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Guest Post: Valerie Nieman on Going Away and Coming Home

Thomas Wolfe claimed “you can’t go home again,” but the place you sprang from is never going to go away from you, that’s for sure. It’s down there in the isotopes layered into your bones and teeth. It’s there in the way your accent shifts when you go home for a visit, no matter how long away nor what education’s done to change you.

My new book, To the Bones, takes me back to the West Virginia I knew, a place both beloved for its “wild, wonderful” hills and source of despair for its history of exploitation. It also brings me home to genre fiction, after a long time wandering (mostly) in the paths of literary and mainstream writing.

The book began because I couldn’t get started. I was completing a novel-in-verse that had been long in the gestation, and was ready for the next project, but a couple of false starts had left me cranky. I complained to a writer friend about how poorly things were going. The conversation rolled around to a discussion of how to dispose of a body, and I commented, “When I was back in West Virginia, I always said that if I murdered someone, I’d throw them down a mine crack.” He challenged me to do so, and to make it a horror novel.

I was off and running, with a book that would bring together Appalachian legends, zombie movies, quest literature, ecojustice, Celtic lore, and a bit of romance. To the Bones is a satirical look at the legacy of coal mining in West Virginia through a splintered genre lens.

My years as a farmer and newspaper reporter in the northern coalfields provided both setting and substance for the novel. I’d struggled with the lack of water after mining cut off the springs and wells at my hill farm. You generally own only the “surface rights” when you buy land in coal country, which meant that subterranean water was not guaranteed, nor did I stand to profit from the capped gas well in the back field. (That property is likely fracked by now.) My land rested above part of the Farmington No. 9 mine, where an explosion 50 years ago left 78 men dead””the bodies of 19 of them left entombed because it was too dangerous to reach them. A mine crack extended over a corner of the back pasture; another marred a neighbor’s field.

As a reporter, I’d covered mine accidents, train derailments, murders, wildcat strikes, mine subsidence, town meetings and camp meetings. Those memories came back, including the lethal orange color of acid mine drainage that painted the destroyed streams.

The very shape of the land found its way into fictional Carbon County, as it did in my first novel, Neena Gathering, published in 1988 and resurrected by Permuted Press a couple of years ago as a classic post-apocalyptic story. There are many ties between my first book and this most recent outing, including a number of settings loosely based on places where I went to school, farmed, fished, and worked at newspapers. Characters end up below ground, in pits and abandoned mines and that aforementioned mine crack, because that’s just what I do””Fred Chappell remarked once that my interests were chthonic, and from Neena onward, what lies hidden or buried has served to wind taut the warp of story.

To the Bones came quickly, and I’m a slow writer, so I have the feeling I’d already been on the road “home” for a while. I published a crime drama in 2012 that’s set in tobacco country, but the protagonist is from northern Appalachia. My latest poetry collection, Leopard Lady: A Life in Verse, begins in Kentucky and follows a mid-century carnival sideshow traveling the region from Pennsylvania to South Carolina.

I’d left the mountains, but they hadn’t left me. While most people think of “Take Me Home, Country Roads” as the West Virginia state song, which it’s been since 2014, I always think that “Green Rolling Hills” addresses the Mountaineer’s pain of leaving more directly””check out the lyrics here.

In terms of genre, I’d gone away like the speaker in Utah Phillips’ song, but the joys of writing spec fiction “never let me go” and were right there waiting to welcome me back when I found that returning road.

Here’s an old-time peach cobbler recipe from among those I’ve collected over the years. In my family, the fruit went in first and some kind of dough went on top, though I’ve known some will put the dough down and pour the fruit over. I don’t know what recipe Darrick uses, but the traditional dessert plays a small role in To the Bones. Just the thing to welcome home a weary wanderer.

Peach Cobbler

6 cups peaches, sliced
1 TBSP lemon juice
1/4 C packed brown sugar
1 and 1/2 TBSP cornstarch
1/2 C water
1/2 C sugar (white)
1/2 C flour
1/2 TSP baking powder
1/4 TSP salt
2 TBSP butter, softened
1 large egg

Grease two-quart casserole.
Put peaches in, stir in lemon juice.
Stir brown sugar and cornstarch, gradually add water. Cook about 5 minutes.
Pour over peaches.
Set aside 1 TSP sugar.
Stir together sugar, flour, baking powder and salt. Stir in butter and egg until soft dough forms. Drop over peaches. Sprinkle over 1 TSP sugar.
Bake 40-45 minutes at 400 degrees F


Valerie Nieman is a poet and novelist whose first West Virginia novel, Neena Gathering, was returned to print in 2013 as a classic in post-apocalyptic literature. She’s also the author of Leopard Lady: A Life In Verse; Blood Clay, a crime drama set in North Carolina; and a collection of short stories and two additional poetry collections. To the Bones drops on June 1 from West Virginia University Press.

