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Guest Post from Ken Altabef: Designing a Fantasy World Around Inuit Myth

Book cover of Alaana's Way by Ken Altabef
An insatiable fever demon…
A restless Wind spirit…
A treacherous shaman…
A golden walrus…
And one courageous young girl.
Unlike the more familiar Greco-Roman or Norse pantheons which feature vivid characters and well-defined myth cycles, the Inuit myths tend to ramble, skipping madly about with the rapid scene changes of a disjointed dream and likely to end abruptly with a stoic, “˜”Here ends this story.”

The mythology is peppered with impressive spirits with interesting names. But aside from a name and a job description there’s little else to go on. So when I decided to write ALAANA’S WAY, an epic fantasy series about the first female shaman in an arctic world based on Inuit myth, I had my hands full. As shaman it’s Alaana’s duty to negotiate with the great spirits, and they all became colorful characters in the story. Their appearance and personalities were entirely up to me.

Another problem. A nomadic lifestyle, the vagaries of a mostly oral tradition and a fractured tribal system leave little agreement between different versions of the same story. Even the most established figure, Sedna, Mistress of the Sea, owns multiple conflicting origin stories. One version claims she was the daughter of two giants with such an uncontrollable urge for flesh that she tried to devour her parents in their sleep. Another tribe insists she was a young beauty forced to marry an elderly neighbor who turned out to be a monstrous carrion bird, leaving her no route of escape except a plunge into the salty depths. Or perhaps she was a poor orphan girl mistreated and cast into the sea by the other children; her fingers, chopped off as she clung desperately to the side of the kayak, fell into the water to become the walruses and seal. I had to tread carefully here. I decided, in a flash of Solomon-like insight, that all of them were true. I supposed that in the Beforetime, where dreams were reality, she was all those things, lived all those lives. But here and now she is simply Sedna, the Sea Mother who controls all the animals in the ocean.

wind and demon maskAnother established figure is Tulukkaruq, the Raven, who always represents a mischievous spirit in Native American folklore. The Inuit Raven is impressive indeed, having been credited with creating human beings and bestowng the gift of fire on us as well. But really, this one was easy. I gave him the personality of the Dark Knight’s Joker and urged him to plague both my shamanic heroine and her villainous nemesis in equal measure.

But what about the rest? Interpreting an entire pantheon is a daunting task, but I never flinched. I’m a fantasist. This is what I live for.

Tornarssuk
Tornarssuk
Consider Tornarssuk the guardian spirit of the polar bears. The name spoke to me. I pictured an enormous shimmering white bear with starry eyes. He would be fierce and deadly but also benevolent and wise, with a soft spot for human beings as well. Tekkeitsertok is the guardian of the caribou, so a tawny-furred man with cloven hooves and an impressive rack of antlers. I figured he was an old and docile spirit, more interested in sleeping than fighting, but he does get into at least one good brawl before the series’ end. The Whale-Man may appear as a gigantic black bowhead or a Poseidon-like man, and let’s make him the estranged lover of Sedna for good measure. I wrote a scene in book four where the two have a torrential undersea battle, her sharks on one side vs his whales on the other.

What about Erlaveersinioq, the Skeleton Who Walks, a terrifying spirit who loves murder and death above all things? I guess we can chalk him up in the villain’s column. Sila, spirit of the Wild Wind, was a wild card but in the southern tribes he is also the spirit of justice. Let’s put him with the heroes, but leave some question as to whether he’ll really show up to help. As for the snowy owl who leads the souls of the dead across the great divide, she should be petite and cute, with a light as bright as sunlight on fresh snow. Narssuk, who controls the weather, is an insane sky baby who lets down his caribou skin diaper to issue a stormy blast of thunder and snow.

Raven
Raven
Somewhere along the line I found mention of the Tunrit, a race of people who lived in the arctic before the Raven created human beings. A race of prehistoric supermen. I could find nothing more about them except for the name of the tribe, but that was enough. I had found my villain. A promethean figure among the first men, who had wrestled sabre-toothed tigers and brought the sun from the other side of the sky, and who turned to sorcery to atone for that terrible mistake.

