a prompt I’d done little with. Hearing someone else achieve so much using the same prompt in the same length of time was inspiring. I wanted that and realized I’d handicapped myself by focusing on my own writing when I should have been listening to others.

Once my focus shifted, writing games became more than “fun.” The following week I dug in and wrote 193 words, still correcting as I wrote, but less than before. I read to the group, and people waved in appreciation. Then a more seasoned writer read her work. Her character came alive in the first sentence, and she’d given her listeners a strong sense of place, so when the plot kicked in, and things got dark, I pictured the surroundings as if I were there. I instantly saw where my work fell short. I’d drafted a plot outline””a summation. I wanted those primordial elements of life on the page, and her example showed me the way. Her skills, added to all the other things I’d done to improve my craft, lit a spark of understanding, and my writing changed at that moment.

With my resistance gone, I attended each writing-games session with a “challenge accepted” attitude, and my interest leaped from a three-four to an eight-nine. The key wasn’t in the task or the prompt but in hearing what others did with it””how they started their piece, the word choices, phrasing, character description (an area where I truly suck), and other elements handled in a way I envied. I was playing, but in a way that made sense to me.

One of the regulars at writing games is so good at drilling down on a sentence. She doesn’t just write of things normally associated with the contents in the sentence; she lists the things it’s not, then builds support for what it is. For example, the prompt: “Desire is no light thing.” She wrote that a dead body is heavier than a living one, but it should be lighter since the dead no longer have desires, and desires keep people alive””grounded with a gravity that can’t be ignored. I mean, wow! Then there’s another regular who creates the best descriptions and another who launches into crazy, off-kilter prose that shoves my logical mind aside. Taking the creative leap with him is exhilarating.

The range and variety of works are fun, and not in a candy-crush time-sucking way, but fun the way reading is fun. Everyone constructs their stories differently, and whether they focus on setting, character, plot, or a beautiful meld of all three, the creativity and flex of craft are always impressive. There are still prompts that don’t tickle my muse. Take “what are we but ten minds? this is sent with love. this paper has gone far.” I was blank on this one with a capital “B,” but others in the group produced some great pieces, and listening to the “what and how” of their prose was as important to my growth as a writer as plying my own skills to the task.

Looking back, I realized I needed those first years to understand that I was creative and could pull a story from the air using a prompt. But when I wanted more, writing games offered that too.

Beauty lies in the impulsive writing, the understanding and skill brought by the other players, and the option to listen while others read their work. Of course, reading is always optional, but it’s a supportive, safe place to share when your muse strikes. No one gives critiques here, and getting those double-hand waves for a piece that delights you feels pretty nice after writing in isolation these last few years. It’s also a great place to try new techniques, viewpoints, or styles, like poetry or second person.

After six months, I can honestly say my writing has improved. It has miles to go, but that’s the fun of it. I don’t want a skill-level ceiling. Last week, I wrote 247 words in twelve minutes””my new record. I had a character with a personality twist, a plot arc, a strong antagonist, and a good ending. I drafted a story. In twelve minutes. It needs fleshing out, and there’s no setting, but I saw people gasp when the story took an unexpected turn, so I know the bones are there.

The coolest part? I didn’t get there on my own.

Join Cat Rambo and friends on Wednesdays at 11:00 a.m. Pacific Time for Writing Games.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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