News and excerpts from her work can be found at:
Facebook @valerienieman1 – https://www.facebook.com/valerienieman1/
Twitter @valnieman – https://twitter.com/valnieman
Instagram @valnieman – https://www.instagram.com/valnieman/
Website valnieman.com

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

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Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
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When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

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Guest Post: Juliet Kemp On Writing as Play

Book with balloons and the words "Writing as Play"I admit to being a sucker for the Ticky Box. Which is to say, I am perhaps excessively motivated by having Lists and Ticking Things Off Them. I like setting goals for myself, and I’m good at breaking those goals down into smaller steps, rewarding myself for them, all that sort of self-management stuff. I’m keen to write, to write more, to write better; so I use my goals to manage all those things. And as far as it goes (and for as long as it works), that’s great.

The trouble is that sometimes all those lists and goals instead get me stuck in fear: fear of not meeting the goals, fear of not improving “˜enough’, fear of not writing the book of my glorious imaginings. (Spoiler: I am never going to write “˜the book of my glorious imaginings’, because my glorious imaginings are a cloud of inchoate vibes, not a collection of real actual words, and a book is a collection of real actual words, not a cloud of inchoate vibes. The best I can do is to approximate it.)

Fear is not good for creativity.

Play, and freedom: those are good for creativity.

So I’ve been working, lately, on freeing myself (somewhat) from the tyranny of the Ticky List and the goals and all of that, and to find ways to engage in writing as play. For me, this still has to go along with a certain amount of structure ““ “˜pissing around on the interwebs for the morning’ is also bad news at least for my creativity (I know people who get inspiration that way, which is awesome; I just get my brain jammed up with everyone else’s thoughts). But it’s structure of the “˜put the internet down’ variety, not structure of the “˜achieve this, that, and the next thing’ variety.

So, here’s some of the things I’ve been trying lately to get my brain playing instead of freaking out. I can’t imagine they’ll all work for everyone, or every time, but hopefully they’ll spark further ideas to go along with them.

Alright, the first one is a bit of a cheat as it isn’t exactly “˜play’, but for me, morning pages or something along those lines (a stream of consciousness onto the page for 5 minutes or 15 minutes or 3 pages or whatever is feasible for you) does a great job of freeing up my brain before I start anything.

Multi-coloured pens! I have a lot of fountain pens with a lot of different inks (not to mention a pack of glitter pens); writing a line in each different colour is ridiculous and time-consuming; and looks REALLY PRETTY and makes me laugh. Win.

Try spending a few minutes before you pick up pen or keyboard on something creative that isn’t writing: drawing, colouring-in, knitting or crochet, whatever. Bonus points for being really bad at it. (Drawing, I can confirm, is most certainly not my strong point.) Embrace being bad at it, and lower the stakes for your creative brain.

I recently received the Story Engine deck, and I’ve been loosening up by pulling a set of cards as a prompt, then writing a paragraph story outline (taking no more than five minutes, and without stressing about how well it works) for each one. The idea isn’t to come up with Your Next Story, the idea is to let the idea-muscles have a bit of unweighted fun.

Try five minute writing challenges: challenge yourself to describe the scene outside (or the passer-by, or the coffee shop) with only concrete nouns (or abstract, which is trickier); or describe a colour without using any colour words; or describe your current situation as if you were in an epic fantasy or a hard SF story; or anything else that feels entertaining. I find that especially with that last one, it pays to remind myself that no one will ever read this, and throw myself into it as thoroughly and dramatically as possible.

Get one of your characters (or someone else’s, if you don’t have an active project or am super stuck on the active project) going on a good dramatic internal monologue. Personally I do rather love a good internal monologue, but often at the edit stage have to administer some cuts. This, however, isn’t the edit stage. This is a time to hang out in a character’s head and be really OTT and self-indulgent. A bit like morning pages, but for someone else’s consciousness.