So are my versions of these mythological figures accurate? Probably not, since they came mostly out of my own imagination. But they might be. And that’s an important point. In dealing with a cultural belief system, albeit an archaic and disfavored one, I felt a duty to be respectful. My books sit proudly on the shelves of the Toronto Public Library and in a home for wayward Inuit boys in Nunavut, Alaska. In correspondence I’ve received from Inuit people reaction varies from praise for giving these mythological figures new life, to a stoic acknowledgement of the fact that at least I didn’t contradict anything.

That last is not entirely true. A pivotal figure in the series is the Moon-Man. Many Inuit tribes posit the familiar Native American myth that the lecherous Moon-Man chases his sister the Sun across the sky each day in hopes of an incestuous liaison. This didn’t fit in with my elderly, romantic Moon-Man nor my version of the Sun as an extraterrestrial spirit. What to do? I decided to have my shamanic heroine Alaana ask the Moon-Man, on one her soul-flights to his realm, if the story was true. “Oh no,” he says, “that’s just a story people tell.” So at least the contradiction comes right out of the mouth of the Moon-Man himself. Who could argue with that?

Moon Mask
Moon Mask

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Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
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  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Guest Post from Carrie Patel: Whose Story Is This, Anyway? - Character Craft for Novels and Games

Picture of carnival masksGrowing up, two of my favorite things were books and video games. If you’d told me twenty years ago that I’d grow up to write both, I probably would have choked on my Mountain Dew.

But over the past few years, I’ve been doing exactly that. I’ve written the Recoletta series, a science fantasy trilogy published by Angry Robot, and I’ve worked as a narrative designer at Obsidian Entertainment for three and a half years now, writing for the Pillars of Eternity games and expansions.

In both media, the principles of good storytelling””establishing a strong story arc; building a vivid, believable world; and populating it with complex, memorable characters””are the same.

But the user experience differs, and understanding that is key to knowing how to satisfy both audiences.

Readers generally pick up novels to immerse themselves in stories that they experience through the eyes of another character. Players generally sit down with games to immerse themselves in stories that they discover and define through their own actions.

A large chunk of storytelling in both media comes down to understanding the role your characters play and how to make them real.

Characters bring a fictional world to life. Their problems and dilemmas create the oft-sought tension and “stakes,” and their choices and conflicts drive the story. Most readers and gamers would be hard-pressed to discuss their favorite stories without also talking about the characters who populate it. We connect emotionally with the people in stories rather than the ideas and philosophies.

But who are those characters?

In a novel, the most important character is typically the protagonist. It’s not just because the action (mostly) follows her. It’s also because we experience the story through her perspective. We see what she sees and know what she feels, even if we don’t always agree with it. First-person and close third-person stories have become immensely popular because of the intimacy of the perspective they offer.

For the protagonist’s story to be engaging, she has to have challenges to overcome. Strengths and vulnerabilities that add variation to her journey. A deeply personal investment in the events of the plot. Writing a protagonist who meets these criteria is often a matter of architecture in the planning stages””figuring out who this person is and what it is about her that generates interest and tension””as well as retrofitting in the revision stages””finding ways to connect her more deeply to other characters and events and building momentum over the successes and setbacks she faces.

When it comes to games, protagonists may be a lot more varied. For the sake of simplicity (ha!), I’m mostly talking about Western-style RPGs, which are often characterized by protagonists who are defined by the player in some significant way and whose stories are often discovered over the course of (fairly) open-ended gameplay.

The degree to which players define their characters differs widely between games. In some games, you have a protagonist with an established identity and established personality whose significant choices are defined by the player. That includes Geralt of Rivia from The Witcher.

In other games, you have a character whose overall identity is set, but whose personality and outlook is determined by the player. For example, Commander Shepard of the Mass Effect series is always a human operative intent on saving the galaxy, but the player can cast her as an idealistic savior or a ruthless maverick.

Finally, there are other games, such as Pillars of Eternity, in which nearly everything about the protagonist, including personality, backstory, and race, is player-determined.

In these types of games, the task of the writer is to build everything around the player character as much as””or more than””defining the player character on his or her own. You develop a story that is just loose enough to fit whatever way the player might choose to define the protagonist according to the options you have given them. You create a world with enough freedom for the player to make choices and enough context to give meaning to those choices. You write side characters who establish the world as a living place and who frame the stakes for the player.

It’s a delicate balance, and it’s one that places a much greater burden on the writing that establishes the world around the protagonist.

That’s because you’re defining this character””or, to some extent, allowing your player to””through negative space rather than positive space. You’re creating a stage that will allow the player to shape a personal story, and one that doesn’t feel at odds with the choices you’ve given them.

TheSongOfTheDead_144dpi (1)Heroes of their own stories

And yet, protagonists aren’t the only characters on the page (or screen). A common piece of writing advice is to write villains as though they were the heroes of their own stories. It’s good advice, and it holds true for all characters””sidekicks, love interests, mentors, and spear carriers.

In many books, the most memorable and beloved characters are often secondary characters. Written well, they are typically less encumbered by the constraints of following the plot. Writers may feel freer to embody them with the quirks and idiosyncrasies that help them stand out. And the foil they frequently provide for the main character””whether as comic relief or as someone who pushes and challenges the protagonist””can create entertaining humor, conflict, and character development.

Put simply, these characters work because they have goals and interests that do not always line up with those of the protagonist.

Games may contain even more secondary characters””often called NPCs (non-player characters). Of course, if every character is the hero of her own story, you’ve still got to make them good stories. And “bring me five puffleberries” and “get my cat out of this tree” don’t quite cut it. We don’t like busywork in real life, so why does anyone assume we’d do it for fun? Yet “fetch quests”””formulaic tasks in which the player character is sent to handle a routine errand for someone else””are everywhere.

The problem isn’t just that they usually make for dull content. It’s also that they suggest a world in which other characters’ concerns go no deeper than grocery runs. In which they only exist to provide some degree of involvement for the player. And in which the protagonist only relates to them as an errand boy.

Every quest need not be epic. But it should mean something or reveal something, both with respect to the protagonist and the other characters involved.

In both games and novels, we rely on good characters to develop our stories and to hold our audience’s interest in them. Novelists and game writers merely need to understand how their readers and players will relate to them in order to deploy them most effectively.

—————————-

Bio: Carrie Patel is a novelist and a narrative designer at Obsidian Entertainment. She is the author of the Recoletta trilogy, which is published by Angry Robot. The final book in the series, The Song of the Dead, comes out on May 2. She works at Obsidian Entertainment as a narrative designer and writer. She has worked on the award-winning Pillars of Eternity and its expansions, The White March Parts I and II. She is currently working on Pillars of Eternity II: Deadfire. You can find her on Twitter as @Carrie_Patel as well as at http://www.electronicinkblog.com/.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Food and SF in Jewish Australia - Part 1 by Gillian Polack

This essay has three parts. The first tells you about who I am and why I find ways to put Jews and Judaism in my fiction. The second tells you about my novels and the Jewishness of them. The third is the good bit. When I build worlds for my novels, I make sure that there is food in the world. I will talk about some of that food and, of course, there will be recipes. Recipes are worth waiting for. If you want to start on the fiction before you read the first post, then my most recent novel is The Green Children Help Out. I explore what a superhero looks like when created by a Jewish Australian woman with disabilities. Hint: there’s no Superman. And now, on with the posts.