Make a list of your favourite tropes and do five minutes of your characters (or, again, someone else’s) using each of them. This can be super sketchy / outline-y; I usually start off with bullet points, then get some dialogue popping up, then a bit of description, and sometimes it turns into a “˜real scene’ as I go. But it doesn’t matter if that happens or not; the point is to let yourself go on something purely enjoyable.

Write fanfic, of your own stuff or of someone else’s, as you prefer. (Writing fanfic of your own stuff can be surprisingly enjoyable.) Again, this is about being wildly self-indulgent. Lean hard into your favourite tropes, AU settings, vibes, anything like that. Keep it brief and sketchy; or get stuck into masses of dialogue and detailed description; do whatever feels like fun in the moment. This really is just for you.

In a similar line, you can dive into writing only the bits of your current project that really call to your id, without worrying about creating a Proper Scene or whether it needs any connective tissue. If you do need connective tissue, you can sort that out later. Maybe you won’t need it!

If you’ve got any further ideas for writing as play, share them in the comments! This whole thing is, after all, supposed to be fun. At least some of the time. Embrace the play.


BIO: Juliet Kemp (they/them) is a queer, non-binary, writer. They live in London by the river, with their partners, kid, and dog. Their most recent book, The City Revealed, the final book in the Marek Series, is out now; and their short fiction has appeared in venues including Analog, Uncanny, and Cast of Wonders. When not writing or
child-wrangling, Juliet knits, indulges their fountain pen habit, and tries to fit an ever-increasing number of plants into a microscopic back garden. They can be found at https://julietkemp.com, on Twitter as @julietk, or on Mastodon as @juliet@zirk.us


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: 4 Essential Tips for Writing Cinematic Fantasy by Savannah Cordova

Fantasy is quite literally a magical genre, and as a fan, there’s nothing more exciting than seeing that magic brought to life. From epic undertakings like the Lord of the Rings trilogy to dazzling new Netflix series like The Witcher, adapted fantasy has more than proven its entertainment value and staying power in recent years “” which may have some fantasy writers wondering, How can I do that with my book?

Of course, blockbuster dreams shouldn’t be your only motivation; in order to succeed as a fantasy writer, you need genuine passion for your story, regardless of whether it ever hits the big screen. That said, there are definitely some things you can do to make your book more vivid and “cinematic”! Here’s how to strike just the right balance to write fantasy that’s both compulsively readable and potentially watchable.

Create a unique, vibrant world

When writing fantasy, worldbuilding should come before all else. If you don’t lay out your geography, cultures, and magic system(s) first, your storytelling will almost certainly feel thin or haphazard in places. Not to mention that a well-established world is key to a great adaptation: the realm you create will serve as the visual and atmospheric backbone of your show or movie, so make sure it can hold itself up.

You might start by thinking about your world’s predominant beliefs and power systems. What folklore, religious influences, or other major ideas have shaped it, and which might clash and lead to conflict in your story? What group is in power “” or which groups are contending for it “” and what are their motives and ambitions? How have factions arisen within this context, and to which do your main characters belong?

Once you have a strong sense of these elements, you can think more about the “fun” cinematic details: what your world will look, sound, and feel like. Consider your wider setting “” whether that’s a collection of feuding countries or the far reaches of outer space “” as well as smaller ones that will lend your story color. Flesh out what people do on a daily basis: how they work, interact, and take care of themselves, and how all this reflects the society in which they live.

Finally, think about what will distinguish your world from other fantasy worlds. Will it be based on unusual mythology? Will it offer a new aesthetic, or revitalize an old one (as Leigh Bardugo’s Grishaverse, now being adapted as Shadow and Bone, has done for steampunk)? Though cinematic considerations should not take precedence over organic worldbuilding, it never hurts to muse on this sort of thing early on.

Plan rewarding character arcs

Now you’ve hammered out your world, it’s time to fill it with characters that will engage readers and viewers alike. Though some might argue that writing physically attractive characters is the best approach here, those of us who have watched too many shows on The CW will know that even stellar looks can’t make up for poor characterization “” which is why you should focus on strong character arcs instead.

Why highlight character arcs in particular? Firstly, because fantasy tales can easily get lost in their own grandeur. You need human stories to act as an anchor, otherwise people will simply stop caring. And secondly, because at the end of a (usually lengthy) fantasy book or adaptation, readers want to feel the journey was worth it. If your characters don’t end up changed or at least reaffirmed in their principles, people will wonder, what was the point of all that?