Part One

I’m Jewish Australian. It used to take courage to say this in front of strangers, and it still takes a moment and a deep breath. Things are different in Australia. It’s not just the big spiders and curious streetlife. I’d rather talk about the curious streetlife, because kangaroos are a traffic hazard where I live and our magpies attack people. Also, it’s easier than talking about being Jewish.

Officially, I’m classified as CALD (Culturally And Linguistically Diverse), but until recently I was NESB (from a Non-English Speaking Background). Unofficially, I’m called many things. I often call myself a giraffe (an exceedingly short one).

Why a giraffe? Strangers tell me after panels or papers or talks,  “I’ve never met anyone Jewish before” or “You speak very good English for someone Jewish.” People with more worldly knowledge ask when I left New York or Israel or, if they’re less tolerant tell me, “You should go back to where you came from.”

I usually ask, “Do you mean Melbourne in general, or specifically Hawthorn?” Melbourne is my home city and Hawthorn my home suburb. I’ve been away for nearly forty years.

The conversation continues, “Go to where your parents came from.”

“That’s difficult, because my father lived in country Victoria and my mother in Melbourne””you need to choose.”

The conversation seldom stops there. Most of these people expect me to turn into some mythical being from somewhere they never quite identify, and are very disconcerted when they find out my father’s mother’s mother’s mother was born in London, as was her mother, and her mother’s mother. The rest of me comes from all over Europe. My family has been in Australian for well over a century.

Most Australians expect Jewish Australians to be exotic. The most common terms are “Exotic White” or “Near White.” During the infamous White Australia policy, Jews were Honorary Black.

These days, I describe myself as “off-white.”Â It stops all the questions before they begin.

The writer I’m most often told about when people discover my profession is Arnold Zable. He wrote a fictionalised account of his family’s last days in BiaÅ‚ystock during the Holocaust. He was one of the last people to escape this far, you see. Another member of his family who escaped married a cousin of mine and a couple of years ago I finally met Zable.

“You know my mother,” I said, “And your cousin married one of my cousins.”

“Which cousin?”Â he asked.

“Feivel, the carnival guy.”

This tells you something else about Australian Jewry. Prior to World War II, we were few in number. Many of us are related in some way, if we come from an older family. Or our parents went to Sunday school together.

We are culturally different to Jews who arrived after the Shoah. I call us the scones-and-committee branch of Judaism. Our branch has writers and musicians and dentists and teachers and shopkeepers and lots of people who worked in the garment industry. I have a cousin who specialises in lipstick and a sister who specialises in wine. My great-aunts ran a shop that Phryne Fisher would have gone to for her haberdashery. My family fought in World War II. We are, in our way, quintessentially Melburnian.

And yet”¦ I’m off-white. It took until my third novel for strangers to stop telling me my English was very good for someone Jewish.

All these descriptions roll out as if I’ve said them a thousand times. I have. They’ve been my defence against bigots and those who assume there are no Jews in Australia and against all those people who don’t see me unless I shout.

My fiction helps me shout. I hold the pinpricks I face up to the light so that a picture shines through. I don’t write literary novels. I write science fiction and fantasy. Every now and then I stop and ask, “Why don’t I write like CS Lewis or “Doc” Smith or, in fact, any of the writers I grew up reading?” I have things to say about myself and my culture, I suspect, that don’t fit into a classic SF story. There are scones, there are committees, and there’s a lot more.

Next post: Meet the novels in which I say these things.


BIO: Dr Gillian Polack is a Jewish-Australian science fiction and fantasy writer, researcher and editor and is the winner of the 2020 A Bertram Chandler Award. The Green Children Help Out is her newest novel. The Year of the Fruit Cake won the 2020 Ditmar for best novel and was shortlisted for best SF novel in the Aurealis Awards. She wrote the first Australian Jewish fantasy novel (The Wizardry of Jewish Women). Gillian is a Medievalist/ethnohistorian, currently working on how novels transmit culture. Her work on how writers use history in their fiction (History and Fiction) was shortlisted for the William Atheling Jr Award for Criticism or Review.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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