To give you a jumping-off point: a strong character arc should intrigue readers from the beginning, giving them a sense of the character’s potential for various outcomes. As the story unfolds, the character will face obstacles “” often in the form of other characters on their own journeys “” and make choices that determine who they become.

The trajectory of this arc depends on what role you want each character to play. For example, you might have a character renounce their previous goals and become an antagonist, moving the story in a brand-new direction. From there, you’d need to work out whether this character will revert or fight it out with the protagonist. But either way, you’ll have the audience deeply invested “” and ultimately rewarded with an exciting, emotional (and yes, cinematic) finale.

Hone your action and dialogue

Action and dialogue are two more crucial elements when writing screen-friendly fantasy. However, there’s a reason this tip reads “hone” rather than “increase” “” though you might be tempted to cram your fantasy with epic battles and rapid-fire dialogue, quality remains much more important than quantity.

When writing action (used here to mean “physically active things the characters are doing”, i.e., not thinking or sleeping) it should be pacy and easy to visualize, yet not overwhelming in its description. Whether your characters are dancing, feasting, or hiking up a mountain, provide just enough detail to conjure a clear image while still leaving some things to readers’ imaginations.

The only exceptions are tide-changing fight scenes, for which you can take a beat-by-beat approach to draw attention to their significance. This scene from Dorothy Dunnett is an excellent case study in descriptive, revealing action; see how she uses long, all-in-one-breath sentences to illustrate the rush of action. Of course, this isn’t the only way to write a good fight scene “” you might find that short, staccato sentences better reflect the punchy combat styles of your characters, or that interspersing the action with dialogue creates more emotional resonance.

Speaking of which, let’s talk dialogue (no pun intended). Like character arcs, this is important in every story, but especially in fantasy; it adds another human element that will keep readers invested. And witty banter is a real breath of fresh air onscreen!

But writing great dialogue is easier said than done. To tackle this challenge with confidence, nail down your characters’ voices before you dive into your story. You can try dialogue-based writing exercises “” or, if these feel too random, write a few prequel stories about what your characters were doing before your central narrative began. Whichever exercise you choose, just remember to really delve into your characters’ minds in order to grasp their distinct voices.

As your story progresses, you’ll be surprised how much your characters have to talk about. Once again, honing is key. Though you can draft as much dialogue as you like, keep only the best lines in your actual book “” not just the clever ones, but those that also enhance characterization or serve the plot. The rest you can save for a rainy day, like the sequel or even the eventual adaptation, which will likely place more emphasis on dialogue.

Use plot twists wisely

This article on writing cinematic fantasy would be remiss if it didn’t discuss plot twists. From Snape being a double agent to Gandalf coming back from the dead, a thrilling twist is often the cherry on top of an action-packed fantasy”¦ just be careful not to overdo it. To extend the sundae metaphor, one or two cherries is fine, but more than that and you’ll make your readers sick.

Audiences particularly dislike out-of-nowhere twists, so make sure any twists you do include make sense within the story. If you find yourself throwing in a twist when you haven’t built up to it enough, whether to liven things up or because you feel like you “should, “ stop right there! You might think it’s cinematic, but it’ll only come across as cheap.

That said, it’s fine to come up with a twist at the end of your book, then go back and sprinkle in hints throughout your story “” “mak[ing] it look like you knew what you were doing all along,” as Neil Gaiman advises. You might even devise a twist that could be revealed now, but would have much better payoff down the line. If that’s the case, be patient; your readers will appreciate the strategic mastery of saving the big guns for later books.

And of course, if a bona fide “twist” simply doesn’t suit your story, don’t force it. Books aren’t adapted on the basis of twists alone; people want fantasy tales with wildly original worlds, compelling characters, and creative writing to rival the likes of Jemisin and Le Guin.

Sure, it’s a tall order. But won’t it all be worth it when you’re the showrunner on your very own fantasy series? With these tips in mind, you might just have the next Game of Thrones on your hands”¦ only your ending will be a lot more satisfying.


BIO: Savannah Cordova is a writer with Reedsy, a marketplace that connects authors and publishers with the world’s best editors, designers, and marketers.  In her spare time, Savannah enjoys reading contemporary fiction and fantasy, as well as writing short stories.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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